I didn't buy a pvp game
I'm not anti christmas person and I enjoy getting nice presents as every other person in here. I just dont like those christmas elfs... they make me sick!
I didn't buy a super hero game with stupid little christmas elfs running around and jumping on my head. It doesn't fit my image of heroish world. I did extensive research before I bought this game and found it to my liking and elf free... but what did they do!? They added Croatoa with those stupid little elfs with red hats!
Now I'm fully aware that I can choose not to go in that area but the mere knowledge that those little buggers with big smiles are there is haunting my every moment in CoH. I demand that I get a flag that can disable that area from me... or even better delete it alltogether!
Fighting l33t since 1974
Don't "lol"! Laugh!
Sanity Inc
@8Qbit
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you can be attacked in the bloodybay pvp zone, as soon as you arrive which means for some on slow loading comps that they arrive dead or damaged.
Or you arrive and find yourself tped off the base surrounded by a load of ninja wannabes stroking their knives while dribbling.
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Yes you can be attacked in the safe zone but the attacker would die instantly (with debt) after the first hit because of the police drones.
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Nope. We found a spot right near the helipad that was out of Police drones range. If we wanted to grief people, a few Blasters with Snipe would decimate new players.
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You know, I asked about this and was told you couldn't be attacked in the safe zones. I'm kind of glad you can, it confirms what I thought, and I always like being right.
I've said this before: none of my contacts in the 'mainland' have ever directed me to a contact in Croatoa. Why have I been sent to the PvP zones when I have no wish to go there? There's no need for it, obviously, since Croatoa is hardly unpopulated, so why is there a need to force-feed the PvP zones to everyone?
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
its the same with the Hollows, when it was brought in, pre-travel power, youd be sent from atlas to the back end of KR or something then "oh, talk to winscott to show off our new fancy zone and i wont tell you you dont need to take the missions" Tho I think it is easier for new people to avoid the PvP zone missions than winscotts.
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I've said this before: none of my contacts in the 'mainland' have ever directed me to a contact in Croatoa. Why have I been sent to the PvP zones when I have no wish to go there? There's no need for it, obviously, since Croatoa is hardly unpopulated, so why is there a need to force-feed the PvP zones to everyone?
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You mean like Hollows?
Fighting l33t since 1974
Don't "lol"! Laugh!
Sanity Inc
@8Qbit
Wingy u know Bloody base zone is not safe one..in safe zone u cone blue and u cannot be attacked but apparently there is a design flaw since in beta the helipad and a certain perimeter were indeed safe zones and they have removed that....
This isn't difficult.
Yes, the Hollows has an introductory, waste of time mission.
If Croatoa has an introductory mission, I've never seen it.
However, both these areas have one feature in common, they are PvE, like the majority of other areas.
The PvP zones are different, and people either like or dislike PvP. The PvP zones are, and I quote, "higher risk for higher reward". The PvP zones have introductory missions, forcing you to go to them. Yes, you can turn around and leave, but you have to enter the zone. Once in the zone, you can be attacked and, as Q pointed out, you can be attacked without retribution in some cases.
Since Croatoa has no introductory mission (of which I am aware), and seems to have no trouble attracting players, why are non-PvPers being forced to go to the PvP zones?
Oh, and quite frankly, if you two can't be bothered to read what I write, don't post in reply. Thanks.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
dunno if u refer to me i only tell u about the safe zones!!!
well i'm not going to enter into the pro's and con's of pvp or generally enter into much of the discussion here since both sides are on the whole correct in their own beliefs of the situation.
however, i wanted to highlight a particular situation which since at the moment, i am happy to PvE (since i've been a fairly long time WoW player on PvP servers and in that respect i've had enough of PvP for now) i found rather annoying.
I had a story arc on the go and only 3 other new contacts available. I went and spoke to one of them and got a nice normal mission, i went to speak to the next one and it wanted to give me a mission in Warburg so i ignored that contact. I went to the final contact and i was amazed to find it also wanted to give me a mission in Warburg.
I think this is where people who are saying it is optional (although they are technically correct) they are not completely accurate in saying it is optional since i hate grinding mobs, i like the story based missions alot but to have 66% of my contacts offering me PvP zone based missions is a little annoying.
Plus, my story arc seems to be broken at the moment since after the update of CoH/release of CoV, the current sewer zone for the next part of the mission gx lags to the point where it is unplayable while the rest of the game is fine so i am stuck with 2 out of 3 missions i'd either rather not do or cannot do.
Great eh?
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The PvP zones have introductory missions, forcing you to go to them. Yes, you can turn around and leave, but you have to enter the zone. Once in the zone, you can be attacked and, as Q pointed out, you can be attacked without retribution in some cases.
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I think you hit the spot there. Why do you think they have introductory missions? They differ from the normal areas. And when Hollows is "introductory" zone for PvE why shouldnt we have same with PvP. Makes sense really does it?
You wont get killed in blood bay even by gankers thats why ou have that PvP count down. More than enough time for click that contact and head back to PvE zones.
I do agree that Bloody Bay should have safe zones to prevent griefing but as people have already pointed out many times I too think that its design flaw and will be fixed at some point.
We are talking about two different things here. Having to go to some areas and some people abusing design flaws. I think the original post was of the first issue.
Fighting l33t since 1974
Don't "lol"! Laugh!
Sanity Inc
@8Qbit
wonder if you can petition someone for knowingly using a design flaw to grief (and killing in a supposed safe zone is griefing).
let me say this again...there is no safe zone in Bloody Bay and for those that not know what safe zone is in PvP is a zone where u cone blue to all and no attack can be taken against u.In Bloody Bay u cone red from the start so u cant petition anyone for killing u in helipad cause is not griefing is simply having the guts to reach the base and try kill. Especially since u can run away uppon entering since u are 25 sec invul.
First off, Tainted... no, wasn't referring to you.
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I think you hit the spot there. Why do you think they have introductory missions?
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All the zones except Croatoa have an 'introductory mission'. By this I mean that one of your contacts tells you about another contact in another zone. Quite why the Hollows and Striga have them, and Croatoa doesn't is beyond me.
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And when Hollows is "introductory" zone for PvE why shouldnt we have same with PvP. Makes sense really does it?
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Because they are fundamentally different. I don't actually mind being told about a contact in Warburg, or Bloody Bay, or anywhere else. I do mind being put in a position where I can be ganked for the pleasure of some moron griefer when it isn't required.
Look, it's trivial. You put an NPC outside the PvP zone, call him, say, the Bloody Bay Hero Liaison. He will tell you about Bloody Bay (or Warburg, or Siren's Call, or the next one) and he'll tell you what the situation is in there. He can then offer you a contact inside the zone if you want to mission there.
This way, the PvPers get to hear about the PvP zone. The non-PvPers hear about and reject it, and don't end up with another wasted contact clogging up the contacts list.
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We are talking about two different things here. Having to go to some areas and some people abusing design flaws. I think the original post was of the first issue.
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If people didn't have to go there because they can't get any other mission until they do, there wouldn't be a design fault to exploit, would there?
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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You wont get killed in blood bay even by gankers thats why ou have that PvP count down. More than enough time for click that contact and head back to PvE zones.
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Quick question: when you get the introductory mission, are you told that your not safe in the PvP starting area in Bloody Bay? If not, its a little out of order to expect new players to run in and out in thirty seconds.
I've only ever seen the Siren's Call and Warburg missions. IIRC, neither of them actually says that you are safe or unsafe at all.
They tell you that taking missions in the zone is dangerous. They don't tell you that you don't have to take any, though you can infer such. Of course, you can also infer that about the Hollows and a lot of people don't.
To my knowledge, none of the 'safe zones' are actually marked as such, they just have police drones or whatever around them.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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To my knowledge, none of the 'safe zones' are actually marked as such
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Then thats something that needs to be fixed, especially as its possible for new entrants to be sniped off the platform. Take more than thirty seconds to find your first content and you could be dead while your still reading the mission info. Thats not fun when it happens in PvE so I doubt its fun when the "ZOMG HAxxx0RZ!" crowd start doing it to you.
Not addressed to anyone in particular:-
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I wanted to take a couple minutes to let you know that we aware of this issue. We want people to at least know where the PvP zones are and how to get to them. We dont want players to feel forced into PvP combat. To address this issue we are going to take several steps. Players will be sent to liaisons that will be outside the PvP zones. They will explain that there is mission content available from a contact within the zone but will not, I repeat will not, force you to that contact. If the player wishes to go in the zone and find the contact they are free to do so. Just like a Task/Strike Force contact, PVP contacts dont need to be introduced. As soon as a player clicks on them, they will offer mission content.
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http://boards.cityofheroes.com/showf...v=#Post4018159
"I know 653 ways to kill a man. Fist to the face is #56."
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wonder if you can petition someone for knowingly using a design flaw to grief (and killing in a supposed safe zone is griefing).
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I am pretty sure it says in the eula that you can petition it but I cant find the exact quote.
Edit* found the place. RoC mark 18.
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You will not exploit any bug in City of Heroes and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of City of Heroes . Bugs should be promptly reported via Ask A Question at http://uk.support.plaync.com
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I am not anti-pvp. I tried it (not in CoH) and I dont suck. I just dont enjoy it as much as cooperative and solo play.
The point is CHOICE. There are games that are purely pvp oriented, others have no pvp, and some cater for both. When I bought CoH, among other reasons, was that it had no pvp.
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I agree, but for slightly different reasons. We've seen the devs fiddling with the settings. ED, nerfing Integration and probably other stuff we don't know about yet. All, very obviously aimed to "balance" PvP play. As a PvE player I don't care about PvP playe that much, but I do care about the endless rounds of nerfing.
Where is the PvE players choice in that?
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(O.O) Bunny: Our time is coming
(> <)
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Players will be sent to liaisons that will be outside the PvP zones.
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You know I'm amazed.
First, I'm amazed that an idea that hit my totally out of the blue today as a perfect solution has actually been thought of by Cryptic and will be implemented.
Second, I'm amazed that they didn't think of this before implementing the current system. Presumably because they keep forgetting that a large number of their players don't like PvP and never wanted it.
Thanks WarEngine for finding that. It gives me a tiny ray of hope that Cryptic do sometimes think.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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It gives me a tiny ray of hope that Cryptic do sometimes think.
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Unfortunately, Cryptic rarely think of such things until its gone live, thus souring people on PvP right from the get go.
I did!!!, try PvP and you will get hocked. PvP is like PvE - In bad teams it sucks and in good teams its increadible.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
The main reason I got this game over Wow(which I had before COH and did until last week cos I hate it still) was no PvP, got tired of the attitude of PvPers on that and Diablo(only other online rpg game I ever played) and this game is going that way fast.
I don't think the game is going towards PvP at all, take a look in Warburg on defiant and watch the tumbleweeds roll past. Direct PvP isn't proving to be very popular at the moment. That may chance as ppl come back from CoV or when Villains start appearing in significant numbers - but at the moment it looks like PvE rules.
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(O.O) Bunny: Our time is coming
(> <)
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I don't think the game is going towards PvP at all, take a look in Warburg on defiant and watch the tumbleweeds roll past. Direct PvP isn't proving to be very popular at the moment. That may chance as ppl come back from CoV or when Villains start appearing in significant numbers - but at the moment it looks like PvE rules.
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Go to BLoody Bay - lots of manic PvP there
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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Nope. We found a spot right near the helipad that was out of Police drones range. If we wanted to grief people, a few Blasters with Snipe would decimate new players.
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It will properly be nerfed SOON...