best primary dmg


BindW

 

Posted

What is the best primary dmg set for the blaster?
or is it all about the same?


 

Posted

all about the same imo, but there are notable differences at certain things.

fire-huge AoE, cone and single target damage, no control, dies good
ice-huge single target with much lower AoE and cone damage, fsatest animations and fast to cycle, amazing control, doesnt die much usually. a true blastroller
energy-good ranged, short ranged, AoE and cone damage, massive amounts of knockback but poor 'real' control, solos ok, good in teams as a damage dealer, noticably harder to fight +3s with than other blastrollers. doesnt need stamina particulary if you have conserve power
Assault Rifle-good damage, smashing and lethal (rarer in ranged attacks for blasters), has a few cones, good range and a fair bit of knock back, little 'real' control, but as energy, still does it well with stuns to boot. play this if you want a gun, not much else slow animations for increased accuracy-doesnt die as much as fire, prolly more than energy or ice though. lacks aim to buff acc and damage
elec-moderate AoE damage, no cones til epics at 41, single target damage is limited to 2 powers early on which dont cycle too fast, but well enough. damage typed as pure energy in the primaries so need secondaries to do varied types. 1 hold and some impressive end draining powers. makes for a good team damage dealer, can tank with an empath to help due to end drain. if /elec there is 1 more hold and drain to be had, also wont be needing stamina for this build if you want more powers. a true blaptroller. if played well, dies rarely, played badly, can seem a gimped set of powers.

my PoV there

Plight


 

Posted

[ QUOTE ]
fire-huge AoE, cone and single target damage, no control, dies good

[/ QUOTE ]


oi! i'll have you know i don't die that much

unless i'm fighting malta or Knives of Artemis, in which case, fair point


 

Posted

that would be what i meant sorry

the point i tried to make without actually making it, is that there are diferent levels of survivability for different sets/playstyles, fire is one of the hardest to play without a team to support you if things go wrong or you meet one of the nightmare type bad guys... like sappers from the malta group. (pre melee slotting i had to hit these guys with pure energy attacks which they resist half of, fire can snipe em in 1 go tho )

Plight


 

Posted

ah great! tnx guys!!!


 

Posted

[ QUOTE ]
Assault Rifle-good damage, the best power set ever

[/ QUOTE ]

thought you had got confused so I rectified it for you

Seriously, AR is a very versatile set, 2 fire AoEs, the fastest "nuke" which uses the least endurance (lest damage too but enough to take down most same level minion mobs.) really good accuracy. (flame thrower has an inherrant +30% accuracy I believe) Bean bag is a fairly effective mez tool. Lacking in contoller stuff, but its a gun, what do you want it to do? Your Ironing?#

I love it. Not as fast on the draw as some others and no built in booster like aim, but it flipping rocks...

Problem is resistance to lethal dmage from things later in the game...


 

Posted

u wouldnt be on defiatn and looking for an SG too would you? : /

thanks for the correction there to doulos
Plight


 

Posted

does any one no if we have bases yet cause that would be so cool i av seen portals around that lead to bases


 

Posted

what abt sonics?


 

Posted

debuffs damage resistance every hit, so u hit harder and harder as u go, afaik its nice damage, i played a lvl 22 sonic corruptor for a bit and it was ok dmg, hard, imo, to stack the debuff as the animations are so diabolically long

archery, lowish dmg i think (not sure, ask bridger he has 1), faster recharge than some sets and increased accuracy, there is no inherent debuff as it has the extra acc iirc.

Plight


 

Posted

I find that I miss a snipe type power when I play my sonics.
I think the cone effects are still fubared at the moment,so some of the powers can be unreliable.


 

Posted

Ice/Energy just got an enormous boost thanks to the Mez resist changes. Toggle droppers plus lots of holds equals dead things.


 

Posted

[ QUOTE ]
energy-good ranged, short ranged, AoE and cone damage, massive amounts of knockback but poor 'real' control, solos ok, good in teams as a damage dealer, noticably harder to fight +3s with than other blastrollers. doesnt need stamina particulary if you have conserve power

[/ QUOTE ]

Conserve power is an Energy secondary power.


[ QUOTE ]
Assault Rifle-good damage, smashing and lethal

[/ QUOTE ]

Smashing lethal is like the worst damage type to have.


World of Jackcraft.

 

Posted

Highest damage is fire. The others have nice secondary effects but fire has the highest damage. The only time where fire wont have the highest damage is against AV's where you need a high damage single target chain that doesnt use all your endurance.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

[ QUOTE ]
[ QUOTE ]
Assault Rifle-good damage, smashing and lethal

[/ QUOTE ]

Smashing lethal is like the worst damage type to have.

[/ QUOTE ]
Not just that, but a large part of the powerset deals DoT as well - which makes AR worse still.

[ QUOTE ]
Burst - L DoT
Slug - L ST (single-target)
Buckshot - L Cone
M30 Grenade - S/L Targeted AoE
Beanbag - minor L ST Disorient
Sniper Rifle - L ST snipe
Flamethrower - Fire DoT Cone
Ignite - Fire DoT Locational AoE
Full Auto - L DoT Wide Cone

[/ QUOTE ]
3/4 of AR's big hitters are DoT, 2/4 are Lethal damage - the one high damage single-target attack is the interruptible Sniper Rifle, which is Lethal damage. 3/4 of the big-hitters force you to 'root' for over 3 seconds.

I love my Franken-gun, but it's "good damage" only insomuch as it has a decent AoE damage output. Single-target, it struggles. But hey, with the new ragdoll physics, AR has never looked so cool.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
what abt sonics?

[/ QUOTE ]

I'm not any kind of expert, but I find Sonic to be really, really fun. Only blaster I've stuck with (although I'm quite enjoying my new ice Corruptor, which may say something). Damage output seems decent, the res debuff is nice (especially if you're playing with other sonics, to stack it), and there are several different secondary effects to play around with. You can really make an interesting build out of it, slotting things for sleep, or disorients so you can stack them.

I doubt it's the best for PvP, and I'm very sure my little sonic/dev is never going to come near a lot of other builds for damage, but it's a lot of fun to play PvE.


 

Posted

Sonics really come into their own against the bigger mobs in the game, I've found - stacked -Res really takes its toll once you get going. Obviously, this is less noticeable against minions and Lts who tend not to stay upright too long anyway, but it's still an interesting set, with utility in the status effects.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Sonics damage isn't great at the lower levels, but that's down to slotting i think more than anything else.
Having respecced out of the first set of AoEs to build a more pvp orientated build, the single target attacks aren't great. However, I'm waiting for the second set of AoEs to unlock for mass damage. Brawl index for these looks very good. Good variation of damage types and secondary effects too.


 

Posted

No real holds? I can now KB someone from PB to Snipe range. Annoys the hell out of Scrappers and Tankers.


 

Posted

[ QUOTE ]
No real holds? I can now KB someone from PB to Snipe range. Annoys the hell out of Scrappers and Tankers.

[/ QUOTE ]its still not a hold, therefore it still doesnt burn BFs and is resistable in some builds, also KB on things like honoured brutes and zeus class titans is pretty rare, i dont even think ive seen nrg blappers do it every time, whereas a /hold/, works every time. so, lots of control in KB if the enemy is easy to knock down/back, but no realy holds.

i came back to post about what jack and syn said about AR, i was trying to focus on the good sides of the set, it does do ok dmg imxp and imo, the fact that smash lethal is easily resisted is a shame, but AR will never scream 'dont get meim fire and have no control' or'im sonics and my activations times are all 4s+', so didnt feel the need to slate it, anyways, u get a GUN!? w00t

Plight


 

Posted

[ QUOTE ]
u get a GUN!? w00t

[/ QUOTE ]

Precisely why I went for AR, didnt bother looking at the skills/power ratings etc. It just had a gun. Marvelous


 

Posted

i would say energy blasters for they are based on DAMAGE dealing although fire aint bad for mobs


 

Posted

It depends on which kind of dmg you mean whether overall dmg or dmg in terms of DPS becuz in terms of overall dmg Fire is king becuz of its DoT while in the terms of DPS it wud b Ice becuz of its quick recharges. Nrg has gd single target dmg but its animations r much slower than ice and fire.


@NeoArc
@Neo Arc
@Neon Arc

Member of the 1AT