Travel power - Oh so many descisions


Aethel

 

Posted

I recently started up COV from a clean slate after reactivating my acount and rolled a brute for my new main character. But ive ran my head into a wall here with picking a travel pool to go for since none of the ones ive tryed so far fits his background (An unstopable powerhouse of raw mutant smash power who can teleport or fly?)

so here finally comes my question. Ive narowed it down to either superspeed or leaping. Id like some sugestions and sutch on witch one to pick. Not only from raw numbers but also entertainment value.

Hes an SS/Invul btw.


 

Posted

I'd definitely reccomend leaping.

Not only do you have mez protection with combat jumping - and further protection with the acrobatics power - but leaping halfway across a map certainly makes it feel as if you've got a set of powerful legs on you.


 

Posted

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I'd definitely reccomend leaping.

Not only do you have mez protection with combat jumping - and further protection with the acrobatics power - but leaping halfway across a map certainly makes it feel as if you've got a set of powerful legs on you.

[/ QUOTE ]/Invul needs no such things, unlike puny /FA and /DA

I'd strongly recommend flight as it gives you Air Superiority, which is exellent filler attack for a brute. Of SS and SJ I'd take SS because of hasten, and try to fit hover/CJ at some point for vertical movement.


 

Posted

hmm on the subject of power polls does stealth sound completely like the ramblings of a madman for a brute? you know to get right in the middle of the mobs before staryong to smash em


 

Posted

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hmm on the subject of power polls does stealth sound completely like the ramblings of a madman for a brute? you know to get right in the middle of the mobs before staryong to smash em

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You're a Brute. You SMASH!, not sneak!

Probably not worth the power; minimal benefit really.


 

Posted

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hmm on the subject of power polls does stealth sound completely like the ramblings of a madman for a brute? you know to get right in the middle of the mobs before staryong to smash em

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But if they're firing at you before you get there, you build up Fury, which should technically work to your advantage.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

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so here finally comes my question. Ive narowed it down to either superspeed or leaping. Id like some sugestions and sutch on witch one to pick. Not only from raw numbers but also entertainment value.

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Well, if you are sold on those two, I'd go for leaping in terms of entertainment value. As an /Inv you don't need combat jumping or acrobatics - but don't be tempted to take the awful attack . You will also hate having no vertical movement later on. Air Sup. is worth taking from the flight pool even if you don't want to take flight - nice -Fly and with sensible slotting can keep a boss on the floor.


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

well ill admit im abit tempted to go fly again. But im afraid it wont look all to good with the Theme of my char. Hes got a kind of duke nukem inspired look going. Pretty rough brawler type thing. Dunno if its just me but the thought of a guy flying around in a t-shirt and a pair of jeans is just abit odd.


 

Posted

With Invul I'd take fly, for Air Sup, as there's little to gain from Combat jumping.

On the other hand I think my next brute may have TP, would be nice to jump from one mob to the next without delay


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
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spider, brilliant!"

 

Posted

Oh those two I'd go with leaping, no question. Superspeed is a pain on CoV maps, and while you don't need the status protection from leaping pool, combat jumping is still good for combat mobility. My brute and scrapper both love the CJ+Hurdle combo.

And don't forget the fun factor. Leaping is awesome fun


 

Posted

[ QUOTE ]
well ill admit im abit tempted to go fly again. But im afraid it wont look all to good with the Theme of my char. Hes got a kind of duke nukem inspired look going. Pretty rough brawler type thing. Dunno if its just me but the thought of a guy flying around in a t-shirt and a pair of jeans is just abit odd.

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Put it down to a jetpack, rocket boots or an A-grav belt. I seem to remember Duke Nukem getting a jetpack at some point.


I really should do something about this signature.

 

Posted

I've got SJ on my SS/Inv Brute. CJ when combined with hurdle is top notch for wizzing about between mobs, and Brutes strike me as a very bouncy AT.

Having said that, I'd also pick up Air Superiority as well, just because it is very good indeed.


Dead Calm's Defender Manifesto

 

Posted

any controle over the jumping height and distance? Dont wanna go rocketing half a mile into the sky trying to get down to the end of the street.


 

Posted

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any controle over the jumping height and distance? Dont wanna go rocketing half a mile into the sky trying to get down to the end of the street.

[/ QUOTE ]The toggle just increases your jump speed and height, you still can control the directions and height just as you can with normal jumping (or actually more as SJ gives you better air control).


 

Posted

Oh, it's worth pointing out that Lt.Chalmers in Sharkhead and Operative Brass (I think he's an Operative....) in Cap au Diable both have missions where you gain a jetpack, good for ninety minutes of flight.

I've been using them since I got them, and neither has run out in thirty levels of use.


 

Posted

I'd go for SJ, thats what i've got on my brute, its alot more fun than SS, and also if your planning on getting it high level then you will need a vertical power for the 40-50 zone (atleast thats the impression i get from the description of it)


 

Posted

Its Marshal Brass actualy.


I really should do something about this signature.

 

Posted

guess im grabing SJ then and your right it somehow does seem fiting for brutes

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well ill admit im abit tempted to go fly again. But im afraid it wont look all to good with the Theme of my char. Hes got a kind of duke nukem inspired look going. Pretty rough brawler type thing. Dunno if its just me but the thought of a guy flying around in a t-shirt and a pair of jeans is just abit odd.

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Put it down to a jetpack, rocket boots or an A-grav belt. I seem to remember Duke Nukem getting a jetpack at some point.

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well explaining why he flyes isnt a problem its more the fact that i think it looks stupid with him hanging there in mid air :P a big spanking jetpack might solve it though :P


 

Posted

if you don't have a stone brute i would go for leaping.
Super speed is a pain in the [censored] on those island.


 

Posted

it will have to be Leaping all the way, not flight. Why?
Combat jumping may be a little weak but Unyielding pulls your defences down, you need combat jumping to straighten it out and get your defences above a minus number.
As for Air Sup, what is the Primary powerset for???
Stealth could be a useful set with invul, unstoppable runs out?call on phase shift on, When on low health?call for phase shift.When you want a coffee?call phase shift.
i think in I7 Phase Shift will be able to cook food


 

Posted

In CoH you can just about get away without superjump, teleport or fly but you'd need to be very careful in Boomtown and stay out of the shadow shards.

In CoV, you *need* one of those just to get around. They've made far more really high walls and thick groups of trees and such things then we see in CoH. Personally I like superspeed combined with superjump. I usually get superspeed first because I'm addicted to hasten but I sometimes go the fly route if it suits my character better. Up to you really, if you use fly you'll probably be the last to arrive every time but it's a far more relaxing way to travel...


 

Posted

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In CoV, you *need* one of those just to get around.

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That's utter rot - my MM went from 1 to 40 with only SS, and still only has SS.

Much like CoH, SS is the best travel power to take in CoV if you want to learn the maps inside out.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

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In CoH you can just about get away without superjump, teleport or fly but you'd need to be very careful in Boomtown and stay out of the shadow shards.

In CoV, you *need* one of those just to get around. They've made far more really high walls and thick groups of trees and such things then we see in CoH.

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And its going to get far worse..read the decription of our forthcoming high level zone (Grandville).
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Grandville (Levels 40-50, PVE, COV only) – A vertical zone, Grandville contains Spider City, the capital of Arachnos...

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Until we know how vertical 'vertical' actually is I wouldn't even consider starting a character with Superspeed only.


 

Posted

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Oh those two I'd go with leaping, no question. Superspeed is a pain on CoV maps, and while you don't need the status protection from leaping pool, combat jumping is still good for combat mobility. My brute and scrapper both love the CJ+Hurdle combo.

[/ QUOTE ] I agree with her SJ is probably one of best travel powers on cov fly can have its good points but starts ff really slow! but SS a wast of time on cov 2 many deads ends cornerd buildings etc...... bad choice of a Travel Power if u ask me. But i would deffo go with SJ or Fly the fotneess polls would help u alot with them too


 

Posted

I always want to take fly and end up with SS or SJ mainly because of the other powers in the pools (hasten, acro). My main is a dm/inv scrapper, doesn't need mez protection and I gave her SJ just because its quicker than fly (she has SS and hasten too).
If you have the inv secondary, I would say go for flight for now, air sup is really useful in the early mid-gam IMO and you can respec into SJ/SS later if you want to travel faster