Even more rad than before!
So i got no response on the matter where did whoever find out about rad blast getting sent to blasters? Can anyone provide a link to all the different sets being ported in the next issue. AND OMG i can NOT freaking wait for power customization!
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
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So i got no response on the matter where did whoever find out about rad blast getting sent to blasters?
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Sure you did.
Odlus:
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And where did you find the list of powers being ported over??? Can you provide a link please.
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http://www.cityofheroes.com/news/gam..._overview.html
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"Other Issue 16 Features"
Listen to Survival Guide. Because you should!
"You have a mom? I thought you were conceived through pure win?" ~Spinestradamus
"reading ur posts is like reading a stop sign, its red oddly shaped and makes me come to a complete stop...then i go" ~anon rep; thank you
I agree that Fire crushing everything else in term of dps is not even fun. Sure, it has no secondary effect other than a dot, so it's normal that it outdamages the other sets... but by such a huge margin ?
And no, I'd hate to see a Fire nerf. On the other hand a few buffs to the underperforming sets (Psi, Elec, ...) would be more than welcome.
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when have I ever said i wnat fire nerfed?
[/ QUOTE ] It is clear in this thread and in your other that you are insinuating that fire is OP'd. Calling something OP'd is a short hop and a skip from crying for nerfs.
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All i said is that is bar-none the best for damage by alot...
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Shouldn't it be? If it was all upfront damage I might be inclined to agree that a ~20% difference is pretty big, but for a set with absolutely no mitigation and a large portion of its damage through dot, it sounds pretty reasonable for me.
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I mean, Blaze has the best DPA of any power a blaster can get...couple that with low recharge, high damage blasts, quick activating fireball, and secondary attacks...why pick anything else for damage?
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If it wasn't blaze it would be some other power with the highest dpa. That is why I said it is the nail that is sticking out furthest earlier. It is an easy target for people to go after.
What people fail to realize whenever they go after fire is that it's upfront damage is perfectly in line with other sets.
DPA
Blaze - 111.64+dot
BiB - 108.06 + slow/-rech, -tohit +little bit of range
Tk Blast - 103.22 + kb + lots of range +instant hit (no travel time on the blast)
That seems fine to me. In fact when comparisons were done before the dot on fire was buffed other sets were encroaching on it very closely. Too closely evidently, as the dot was buffed.
In a situation where mitigation is irrelevant why shouldn't fire be the clear cut choice? If it wasn't then something would be wrong.
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at the same time, it needs that due to it having no other form of migitation outside of defeating baddies.
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Exactly. So it needs the extra damage, but then when the numbers show it is there you raise the alarm.
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besides, 40ft range is usual for most blaster (cept PSI..), seeing as their cones dont exceed 50 in most cases.
Being /nrg or slapping a range in it will alleviate the problem.
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Most post 32 arch blasters I see operate just fine from 80ft, dishing out huge aoe and very good st. Psy like you said, and most ice blasters don't take frostbreath so are further than 40ft as well.
A lot of blasters are driven into the 40ft range, it used to be a lot less for some sets.
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check out my "best DPS" thread, it has info on all the primaries.
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I've seen it, your calculations for fire are inaccurate.
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So i got no response on the matter where did whoever find out about rad blast getting sent to blasters?
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Sure you did.
Odlus:
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And where did you find the list of powers being ported over??? Can you provide a link please.
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http://www.cityofheroes.com/news/gam..._overview.html
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"Other Issue 16 Features"
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OH, wow how did i miss that. And OMGOMGOMGOMG elec melee for tanks woohoo!!!
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
frost, stop implying that I want fire nerfed
I just like to toss around "OP" to say something is just great, I spend too much time in the smash bros froums, we toss the word around like a frisbee there
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frost, stop implying that I want fire nerfed
I just like to toss around "OP" to say something is just great, I spend too much time in the smash bros froums, we toss the word around like a frisbee there
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You might be different, if so I apologize. I've watched a LOT of people on these boards call things OP'd when they are just stirring the pot for nerfs.
yeah, I use it jokingly more or less.
As for the topic at hand, I dont see why they'd nerf Cosmic Burst, other than turning it from auto to a chance of stun.
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yeah, I use it jokingly more or less.
As for the topic at hand, I dont see why they'd nerf Cosmic Burst, other than turning it from auto to a chance of stun.
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From a PvE perspective I hope they don't. For PvP I hope they do, and make the chance 10% or lower. I don't like knowing that firing that thing off would lead to a stun more than 1/10 times, considering a blaster will be firing off lots and lots of them in combat.
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We'd better damn have Radiation Assault coming down the line as well.
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Radiation Assault for doms would be lovely.
Radiation Manipulation for blasters -- maybe not so much. I'd credit the lack of a new Radiation Manipulation for blasters as the reason Radiation Blast is likely to retain Irradiate, Electron Haze, and Cosmic Burst, rather than having some or all of them get borrowed to fill out a secondary.
So how many GL clones will there be at launch?
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So how many GL clones will there be at launch?
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Don't even need rad blast for that! Energy Blast tinted green would probably be a better fit.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
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Radiation Assault for doms would be lovely.
Radiation Manipulation for blasters -- maybe not so much. I'd credit the lack of a new Radiation Manipulation for blasters as the reason Radiation Blast is likely to retain Irradiate, Electron Haze, and Cosmic Burst, rather than having some or all of them get borrowed to fill out a secondary.
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Either Radiation Assault or Radiation Manipulation will need to have a Radiation Melee first, or at least be designed with a Melee set in mind for later.
Cosmic Burst and Electron Haze are in no way unusual for a Ranged set, except for Cosmic Burst's high chance of stun, they're no different from Blaze and Breath of Fire, or Power Burst and Energy Torrent. Electron Haze is a bit more damaging than Torrent, but less damaging than Breath of Fire. And it's greater damage also comes with greater recharge. In fact, cone attacks are quite rare in Manipulation sets. (Psychic Scream is the only real example, as Shiver does no damage)
Irradiate might make a good Manipulation power, but Radiation lacks a pure control power, like Power Push, or a power like Rain of Fire. I could see Manipulation getting a utility power like Lingering Radiation or even Choking Cloud, although it will need the usual immobilize and may even get some other similar control powers from a potential Radiation Control.
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Really? I've heard that topped-out archery with huge recharge is ridiculous at clearing spawns.
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I don't know where you heard this. It is all lies. Especially the part with all of it. Archery is gimped. The nuke is weak and pathetic, like a tiny sleepy kitten. Using Aim makes your character explode. Blazing Arrow does a U-turn and punches you in the face. EVERY TIME.
No one will like you if you choose Archery. Your friends will all leave you. Your enemies will cackle with glee at your weakness.
Now you must leave this place never to return. And speak to no one of this. Except for the part where you tell them that Archery Suxxorz. Good.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
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Really? I've heard that topped-out archery with huge recharge is ridiculous at clearing spawns.
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I don't know where you heard this. It is all lies. Especially the part with all of it. Archery is gimped. The nuke is weak and pathetic, like a tiny sleepy kitten. Using Aim makes your character explode. Blazing Arrow does a U-turn and punches you in the face. EVERY TIME.
No one will like you if you choose Archery. Your friends will all leave you. Your enemies will cackle with glee at your weakness.
Now you must leave this place never to return. And speak to no one of this. Except for the part where you tell them that Archery Suxxorz. Good.
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this man speaks the truth....damn blazing arrow coming back at yah...
when have I ever said i wnat fire nerfed?
All i said is that is bar-none the best for damage by alot...
I mean, Blaze has the best DPA of any power a blaster can get...couple that with low recharge, high damage blasts, quick activating fireball, and secondary attacks...why pick anything else for damage?
at the same time, it needs that due to it having no other form of migitation outside of defeating baddies.
besides, 40ft range is usual for most blaster (cept PSI..), seeing as their cones dont exceed 50 in most cases.
Being /nrg or slapping a range in it will alleviate the problem.
check out my "best DPS" thread, it has info on all the primaries.