Taking damge using super jump


Ahab001

 

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Question: Has anyone ever died from falling?

[/ QUOTE ]You can't, it always stops at 1 hp. I've tried



(way back when it might have been able to kill you, but that'd been a long time ago)

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I want to say it used to be able to and was changed years ago, but can't find it in the patch notes. Might be a PVP change of some sort I'm half-remembering.


 

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How about removing the fall damge from Super Jump it is kind of silly to take damge like you do when you fall from a high point when using super jump. And on a side note please add a sound effect to drain psyche in the MM set.

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Frankly, I think if you take super jump or even super strength without invulnerability, you should kill yourself doing just about anything.

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Invulnerability buffs?!


 

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This is only barely relevant to the OP, but the conversation reminded me of an incident from a D&D campaign I was running "way back when" (from the original, half-size booklets).

The characters needed to get to the bottom of a 100' cliff. They had the means to get everyone down quickly and safely, but one player (playing a Hobbit Thief) insisted on waiting until everyone else was down, then said "I step off the cliff."

I knew he didn't have anything to protect him from a 100' fall, so I said, "1d6 per 10', 10d6 of damage."

"How about [u]no[u] d6 of damage?" he said, and pointed to something on his character sheet: Boots of Traveling and Leaping.

I grabbed the rules to check my memory, then pointed HIM to where it said "allow leaps of up to 50' horizontally and 30' vertically."

"Okay," I said, "[u]7[u]d6 of damage." I rolled more than enough to kill him, and said, "You all watch as he steps off the cliff and plummets to the ground. What do you do?"

The leader said, "We watch. He [u]must[u] know what he's doing."

I said, "Okay, he's now lying at the base of the cliff in front of you, not moving or making a sound. Both legs are bent in places legs don't normally bend."

Leader: "Then again, maybe not."


 

Posted

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Question: Has anyone ever died from falling?

[/ QUOTE ]You can't, it always stops at 1 hp. I've tried



(way back when it might have been able to kill you, but that'd been a long time ago)

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Check out the sig if you want to see some major damage, and no, it didn't kill me. But walking off that island a second time without being fully healed.


 

Posted

[ QUOTE ]
[ QUOTE ]
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Question: Has anyone ever died from falling?

[/ QUOTE ]You can't, it always stops at 1 hp. I've tried



(way back when it might have been able to kill you, but that'd been a long time ago)

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I want to say it used to be able to and was changed years ago, but can't find it in the patch notes. Might be a PVP change of some sort I'm half-remembering.

[/ QUOTE ] I believe it has always been that way. And if I'm wrong and it was changed, I do know it wasn't because of PvP. Any change would have had to been in the first few months of the game's existence.


 

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...sheesh. I would be dead 2 minutes after I turned SS on.

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Well I have to think it'd make more sense from a "realism" point of view.
Smacking a wall at 80mph is likely going to hurt most people who aren't like stone tanks or some-such.

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So, as I see it, when you look at the inspiration for comics, most superspeedsters tend to also think and react far faster than the normal human being.

So when they're running at the wall, they instinctively put on the brakes and shift to a lower speed, managing to stop just millimeters short of impact, assuming they notice it in time.

Which, by sheer comicbook coincidence, just happens to be each and every time it happens.

That or they're moving at such high speeds, that they simply bounce off it like a piece of rubber... er.. due to the high speeds they're moving warping time.

Makes sense to me, anyway!

J/ Wilde


Still hate the visit Winscott mission- make it dropable, have it give actual exp or remove it altogether. PS- Down knows who you are.
J/ Wilde/
/ AIL - Celebrating five years!

 

Posted

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How about removing the fall damge from Super Jump it is kind of silly to take damge like you do when you fall from a high point when using super jump. And on a side note please add a sound effect to drain psyche in the MM set.


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Frankly, I think if you take super jump or even super strength without invulnerability, you should kill yourself doing just about anything.

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Another reason to give Regeneration to tanks and brutes
Attack > take the damage from breaking your bones and shredding your tendons > Heal it back > Attack again!


 

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Besides, it isn't the fall that kills you - its the sudden stop at the end....

(So every time a character stops moving, they should take damage, right? :P )


Pound for Pound, the Amoeba is the most vicious animal on earth.

 

Posted

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How about removing the fall damge from Super Jump it is kind of silly to take damge like you do when you fall from a high point when using super jump.

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Let's say that you have Super Jump because of Super-strong leg tendons, or powerful pnematic shocks in your boots.
While they are super-powerful enough to give you a pretty good leap, they aren't unlimited in power.
If you try to exceed thier limits, there will be damage.
There won't be as much damage, (compared to someone without them) but there still be some.


 

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Weren't the Scrolls of Icarian Flight the special item from Morrowind that you find on a dead magic academy student where he tried to create a faster way to travel around Morrowind...but forgot to include a safety spell in his calculations so you jump about 1 mile up into the atmosphere but take 1 mile's worth of damage on the return trip (unless you were clever and either aimed for the ocean on the end bounce or activated your Ring of Flight you created from the soul of a Golden Saint?) :P


 

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Actually, there was another option: Use a second Scrolls of Icarian Flight on your way down. The scrolls worked exactly the same as Super Jump, except it only lasted for about half the duration of your travel, so on the way down it had worn off


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

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...sheesh. I would be dead 2 minutes after I turned SS on.

[/ QUOTE ]
Well I have to think it'd make more sense from a "realism" point of view.
Smacking a wall at 80mph is likely going to hurt most people who aren't like stone tanks or some-such.

[/ QUOTE ]

So, as I see it, when you look at the inspiration for comics, most superspeedsters tend to also think and react far faster than the normal human being.

So when they're running at the wall, they instinctively put on the brakes and shift to a lower speed, managing to stop just millimeters short of impact, assuming they notice it in time.

Which, by sheer comicbook coincidence, just happens to be each and every time it happens.

That or they're moving at such high speeds, that they simply bounce off it like a piece of rubber... er.. due to the high speeds they're moving warping time.

Makes sense to me, anyway!

J/ Wilde

[/ QUOTE ]Comic book superspeeders have something else going for them than simple speed and fast response times. Earth's escape velocity at the surface is roughly 7 miles per second. At that speed, it takes just under an hour to circle the globe. Any time The Flash does it in less than that, he's traveling faster than escape velocity, and should go flying off into space.

So something about his powers holds him down on the surface. That same power could easily be also preventing/protecting from collisions. (I'm out of date as far as comics go, so I don't know if they've actually explained this.)

It's probably best to just call it some kind of "wibble wobble speedy weedy thing", and let it go.


 

Posted

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Actually, there was another option: Use a second Scrolls of Icarian Flight on your way down. The scrolls worked exactly the same as Super Jump, except it only lasted for about half the duration of your travel, so on the way down it had worn off

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Really begs the question why he named the scrolls ICARIAN flight if he thought they would really work, as his research notes seemed to indicate. Rule of Funny at work, I suppose.