Requiem for the 700's


Catwhoorg

 

Posted

*sniff*
and 600 for the redsiders.
*sniff*
Farrah, Micheal, Billy, and now my badges.

Will the pain ever stop?


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

Posted

*heavy sigh*

Hopefully it'll only take another Issue or two to get us back up to the numbers we were just at.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

[ QUOTE ]
*heavy sigh*

Hopefully it'll only take another Issue or two to get us back up to the numbers we were just at.

[/ QUOTE ]

*Puts another pin in his Posi voodoo doll*

Ayup...

Oh and don't forgot, Ed McMahon.


My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.

 

Posted

I think it will take more than another issue or two to get us back into the 700s. now that any series of 5 badges will be a series of 1. so for example if they were to re-release the crafting badges instead of the 51 we got we would have got 11.

I haven't bothered to count them all up yet but I think I lost 75 badges, and in the 30 minutes I had before work got 11 of the 16 arena badges. so I am around the 660s again (


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

Yeah I guess it's ultimately hard to say just how "nerfed" any future badges are going to be.
Maybe the Going Rogue expansion will be our next best hope for a big group of new badges.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Ah well, at least I'm still in the 600 club. Lost 65 badges but don't have to look at stuff like Living Legend hanging out with Leader and Empath over at the cool kids' table. Now to get my PvP on for Back to the Future/Disruptor/New Arena Goodies.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

To be honest I'm on the fence about the removal of AE badges as it sets a bad precedent for the future of badges (and possibly the game).

On the other hand, many of the AE badges were a tad excessive. Badges for completing x-amount of test missions? Virtual Ticket Badges? and perhaps the worst of the bunch: 50,000 kills in test mode.

Yes many of the badge titles were cool, no doubt. But the criteria for many of them wasn't all that great.

Now if say they have some of the badges return in the form of AE Ticket purchases that may not be bad, except its going to encourage ticket farming, etc.

Here's hoping that some of the cooler badge titles return in some form, some day


 

Posted

[ QUOTE ]
To be honest I'm on the fence about the removal of AE badges as it sets a bad precedent for the future of badges (and possibly the game).

On the other hand, many of the AE badges were a tad excessive. Badges for completing x-amount of test missions? Virtual Ticket Badges? and perhaps the worst of the bunch: 50,000 kills in test mode.

Yes many of the badge titles were cool, no doubt. But the criteria for many of them wasn't all that great.

Now if say they have some of the badges return in the form of AE Ticket purchases that may not be bad, except its going to encourage ticket farming, etc.

Here's hoping that some of the cooler badge titles return in some form, some day

[/ QUOTE ]

by the same token. getting two badges for a single person running your arc is ridiculous


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

[ QUOTE ]
[ QUOTE ]
To be honest I'm on the fence about the removal of AE badges as it sets a bad precedent for the future of badges (and possibly the game).

On the other hand, many of the AE badges were a tad excessive. Badges for completing x-amount of test missions? Virtual Ticket Badges? and perhaps the worst of the bunch: 50,000 kills in test mode.

Yes many of the badge titles were cool, no doubt. But the criteria for many of them wasn't all that great.

Now if say they have some of the badges return in the form of AE Ticket purchases that may not be bad, except its going to encourage ticket farming, etc.

Here's hoping that some of the cooler badge titles return in some form, some day

[/ QUOTE ]

by the same token. getting two badges for a single person running your arc is ridiculous

[/ QUOTE ]

No more ridiculous then some nerfed missions that had the biggest outdoor map with 100 glowies, 50 rescues, 50 items to blow up.


 

Posted

They should make a special badge for anyone who has ever had a badge taken back.

Call it "Redacted" or something. Or "Kept the Receipt"


Chekmate, Lvl 50 AR/Dev blaster
BlueEyed Murder, lvl 50 MA/Regen scrapper
Hard Feelings, lvl 50 energy/willpower brute
"The Bell" - stop a mysterious group with ties to a WW2-era mythic German superweapon. arc id 76773

 

Posted

I lost a lot, but gained 4 upon login including the Mission engineer accolade. Im now sat at 620

Non-day job lowhanging fruit would be for me:

weedwhacker
coldblooded/hellfrost
Coralax Gladiator



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

<QR>

Well my main badger lost 76 badges yesterday. *sigh*

I'll be the first to freely admit I am not a game designer by training or profession. But I have to assume that my years of experience with this game and with badging in particular has given me some relevant knowledge in this area. With that knowledge it was painfully clear that many of the Issue 14 MA badges were either much too easy to get or in many cases much too tediously difficult.

I hate to say it but I seriously believe that if I had been given the task to take the original group of MA badges and analyze their requirements for game balancing issues that I could have come up with something more workable than the Devs did. I think I understand the fundamental idea that badges should strike a compromise between being too "easy" and too "hard" to earn. Most of the concepts for these badges were good ones. The problem with most of them involved the range of values it would take to earn the given series of badges. It seems the Devs wanted to make a few new epic level Empaths, Leaders and Immortals out of these which was basically overkill on many levels.

It's too bad the Devs handwaved some kind of vague "we don't like grindy/farmy badges" excuse as a pretense to completely remove all of these badges instead of taking a few hours to think about what was really wrong and make adjustments. We know the Devs have been willing to reasonably adjust the requirements of badges in the past when needed and have done so with at least 4 or 5 badges I can think of such as Empath and Zookeeper. But instead they just threw up their hands on this and gave up altogether setting (as Nericus mentioned) a very bad precedent for the future. Will the Devs now just willy-nilly drop any other badge they have the slightest bit of trouble with? Will all new badges be of the "do something once" variety (like the I15 Arena badges) thus making badging a very trivial pursuit from now on?

Mistakes happen and arguably there were mistakes made with the MA badges.
I'm just not sure the Devs' response to what happened was very rational all things considered.
Kneejerk style "we're taking our ball and going home" responses aren't usually very helpful.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

[ QUOTE ]
<QR>

Well my main badger lost 76 badges yesterday. *sigh*

I'll be the first to freely admit I am not a game designer by training or profession. But I have to assume that my years of experience with this game and with badging in particular has given me some relevant knowledge in this area. With that knowledge it was painfully clear that many of the Issue 14 MA badges were either much too easy to get or in many cases much too tediously difficult.

I hate to say it but I seriously believe that if I had been given the task to take the original group of MA badges and analyze their requirements for game balancing issues that I could have come up with something more workable than the Devs did. I think I understand the fundamental idea that badges should strike a compromise between being too "easy" and too "hard" to earn. Most of the concepts for these badges were good ones. The problem with most of them involved the range of values it would take to earn the given series of badges. It seems the Devs wanted to make a few new epic level Empaths, Leaders and Immortals out of these which was basically overkill on many levels.

It's too bad the Devs handwaved some kind of vague "we don't like grindy/farmy badges" excuse as a pretense to completely remove all of these badges instead of taking a few hours to think about what was really wrong and make adjustments. We know the Devs have been willing to reasonably adjust the requirements of badges in the past when needed and have done so with at least 4 or 5 badges I can think of such as Empath and Zookeeper. But instead they just threw up their hands on this and gave up altogether setting (as Nericus mentioned) a very bad precedent for the future. Will the Devs now just willy-nilly drop any other badge they have the slightest bit of trouble with? Will all new badges be of the "do something once" variety (like the I15 Arena badges) thus making badging a very trivial pursuit from now on?

Mistakes happen and arguably there were mistakes made with the MA badges.
I'm just not sure the Devs' response to what happened was very rational all things considered.
Kneejerk style "we're taking our ball and going home" responses aren't usually very helpful.

[/ QUOTE ]

I do hope though that in the future that more reasonable badge requirements occur with new badges but that they also go back and look at certain other badges that are well noted as being difficult to nigh impossible to obtain, examples being:

1. The illusionst badge: does it really need to be 500 ?

2. Weatherman badge for villains, only ONE mission redside offers the chance for this, but it spawns only 3 outcasts with a full team and is too easily to "accidentally end" ie: grief. Should villains retain this badge or can we get some outcast missions put into the Paper?

3. The Epic badges: Empath had the extra zero dropped and that is great, but still leaves the arena as the most feasible method of obtaining especially for non healers. Immortal: can still only really be gained if someone sits over night after night soaking damage. Popular/Leader: ok these are only obtainable via gameplay with normal missions, however I still feel that the requirements for these two badges are a tad high. Trendsetter =100million, Popular =1billion, Leader =2billion.... I'm not saying they can't be obtained as some have them but again, how are they gained?: FARMING.

4. Fabricator: can't use Brainstorms to get this badge, and that was THE best way to get 10,000 crafts. Granted we now have the ability to see the actual progress of badges like this (thank you!!!), but still...10,000?

So here's hoping that they can devote some time in the future to evaluate all the badges and their criteria.


 

Posted

lost nearly 80 badges

went from 600+ to mid 500...

granted i've gotten all but a couple of the new badges by now... but still i admit some of the AE badges were beyond grindtastic


Saber Spectre Inv / EM Tanker on Guardian
Wraith Scimitar EM/ EA Brute on Guardian
Attack of the s00p3rphr34k ID 49744

 

Posted

Only lost 52 on my main badge hunter. Still above 620.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

The blood bath reset me to 644, and then I went and got a dozen arena badges to get back to 656. =)


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

Posted

My villain lost about 40, but immediately gained 3, then 2 more by end of night to be sitting at 515. Still over 500, and there's not a lot of villains there on Champion.


 

Posted

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<QR>


I hate to say it but I seriously believe that if I had been given the task to take the original group of MA badges and analyze their requirements for game balancing issues that I could have come up with something more workable than the Devs did.

[/ QUOTE ]

Almost any of us could have, but then that is becasue we aren't being tasked with other priorites, and/or just having such things dicatated to us. The devs answer to someone, prolly a suit that hasn't ever played the game for more than a few minutes (if that)


[ QUOTE ]
I think I understand the fundamental idea that badges should strike a compromise between being too "easy" and too "hard" to earn. Most of the concepts for these badges were good ones. The problem with most of them involved the range of values it would take to earn the given series of badges. It seems the Devs wanted to make a few new epic level Empaths, Leaders and Immortals out of these which was basically overkill on many levels.

[/ QUOTE ]

I tend to disagree with most on this point, I feel most all of the badges here are too easy to get, and that people say that all badges should be gained based on their style of play, instead of adjusting their style to get the badge. So to that end, I guess be thankful that I don't create badges cause a few would take even people like Burnin Up, hopper, and myself weeks if not a whole month to get unlike the day or two it took to get most of the MA badges we just lost.

[ QUOTE ]
It's too bad the Devs handwaved some kind of vague "we don't like grindy/farmy badges" excuse as a pretense to completely remove all of these badges instead of taking a few hours to think about what was really wrong and make adjustments.

[/ QUOTE ]

I agree, but as state above I also suspect they weren't given a chance to do that. badges were made a scape goat for the xp/inf farming in MA. They couldn't turn off xp/inf, so they took back the badges. *we* all know these are two very different group of players; but in a very general use of the term both badges and inf gathers are "farmers" and farmers had to pay.

[ QUOTE ]
We know the Devs have been willing to reasonably adjust the requirements of badges in the past when needed and have done so with at least 4 or 5 badges I can think of such as Empath and Zookeeper.

[/ QUOTE ]

From my understanding and feel free to correct me if I am wrong, empath was a typo, that became a bit of an inside joke (I remember posi actually chuckled when it was mentioned in an interview), that was eventually corrected. Zookeeper. I think was one of the first times the devs just caved to player complaints, there was no need to lower the requierments, it took very little time to complete the task if you jsut took the time to focus in it, and honestly feel it was a mistake to set the precident that enough [censored] would work.

[ QUOTE ]
Will all new badges be of the "do something once" variety (like the I15 Arena badges) thus making badging a very trivial pursuit from now on?

[/ QUOTE ]

I think this is exactly what is happening, because there has been so much moaning on the boards, and the general level of entitlement any MMO reaches after several years of up time. I mean honestly the whole game has gotten absurdly easy, and badging is just a subset of the game.


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

[ QUOTE ]
[ QUOTE ]
<QR>

I hate to say it but I seriously believe that if I had been given the task to take the original group of MA badges and analyze their requirements for game balancing issues that I could have come up with something more workable than the Devs did.

[/ QUOTE ]

Almost any of us could have, but then that is becasue we aren't being tasked with other priorites, and/or just having such things dicatated to us. The devs answer to someone, prolly a suit that hasn't ever played the game for more than a few minutes (if that)

[/ QUOTE ]
I have a hard time thinking the Devs are having to run their badge designs past a "suit" to get a sign-off. Basically I believe they just completely fumbled the ball on this one. If their 'priorities' for designing badges for a major Issue that probably took them a year or more to develop can't include a few hours of serious brainstorming to realize the consequences of their plans then I think they have at least a few -misguided- priorities at work.

[ QUOTE ]
[ QUOTE ]
I think I understand the fundamental idea that badges should strike a compromise between being too "easy" and too "hard" to earn. Most of the concepts for these badges were good ones. The problem with most of them involved the range of values it would take to earn the given series of badges. It seems the Devs wanted to make a few new epic level Empaths, Leaders and Immortals out of these which was basically overkill on many levels.

[/ QUOTE ]

I tend to disagree with most on this point, I feel most all of the badges here are too easy to get, and that people say that all badges should be gained based on their style of play, instead of adjusting their style to get the badge. So to that end, I guess be thankful that I don't create badges cause a few would take even people like Burnin Up, hopper, and myself weeks if not a whole month to get unlike the day or two it took to get most of the MA badges we just lost.

[/ QUOTE ]
I was amongst those badgers who had maybe 85% of the MA badges done in a few days. With that experience I would again stress I feel I understand the idea that most badges should probably take longer than 5 seconds to get and shorter than 6 months, give or take.

Clearly the MA badges, like most badges in the game, were not terribly well thought out from the point of view of making them "challenging yet non-tedious". I feel that most of the MA badges fell in either the too easy or (to use a more descriptive term) too tedious category. I don't have a problem with badges that take a relatively long time to get if the effort to get them is not overly tedious. When I mentioned badges like Empath in relation to MA badges I was referring to the tedium level involved.

[ QUOTE ]
[ QUOTE ]
It's too bad the Devs handwaved some kind of vague "we don't like grindy/farmy badges" excuse as a pretense to completely remove all of these badges instead of taking a few hours to think about what was really wrong and make adjustments.

[/ QUOTE ]

I agree, but as state above I also suspect they weren't given a chance to do that. badges were made a scape goat for the xp/inf farming in MA. They couldn't turn off xp/inf, so they took back the badges. *we* all know these are two very different group of players; but in a very general use of the term both badges and inf gathers are "farmers" and farmers had to pay.

[/ QUOTE ]
I would agree with the idea that MA badges were effectively used as a scapegoat for all the woes of MA farming in general.

[ QUOTE ]
[ QUOTE ]
We know the Devs have been willing to reasonably adjust the requirements of badges in the past when needed and have done so with at least 4 or 5 badges I can think of such as Empath and Zookeeper.

[/ QUOTE ]
From my understanding and feel free to correct me if I am wrong, empath was a typo, that became a bit of an inside joke (I remember posi actually chuckled when it was mentioned in an interview), that was eventually corrected. Zookeeper. I think was one of the first times the devs just caved to player complaints, there was no need to lower the requierments, it took very little time to complete the task if you jsut took the time to focus in it, and honestly feel it was a mistake to set the precident that enough [censored] would work.

[/ QUOTE ]
I have a hard time accepting Posi's public excuse that Empath was just a "typo". Typos that trivial don't get left uncorrected for YEARS. To this day I honestly believe it was purposefully set at one billion as a big "F-U" to badge completists (which we know he doesn't like regardless) and it took YEARS of reasoned argument to finally get him to admit the insulting silliness of that value. As far as Zookeeper goes I never had a problem with the original value either, but it does serve as an example of a badge that was easily modified instead of being ripped from the game like the MA badges were.

[ QUOTE ]
[ QUOTE ]
Will all new badges be of the "do something once" variety (like the I15 Arena badges) thus making badging a very trivial pursuit from now on?

[/ QUOTE ]
I think this is exactly what is happening, because there has been so much moaning on the boards, and the general level of entitlement any MMO reaches after several years of up time. I mean honestly the whole game has gotten absurdly easy, and badging is just a subset of the game.

[/ QUOTE ]
I wish I didn't have to agree with this but I do. It seems as time goes on all MMOs start suffering from this "entitlement nerf" creep and I suppose CoX is no exception to that. Oh well...


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

[ QUOTE ]

I have a hard time thinking the Devs are having to run their badge designs past a "suit" to get a sign-off. Basically I believe they just completely fumbled the ball on this one. If their 'priorities' for designing badges for a major Issue that probably took them a year or more to develop can't include a few hours of serious brainstorming to realize the consequences of their plans then I think they have at least a few -misguided- priorities at work.

[/ QUOTE ]

You may be right, that would be a simpler answer, and Occam and all ..


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

[ QUOTE ]
[ QUOTE ]

I have a hard time thinking the Devs are having to run their badge designs past a "suit" to get a sign-off. Basically I believe they just completely fumbled the ball on this one. If their 'priorities' for designing badges for a major Issue that probably took them a year or more to develop can't include a few hours of serious brainstorming to realize the consequences of their plans then I think they have at least a few -misguided- priorities at work.

[/ QUOTE ]

You may be right, that would be a simpler answer, and Occam and all ..

[/ QUOTE ]

Or they could have been pushed for deadlines to get MA out/had other things ("more important") to work on, like Issue 15 or power customization or Going Rogue...who knows...

Or maybe they said, "hey we have MA coming out, let's get some badges out there for it!, suggestions?!" and then they thought, "gee we did 'count' type badges before so why "remake the wheel"?" So they made badges and then it occurred to them, "gee, maybe we shouldn't have done that."

I for one have said it before, but am glad that the devs removed all the tedious badges (especially badges that were for 'testing' missions) and other badges like the HoF or Dev choice ones.

I would like to get the final 2 influence badges on my main badger but do I ever think that I'll get them? No...those two are the only badges I really don't expect to get (unless someone wants to farm them for me; or they reduce the amount needed for the badges). Right now I think I'm a little below 50% for the 5th influence badge. I won't ask for them to be lowered but if they do I'll be happy Or they could just let WW sells be counted towards the badge progress...that'd be nice

So how/what are the credentials for "hard" badges? I do not think it should be "defeat 50000 mobs" or "heal for x amount". To me, something like the Master of the STF/LRSF is about what the "hard" badges should be; however, there is a caveat to that as well.

My problem with the Master of x type of badges is maybe the reqs should be different (not meaning to change them now but in new tfs/sfs). Instead of 0 deaths and no temps, why not have multiple 'ways' of getting the Master of x tf/sf badges?

For instance, you could get the Master of x tf/sf badge by doing 0 deaths and no temp powers or you could get the badge by doing it in 1 hour and 30 mins and no temps and only 3 deaths. Or maybe get the badge by doing "enemies buffed, no inspirations". Just something different but yeah somewhat equal "restrictions". Nothing like, "2 hour time limit" and you get the badge...maybe for some people/teams, doing the tf/sf with enemies buffed and no inspirations (or whatever the reqs may be) would be easier than 0 deaths and no temps.

*shrugs*


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

[ QUOTE ]

Or maybe they said, "hey we have MA coming out, let's get some badges out there for it!, suggestions?!" and then they thought, "gee we did 'count' type badges before so why "remake the wheel"?" So they made badges and then it occurred to them, "gee, maybe we shouldn't have done that."

[/ QUOTE ]

If it was a mistake now it was a mistake then and should have removed them all, no I still hold that badgers are the scapegoat for all of the MA farming.


[ QUOTE ]
I for one have said it before, but am glad that the devs removed all the tedious badges (especially badges that were for 'testing' missions) and other badges like the HoF or Dev choice ones.

[/ QUOTE ]

and I feel it would have been better to not add any more "tedious" badges, and not remove the ones we already have.

[ QUOTE ]
I would like to get the final 2 influence badges on my main badger but do I ever think that I'll get them? No...

[/ QUOTE ]

I said the same thing 1,915 million if ago, now I say about another month or so.

[ QUOTE ]
Or they could just let WW sells be counted towards the badge progress...that'd be nice

[/ QUOTE ]

maybe if there is a way to track actual profit, but that would be near impossible to do accurately, otherwise it would be hard not to farm, even if you didn't mean to.

[ QUOTE ]
So how/what are the credentials for "hard" badges? I do not think it should be "defeat 50000 mobs" or "heal for x amount". To me, something like the Master of the STF/LRSF is about what the "hard" badges should be; however, there is a caveat to that as well. My problem with the Master of x type of badges is maybe the reqs should be different (not meaning to change them now but in new tfs/sfs). Instead of 0 deaths and no temps, why not have multiple 'ways' of getting the Master of x tf/sf badges?

For instance, you could get the Master of x tf/sf badge by doing 0 deaths and no temp powers or you could get the badge by doing it in 1 hour and 30 mins and no temps and only 3 deaths. Or maybe get the badge by doing "enemies buffed, no inspirations". Just something different but yeah somewhat equal "restrictions". Nothing like, "2 hour time limit" and you get the badge...maybe for some people/teams, doing the tf/sf with enemies buffed and no inspirations (or whatever the reqs may be) would be easier than 0 deaths and no temps.

*shrugs*

[/ QUOTE ]

I have no problems with either "tedious" count badges or "challenge" badges, I would like to see more of both actually. Howver I feel there should be only one "way" to get a badge. Now if say the MotLGTF was say 1 hour and 3 deaths I would ok with that and the MotITF was 40 minutes and no temps sure! but not both for either.


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

[ QUOTE ]

maybe if there is a way to track actual profit, but that would be near impossible to do accurately, otherwise it would be hard not to farm, even if you didn't mean to.
...

[/ QUOTE ]

Just curious, how hard would it be? If I sold something for, let's say, 1,000 influence take away WW's/BM's share of the profit and you're left with, let's say (I don't know off hand what % WW takes..so...), 800 influence. Why can't 800 influence be rewarded to my influence badge(s)? I wouldn't think it'd be that hard to do.


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

[ QUOTE ]
Just curious, how hard would it be? If I sold something for, let's say, 1,000 influence take away WW's/BM's share of the profit and you're left with, let's say (I don't know off hand what % WW takes..so...), 800 influence. Why can't 800 influence be rewarded to my influence badge(s)? I wouldn't think it'd be that hard to do.

[/ QUOTE ]

but it's not profit if you bought it for 2,000 is it?

ETA:

or say you crafted an enhancement that costs > 1000 to craft

or you bought the salvage for > 1000

etc etc ...


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.