Disco's Hamidon Raid Question thread


Amazing_Shnyet

 

Posted

OK for those interested in the Hami raid I hope to organise this is the place for Questions ok


 

Posted

plan?


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

The plan is the normal tried and tested one.I don't believe ED has made it impossible.
The last 2 raids on Union have in my opinion been thwarted by people basically not doing what was asked of them.This includes things like costume,aura's,toggles running,not slotting correctly and basic inability to follow the raid leaders instructions.

While I appreciate it is very hard to get everyone to do this it isn't impossible.

So if you can follow basic orders and have a bit patience get yourself signed up


 

Posted

think the other big problem is just the lack of interest cause of ED and CoV.. i know quite some people that dont enjoy their hero anymore cause of ED and of course alot of people that play CoV. However I do agree that not slotting correctly has affected it. People either use special global ED builds or their old pre-I6 builds. However for hami you need special slots.

Coming to that, I'd suggest you read the following (collected from US boards where they DO have the numbers):
[ QUOTE ]
Pre HO change attendance averaged 150 - to a high of 225. Some times occurring twice a day. Raid duration 3-4 hours.
Post HO change raids stopped for a week then raids dropped at most once a day. Attendance 50 - 100. Raid duration 3-4 hours.
Post i5 raids stopped for more than a week. Attendance 40 -75 (many times cancelled due to lack of numbers) Raid duration 3-4 hours.
Developed new raid plan…Duration dropped to a low of 37 minutes to 90 minutes. Attendance grew to 50 -100
ED and/or i6/CoV only two raids attempted. Durations for both 3 hours +. Attendance on both reached a max of 75-80. Both were ties.

Win conditions:

Pre HO change 12 - 18 Controllers with another 20-30 epic holds. Smallest number on Infinity with a win was 42 total peeps.
Post HO change same…but many no longer interested.
Post i5 change Controllers - 30+
New raid plan. 20 controllers with 8-10 AM’s
Post ED with a high of 29 controllers - 50+ epic holds and 9 AM’s could not establish a hold - tried for almost 2 hours after Mitos defeated.

[/ QUOTE ]

Now I might be a big pessimist here, but I doubt we got that many controllers available and we need even more to establish a hold.

However if you want to use the old and tested tactic, be sure everybody interested (and especially the organizers) to read this: Clicky

These comments aside, as long as I am available I will help on every attempt that is gonna be made.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

Can we multiple mito-tank?

Well, my thoughts were, can we have the tanks with some healers draw out the mitos from the hami, and then have scrappers and blasters take him down?

I'm curious as to how the Hami spawns mitos. If he 'tops them up' to be the number in the hive, then any number of spawns could be maxed out, and if you ahve some mito-tanks out there and the hami-tank then you could possibly knock it down without spawn-wipes?

Very hard to test I'm sure

Just a thought.

Another is can we mass confuse the Giant Monsters into hitting the mitos or hami for us, heh. The mushroom one has a choke-hold right? Bah.

I dunno, seems like something new has to happen. Will be very hard with the amount of people defecting to CoV, no matter what happens.


 

Posted

How long is a pice of string. If a tree falls over in the woods and no one is around dose it make a sound. What wieghts more a ton of bricks or a ton of feathers.


 

Posted

How long is a pice of string. If a tree falls over in the woods and no one is around dose it make a sound. What wieghts more a ton of bricks or a ton of feathers.What is the sound of hand claping.


 

Posted

[ QUOTE ]
Can we multiple mito-tank?

Well, my thoughts were, can we have the tanks with some healers draw out the mitos from the hami, and then have scrappers and blasters take him down?

I'm curious as to how the Hami spawns mitos. If he 'tops them up' to be the number in the hive, then any number of spawns could be maxed out, and if you ahve some mito-tanks out there and the hami-tank then you could possibly knock it down without spawn-wipes?

Very hard to test I'm sure

Just a thought.

Another is can we mass confuse the Giant Monsters into hitting the mitos or hami for us, heh. The mushroom one has a choke-hold right? Bah.

I dunno, seems like something new has to happen. Will be very hard with the amount of people defecting to CoV, no matter what happens.

[/ QUOTE ]

Clearing mitos is not the problem, could do that easily even with the limited number of people we had on previous 2 raids. Took us bout 2 hrs to do it last raid and we had bout 50-60 ppl then.

Bout the max out hami spawn, we tried that last raid as well, but a full force attack on him with every power we got, we couldnt even get him near that 50% let alone be able to get him past that 50% with a limited amount of people to control the spawn. The damage we done varied from 1-9 per hit, with the 9 being a fully buffed sniper blast. Combine that with his crazy regen rate and you'll understand it will be hard to bring him down in that matter.

Dont think you need tanks for the mitos, PA drops are quite efficient in keeping mito aggro, as long as the droppers know what theyre doing.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

[ QUOTE ]
Can we multiple mito-tank?

Well, my thoughts were, can we have the tanks with some healers draw out the mitos from the hami, and then have scrappers and blasters take him down?

I'm curious as to how the Hami spawns mitos. If he 'tops them up' to be the number in the hive, then any number of spawns could be maxed out, and if you ahve some mito-tanks out there and the hami-tank then you could possibly knock it down without spawn-wipes?

Very hard to test I'm sure

Just a thought.

Another is can we mass confuse the Giant Monsters into hitting the mitos or hami for us, heh. The mushroom one has a choke-hold right? Bah.

I dunno, seems like something new has to happen. Will be very hard with the amount of people defecting to CoV, no matter what happens.

[/ QUOTE ]

Hamidon and his Mitos have ridiculous range so they aren't going anywhere, you could possibly assign a tank to each one but I'm not sure I'd like to be the one who tests Hamidons Mito spawning limit. =P

Now, based on what testing I heard about when I planned the thankfully pre-ED raid it's highly probable that while Hamidon has 99% resistance to every damage type, this drops by at about 5% when he's held apparently making the kill possible.

A lot of talk seems to lend to the theory that Mito Spawns are based on the number of people in the vicinity of Hamidon, probably extending to a bit past the cytoplasm. However, this is one of those not so tested things so it may well be a mito for everyone in the Hive but that's not something the game mechanics as they appear elsewhere would suggest.

In order to take down Hamidon without a hold you would require a very large number of resistance and regen debuffs, primarily from radiation primaries and secondaries. However, you would likely need to floor regen rate because controlling a mito spawn would require only the bare minimum of heroes in the cytoplasm when you reached 50% and 20%(approx).


 

Posted

My basic plan is pretty much what was tried in the last raid and,again like the last raid,if we fail to control Hami then Heroes will retreat and we'll hopefull have a small mito spawn.

The only real differences will be in preperation,making sure everybody knows what to expect and what is expected of them.

I will post a check list of what everyones roles and requirements will be in a day or so once I get enough interest.My aim is to do this with as few heroes as possible.


 

Posted

I've got questions related to wild and untested theories of Hamidon raiding.

Does the dark defender team rez work on friendly players not on your team and what is the AoE limit on the number of people rezzed by one use?

Is there a way to calculate the effect of regen reducers? For example, does one application of lingering rad reduce by a percentage or a base value of some sort?

Same goes for resistance debuffs? and exactly how much resistance reduction would it take to give 8-12 Blasters a reasonable rate of damage against Hamidon? (assuming very low regen)

What is the prevalence of disorient powers compared to holding powers like in the game? Are there likely to be more and longer duration disorient powers in the Hamidon raiding team than holds?


 

Posted

AFAIK the Dark rez has no limit on the number of players it can ressurect (and players not on your team can also be rezzed).


 

Posted

Well step two in that plan is how many novas does it take to kill a mito and what's the AoE limit on said Nova? In a perfect world, the answer to both of those questions would probably be 16.


 

Posted

think i see what you're gettin at mate, if its bout mass novas, that was partially the plan last raid.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

Everyone knew abut this?
[ QUOTE ]
It hasn't been definitively proven if this has been changed, but Hamidon used to have higher mez resistance the more people were standing in the goo. This may or may not be true now. But even if this has been changed, having more people around the controllers does make their lives difficult in other ways, in particular by adding more lag around them.

[/ QUOTE ]


 

Posted

[ QUOTE ]
Everyone knew abut this?
[ QUOTE ]
It hasn't been definitively proven if this has been changed, but Hamidon used to have higher mez resistance the more people were standing in the goo. This may or may not be true now. But even if this has been changed, having more people around the controllers does make their lives difficult in other ways, in particular by adding more lag around them.

[/ QUOTE ]

[/ QUOTE ]

Never heard of it, Source?

Incidentally I will outline my crazy strategy briefly.

Kinetics, dark and rad defenders use -regen powers. As much -resistance applied as possible. Blasters attack. When Hamidon reaches 50% defenders are withdrawn and blasters take below threshold for controlled mito spawn. Dark Defender is first in to rez blasters and all nova ASAP to give extra kick and hopefully prevent hamidon getting back above 50%. empaths/scrappers/tanks/remaining blasters suicide run now, Blasters attack Hamidon, scrappers hit everything an tanks attack Mitos. Special defenders get debuffs back on Hamidon and the rezzed for the second time blasters go back to work while everyone else pulls out once the Mitos are down. Repeat at 20% with the notable exception of once 20% is passed everyone rushes in for the jelly gank. As Hami tanking will become a near impossibility at the ruhsing in stages, one member of the raid and one member only will use dispersion bubble over the top of Hamidon to prevent his knockback.


 

Posted

[ QUOTE ]
think i see what you're gettin at mate, if its bout mass novas, that was partially the plan last raid.

[/ QUOTE ]

Well ProfC originally considered the possibility of every level 45+ blaster in the game and a couple of Dark defenders raid but I think scaling down the concept makes a particularly intrigueing solution to the problem of creating a controlled mito spawn without Hami immeadiately regenning above 50% afterwards since his base regen is 2400HP/20secs.


 

Posted

[ QUOTE ]
[ QUOTE ]
Everyone knew abut this?
[ QUOTE ]
It hasn't been definitively proven if this has been changed, but Hamidon used to have higher mez resistance the more people were standing in the goo. This may or may not be true now. But even if this has been changed, having more people around the controllers does make their lives difficult in other ways, in particular by adding more lag around them.

[/ QUOTE ]

[/ QUOTE ]

Never heard of it, Source?

[/ QUOTE ]
Sourcy , in the "Holding Hamidon" section.


 

Posted

Oh, and get ProfC back, we need him to help with this mess!!


 

Posted

[ QUOTE ]
Oh, and get ProfC back, we need him to help with this mess!!

[/ QUOTE ]

Its the number of idiots that magically appear every Hamidon Raid that make it a mess, and theres not much anyone can do about them.


 

Posted

well the debuffing might work, but i dont wanna know the crazy numbers needed to get his regen/resistance low enough. We tried mass debuffing last raid (during holding phase AND attack phase) yet still couldnt hold nor hit him hard enough. Like I said, might be a numbers issue, but i fear you need massive numbers again with the possibility that some classes will be rendered near useless (lag issues etc)..

btw, copied from same link jiaozy gave (not sure if its VERY useful)
[ QUOTE ]
Hamidon's resistance can be debuffed. It appears that Hamidon resists the resistance debuffs, so it takes a significant number of resistance debuffs stacked to significantly lower his resistance.

[/ QUOTE ]


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

If you need more controllers you can catch me on TS and I'll try to drag Mim out of retirement.


 

Posted

PROF CCCCCCCCCCCCCCCCCCCCCC!!!


 

Posted

How successful are endurance draining powers on Hami once it is held? If it's a 0 end, will it spawn mitos at 50 and 20ish %?


 

Posted

Jersey pretty much nailed the plan B for me.From what I've read the Heroes only have to be out of his range when he spawns the mitos to get a reduced mito spawn.

But can I just mention holding,iirc in the succesfull Hami raids I've been on the holding phase lasted ages before we he was held and I'm sure it was longer than the last 2 raids.It has been the lack of patience on all the idiots who have brought the holding phase to an end early and imo people not fully slotting their hold with holds.Remember hiold enhancers are type A and as such with 6 hold enhancers you'll get 105% boost as opposed to 90% which may or may noit make a difference.The same applies for damage dealers,everyone should 6 slot damage in their attacks again as an extra 15% damage will make a big difference on mobs with that many hit points.

Also,and I do apologise for not mentioning earlier,if any of the previous Raid leaders want to help I'll be more than glad of their assistance