Decive


aphex_twin_EU

 

Posted

Anyone got any experiance with it?
I was testing it out on the er...test server and had it slotted 2 acc/ 2 conf / 2rchg and I noticed that some enemys wont confuse with the first application even though it hits and this is with minions,is this an accuracy thing or what? thanks dude's

EDIT:Also do you only have to do 1 point of damage for the full xp of an enemy defeated by a confused enemy?


 

Posted

I think it was a +3 nemisis minion


 

Posted

[ QUOTE ]
Anyone got any experiance with it?
I was testing it out on the er...test server and had it slotted 2 acc/ 2 conf / 2rchg and I noticed that some enemys wont confuse with the first application even though it hits and this is with minions,is this an accuracy thing or what? thanks dude's

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Confuse works first time on minions and Lts, unless they have a confuse res. Vengeance comprises a Confuse res, and arresting Nemesis Lts kicks off Vengeance.

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EDIT:Also do you only have to do 1 point of damage for the full xp of an enemy defeated by a confused enemy?

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Nope, it's a sliding scale - to steal from Breville...

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Confused damage is actually discounted by 75% when sharing up the xp between you and the confused mob, so you actually get more xp per amount damage you deal. If you do half the damage and Mob A does half, then you will get 80% of the xp, but if mob A does all the damage, you will get no xp at all.

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@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Well i respec'd and ended up going 3 acc,2 conf and 1 rchg and was hittin lut's last night it was great fun,I went in to sirens call and went around confusing big groups untill thery where all dea..arested peace.


 

Posted

Nemesis have major fear and confuse protection because of their training.


 

Posted

Ah that would be why then thx guys


 

Posted

Nemesis have a great resistance to confuse indeed. Puttin in 3 accu's in deceive is a waist of at least 1 slot. I have a few toons up to 50 with confuse/deceive, and cos of the 20% inherent accu bonus i can hit almost anything very accurately at +2/3 with only 1 accu slotted and if u have tactics, well... (Bosses always need 2 hits to be confused btw)
U can slot 2 accu if u want to hit all the time, but that third slot can surely be used to much more effect in another power.


 

Posted

Thing is since ED I just have to many slots so they gotta go somewhere


 

Posted

[ QUOTE ]
Thing is since ED I just have to many slots so they gotta go somewhere

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You'd be better off putting another recharge or confuse in to help stack it (or confuse multiple mobs), though. I'd go with the recharge, myself - I have it slotted up on my Controller, too.


 

Posted

Well i just read ur swimming in slots. If u want to put them in deceive, id recommend to slot a range rather then recharge. Activation time on deceive is pretty long, so its almost recharged (with hasten) before u can use it again.
Slottin range, gives u the advantage u can stay out of agro range in general and especually if u want to deceive an Lt or boss in the back of a group of mobs.


 

Posted

I got mine slotted with 3x confuse, 1x acc (SO of course). With hasten, the recharge time is fast enough to be able to stack (like said before, the activation/animation time is quite long and in that time it already recharges). Must say I never had that much trouble confusing Nemesis unless they got vengeance kicked off. Must say that the higher lvl I got, the less confuse I used. Most of times cause me or my team was able to kill a mob fast enough by just locking them down with everything I got (PA, spec terror, blind and the occasional flash). What I do find deceive handy for, although you need patience, is to confuse AVs. Confuse the AV (most of times takes me 5-10 attempts) let him kill his guards so its easier to take him out. If I solo, I just keep casting deceive to keep it stacked, after he then kills his guards I make sure he still is deceived. Then you can go on and stack holds on him without him attacking you in the meantime. If I team, after he killed the guards its the all out attack of course .


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

I cant remember how i found this out but ill tell you anyway. In first respec with skyraiders try confusing/ deceiving them force field generators ;P very helpful!!


 

Posted

[ QUOTE ]
In first respec with skyraiders try confusing/ deceiving them force field generators ;P very helpful!!

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Or Malta sappers anyone?


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

yeah, i always confuse malta sappers

teammate: "sapper!"
me: "just a sec.."
*confuses sapper*
*sapper saps the whole mob*
*blinds sapper, now leaving the whole mob without fighting strength*
me: "there ya go, enjoy.."


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

Its all very nice tactics, but they all take too long. For normal PvE its easier just to charge in and hold everything instead.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

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Its all very nice tactics, but they all take too long. For normal PvE its easier just to charge in and hold everything instead.

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/agree. Why waste the time? AoE holds/stuns work much better.


A Paragon Defender

 

Posted

Confusing Embalmed Abominations is good for a laugh too.


I really should do something about this signature.

 

Posted

aoe holds.. just a minor note illusion controllers only got 1 aoe hold (not counting spec terror) and i disagree charging headlong into the fray is always the best move.. sure it helps every once in a while, but it all depends on your powerset/team and with the wrong powerset/team it ends in faceplant city. For instance a */ff troller like me is less likely to rush in headlong rather than a */kin or */rad troller simply cause of the buff/debuff ability


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

[ QUOTE ]
aoe holds.. just a minor note illusion controllers only got 1 aoe hold (not counting spec terror)

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Spectral Terror is a fear, not a hold. All controller types only have ONE AoE hold.


 

Posted

&lt;sarcasm&gt; thanks for pointing out that spec terror isnt a hold, I didnt know that.. &lt;/sarcasm&gt;

If you read right it said im not counting spec terror to the holds, because (hold your breath) it isnt a hold! However with the new terror system it practically works like a hold.

Normally i'd prefer AoE holds of course, but with the nerfs to AoEs, I'd like to apply tactics. Furthermore just confusing a sapper makes the battle easier. Enemies can also suffer from end problems Seeing the massive recharge time now on my flash, I prevent to keep it for those times i actually need it to lock down a mob. If I can render a mob unable to fight back without using it, I will.
Only time where I am triggerhappy with my flash is when I got a teammate that can cast recharge buffs on me. Which, like i said */kin and */rad controllers already got for themselves.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

Oh your illusion. PA drop first group, hold next. Thats 2 "holds" in my book.


A Paragon Defender

 

Posted

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Oh your illusion.

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Well the thread is about Deceive which is an ill/ power, right?
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PA drop first group, hold next. Thats 2 "holds" in my book.

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Come on, PA isn't a real hold, we all know that, especially now that they run back to you if they are not close enough to aggro the mob... And remember Flash is PBAoE, so you need to be in the middle to fire it. So I agree with Nefarious, some tactics can be useful before charging in. But I guess to each his/her style


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

With deceive I can 100% guarantee that a sapper will not aggro on me when a fight starts. With a hold if it misses I get aggro straight away. I generally combine the two - deceive first to prevent aggro followed by a hold to remove the sapper from the fight.


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