Luck Charms again
Flipping
You know, like turning something over?
Heh, flopping XD
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
I think he's using "flopping" because "flipping" normally is done for a profit ... so this is going the other way.
I think the overall problem would be that you'd have to keep doing it. Even if you start at the Inf cap, I have a feeling with the numbers of bids and offers that you may run out of Inf before the Luck Charm market is stabilized. On the other hand in the short term, it would have a beneficial effect for those people who actually need the Luck Charms for their IO's.
Just make sure you don't have any open bids when you're relisting for the lowball price. Wouldn't want to be buying up your own products and therefore negating your work.
For respec recipes you would need to time it perfectly. Usually people want to respec at the start of an issue or if there is some earth shattering nerf to their favorite toon or a huge buff. I say watch the patch notes and on the day said patch goes live dump all the respec recipes on the market then. You might get more people to buy them up than normal.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Flopping respec recipes would be a quick way to burn inf. I never knew they were like 50 million each. I have so many vetspecs I never need them (plus, I hate respeccing. I hate the fact that you pick all your powers and then pick all your slots).
And THEN have to re-setup all your power trays
[ QUOTE ]
Do Luck Charms have any broad effect on the game economy? Would buying up all the LC's over an extended period have any knock on effects with respect to price or availability of other items?
Conversely, would flooding the market with cheap LCs over an extended period have any effect?
What about regularly "flopping" LC's? That is, regularly buying up LCs and relisting them at 1 to get rid of standing bids?
Fulmens' inf destruction project has got me thinking about other ways to indulge in macroeconomic chicanery.
[/ QUOTE ]
I have done that a few times where some abnormally high priced salvage bleeped me off and I figured that a few million spent to trap someone in their position would be fun.
What I have done is to buy up and sell immediately whatever is required to see the selling price has dropped back down to 'normal', then buy up enough to fill up my slots on 1 character and list them for normal -some% and then let the normal production rate run away from the original flippers price.
I have been successful at this 2/3 times, with the 3rd costing me about 15M to ultimately fail, but it was fun.
I drove someone out of their position once, without even shoveling a whole lot of inf at them. It took about two weeks, though. At one point in the Luck charm project I tried flopping someone out of their position.
After something like 2000 buy/sell cycles the number of bids had only dropped by about 500. There was someone online at the same time as I was, flipping the same salvage I was flopping in realtime. Some of those luck charms had frequent flier miles...
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
[ QUOTE ]
And THEN have to re-setup all your power trays
[/ QUOTE ]
and then remember you forgot to take a power you really really wanted or really reallyl needed
[ QUOTE ]
I drove someone out of their position once, without even shoveling a whole lot of inf at them. It took about two weeks, though. At one point in the Luck charm project I tried flopping someone out of their position.
After something like 2000 buy/sell cycles the number of bids had only dropped by about 500. There was someone online at the same time as I was, flipping the same salvage I was flopping in realtime. Some of those luck charms had frequent flier miles...
[/ QUOTE ]
its amazing to me just how popluar the Charms are...
Their always after me lucky charms!
Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
Marshmallowy Delicious is a lie!
*looks up phone numbers for Dentists*
They're!
Everybody hates missing.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
[ QUOTE ]
Do Luck Charms have any broad effect on the game economy? Would buying up all the LC's over an extended period have any knock on effects with respect to price or availability of other items?
[/ QUOTE ]
There is only one way to find out: buy them all. Every single one. Even the single most expensive luck charm listed on the market.
... I'm tired of it taking up a transaction slot.
Avatar: "Cheeky Jack O Lantern" by dimarie
Hawr!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
[ QUOTE ]
[ QUOTE ]
Do Luck Charms have any broad effect on the game economy? Would buying up all the LC's over an extended period have any knock on effects with respect to price or availability of other items?
[/ QUOTE ]
There is only one way to find out: buy them all. Every single one. Even the single most expensive luck charm listed on the market.
... I'm tired of it taking up a transaction slot.
[/ QUOTE ]
I've done that once before (click), but it might be worth trying again...
For what purpose? I doubt anyone needs them THAT bad to pay that amount. Pointless if u ask me. But you didn't. lol.
aww you took screen shots when you did it, I wish I had thought to do that.
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Do Luck Charms have any broad effect on the game economy? Would buying up all the LC's over an extended period have any knock on effects with respect to price or availability of other items?
[/ QUOTE ]
There is only one way to find out: buy them all. Every single one. Even the single most expensive luck charm listed on the market.
... I'm tired of it taking up a transaction slot.
[/ QUOTE ]
I've done that once before (click), but it might be worth trying again...
[/ QUOTE ]
I just logged in my old luck charmer character for the first time in almost two months. Almost all of the luck charms I had listed have sold, even some of the ones listed for a million inf. The last 5 prices now are mostly below 50k, but there are only 92 for sale and almost 6,000 bids.
Avatar: "Cheeky Jack O Lantern" by dimarie
Do Luck Charms have any broad effect on the game economy? Would buying up all the LC's over an extended period have any knock on effects with respect to price or availability of other items?
Conversely, would flooding the market with cheap LCs over an extended period have any effect?
What about regularly "flopping" LC's? That is, regularly buying up LCs and relisting them at 1 to get rid of standing bids?
Fulmens' inf destruction project has got me thinking about other ways to indulge in macroeconomic chicanery.
Come to think of it, maybe respec recipes would be a bigger lever. If people can't respec, they won't be flooding the market with the IO's they've respecced out. Conversely, flooding the market with cheap respec recipes might have a deflationary effect on crafted IO prices, since it increases supply.
[/color]