Whats the least common primary power?


Airhammer

 

Posted

psy? sonic? am looking for start playing again after a long hiatus and want to play a primary no one else really plays


 

Posted

you're prety much right about Psi and sonic are pretty rare. Though I think it'd be better to take the one that sounds the most fun since it probably won't hurt your chances of getting a team even if it's a popular primary.

Psi proibably would be cool since being the mind melting type is quite the theme.^^


 

Posted

Psi is the one that I see the least and for good reason.

Sonic is less common in blasters but is a good primary.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I'd say elec and psi are the rarest


perma jump is ---> /up 1

 

Posted

I rarely see Energy as a primary anymore. Damage is subpar compared to others, and folks on teams hate kb, and it is an endurance hog. I would vote Energy is the least common primary these days. The only ones I see are old 50s, back when everyone wanted people to Nova.

Psi and Sonic Blasters live in PvP zones and they also happen to own PvP. Sonic is actually a great set. Psi excels in PVP, but does not does as well in PvE. For this reason, you don's see them often as most PvP'ers tend to get farmed up these days so they can get right to the PvP.

I think Electric is fairly uncommon. Also, Assault Rifle is uncommon past the 20s once resistance starts kicking in.

If you really want to go rare, then pick energy/devices. Not much synergy really, but can create a lot of theme potentially. This combo may make you unwanted by teams even if you don't play it well. If done right, it's actually not bad.

Common stuff is Fire and Archery. Ice used to be common, but I see less of it lately.


 

Posted

carp blasting..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

[ QUOTE ]
Damage is subpar compared to others

[/ QUOTE ]
[ QUOTE ]
it is an endurance hog

[/ QUOTE ]

Wrong. About every set is normalized for their damage/endurance/recharge. If you do nothing but compare those straight numbers against oh say, Fire which has a bonus of...more damage, then yes it gets to be less impressive. One of those "Yeah, you'll take down that boss in 2.8 seconds rather than 2.775 seconds" situations.

[ QUOTE ]
folks on teams hate kb

[/ QUOTE ]

If manned by an idiot: See new Peacebringer toons that people made right after getting a toon without knockback powers to 50.

:

If there are any primaries that might be considered uncommon, it would be Psychic, AR, or Archery. But even then, "rare" is comparing 8 sets which probably have a 12.5% : 11% : 13% : 15.5% : 13% : 12% : 11.5% : 11.5% split.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Actually the energy primary sits exactly in the middle. It is the average set for blasters.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

You might like Sonic, I've seen a Sonic/EM that played like a Dominator.


 

Posted

[ QUOTE ]
psy? sonic? am looking for start playing again after a long hiatus and want to play a primary no one else really plays

[/ QUOTE ]

AR?


 

Posted

I'd say Psy and Electric. After the teens, you just don't see many Psi Blasters outside of PvP. Electric just doesn't make up for it's own shortfalls and is further brought down by naysayers.

Fire and Ice, as always, are all over with Sonics now coming out of the shell. AR is see plenty of. Archery is shown more late-game. Energy, I'm seeing less and less of these but Eng2's are still around.


 

Posted

do both. make a sonic/mental.

added bonus: you will rawk.


Liberty server
Eldagore lvl 50 Inv/ss, co-founder of The Legion of Smash
3.5 servers of alts....I need help.

May the rawk be with you.

Arc #'s
107020 Uberbots!
93496 A Pawn in Time

 

Posted

I have a lvl 50 ice/devs
and ive only ever seen one other ( on my server atleast)
i love the game play, it's fun


 

Posted

I've never seen another AR/MM... AR is pretty much the only primary I haven't seen (save for Psy). So if you're looking for a new character to play, I'm throwing in my vote for AR/MM. Lots of fun cone action... it's really great.


 

Posted

I never see Sonic, but I've seen a few high level Psi.

But what I NEVER, EVER see is Assault Rifle.


 

Posted

sonic is becoming flavor of the month at the moment

ar would be the least common primary

psi is all over the place in pvp


 

Posted

[ QUOTE ]
Wrong. About every set is normalized for their damage/endurance/recharge. If you do nothing but compare those straight numbers against oh say, Fire which has a bonus of...more damage, then yes it gets to be less impressive.

[/ QUOTE ]

Not really. They did normalize a lot of the animations and damage scales, but there are still quite a few gaps in the different powersets, and not just for fire.

For example, just looking at T1 & 2 blasts' DPAs, Elec, Ice, En & Psi all have identical numbers. Fire is higher for Flares (T1), but actually lower for Fire Blast (T2). AR is higher for Burst (T1) and the same for Slug (T2). Archery & Son are lower for both.

Of course some sets don't get the T3 heavy blast and that in of itself makes for a big differece. Even among the sets that do though, there's a huge disparity for DPA because of the animation times (Blaze >>> BiB > TK Blast >> Blazing Arrow >> Power Burst > Shout).

Everyone does get a ranged AoE, but the DPA values are all different, again mostly because of animation times. Not everyone gets a cone, but for those who do, the values are again different. And of course a few get rains as well, again with different values. Even the nukes aren't terribly normalized--3 of the 4 PBAoEs are, but that's it.

DPE & recharge times are more normalized among the sets than DPA values. There are some discrepancies, but nothing worth mentioning. The devs really don't pay enough attention to animation times though, esp with Arcanatime, when balancing sets as a whole.

[ QUOTE ]
One of those "Yeah, you'll take down that boss in 2.8 seconds rather than 2.775 seconds" situations.

[/ QUOTE ]

If you compare a Fire blaster to a Son for the greatest difference in overall DPA/DPS (burst & sustained), I think you'll find a far, far greater difference in killing speeds than you surmise. Even with Sonic's -resist debuffs, I'd say Fire kills at least 25% faster, maybe 50% in a sustained fight (AVs and such). For burst, in the same time it takes to cast Shout (Son's heavy hitter and best DPA attack), Fire's already fired off Blaze & Fire Blast (actually, Blaze + Fireball and into Flares animation, but for simplicity sake, we'll just go w/2 attacks) and have already done over 2x the damage.

That's obviously an extreme example, but the differences between different blaster powersets aren't as trivial as you may think they are. And that's before taking into account AoE potential (or lack thereof) in the various sets.

BTW, assuming you were initially addressing the point that "energy is subpar", that has already been addressed, and indeed, En is in fact straight down middle of the road for damage.


An Offensive Guide to Ice Melee

 

Posted

way to much thought into a simple question just look around and see what your server dosnt have and that u want i think were in a scrappe phase on guardian so any blasters are good and i like elec/eng blaster cuz i can complety drain end from a bob and its a quick fun style i luv blasters and all are fun to play pick some fun types and work your way into a team have fun.


 

Posted

To be fair, DPA isn't usually as important for AoEs. Very few builds can ever produce a nonstop AoE chain so all a high DPA really does is let you switch to single target blasts a second or two faster... you're still stuck waiting for recharge before you can AoE again.

Though admittedly, those 5+ seconds to get all three cones off on my Sonic/Mental feel like an eternity when things are shooting back...


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

It might not be as important, but AoE DPA is important for the very reason you state in your last line. While you're animating Rain of Arrows, I can throw down Fireball, Rain of Fire & be a tick or 2 into Fire Breath. It shows why Full Auto might not be the best cone to use in AR. It shows just how pathetic Howl is (and all Sonic attacks for pure damage--very nice secondary effects, of course). Of course there are a myriad of other parameters like range, radius, end costs, type of damage, etc, but I'm firmly in the camp that thinks that DPA is the single most important stat about an attack power.

(*Edited for clarity)


An Offensive Guide to Ice Melee