Travel Powers in PVP


Afulia

 

Posted

You can read the hints & tips of earlier posts, i've just picked a few ideas (respecs now in pipeline )
Combine what suits you, be it 1 or more travel powers
Pro's & Cons
Fly/hover: Great for fighting & manueverability, it's chasing qualities are okay but have they're limits. Any -Fly powers & you better have an ace in your sleeve!
SS: Good for gettin in & getting out. Leaves you grounded from aerial attacks tho, as a controller attacking from here would be okay, i guess (not a controller myself). Sure, you're grounded but on the run you've the manuveurability to zig zag throught the terrain.
SJ: Quite a good all rounder, but depending who you're chasing, it could be difficult to keep your eye on them.
TP: Great for escapes & surprise attacks, even if someone did know which direction you're going in, it could up or down. 2nd you can change direction instantly and moves out of target lock range in no at all. Chasing.... particularly if grounded, is quite hard. You tend to overshoot by distance or should they turn round etc.. With some range you're slightly better off though.

Hope that helps!


"Like War_Hero said, leave it as it is, it toughens up the softies." - Naz Nomad

Union Heroes
War Borg - Leader of The Paragon Knights

Union Villains
McCabe - Co-leader of The Rogue Knights

Defiant - Supreme Hero

 

Posted

If you're doing the whole Hurdle/CJ thing, could always try and spare a few Jump SO's for Sprint. Gives an edge.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
If you're doing the whole Hurdle/CJ thing, could always try and spare a few Jump SO's for Sprint. Gives an edge.

[/ QUOTE ]
Yes if sprint didnt cost so damn much endurance.


A Paragon Defender

 

Posted

My blapper has superspeed AND superjump, on top of hurdle and swift. I slot the passives over the toggles. It works brilliantly.

Plus it gives me access to hasten, whirlwind, combat jumping, acrobatics, and stamina.