Has AE made bad players?


Adult_Swim

 

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Maybe they should put a trainer and enhancement store in the building - then they would never have to leave.

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This. Provided of course, that broadcasts from inside of it don't leave either.


 

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Methinks they should just have a completely differnt server for AE, kinda like what they do with test.
Just so people who don't want anything to do with MA can live without it.


 

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Methinks they should just have a completely differnt server for AE, kinda like what they do with test.
Just so people who don't want anything to do with MA can live without it.

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This has my single vote!...


 

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Maybe they should put a trainer and enhancement store in the building - then they would never have to leave.

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This. Provided of course, that broadcasts from inside of it don't leave either.

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Now there is a GREAT idea!


 

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*plays devil's advocate*

What are these players doing that you can't explain to them how to improve?

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*plays devil's advocate advocate*

None, and the best way to help them improve is by telling them they should reroll, go through the tutorial and read what's written, then play up to level 20 before touching AE again.



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For me, even that is not enough to play your toon well.

When I first hit 50 with my first toon, a vet told me to trash her because "an Emp/Archer is a crappy AT, low dmg, slow activation, and weak heals." It hurt to hear because I loved playing my toon from 1-50, Atlas to PI, through lots of TFs and Trials. However, I took it as a challenge. After 6 Respecs, over a billion spent on Enhancements used or tossed, hours of testing and tweaking over 2 builds, I feel that I've reached a point where she's really DOING something well out there in Paragon. She's def. considered an asset among teammates and TF buddies on various tasks from killing GMs to running a LGTF. What I like about my toon is that she's kinda an underdog. Someone I have to work and work and work to compensate for weaknesses, and rejoice in her victories.

The thing about "ae babies" is that they're often toons that are about easy xp or easy win. I see so many of the same ATs played in the same way. There's no such thing as an "all defender" farm in AE, because the defenders are built so one-sided, they can't handle aggro or do any sort of dmg.

Long story short: It takes a lot of work and experience (not xp) to play a 50 well. There's no way you can provide all that in a simple explanation to a newbie.

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I agree, but my main point was just to make it so people learn the very basics of how to function in game-- like how to use trains/ferries (or even that there are zones outside of AP/MI), knowing what the whole point of enhancements (even TOs) is, and that AE isn't the "real" game, etc.

Being able to competently or even skillfully play a toon is a whole seperate discussion as far as I'm concerned (BTW, nice job with your arrow-shotting empath... I like hearing stories like that where people really get the "point" of the game, no pun intended )


 

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Has AE made bad players?

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First off, HORRIBLE grammar!

One grammar-nazi demerit for YOU buster!

Second. No. AE hasn't created a group of bad players. They were there prior to AE. AE has merely highlighted their existence.



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Being able to competently or even skillfully play a toon is a whole seperate discussion as far as I'm concerned (BTW, nice job with your arrow-shotting empath... I like hearing stories like that where people really get the "point" of the game, no pun intended )

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Thanks! I get what you mean. I guess i'm a little frustrated because I've had to deal with too many failed STFs, LGTFs, ITFs, and Kahns thanks to one-shotted stone tanks, aggro-everything blasters, quits quits quits, and complaining corpses (rez me! rez me!) since AE. I usually do a badge check to see what kind of players these folks are and almost always their badges are AE top heavy.


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Maybe they should put a trainer and enhancement store in the building - then they would never have to leave.

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This. Provided of course, that broadcasts from inside of it don't leave either.

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Methinks they should just have a completely differnt server for AE, kinda like what they do with test.
Just so people who don't want anything to do with MA can live without it.

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I don't think AE should be it's own server-- just too much to set up work/effort/resources-wise... But since all the AE buildings have the same layout, maybe it should just be it's own zone sorta like the Midnight Club or Ouroboros, or pocket D (but not within pocket D)-- could even use a go-between area like was used for RWZ in issue 10 when they added Vanguard buildings on normal maps with the portal inside.

That way, broadcasts would be contained within that zone, and not leak out into the real game.


 

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Got another story.

Logged into Atlas Park and saw a broadcast on a global channel for LGTF, figured why not. Got on the team. Since team was still building, I broadcast about the TF in Atlas Park before zoning to RWZ

One tell I got was someone asking what a TF was and so forth, as I explain it and state that must be level 45 to join, he states he is a level 15 tank and asks if I can SK him and "he'll try real hard".

I have to keep telling him that it's not a matter of sidekicking him but that he has to be at level 45 for the task force to start. I then suggest if he wants to get on a task force to go to Steel to do Positron TF or go to Kings Row and get a radio. He finally said no, he was going to team with a friend and do AE.

I just shook my head and went on to play a great LGTF. Throughout the TF, we were commenting on how AE has done some bad things to the game and how happy we were with people playing the regular game.


 

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1. AE PL'd players do not know what a power does.
2. AE PL'd players get bored quickly and leave quickly...that seems to be the best feature of AE PL'in

AE was a great feature ruined by the lazy, weak and the greedy...

I would think that there would be awesome content made but all I can find are farms and missions with jus bosses or AV's!

I am on champion and I have hard enough time finding teams to play with, all they want to do is farm and get an easy 10 levels, when I comment or make my feeligs heard, I lose teammates and SGmates.

If the devs just removed XP we could have avoided this...


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I do agree that AE has been a detriment to some players. I've seen suggestions to take out the AE building in Atlas Park, and other low level zones, so that new players aren't drawn in immediately by the offer of free level ups. This way the farmers can still farm, etc.

Besides, when you no longer need anchors, why make a full architect team full of lowbies door-sitting, when you can set it all by yourself? I definately think that this feature is going to help a lot, farmers will no longer need the new players to take up space. As a result, (hopefully) most of them will actually learn how to play.



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1. AE PL'd players do not know what a power does.
2. AE PL'd players get bored quickly and leave quickly...that seems to be the best feature of AE PL'in

AE was a great feature ruined by the lazy, weak and the greedy...

I would think that there would be awesome content made but all I can find are farms and missions with jus bosses or AV's!

I am on champion and I have hard enough time finding teams to play with, all they want to do is farm and get an easy 10 levels, when I comment or make my feeligs heard, I lose teammates and SGmates.

If the devs just removed XP we could have avoided this...

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There's been a few suggestions along these lines that I've read on the boards:

1. Remove XP from AE all together... the stories are their own reward.
2. Remove XP from mobs in AE.
3. Limit XP per mission in AE.
4. Only give XP after an AE arc is completed.
5. Make people pay in-game some way to use AE (sort of like an arcade).
6. Give XP credit similar to patrol XP from playing in AE, and then only award credit when they play official content.

Personally, I like the last one the most as it forces people to actually learn the basics of "city of" life, explore more of the city, and learning more about what the game has to offer to be able to progress in level without eliminating the reward for playing in AE, just delaying it instead-- and it could all be justified thematically by saying that, AE is just a "simulation" after all, and sims just are never as good as "real" experiences, but act as good preparation for them.

Something like this could be made to stack additively with Patrol XP, so that it would be possible to get XP x 3: once from normal reward, 2nd time from patrol XP, third from AE XP (the latter of which would really just be a delayed reward, not technically a bonus).

Of course, some limits would have to be considered concerning 2XP weekends... perhaps limit how much AE XP could be banked at one time (again, similar to Patrol XP which only allows up to 10 bars max), have it award the same as outside of 2XP weekend (might not work with current coding for the event), or suspend it it from awarding until after the event finishes (so players don't lose the progress, they just don't pick it up 'til after the event).


Furthermore, perhaps direct XP rewards from AE could be unlocked after the player hits an arbitrary level (I'd say 20+ for sure), so a player only has to work through the 'training period" once per account before having full access to AE (yes, I realize some will still get PL'd using old pre-AE methods, but they'll have to at least learn how to travel through the city to do so).


 

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i still find the decision to cram an AE building into nearly every single zone a bit odd.
i think the Devs were inspired by the way Starbucks and McDonalds are nearly every other block in some cities.

(Though a lot of Starbucks are now closing since the economy tanked.)

i personally think eliminating most of the AE buildings would be a good idea. Probably not going to happen though.

It's also rather funny that the WW and AE buildings are not in any of the instanced city zone mission maps. For some reason that really amuses me. Nostalgia?


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i make stuff...

 

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It gives me something to laugh at..


 

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I think he was talking about Twilight's Howl or a Transference. Either way, he didn't really appreciate an Emp's power to heal, let alone buff.

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Twilight's Grasp is the heal (There is Howling Twilight, which is the only AoE rez, however). And basically there are two levels to the AoE Heals. Those that need enemies and have a to-hit check, and those without. As the former can miss, they ARE more powerful. Kinda a wash (although the attack-heals do have greater than normal accuracy.)


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I hate the AE feature....I hate it more than words can convey!

I mean first off the building is a horrible piece of crap, the colors suck, the size is ridiculous, the locations suck?! there is no need to have those eyesores in every zone! Remove the AE buildings from every zone but Steel Canyon, Talos Island and Cap Au Diablo.

After you remove the eyesores from the zones work out the XP from the AE... you shouldn't get XP for a simulation, that's like the DMV saying that you can earn experience towards your driver's license by playing Need for Speed or Mario Kart. If you want to draw in a crowd to play this content you keep ticket reward system and that's it. No XP!

The reasons that the AE/MA has produced such poor gamers is because most of those gamers go in with veterans that want to farm tickets for salvage, recipes and other things...I am fine with that kind of farming, I have no problem with that kind of farming since it does have such benefits as an expanded pool of items for the BM/WW. Those N00bs come out with tons of levels and the experience of virgin...

I was on a team last night and I found me a level 45, he has been playing the game for three days...he was a Fire/Dark Corr, he didn't take Rain of fire or Fire Ball?! I also played with an Energy/Storm...guess what he did?! He spammed Gale to the point that I had to request star and I kicked him out myself...

I get the feeling that sometimes Posi is kicking himself in the head when he retrospectively thinks about the AE feature.


http://s305.photobucket.com/albums/n...stumes%202011/

 

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6. Give XP credit similar to patrol XP from playing in AE, and then only award credit when they play official content.


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I love that idea.

AE was such a great idea... I was so excited at the opportunity to write my own arcs.

And.. now it's just a big PL/Farm fest. It makes me said.

In answer to the original question: Yes.


 

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Maybe they should make it so that if a character gets more than half of his experience from AE, his name shows up in the game world as pink or something. Or maybe if you've gained more than two levels, AE security comes in, takes you by the arms, and leads you out of the building. "Prolonged use of AE can have detrimental effects. For your own safety, you will be banned from AE until you gain one more level conventionally." hahahaha


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I..I am fine with that kind of farming, I have no problem with that kind of farming since it does have such benefits as an expanded pool of items for the BM/WW. Those N00bs come out with tons of levels and the experience of virgin...


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Actually, that's not the virtue you claim it is. Yes, you get more items to flood into the market, but players gain experience and levels at a proportional rate and then create new characters, so there are more character toons that require those items. They cancel each other out.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

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Just have Posi and the rest of the Dev Team remove XP from it...thats enough...no compromises; no extra reward... just what you get, tickets and fun.

When this was released I was soooo excited, I can make my own missions, my own SF, my own trials... but now its just gone to waste. If I do make it and publish it I wont be able to find it since everything is a farm or a horrible story that the devs made it top choice?

Great job Devs...


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Let me preface my statements by saying... I could care less who farms.

1. I've always noticed incompetent farmed players; Ya see there used to be this thing called farming way back when called Peregrine Island where new toons got farmed. Sure it took a lil work: Go to Steel Canyon... Get teleported to Green Line... Go to Talos... Get teleported to the ferry... go to PI... Get teleported to Portal Corp.

2. I have noticed more bad players lately... On the boards. They like to spew forth their opinions, whine, and whine some more. If you don't like AE... don't do it! If you don't like teaming with AE babies... don't!

3. AE has caused a lot of whining because "no one plays my arc!!!" I've played prolly 200-250 arcs... Even a few Dev choice ones and yeah... the writing is sub par. I think I have found 5-6 arcs which I thought "that's cool...that's funny...that's fun."

4. Removing XP from AE will cause a HUGE backlash. You can't promote something as one thing (a tool to go from 1-50) and then change your mind months later. I'm no DOOM screamer, but this game needs all the subs it can get! If people were GENUINELY more helpful to newer players... ya just might make new friends and oh I dunno help them come to love the game for EVERYTHING it has to offer.

5. I LOATHE AE in Atlas. I think the "earliest" zone to have AE should be Steels, and I think it should be tricky to get there... that way people have to learn to navigate around baddies for at least a 1/2 mile sprint.

6. As for any increase in bad players... NOTES are your friend! I note bad players and by that I mean incompetent ones, lazy ones, and ones who feel their way is the only way to play (Yeah I'm looking at you vet snobs).

*** Was on a team with my D3 and the 33 month vet tank got mad (he wasn't the leader) because he insisted on taunting them... running around a corner blah blah... well screw that... So I charged a group... threw down some dark love.... and he got mad because while I was off "being risky" he had to (GASP) use a green! He then proceeded to say "Yer our only healer you can't be off fighting while I have aggro!" I then pointed out that if he couldn't handle the aggro of 5-6 baddies and I could take 9-10... He should roll a dark defender if he could figure out how to play one! He of course then called me a n00b.... to which I pointed out my 1-5 year badges that went pretty with the other 200+ badges He got mad... quit the team... So I tanked on my defender. Point? Stupid, incompetent, ignorant, and lazy players are a part of this game... regardless of AE. I mean hello... healer?? LOL you wish!


 

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After you remove the eyesores from the zones work out the XP from the AE... you shouldn't get XP for a simulation

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Then why did Xavier build the Danger Room? And why do real-life airlines use simulators as part of the pilot training process?


 

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When this was released I was soooo excited, I can make my own missions, my own SF, my own trials... but now its just gone to waste. If I do make it and publish it I wont be able to find it since everything is a farm or a horrible story that the devs made it top choice?

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Shadow if you can't find an arc YOU published, then you have bigger problems than worrying about if the AE gives exp.


 

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Remove the AE buildings from every zone but Steel Canyon, Talos Island and Cap Au Diablo.


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No. No no no no no, no, no, no!

Remove some? Yeah. All but those three?

Lets remove every arbiter and trainer but Orr, Back Alley Brawler, and Swan while we are at it >.<


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

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Last year I was on a TF, Citadel's. A tank had none of his shields or possibly one (I put up a note on it in case I ever ran into him again). This was long before AE.

If AE has given us more bad players it may have also simply given us more players and some may be good.

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Bingo.

Idiots existed long before AE.

People have been blaming this or that for 'ruining' the game as long as I've been playing.

I see the outsize backlash against MA as a good thing, since it means it is drawing in far more players than any of the previous holders of the prestigious title Cancer that is Killing the Game.

For a game this old, any new players are a good thing.

People should appreciate the fact that they're here instead of whining about how ignorant they are.

Everyone here started out as a clueless newbie- don't front.


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