Influence Badge question
I'll try to put together some data this evening. Particularly, how much I get for killing a +1, +2, +3 rikti by type when exemplar is in same zone and different zone, and +1, +2, +3 with no exemplar.
Once ish 16's enhanced difficulty settings hit, progress towards the last 2 money badges will be better.
However I am still of the opinion that the values needed to get the last 2 money badges need to be reevaluated.
Seeing as 5 mil per hour is pretty doable, that would put the last badge at about 400 hours. Throw in some double xp weekends and the hours are drastically reduced. I'd say that is epic and within reason.
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Once ish 16's enhanced difficulty settings hit, progress towards the last 2 money badges will be better.
However I am still of the opinion that the values needed to get the last 2 money badges need to be reevaluated.
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I might have agreed with you that the last two INF badges needed to be "reevaluated" before I heard of the news of the upcoming I16 enhanced difficulty settings. But with those new features in place I think the epic INF badges are going to be one step closer towards people having a realistic shot at them.
With the I16 difficulty settings I think the challenge level of those badges are finally going to shift from being "slightly unreasonable" to "appropriate for top level epic badges".
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
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Once ish 16's enhanced difficulty settings hit, progress towards the last 2 money badges will be better.
However I am still of the opinion that the values needed to get the last 2 money badges need to be reevaluated.
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I might have agreed with you that the last two INF badges needed to be "reevaluated" before I heard of the news of the upcoming I16 enhanced difficulty settings. But with those new features in place I think the epic INF badges are going to be one step closer towards people having a realistic shot at them.
With the I16 difficulty settings I think the challenge level of those badges are finally going to shift from being "slightly unreasonable" to "appropriate for top level epic badges".
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More like barely appropriate for Epic badges, imo. But mileage varies.
Still if the Devs decide to go back and review criteria for all the non AE badges, I would hope that the epics are included, along with Illusionst badge and a few others.
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With the I16 difficulty settings I think the challenge level of those badges are finally going to shift from being "slightly unreasonable" to "appropriate for top level epic badges".
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I think that really depends on the AT of the badge toon in question. In regard to a toon like a Scrapper, I would agree completely. However, some of the less-hardy/less-soloable ATs would have considerably more difficulty in taking on large maps set for 8 at a high level (thus generating higher levels of inf).
(Things like this have consistently made me feel relieved that, purely by dumb luck, my badge toon is a Scrapper...)
Leader of Legion of Valor/Fallen Legion (Victory server)
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
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With the I16 difficulty settings I think the challenge level of those badges are finally going to shift from being "slightly unreasonable" to "appropriate for top level epic badges".
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I think that really depends on the AT of the badge toon in question. In regard to a toon like a Scrapper, I would agree completely. However, some of the less-hardy/less-soloable ATs would have considerably more difficulty in taking on large maps set for 8 at a high level (thus generating higher levels of inf).
(Things like this have consistently made me feel relieved that, purely by dumb luck, my badge toon is a Scrapper...)
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Well for my main vill is a bot/poison and I've a got a nice mish set aside for him. He's fully IO'd and operational but if he cant take 8 spawn then I'll just play with the settings a bit. My primary hero would be a blaster so its a similar situation as with the MM. Find the setting so that their squishiness isn't readily used against them while making great money....
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With the I16 difficulty settings I think the challenge level of those badges are finally going to shift from being "slightly unreasonable" to "appropriate for top level epic badges".
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I think that really depends on the AT of the badge toon in question. In regard to a toon like a Scrapper, I would agree completely. However, some of the less-hardy/less-soloable ATs would have considerably more difficulty in taking on large maps set for 8 at a high level (thus generating higher levels of inf).
(Things like this have consistently made me feel relieved that, purely by dumb luck, my badge toon is a Scrapper...)
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Efficiency in solo farming for INF has always been dependant on the AT/powersets involved.
As I mentioned earlier I farmed in the Storm Palace because the RWZ was too hard for my Controller.
But even if you are a "squishy" when it comes to this kind of thing the difficulty setting changes that I16 is bringing represents new opportunities for -everyone- to be able to farm for INF more efficiently. Teaming under this system will be better than teaming now so if teaming is the only way you can farm INF then that will be better for you as well.
I'm not trying to suggest I16 is going to make getting Leader trivial.
But it will make it less "impossible" for everyone all things considered.
As a top epic badge Leader should always be a challenge regardless of how "easy" it ever becomes.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
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But it will make it less "impossible" for everyone all things considered.
As a top epic badge Leader should always be a challenge regardless of how "easy" it ever becomes.
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Totally agree. I hate to agree, because it's just such a daunting badge to work on, but to make the "epic" badges too much easier to attain would really tarnish the accomplishment.
Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com
StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
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Still if the Devs decide to go back and review criteria for all the non AE badges, I would hope that the epics are included, along with Illusionst badge and a few others.
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Illusionist used to be 200. The last time they 'reviewed' it, they raised it to 500.
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But it will make it less "impossible" for everyone all things considered.
As a top epic badge Leader should always be a challenge regardless of how "easy" it ever becomes.
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Totally agree. I hate to agree, because it's just such a daunting badge to work on, but to make the "epic" badges too much easier to attain would really tarnish the accomplishment.
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The difficulty slider will not tarnish the accomplishment of the top Inf badges. The only person that can tarnish the value of the badges is you. Ok, the developers could eliminate the badges and only count 1 inf, but that is unlikely.
Making them 100 and 200 million while reducing the others would be too easy or counting total on-hand inf would. The difficulty slider doesn't do either of those.
Inf lost to SGmode should count. Transaction fees (the inf lost) on the final sales should count.
On the other hand setting the last two Inf badges at 500 million and 1 billion would also work.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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On the other hand setting the last two Inf badges at 500 million and 1 billion would also work.
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This would be about right.
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Inf lost to SGmode should count. Transaction fees (the inf lost) on the final sales should count.
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On the former point, if the "lost" inf. would count towards the inf. badges, then prestige shouldn't count towards the SG badges, because that's what's replacing the lost inf. when we're in SG mode.
On the latter point, nevermind that no inf. gained from sales counts, why should inf. not even given to the character count? The market fee portion of a bid that's over your selling price is taken out before you actually "acquire" the inf... so it's not really yours. Also, what's paid to the market when you first post the item, well, that's paid out, not received... so that wouldn't make sense either.
Perhaps I'm missing the point here, but these two points just didn't seem to make sense... even though the rest of the post that I edited out did.
Also on the subject of things that should count towards a badge;
We all know that Empath was fixed with ish 13 (Thanks again, Pos), but its still a high requirement and in the end will need some heal farming to get so, should SELF heals count towards the heal badge as well?
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On the other hand setting the last two Inf badges at 500 million and 1 billion would also work.
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This would be about right.
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Well for what it's worth I finally earned Empath about a month or so -before- Posi lowered it to 100 million so I'm already past being momentarily "upset" by that. In fact I have fun imagining Posi waited to make sure I spent the time to get the billion HP version before he changed it just to spite me personally. lol.
Anyway if the Devs ever decided to shift Popular/Leader down to say 500 million/1 billion INF it wouldn't bother me all that much either. I have those badges on my main badger right now so I've already -wasted- the time to get them regardless of future nerfing. I spent that "extra" billion INF buying Purple IOs so it's not like I got nothing for that effort in the long run.
As I said before I think Leader should always be a top epic badge in that it should always be non-trivial to get. I could accept the argument that a billion INF version of it would still be challenging enough for most people.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
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On the other hand setting the last two Inf badges at 500 million and 1 billion would also work.
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This would be about right.
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Well for what it's worth I finally earned Empath about a month or so -before- Posi lowered it to 100 million so I'm already past being momentarily "upset" by that. In fact I have fun imagining Posi waited to make sure I spent the time to get the billion HP version before he changed it just to spite me personally. lol.
Anyway if the Devs ever decided to shift Popular/Leader down to say 500 million/1 billion INF it wouldn't bother me all that much either. I have those badges on my main badger right now so I've already -wasted- the time to get them regardless of future nerfing. I spent that "extra" billion INF buying Purple IOs so it's not like I got nothing for that effort in the long run.
As I said before I think Leader should always be a top epic badge in that it should always be non-trivial to get. I could accept the argument that a billion INF version of it would still be challenging enough for most people.
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Glad we agree. 2 billion for Leader is a tad much. Also gratz on the badges.
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should SELF heals count towards the heal badge as well?
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it would be nice, but i dont think it would be possible. what would distinguish between popping green inspirations and using a self heal? however, it would be nice if my blaster could get the empath badge by eating up 20 tier 3 greens over and over again hehehe
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should SELF heals count towards the heal badge as well?
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it would be nice, but i dont think it would be possible. what would distinguish between popping green inspirations and using a self heal? however, it would be nice if my blaster could get the empath badge by eating up 20 tier 3 greens over and over again hehehe
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I dont think they could distinguish between an insp and a heal power.
Though I can just picture non healers camped in their base buying greens from the auto doc ad nauseum and burning through them for heal badge progress......
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should SELF heals count towards the heal badge as well?
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it would be nice, but i dont think it would be possible. what would distinguish between popping green inspirations and using a self heal? however, it would be nice if my blaster could get the empath badge by eating up 20 tier 3 greens over and over again hehehe
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I dont think they could distinguish between an insp and a heal power.
Though I can just picture non healers camped in their base buying greens from the auto doc ad nauseum and burning through them for heal badge progress......
[/ QUOTE ] I don't have a problem with self heal powers or even inspirations counting toward the healing badge either... but I don't think sitting in the base eating greens would count unless you find a way to be damaging yourself at the same time. lol
Activating certain Tier 9 shield powers for melee sets.
Absorb Paining someone to suicide. (I've done this, just to get a dead body into the Pocket D once)
Pain field base defense? I thought it would actually hurt even the sg members, but I forget....
Arc #345863 - When The Bough Breaks
"Curse you Perry the Plata...wait, is that Love Handel?" - Dr. Heinz Doofenshmirtz, Phineas and Ferb
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should SELF heals count towards the heal badge as well?
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it would be nice, but i dont think it would be possible. what would distinguish between popping green inspirations and using a self heal? however, it would be nice if my blaster could get the empath badge by eating up 20 tier 3 greens over and over again hehehe
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I dont think they could distinguish between an insp and a heal power.
Though I can just picture non healers camped in their base buying greens from the auto doc ad nauseum and burning through them for heal badge progress......
[/ QUOTE ] I don't have a problem with self heal powers or even inspirations counting toward the healing badge either... but I don't think sitting in the base eating greens would count unless you find a way to be damaging yourself at the same time. lol
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Good point.
Still if Self Heals were to start counting then at least the players can play the game knowing they are getting xp/inf/salvage/recipes/damage badge progress/heal badge progress even if they are self healing. Not a bad package.
Still I do reiterate that non AE badge requirements should be reevaluated in terms of the "long haul" as it were and see if any of them need adjusting, either upwards or downward. Preferably downward in the case of certain ones.
Though on a good note the new enhanced settings will indeed help many a badge hunter once ish 16 hits.
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Activating certain Tier 9 shield powers for melee sets.
Absorb Paining someone to suicide. (I've done this, just to get a dead body into the Pocket D once)
Pain field base defense? I thought it would actually hurt even the sg members, but I forget....
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My point was I don't think that's not enough constant damage to make it worth the time. Those methods of causing damage would most likely take much longer than any current method of farming the healing badges, so I don't think it would be worth it for people to bother wasting time camping at a green inspiration vendor.
The point is, letting self-heals count wouldn't cause any major exploit (unless it doens't work as intended when implemented), but it adds more choices for "non-healing" characters to earn the badge without having to resort to exploits (arena farming).
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The difficulty slider will not tarnish the accomplishment of the top Inf badges. The only person that can tarnish the value of the badges is you. Ok, the developers could eliminate the badges and only count 1 inf, but that is unlikely.
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To be clear, I wasn't saying that it would (and I don't think Lothic was either). I was addressing the discussion point regarding lowering the total requirements for the top two inf badges.
Leader of Legion of Valor/Fallen Legion (Victory server)
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
That is fine. The "you" in this case is generic, not specific. I should have made that clear.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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The amount of debt you acquire varies with your level at the time you are defeated. Becoming an Exemplar or Malefactor to another hero or villain that has a lower level than you accelerates your debt repayment.
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The mechanic for this is simply instead of 1/2 xp going to pay off debt and 1/2 going towards the next level 100% goes towards debt.
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I'll admit it specifically only addresses being "in debt", but I'm wondering if the accelerated debt repayment doesn't also occur when NOT in debt, in the form of additional influence in some measure. I'm sorry, but a wiki is NOT an official publication, and Paragon Wiki has been known to have inconsistencies and incorrect information, as have most wikis (that said, however, I generally consider Paragon Wiki to be right on the money 99.9999% of the time, so...)
I don't think I'll be satisfied without some hard data, so I guess I have to do a few experiments before (and during) Double XP Weekend. I'm really interested in pursuing whatever course I can to maximize influence earning toward the "Leader" badge (and yes, I'm aware of tactics such as assembling large teams, doing Ouroboros content, running Katie Hannon TFs, etc.).
Thanks for pointing this out to me, Chuque.
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Unfortunately I don't have any hard data and even if I did it would be anecdotal at best. but it is my understanding that you earn no inf with exemplared, however the XP that would have gone towards paying off dept gets converted into inf. which except for a few outliers (Ritki comm officers etc) is generally more than the inf gained at the given level.
The best way to test this would be to find an inf source w/o xp or vica versa ... off the top of my head I am thinking hostages in the portal corps parkingllot, may make for an easy test.
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