MacNamara

Citizen
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  1. Thanks for the responses! I appreciate the feedback!
  2. I was just curious if procs will scourge when slotted? I'm thinking no, but just thought I'd ask because I'm giving strong consideration to rolling a Rad/Rad corr as I've never played any Rad set. I have a 50 Ice/Cold, a 40 Ice/Storm, and a 24 Fire/Dark and they're all fun, but I have had a hankering to make mobs glow in the dark before seeing their shadows burned into the wall or floor. Any info you guys have will be greatly appreciated and if your playing on Freedom feel free to keep an eye out for Exo-Radius. Thanks!
  3. I had an idea that I posted in teh Gauntlet 2.0 thread that addressed the endurance issue specifically for Tankers and that was to modify the Tanker Inherent to act similar to the Brutes Fury inherent only instead of the more you attack or are attacked you get stronger you gain an endurance discount. This way the tanker can virtually keep attacking for substantially longer periods of time and just like the Fury bar once you stop attacking or being attacked the bar loses the discount eventually allowing you to start over from scratch.

    Granted this idea only helps the Tanker, but as this is the Tanker forum I thought it had some merit. I will admit to not being a numbers person so I don't know if this would make the AT overpowered or not. It's just an idea that addresses the End issue and is freely given and well meant. Cheers.
  4. MacNamara

    Gauntlet 2.0

    I've read the thread and the ones previous to this looking to improve on Gauntlet and have given the idea some thought. What if Gauntlet worked like Fury but instead of the more you attack or are attacked the more powerful you become the higher the number of mobs surrounding you decreased the endurance your attacks used in proportion? This would allow for you to keep attacking without slowing down while not boosting your actual damage. In essence you would be letting loose so you do more sustained damage over a period of time as opposed to a straight up front loaded damage boost. I suppose the idea could also work just like building fury the more you attack or are attached the less it costs you end wise. This way you are not bound by how many mobs are surrounding you which would be beneficial in an AV fight. This idea could also possibly be viewed as a vigilance 2.0 as well for defenders. Anyway I just thought I'd put the idea out there for your consideration. Cheers.