Gauntlet 2.0
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Not only are you still saying Tankers must hit like girls even when not holding back, they also have to be scared about it as well.
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This extremist nature to your posts is another reason why your previous ideas also were the wrong approach. Currently tankers do 65% to 67% scrapper/blaster damage.
I propose 80% to 84%, you still think thats hitting like girls.
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There's no point in them holding back their power when their power is still dwarfed by Scrappers, Stalkers, Brutes and Blasters.
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Go to the comic world and tell that to writers, tell them that colosus should start punching everyone as hard as he can since wolverine does not and still can cut through stuff even colosus may take longer to punch through.
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You miss the entire point of the "holding back" concept. Tankers wanting to keep themselves in check when they've got the potential to destroy little guys like raging Brutes makes them prudent. Them being gun shy for much less than that just makes Tankers timid wusses.
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I don't miss the point, (specially I cant miss the point of a point I make) you just think still you are playing superman. We are not playing some one of that level of power, so we are not holding back THAT much, we still hold back not because we are "wusses" but because tankers "care" about others (why we tank and protect.) If you want some one that is not like that, you don't even want a comic book tank, you want a hero brute.
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If you didnt, you either had more of a classic MMO background or are in the minority.
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Proof please.
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Wellcome to the forums! Look around the tanker forums and spend more time with tankers, notice their power selection and character concepts. There you will find your proof.
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I didn't roll my tank to do damage, I rolled it to play on a team and provide a support roll of absorbing damage... (since a lot of these arguments are conceptually based... aka to play the "Tough" guy, not the necessarily the heavy hitter). I would assume that isn't something uncommon for people who play the tank AT, however I have as little proof as you do so I'll stick with my personal experience.
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I been looking around for 5 years.
Also note, nowhere did I say in the original post Tankers are rolled to do damage, but that they are rolled in big part (when not by MMO players) by people that have an inspiration in Superman, Colosus, The Thing, etc.
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I wouldn't be completely opposed to gauntlet having an additional affect, but to me just increasing damage is boring, and has already been done.
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That's why I'm not just proposing increasing damage
That's more like it. I was having trouble with the parameters of power indicated. And yes I'm flat out opposed to a hero-brute or anything near superman levels, both thematically or in game.
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I also find the game-world justification somewhat problematic. Taunt is already a somewhat artificially-feeling power as is; I'm not sure I want to exacerbate that by making it more artificial and on top of that see it being used more frequently for reasons that do not relate to its primary purpose.
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Well, technically, taunt (at least the ST section) will change from "hey, yommaa!" to "hey, you better take me down cos I'm now going to kick bellow the waist"
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Why not go for 33% extra damage and make it really shine against AVs ( the kind of foes that would require a tank to not hold back).
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Math error correction: I meant 25% damge buff (my idea is to take tankers from .8 to 1 mod in this mode, made some wrong quickmath and related the extra .2 with extra 20% when its extra 25%)
That being told: why not 33%? That would take tankers to 85% to 90% scrapper damage, devs may think thats too much toe stepping.
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I'm certainly not a fan of moving Taunt to unenhanceable status, that's the only power I throw my taunt sets into (as other powers deal damage or buff defense etc so taunt sets would be under using the power).
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That's a side topic but inherent are not necessarily unenhanceable. Sprint is an inherent, after all. So is Rest. Both are enhanceable.
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Wellcome to the forums! Look around the tanker forums and spend more time with tankers, notice their power selection and character concepts. There you will find your proof.
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I don't believe the forums are an adaquate place to make that kind of judgement. I've asked around in game, had friends who played tankers... asked them why they did. It's just as anecdotal and invalid as your proof. Even so... I have never seen this complaint outside of a few people. Most notably J_B. The fact that he dominates this topic by bringing it up every week or so (or hijacking anyone complaining into they would be happy with more damage) is what I see on the forums. It is impossible to take a valid community reading from this as long as he is on his crusade.
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Also note, nowhere did I say in the original post Tankers are rolled to do damage, but that they are rolled in big part (when not by MMO players) by people that have an inspiration in Superman, Colosus, The Thing, etc.
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My mistake. I put two and two together by the fact that the end result is that you are requesting more damage. See below.
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That's why I'm not just proposing increasing damage
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I must be missing where this isn't an increase in damage? It is a unique mechanic for delivering it, but the end result is an increase in single target damage... no? If I'm missing something please let me know.
Edit: Also even though my writing style is sometimes seen as combative, I'm trying not to be so. I'm genuinely curious, and not trying to make it seem like I'm dismissing your ideas outright.
I think he means he's not asking for a flat increase to all damage.
More "damage" and "just more damage" are not the same thing and it's not just about semantics. Just more damage is boring and global, a unique mechanic can actually enhance game play.
Side bonus of all this: Taunt becomes useful while solo.
Noted.
I still don't believe anything like this is necessary.
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I also find the game-world justification somewhat problematic. Taunt is already a somewhat artificially-feeling power as is; I'm not sure I want to exacerbate that by making it more artificial and on top of that see it being used more frequently for reasons that do not relate to its primary purpose.
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Well, technically, taunt (at least the ST section) will change from "hey, yommaa!" to "hey, you better take me down cos I'm now going to kick bellow the waist"
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This reminds me of an Armenian cab driver who once cursed me out by yelling at the top of his lungs "I now make crap in your hands!".
The ensuing laughter kind of took the wind out of his sails
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I propose 80% to 84%, you still think thats hitting like girls.
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Yes I do because there are other characters in the game with the same powers that go way beyond that.
And when all is said and done, those characters survive just was well as Tankers in MORE than 80% to 84% of the content in the game they will experience solo or teamed.
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I don't miss the point, (specially I cant miss the point of a point I make)
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You did and you can, obviously.
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We are not playing some one of that level of power, so we are not holding back THAT much, we still hold back not because we are "wusses" but because tankers "care" about others (why we tank and protect.)
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Care about what? Obviously not knocking over a building because even when not holding back they're not hitting nearly that hard.
Care about the robots I'm smashing in an open field? Or the Rularuu grunts I'm smacking around in another dimenstion? Why hold back against them? The Brute and Scrapper obviously aren't. When they cut loose it's impressive. When the Tanker cuts loose it's still greatly inferior to them.
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you don't even want a comic book tank
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And you do? From here it looks like you want the same mistake of a fantasy MMO convention we have now with a 20% ST damage boost.
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One of the big misconceptions (I think) to playing this game is rolling up a Tanker and expecting to be Super Man or The Thing or Colossus.
This isn't City of Marvel or City of DC, but City of Heroes, and the game and context must be confined to that for purposes of role play / lore discussion.
For the same reason rolling a Wizard in EQ never produced Gandalf or Merlin.
I think this goes back to J_B never being happy with anything.
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Noted.
I still don't believe anything like this is necessary.
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Castle, do you think there is room for improvement of Tankers at all or are you happy with them as is?
It sounds to me like he is fine with the current state of Tankers. Even though it looks like Going Rogue may make Tanks unnecessary because of the onslaught of brutes coming over.
Only time will tell. But if there something coming up for Tankers, just give us a hint or something.
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One of the big misconceptions (I think) to playing this game is rolling up a Tanker and expecting to be Super Man or The Thing or Colossus.
This isn't City of Marvel or City of DC, but City of Heroes, and the game and context must be confined to that for purposes of role play / lore discussion.
For the same reason rolling a Wizard in EQ never produced Gandalf or Merlin.
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Ok, look at the game's lore. The Tankers in the CoH lore aren't low damage decoys like player Tankers are.
Statesman? 'Nuff said.
The Back Alley Brawler? He's not the "Back Alley Distraction". In the lore he's one of the best fighters in the world. No one would qualify Tankers as that that with Brutes and Scrappers around. He'd likely be an EM/SS blended Scrapper if those sets existed for that AT in the begining. Go into any server's Broadcast and ask if people think Tankers are awesome fighters. Go to the AT forum the next time there's a Scrapper vs Tanker vs Brute discussion.
Hero 1? Same deal.
I can't even think of any others. There's aren't a lot of Tankers in the lore because people don't want to read about low damage decoys. The two prominent Tankers are the ones that break the rules of the AT and are more like real comic Tankers who have some offensive might. That should be a red flag for the devs. That should be one of the many things that would make them "believe something is necessary" for Tankers.
Still, nice try by Starsman. As I said, let me know if you have any other ideas.
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It sounds to me like he is fine with the current state of Tankers. Even though it looks like Going Rogue may make Tanks unnecessary because of the onslaught of brutes coming over.
Only time will tell. But if there something coming up for Tankers, just give us a hint or something.
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I have a sneaking suspicion "Group LF tanker" will not being going away once all those Brutes get over here
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Also note, nowhere did I say in the original post Tankers are rolled to do damage, but that they are rolled in big part (when not by MMO players) by people that have an inspiration in Superman, Colosus, The Thing, etc.
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Have you considered that for women Superman, Colossus, and The Thing may not be the role models you make them out to be?
Not that I'm really sure what they have to do with your proposal, to be honest.
Statesman isn't a Tanker. He's an Incarnate.
Hero 1 was a Scrapper. He was a Broadsword/Invuln Scrapper, I believe.
Back Alley Brawler was known for his toughness.
Citadel definitely tries to keep the foes on him over others, and is known to be a Tanker.
I believe that Primal Earth's version of Infernal is the same way.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Also note, nowhere did I say in the original post Tankers are rolled to do damage, but that they are rolled in big part (when not by MMO players) by people that have an inspiration in Superwoman, Colosusette, The Thing With No Thing, etc.
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Have you considered that for women Superman, Colossus, and The Thing may not be the role models you make them out to be?
Not that I'm really sure what they have to do with your proposal, to be honest.
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Fixed.
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Noted.
I still don't believe anything like this is necessary.
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Mashed potatoes are just fine with no butter or salt or added flavor, such things are not necessary. They are however capable of taking a simple, forgettable dinner and turning it into something people remember distinctly for years to come.
Things can be left in a bland and balanced state, or they can be turned into something that is perhaps slightly more powerful but incredibly more fun, flavorful and memorable.
Power design is not strictly about balance; like cooking, it takes a finesse to master. Being that the majority of the game is about players using powers, that puts you into the prime spot for creating a 'feel' when it comes to ATs. Getting the baseline balance is great, but you can go beyond that and explore, try adding garlic to the potatoes for example.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
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Fixed.
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"Whoosh"?
Finite resources (or choosing the battles to fight).
I've read the thread and the ones previous to this looking to improve on Gauntlet and have given the idea some thought. What if Gauntlet worked like Fury but instead of the more you attack or are attacked the more powerful you become the higher the number of mobs surrounding you decreased the endurance your attacks used in proportion? This would allow for you to keep attacking without slowing down while not boosting your actual damage. In essence you would be letting loose so you do more sustained damage over a period of time as opposed to a straight up front loaded damage boost. I suppose the idea could also work just like building fury the more you attack or are attached the less it costs you end wise. This way you are not bound by how many mobs are surrounding you which would be beneficial in an AV fight. This idea could also possibly be viewed as a vigilance 2.0 as well for defenders. Anyway I just thought I'd put the idea out there for your consideration. Cheers.
Heroes help kids dream of being heroes.
Tanker endurance use is a separate problem, though it could be melded together with new gauntlet flavoring.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
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their power is still dwarfed by Scrappers, Stalkers, Brutes and Blasters.
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Pointless, expected, anecdotal tripe from you as usual. Great Job continuing to derail valid debate.