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Posts
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Joined
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k i've change the build around a litte.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Controller
Primary Powers - Ranged : Mind Control
Secondary Powers - Support : Kinetics
01 : Transfusion Empty(01)
01 : Mesmerize Empty(01)
02 : Levitate Empty(02)
04 : Dominate Empty(04)
06 : Siphon Power Empty(06)
08 : Mass Hypnosis Empty(08)
10 : Siphon Speed Empty(10)
12 : Hover Empty(12)
14 : Fly Empty(14)
16 : Hurdle Empty(16)
18 : Health Empty(18)
20 : Stamina Empty(20)
22 : Telekinesis Empty(22)
24 : Total Domination Empty(24)
26 : Terrify Empty(26)
28 : Inertial Reduction Empty(28)
30 : Confuse Empty(30)
32 : Mass Confusion Empty(32)
35 : Transference Empty(35)
38 : Fulcrum Shift Empty(38)
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01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)
any thoughts? -
Hi I started a Mind/kin controller last night and have done a general build (excluding slottings)that i plan to use. I'm hoping to partake in pve and pvp.
i have left out repel and i wonder if anyone had any opinions on that.
Please critique the build away!
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Controller
Primary Powers - Ranged : Mind Control
Secondary Powers - Support : Kinetics
01 : Transfusion Empty(01)
01 : Mesmerize Empty(01)
02 : Levitate Empty(02)
04 : Dominate Empty(04)
06 : Siphon Power Empty(06)
08 : Hover Empty(08)
10 : Siphon Speed Empty(10)
12 : Telekinesis Empty(12)
14 : Fly Empty(14)
16 : Hurdle Empty(16)
18 : Health Empty(18)
20 : Stamina Empty(20)
22 : Total Domination Empty(22)
24 : Speed Boost Empty(24)
26 : Terrify Empty(26)
28 : Inertial Reduction Empty(28)
30 : Confuse Empty(30)
32 : Mass Confusion Empty(32)
35 : Transference Empty(35)
38 : Fulcrum Shift Empty(38)
41 : Mass Hypnosis Empty(41)
-------------------------------------------
01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02) -
[ QUOTE ]
I use Super Jump, Hurdle and Swift, with all apart from SJ 3 slotted. gives great movement, and like Nightbringer said there is very little supression on it
[/ QUOTE ]
now swift i should be able to include i might be able to swap out one power. -
unfortunately with the build i'm considering there aren't the free slots for an extra travel power and i'm leaning towards super jump as i would like to have acrobatics.
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Well as it is i'm considering Superjump. But does it stack with hurdle?
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[ QUOTE ]
It also depends on what type of controller you are going to be.
For a stormie ( what i've seen in pvp ) SS is very much needed , and fly is a nice bonus so you can chase after the flying villains and ground them ( or use hurricane to debuff a corruptors acc - or simply intrerupt his sniper attack ).
[/ QUOTE ]
well i've been planning an illusion / stormie. Fly would seem to fit the build but it's so slow! Why is superspeed required? -
Hi i apologise if this is something that is asked often but a very quick but potentially complicated question:
i am creating a new controller based at both pvp and pve which travel power would best suit this?
Now i was leaning towards teleport due to it's speed ability to get you out of problems in pvp and general flashlyness but i am undecided now.
fly seems to have an advantage on reaching an altitude with the obvious benefits that they bring with it.
superspeed and superjump don't seeem to me as if they'd work as well as the other two.
Anyone got any advice on this?
sorry if its a n00b question. -
thankyou for the replies and for the link to that guide, it was very useful I've updated the build so that i have stamina by lvl 24:
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Controller
Primary Powers - Ranged : Gravity Control
Secondary Powers - Support : Radiation Emission
01 : Radiant Aura Empty(01)
01 : Lift
02 : Gravity Distortion
04 : Accelerate Metabolism
06 : Propel
08 : Hover
10 : Recall Friend
12 : Crushing Field
14 : Teleport
16 : Hurdle
18 : Radiation Infection
20 : Gravity Distortion Field
22 : Health Empty(22)
24 : Stamina Empty(24)
26 : Wormhole
28 : Enervating Field Empty(28)
30 : Lingering Radiation Empty(30)
32 : Singularity
35 : Mutation Empty(35)
38 : EMP Pulse Empty(38)
41 : Mental Blast Empty(41)
44 : Indomitable Will Empty(44)
47 : Mind over Body Empty(47)
49 : Psionic Tornado Empty(49)
-------------------------------------------
01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02) -
Hi i created a Grav/Rad troller last week and managed to get him up to level 14 yesterday. I was wondering if people could give me a little build advice and possibly a little slotting advice(what to slot what not to etc). I've used the hero planner to give an example on how i plan for my build to play out but left the slotting empty as i'm at work and can't remember how i've slotted so far. I aim eventually to do a mix of PVE and PvP.
Any help is greatly appreciated.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Controller
Primary Powers - Ranged : Gravity Control
Secondary Powers - Support : Radiation Emission
01 : Radiant Aura Empty(01)
01 : Lift Empty(01)
02 : Gravity Distortion Empty(02)
04 : Accelerate Metabolism Empty(04)
06 : Propel Empty(06)
08 : Hover Empty(08)
10 : Recall Friend Empty(10)
12 : Crushing Field Empty(12)
14 : Teleport Empty(14)
16 : Hurdle Empty(16)
18 : Radiation Infection Empty(18)
20 : Gravity Distortion Field Empty(20)
22 : Enervating Field Empty(22)
24 : Lingering Radiation Empty(24)
26 : Wormhole Empty(26)
28 : Mutation Empty(28)
30 : Health Empty(30)
32 : Singularity Empty(32)
35 : Stamina Empty(35)
38 : EMP Pulse Empty(38)
41 : Mental Blast Empty(41)
44 : Indomitable Will Empty(44)
47 : Mind over Body Empty(47)
49 : Psionic Tornado Empty(49)
-------------------------------------------
01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)