How many new players have to complain ...


Acemace

 

Posted

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Originally Posted by Heraclea View Post
Discimur exemplo

Endurance remains the game's largest mechanical problem. The solutions are not obvious to new players, and are not available soon enough to save much of the content. The mechanic makes the game seem much duller than it turns out to be to a new player on a first character. It needs to be said, and repeated at every opportunity.
Wholeheartedly agreed. I daresay that most dissenting opinions here are coming from people who 1) Have forgotten what it is to be new to this game, and/or 2) Just don't care.


 

Posted

Quote:
Originally Posted by Heraclea View Post
Discimur exemplo. When the tutorials stop handing out damage enhancements, new players may prioritize other things than damage in their attacks.

Endurance remains the game's largest mechanical problem. The solutions are not obvious to new players, and are not available soon enough to save much of the content. The mechanic makes the game seem much duller than it turns out to be to a new player on a first character. It needs to be said, and repeated at every opportunity.

I totally agree.
When I started, level 20 seemed like a long long way away, and the idea of spending 6 hard won levels worth of levelling up just to run a wee bit faster and to be basically functional in combat seemed abhorrent to me.
I preferred to be gasping for breath mid fight or waiting for rest to recharge in between groups - which is not a fun way to play.

These days I don't blink twice before hitting Stamina and SO's, but its good to remember it wasn't always the case.


 

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Originally Posted by taekoUSA View Post
Every AT should NOT be noob friendly. If you are a noob and you don't know what you are doing yet, don't play a tank. There are plenty of other noob friendly AT you can play until you get a better handle on this game. This game is too easy to begin with already.
How would someone who is new know that since they are a noob?


 

Posted

Quote:
Originally Posted by Heraclea View Post
Discimur exemplo. When the tutorials stop handing out damage enhancements, new players may prioritize other things than damage in their attacks.

Endurance remains the game's largest mechanical problem. The solutions are not obvious to new players, and are not available soon enough to save much of the content. The mechanic makes the game seem much duller than it turns out to be to a new player on a first character. It needs to be said, and repeated at every opportunity.
I think that the problem is not so much what the tutorials hand out - even newbies can figure out that if they need more endurance, they should slot for endurance cost reduction. The problem is that low level enhancements don't really do much of anything, compounded by a severe lack of slots to put them in.

Even if you could get SO's at level 1, with costs the same as current TO enhancements, you'd still be relying in large part on powers with only the single default slot for a long time. Likewise, even if you got 3 slots at non-power levels starting at level 1 (or level 3 in practice) you'd still have only crummy TO's to put in them.

I've occasionally toyed with a suggestion that all enhancements operate at SO levels, with the difference being how early ED kicked in, with TO's counting as, effectively, 3 SO's for purposes of ED reduction and DO's as 2 SO's. It would make low level enhancements effective enough that fewer people would simply skip all enhancements at low levels as is common now, but hinder them enough that high level players would use SO's or, more likely, IO's. I've never made the post because the change is likely too complicated to describe usefully to new players who don't even get ED yet, and would thus sow confusion instead of helping them out.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

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Originally Posted by Hatred666 View Post
How would someone who is new know that since they are a noob?
1. At character creation the Devs could as one line under Tanker - "This is not recommended for the inexperience player yada yada"
2. Hey noob! Join a fricken Sg and learn about what to do.
3. Hey noob! Use your help and other chat channles to get some advice.
4. Hey noob! Check out the forums for help.

My first MMO I started with was Everquest (the first one). We had no manual. There was no forums on the internet to help with. If you leveled your character to just lvl 30 it took forever and there was only one way to RESPEC a bad build- DELETE. And the MMO still thrived in the beginng with a 28k modem. And I use to walk to school barefoot in the snow...uphill....The games today have become sooo easy it's really hard to not figure out what to do. And that is half the fun. Figuring things out.

Really there is just too much wAAA Waaaing over how " I don't feel UBER and like superman at lvl 20..FIX THIS!"