I didn't buy a pvp game


Accel

 

Posted

I am not anti-pvp. I tried it (not in CoH) and I don’t suck. I just don’t enjoy it as much as cooperative and solo play.

The point is CHOICE. There are games that are purely pvp oriented, others have no pvp, and some cater for both. When I bought CoH, among other reasons, was that it had no pvp.

I don’t mind that some marketing exec decided that pvp was the way to get more ppl buying CoV as long as that does not interfere with my play. And it seems that it does. At lvl 20 and up you get missions in pvp areas. Yes you may get the temp power to get there undiscovered but that is not the point. I don’t want to spend 30 lvls playing hide and seek while doing missions in pvp areas. pvp areas should not be part of the main game, it should be a choice if I go there or not. Otherwise it spoils the game I bought by changing the basic principles of it.

There are flags set for the difficulty you want to play your missions, maybe there should be a way to set a flag so contacts give you no missions in pvp areas. Even better, just move pvp out of the mission areas.


 

Posted

if u look better the missions in PvP areas are OPTIONAL u not have to do them and u can just skip the pvp contact and move on so the PvP is already optional.And u need read the red letters bette.


 

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I don't like Hero vs Hero PvP, it just feels wrong and goes against the 'ethos' of CoH/CoV. It works somewhere like the Arena but Warburg - as a concept - seems not to fit.

On the other hand, Hero vs Villain PvP is really good fun and it fits right in with the games concept. Even if the villains end up fighting exemped level 50s all the time

The other thing about PvP is that it can (although not always) bring out the worst in people, the 'trash talk' can go too far and people can get blinkered onto their rankings. That's human nature though and is unlikely to ever change no matter what game it's in.

TG is right, you don't have to do any missions in a PvP zone and the game will never force you. It's like the Hollows. Go chat to the contact and then forget about the zone if you wish.

At the end of the day it's down to each player to do what they wish. One day....one day I'll get to see beyond the beach in Warburg without being ganked


 

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if u look better the missions in PvP areas are OPTIONAL u not have to do them and u can just skip the pvp contact and move on so the PvP is already optional.And u need read the red letters bette.

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My learned Greek friend, all missions are optional to degree. As in you dont have to do any, just happily hunt down mobs, lvl up, hunt higher mobs, different areas, etc. I can avoid any mission, and as the Fluct points out The Hollows is very avoidable. That is not the point. If a mission is given I always have the choice to not do it, but if I decide to do it then it should be within the parameters of the game I bought, which did not have pvp. In other words I should not have to worry about it.

Fluct reffers to the ethos of the game. Well IMHO when you play a hero you take all the missions given - you dont select who to save or not, otherwise you no better than the villains.

Basically keep the pvp outside mission areas OR confine mission to non-pvp areas OR use a flag to show if you want missions in pvp areas.


 

Posted

The contacts inside the PvP zones i will repeat to u are clearly totally optional and they are part of the PvP game and not the PvE since they give temp powers for PvP and PvP zone buffs....so basically once u given the contact can skip. U bought a PvE game that has optional PvP which u not want to do which is fine and all u got to do is just skip the contact.The contacts inside PvP zones i will repeat are PvP content.U cant possibly ask that if u decide to do the contact in Bloody Bay for example that u can choose to be flagged off PvP so u can do mission when the whole zone is PvP flagged and leads to a nice temp power.Whats the point then trying to reward the actual PvP players that will choose to do in full PvP flag status the patrol mission and they die in process while u without problem run around and grab the power without problem.


 

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The mission rewards are higher in PvP zones too aren't they?

Offsets the increased risk.


 

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The mission rewards are higher in PvP zones too aren't they?

Offsets the increased risk.

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yeah is true and the mobs in the PvP zones give a bit higher xp as well..but trying to hunt in Warburg is...hmmm death wish?


 

Posted

I must admit I do not see the IC (in character) reasoning for Bloodybay ,especily the pointless buffs and debuffs people fight for.

I went into Bloody Bay a PvP hater, not because I find it difficult or out of ethos for the game but because It does not add to roleplay oppurtunities as the game play is very arcade hack and slash.

I was only lvl 15, and expected to get dropped lots, I expected to find hoards of ninja wannabes lurking around shiving up everyone for no reason.

But I had fun, I enjoyed it.
Yes I did get dropped lots, but it was a fun challange to interact with threats that respond in varied and interesting ways... Hell the vast number of lurking stalkers kept my adrenalin going for hours

I completed one mission, and allmost completed a patrol before computer issues made me leave the zone, but before I left I had a great encounter with some villains I lasted about four-6minutes against three(?) of them just by jumping around like a mad scared rabbit.

I still see few roleplay oppurtunites in there due to "gamers", but I think it has enhanced the game.
Well it has for this little medic


 

Posted

WildDok, did you buy a game that promised never to have any OPTIONAL PvP content?

What promises were there written on the box? Did it say that the game wasn't subject to change?

IMHO choice is a good thing. You have a choice to completely ignore the PvP side of things if your morals will allow you.

You remind me of people who complain about programs they have watched on TV. They can always turn the thing off...but instead continue to complain about something that others enjoy that they didn't have to watch.


@Sweet Chilli

 

Posted

It's quite simple. Once you speak to the contact, never go back.

There are more than enough missions in the regular zones, so if you don't want to PVP, don't go into a PVP zone.


 

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yeah is true and the mobs in the PvP zones give a bit higher xp as well..but trying to hunt in Warburg is...hmmm death wish?

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Although on Defiant, Warburg is virtually deserted most of the time, so the risk from other players is minimal. I've done a few missions in Defiant - solo sadly - but very good mobs within the mission itself. Always a good sign when I have to power up IH just to survive


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(O.O) Bunny: Our time is coming
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as the game play is very arcade hack and slash.

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Clearly someone hasn't fought a person with tactics Hack and slash will get you ganked, to win in an open air PvP zone, you need to be a wily fox and carry plenty of break-frees


 

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as the game play is very arcade hack and slash.

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Clearly someone hasn't fought a person with tactics Hack and slash will get you ganked, to win in an open air PvP zone, you need to be a wily fox and carry plenty of break-frees

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And preferably have a nice big team to back you up


 

Posted

They added extra PvP zones, removed no PvE content, and somehow you have less choice?

Much PvE content in the PvP zones is geared to the PvP, there wouldn't be any point sticking missions that buff your side in PvP outside a PvP zone.

Manticore has said they are going to change things, so you don't even have to speak to the contact in the PvP zone, but one outside it. So you will never even have to go into the zone.

Not the going to talk to the contact then leaving again was major hardship or anything.

There will still be PvE content in them, but if you don't like the PvP aspect, don't go in and do that content which is designed with PvP in mind. Again you have lost zero PvE content, but now have the choice of taking new PvE content in the PvP zones.


 

Posted

And saying that you don't feel like you can refuse a contact or a mission is rubbish.

Thats a self imposed rule....and is due to you being a mental head-case. Nothing to do with the game.

Its like me saying that I don't like contacts who's name begins with the letter z. The game I bought didn't have contacts with the name Zack. However, as a hero I don't feel I can refuse to visit a contact. CHANGE THEIR NAMES PLEASE!

Weird mental rule that has nothing to do with anyone else except the demons in your head.

Of course heroes have to be selective. They do it all the time. Plenty of level 50's don' stop and defeat level 1 baddies who are robbing people. Do you stop every crime you see? No - because there are lesser heroes to take care of that - you're after Mr Big. So you leave the small crime because otherwise the big crime catching chance would be lost. Same could apply in the PvP zones. Leave the crimes in there to the heroes who are better equiped to dealing with villians due to the high level of villian activity.

Use that to surpress the sweet, sweet demons in your head.


@Sweet Chilli

 

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WildDok, did you buy a game that promised never to have any OPTIONAL PvP content?

What promises were there written on the box? Did it say that the game wasn't subject to change?

IMHO choice is a good thing. You have a choice to completely ignore the PvP side of things if your morals will allow you.

You remind me of people who complain about programs they have watched on TV. They can always turn the thing off...but instead continue to complain about something that others enjoy that they didn't have to watch.

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You got me completely wrong there. Choice is excellent and by adding the pvp part in CoH the game has become so much better. Better for the ppl that like pvp, obviously, and better for the ppl that don’t like it because it has attracted new players who play in both areas, and has given the company a bit more income which means the y will continue developing CoH and/or other games.

To be honest I can’t remember if there was any guarantee on the box and I am sure I didn’t sign a contract on the no pvp issue.
I have the choice to not take the missions, or to put the DVD back in the box and next to WoW, Eve, Everquest.

There was no need for an explicit mention on the box, but lets give the company that sell it a little credit!! Everyone knows that there are ppl that like pvp and ppl that don’t. When they decided to make a game in a crowded market they decided to not go space or fantasy as its taken by bigger companies, they also decided to not add pvp again for similar reasons. That’s called: unique selling point.

I bought it on the basis of the unique selling point. No guarantee for the future plans. I would expect that when they decided to add to the game they will do it in a way that it does not interfere with the premises that some of their customers perceive the game.

Your opinion is (I think) that it does not interfere as it gives you a choice while mine is that it does. Lets agree to disagree.


 

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I bought it on the basis of the unique selling point. No guarantee for the future plans. I would expect that when they decided to add to the game they will do it in a way that it does not interfere with the premises that some of their customers perceive the game.

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Please explain why you think it does interfere.

Nothing from the pre-PVP era of the game is taken away. Anything to do with PVP is completely seperate, there are probably 3 missions in the rest of the game that take you to those zones (one to be introduced to a contact in each zone), and they only take you into the safe zone, which you can leave the second you've spoken to the contact. And even that is going to change, the person you have to speak to will be outside the PVP zone - meaning you will never have to step foot in that zone.


 

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All you have to do is go to the person just inside the safe zone, nobody can attack you, talk to them, then leave. It's just to spark a bit of interest; Just to show you the zone.


 

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you can be attacked in the bloodybay pvp zone, as soon as you arrive which means for some on slow loading comps that they arrive dead or damaged.

Or you arrive and find yourself tped off the base surrounded by a load of ninja wannabes stroking their knives while dribbling.


 

Posted

Sorry - I don't think no PvP was Coh's USP. I am sure there are planty of MMORPG out there with no PvP.

CoH's USP was the ability to be a superhero in a MMORPG world with decent graphics (as I'm sure there's a MUD out there that allows the former).


@Sweet Chilli

 

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Sorry - I don't think no PvP was Coh's USP. I am sure there are planty of MMORPG out there with no PvP.

CoH's USP was the ability to be a superhero in a MMORPG world with decent graphics (as I'm sure there's a MUD out there that allows the former).

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Yup. A Tale in the Desert for one.

I always thought CoH's USP in the MMO market was...um...playing as a (super)hero


 

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Thats a self imposed rule....and is due to you being a mental head-case. Nothing to do with the game.


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Very helpful and constructive to the topic - liable to get the thread locked or direct insults to people leading to action on your forum account.

As people have said, go see the guy, get out of there if you dont like the idea of PvP or being attacked when doing missions. Did the same myself last night.


 

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I bought it on the basis of the unique selling point. No guarantee for the future plans. I would expect that when they decided to add to the game they will do it in a way that it does not interfere with the premises that some of their customers perceive the game.

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Not quite sure what you mean there.

They have done it in a way that doesn't interfere with the existing game, you can do all the old content just as before and stay out the zones.

If it changes how you perceive the premise of the game (I think that is what you are saying) not sure what they could do about that. PvP was added in the Arenas, which was planned and talked about before the games release. Optional PvP has always been coming to the game.

If it didn't alter how people see the game people wouldn't be picking it up because you can now do PvP.


 

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you can be attacked in the bloodybay pvp zone, as soon as you arrive which means for some on slow loading comps that they arrive dead or damaged.

Or you arrive and find yourself tped off the base surrounded by a load of ninja wannabes stroking their knives while dribbling.

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Yes you can be attacked in the safe zone but the attacker would die instantly (with debt) after the first hit because of the police drones.


 

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you can be attacked in the bloodybay pvp zone, as soon as you arrive which means for some on slow loading comps that they arrive dead or damaged.

Or you arrive and find yourself tped off the base surrounded by a load of ninja wannabes stroking their knives while dribbling.

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Yes you can be attacked in the safe zone but the attacker would die instantly (with debt) after the first hit because of the police drones.

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Nope. We found a spot right near the helipad that was out of Police drones range. If we wanted to grief people, a few Blasters with Snipe would decimate new players.