Travel Powers in PVP
Super jump,speed,fly.
They are all good powers for PvP and PvE, Teleport is good in PvE but is not overly good in PvP.
The big problem with teleport is that people can see where you are going to tp too, well I can and I am King of the bad PvPers !!!111!!!
Admittedly you require quick reflexes to take advantage of the teleport "give away" (as I call it), but when up against enemies with flight and ss you can tp and find they are still in attack rangfe of you.
DG>
Combat Jump (2 jump SO's) and Hurdle (3 jump SO's) ís the best and SS is a great add on.
Anything else is subpar except for a few very specialised builds.
A Paragon Defender
It also depends on what type of controller you are going to be.
For a stormie ( what i've seen in pvp ) SS is very much needed , and fly is a nice bonus so you can chase after the flying villains and ground them ( or use hurricane to debuff a corruptors acc - or simply intrerupt his sniper attack ).
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Combat Jump (2 jump SO's) and Hurdle (3 jump SO's) ís the best and SS is a great add on.
Anything else is subpar except for a few very specialised builds.
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That sure is a great combo, even without the slots - fast movement that doesn't supress. With that many slots do you even need a proper travel power?
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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Combat Jump (2 jump SO's) and Hurdle (3 jump SO's) ís the best and SS is a great add on.
Anything else is subpar except for a few very specialised builds.
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That sure is a great combo, even without the slots - fast movement that doesn't supress. With that many slots do you even need a proper travel power?
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Thats not alot of slots. Its not even more than you need to get fly to work, and if you combine ít with hover, its even worse. Hover 3 fly, flight, 3 fly 2 end. Thats a lot of slots.
Hurdle is free, you need it for stam anyway. And CJ is also required if you want acrobatics (a must against knockback heavy teams). So basicly its 2 powers you need anyway and slots... Well I can easily spare 3 slots on something as vital as movement (and I still think 3 slots is cheap).
Its a bit too slow alone, so SS for getting there fast. Anothing thing with SS, you need 2 powers to get whirlwind, so thats also another power you need to choose.
Its cheap, its the best, no reason not to take this route.
A Paragon Defender
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It also depends on what type of controller you are going to be.
For a stormie ( what i've seen in pvp ) SS is very much needed , and fly is a nice bonus so you can chase after the flying villains and ground them ( or use hurricane to debuff a corruptors acc - or simply intrerupt his sniper attack ).
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well i've been planning an illusion / stormie. Fly would seem to fit the build but it's so slow! Why is superspeed required?
Seen a lot of phrases like "required power" on the thread and have to say i dont have these required powers, and i know other people who dont.
Anywho, I have superjump on my (defender) stormie and find it adequate. If you plan on persuing runners you might need something else, hopefully as a controller, you wont have to do much chasing, just keep them locked down.
On my MM i have teleport and use the leftshift+rightclick bind to activate it. I have few problems getting away, 2 teleports and your usually safe. The big problem with TP is that it gobbles up endurance. Not so much a problem for MM's once your pets are ready, could be a problem for other AT's, although the invis power from illusion should give you time to recover endurance.
Anywho, whatever you pick just now, you can try out the temp travel powers in sirens later and go for a respec if you like those better. I dont think theres an SS temp power though.
My MA IDs:
Fiend Space: 211464
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Super jump,speed,fly.
They are all good powers for PvP and PvE, Teleport is good in PvE but is not overly good in PvP.
The big problem with teleport is that people can see where you are going to tp too, well I can and I am King of the bad PvPers !!!111!!!
Admittedly you require quick reflexes to take advantage of the teleport "give away" (as I call it), but when up against enemies with flight and ss you can tp and find they are still in attack rangfe of you.
DG>
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That is a really bad advice. Whoever told you that teleport is a bad pvp power???
In facts its the best pvp travel power. Prevents getting rooted in tough position allows all around movement and is fastest travel power ever provided u learn to use it right. What on earth made you think that you can actually predict where i am going to teleport?
I got teleport and team teleport and i am more than sure there is no way for you to even get close to where i am moving no matter what power you are going to use.
1) Rapid directional change allows evasive moves better than any other power
2)Distance of movement is longer than any other powers and is fastest way to lose target lock
I dont see how u think you actually going to see where someone teleports. Plus the rest of powers are even worse. Turn super speed on and set follow and is worse than knowing where someone tries to run.
By the way i use the whole teleport tree and except teleport friend including team teleport.
Team teleport is an AWSOME power in PvP.
Nightbringer pretty much summed it all up, CJ/hurdle +SS combo is incredibly good in PvP, nothing else really compares.
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Team teleport is an AWSOME power in PvP.
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I can imagine the look on their face when eight guys tp into their midst
"SURPRISE, SUCKER!"
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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It also depends on what type of controller you are going to be.
For a stormie ( what i've seen in pvp ) SS is very much needed , and fly is a nice bonus so you can chase after the flying villains and ground them ( or use hurricane to debuff a corruptors acc - or simply intrerupt his sniper attack ).
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well i've been planning an illusion / stormie. Fly would seem to fit the build but it's so slow! Why is superspeed required?
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There are a LOT of -fly powers out and about and if you just have fly you would die a lot in my opinion. I use a SS/Fly combo so I have 3 dimensional escape route and SS for when I am hit with -fly
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It also depends on what type of controller you are going to be.
For a stormie ( what i've seen in pvp ) SS is very much needed , and fly is a nice bonus so you can chase after the flying villains and ground them ( or use hurricane to debuff a corruptors acc - or simply intrerupt his sniper attack ).
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well i've been planning an illusion / stormie. Fly would seem to fit the build but it's so slow! Why is superspeed required?
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There are a LOT of -fly powers out and about and if you just have fly you would die a lot in my opinion. I use a SS/Fly combo so I have 3 dimensional escape route and SS for when I am hit with -fly
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With the SS and fly combo you are very vulnerable to slows, unless you have a good kin buffer. Jumps arent resisted the same way, since slows barely touch it.
Besides hitting a jumping target with melee attacks is much harder than a SS'ing and flying target.
A Paragon Defender
Well as it is i'm considering Superjump. But does it stack with hurdle?
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Well as it is i'm considering Superjump. But does it stack with hurdle?
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yup.
A Paragon Defender
From what i've experienced in the zones, superspeed is the most used travel power there. Its obvious why, you see a red name, you speed to them within a few seconds. Superjump and Teleport are also highly used travel powers, both of them great if you have good control of your character. Fly is good but like its been mentioned, when your hit with a -fly, your basically stuffed.
Best combo would either be Superspeed & Superjump, or Superspeed & Teleport. I personally have Superspeed & Fly because i find fly very useful when you get ambushed and you just fly straight up, avoiding danger since most dont take it.
@SinghMC
unfortunately with the build i'm considering there aren't the free slots for an extra travel power and i'm leaning towards super jump as i would like to have acrobatics.
I use Super Jump, Hurdle and Swift, with all apart from SJ 3 slotted. gives great movement, and like Nightbringer said there is very little supression on it
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I use Super Jump, Hurdle and Swift, with all apart from SJ 3 slotted. gives great movement, and like Nightbringer said there is very little supression on it
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now swift i should be able to include i might be able to swap out one power.
I'm thinking about going for tp (it fits with Irradiators powers better, manipulation of physical forces) and the old combat jump/hurdle combo for in-combat maneuverability.
Also, if you activate a power while you jump it gets around the animation lock somewhat. Very useful for Radiation Infection.
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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It also depends on what type of controller you are going to be.
For a stormie ( what i've seen in pvp ) SS is very much needed , and fly is a nice bonus so you can chase after the flying villains and ground them ( or use hurricane to debuff a corruptors acc - or simply intrerupt his sniper attack ).
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well i've been planning an illusion / stormie. Fly would seem to fit the build but it's so slow! Why is superspeed required?
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There are a LOT of -fly powers out and about and if you just have fly you would die a lot in my opinion. I use a SS/Fly combo so I have 3 dimensional escape route and SS for when I am hit with -fly
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With the SS and fly combo you are very vulnerable to slows, unless you have a good kin buffer. Jumps arent resisted the same way, since slows barely touch it.
Besides hitting a jumping target with melee attacks is much harder than a SS'ing and flying target.
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I know the theory behind it all but as has been so often stated in other pvp discussions, it must surely be down to how they are used, I know people who use TP to such an extent that death is beyond rare for them. I also do more than well with my fly/ss combo despite hoards of controllers
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The big problem with teleport is that people can see where you are going to tp too
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Um...how? Maybe you can get the general direction...but there's no way you can get there before them - nothing is as fast as tp....
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The big problem with teleport is that people can see where you are going to tp too
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Um...how? Maybe you can get the general direction...but there's no way you can get there before them - nothing is as fast as tp....
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Apart from an incredibly lucky /stuck command.
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The big problem with teleport is that people can see where you are going to tp too
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Um...how? Maybe you can get the general direction...but there's no way you can get there before them - nothing is as fast as tp....
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Apart from an incredibly lucky /stuck command.
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yeah I been bounced over half a mile in sirens b4
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which is the best? The combo that works best for you
Hi i apologise if this is something that is asked often but a very quick but potentially complicated question:
i am creating a new controller based at both pvp and pve which travel power would best suit this?
Now i was leaning towards teleport due to it's speed ability to get you out of problems in pvp and general flashlyness but i am undecided now.
fly seems to have an advantage on reaching an altitude with the obvious benefits that they bring with it.
superspeed and superjump don't seeem to me as if they'd work as well as the other two.
Anyone got any advice on this?
sorry if its a n00b question.