Personal Observations


AgentMountaineer

 

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In the reasonably early days, if you were level 10 and broke, as there was no Ouroboros, you simply pimped the fortune teller. 50s who missed the fortune teller mission and wanted the atlas medallion had plenty of spare cash, nothing to spend it on, and no other way of getting the badge, so getting 1-10M for letting them on your fortune teller mission was easy, and funded your DO/SOs, particularly if more than one 50 wanted in.

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If you took the right contact, were the right level when you ran it, recognized what it was, and advertised it appropriately during a high traffic time. All of these things would occur only if you already knew what Fortune Teller was, which would require having played way past that point. This, in turn, makes it no different than depending on a high-level toon to fund your low-level toons. Thus, this was mentioned earlier in the thread as a practice that doesn't have to occur any longer, pointing out that low-level toons get richer faster without the support of a higher-level toon. That negates your story because you actually support the new system over the old by way of that story.

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This is not the point I was making, you can't do this any more as the 50 can now Ouro the FT any time they want, so there's no inf available. Also at that time, if you had a float of 3M early on, you would never run out of inf for SOs, so having a bankrupt toon basically never happened if you were careful. There were plenty of 50s broadcasting their willingness to pay, particularly people who'd outlevelled the FT before badges existed, and who if they had 20M inf had all the inf all their toons on that server could ever need.

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The second part of feeling broke is that you can no longer do what you used to do with patience on the market. In I13, I created a toon on another server with an almost identical build to one I made in I9/10. The cost was certainly a factor of 4 higher and maybe more than that. Why ? well my best guess is that useful but not uber mid 30s recipes that you used to be able to leave a bid for 20K in for and would get in a week or so, are now being flipped more so you rarely see them for <200K (but there are lots of crafted enhs at 1M+).

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This is you scapegoating flippers. No flippers are making money off semi-useful recipes in the mid-30s that barely clear 500K profit. That's not a dependable enough supply to consistently work, more profit than that can be made almost anywhere on the market, and there's not high enough demand to make that scheme pan out. Flippers are going to flip the things that generate the most profit for their time, and that market set would be a joke when examined from that viewpoint. High prices directly correlate to people wanting to buy things now. You can blame those individuals for higher prices, not flippers/crafters who, by definition, want to keep the price of ingredients (such as recipes) down to maximize their profit.

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I've posted examples in previous threads, but things like red fortune (and some of the lower priced healing sets), when there are frequently none of some of the recipes between levels 25 and 40 but many crafted enhancements in that range, all at 1M+, a lot at 3M. Often you'll see several obvious flipper bids for 223456 or whatever. What you can't do now is pick up the recipes for 20K just by waiting a while as I used to, or get a steadfast res/def for 100K.

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Unless I get lucky with drops, I tend to hit 50 with a build full of non top of the line set bonuses, a couple of merit purchased shinies and about 50M in cash. I craft/sell drops that are worth selling and have a reasonable handle on how to maximise cash from my drops without actively marketeering.

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This shows that you're not solid with the numbers (since buying is cheaper than merit-purchasing) yet still make plenty by the time you ding 50, which was what the original poster claimed didn't happen. Thus, you've made a valid observation based on faulty reasoning.

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I'm extremely solid with the numbers (I'm actually a maths/stats guy IRL) and what I do if there's an advantage to doing so is merit purchase a 20 miracle unique, sell it and buy a 35-40 to pocket the difference if I can wait for it (I usually don't have the cash just lying around at level thirtysomething when I IO up to straight up buy one).

It would probably be a good idea to random roll instead, but (as fulmens will testify from the rolls I sold him) I have terrible luck on random rolls, I've taken well over 100 merit rolls on 35-40 TF, and got 1 numinas unique, no miracles and no LotGs so far, so am not inclined to try again.

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I cripple my own inf generation somewhat by preferring to level toons up than play my 36 (non PLd) 50s and also preferring to play in teams when I can thus minimising drops. I also refuse to farm.

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Borderline valid. In reality, playing toons up exposes those toons to drops all along the way that are not available to 50s, many of which are extremely valuable for that exact reason. Farming is unnecessary if one enjoys TFs, as merits can lead to large inf infusions, and odds are you're more motivated to play on a regular basis by leveling toons up as opposed to getting burned out on 50s. This, in the long run, helps your inf generation because you play more overall. So, basically, short-term, you do cripple your inf per kill by playing lower level toons, but your tortoise still competes in the neverending race.

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This is just not true, a 50 could do what I do on normal missions thru Ouro and TFs, and would get more influence for doing the same mission as me exemped, and the same drops other than the mission end ones which are not usually valuable anyway.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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This is not the point I was making, you can't do this any more as the 50 can now Ouro the FT any time they want, so there's no inf available.

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The same pipeline is open to everyone via the market.
The insatiable thirst for low level salvage is a much more reliable wealth builder for lowbies than getting the right badge mission and putting the bite on people to run it.

The $$ made by all the lowbies selling drops on the market dwarfs the pittance earned by the few players selling their Fortune Teller mission by an order of magnitude.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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This is not the point I was making, you can't do this any more as the 50 can now Ouro the FT any time they want, so there's no inf available. Also at that time, if you had a float of 3M early on, you would never run out of inf for SOs, so having a bankrupt toon basically never happened if you were careful. There were plenty of 50s broadcasting their willingness to pay, particularly people who'd outlevelled the FT before badges existed, and who if they had 20M inf had all the inf all their toons on that server could ever need.

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1) You're ignoring that toons now can sell stuff to have inf available. No one needs to sell badge missions any longer.

2) I leveled 4 toons through to 50 before I knew a Fortune Teller badge existed. I never happened upon those contacts who give the mission, and I never heard anyone speak of it. Again, my original statement applies:
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If you took the right contact, were the right level when you ran it, recognized what it was, and advertised it appropriately during a high traffic time. All of these things would occur only if you already knew what Fortune Teller was, which would require having played way past that point.

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If your point wasn't to prove that toons are poorer now, then what was your point?

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I've posted examples in previous threads, but things like red fortune (and some of the lower priced healing sets), when there are frequently none of some of the recipes between levels 25 and 40 but many crafted enhancements in that range, all at 1M+, a lot at 3M. Often you'll see several obvious flipper bids for 223456 or whatever. What you can't do now is pick up the recipes for 20K just by waiting a while as I used to, or get a steadfast res/def for 100K.

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Just because there are none for sale right now doesn't mean there will not be any for sale. What's stopping you from seeing the flipper's price, setting a bid for 1 more, and waiting 24 hours? Just because you could buy them for 20K before doesn't mean you have to pay 3M now.

As for Res/Defs, people learned how to softcap toons, so why is it surprising they went up in price? Just because prices rose doesn't mean it's getting worse because those risen prices also give you more money when you sell such items. Don't neglect this fact to attempt to prove your point.

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I'm extremely solid with the numbers (I'm actually a maths/stats guy IRL) and what I do if there's an advantage to doing so is merit purchase a 20 miracle unique, sell it and buy a 35-40 to pocket the difference if I can wait for it (I usually don't have the cash just lying around at level thirtysomething when I IO up to straight up buy one).

It would probably be a good idea to random roll instead, but (as fulmens will testify from the rolls I sold him) I have terrible luck on random rolls, I've taken well over 100 merit rolls on 35-40 TF, and got 1 numinas unique, no miracles and no LotGs so far, so am not inclined to try again.

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1) If you're a math/stats guy, what are you doing talking about luck? Any math/stats guy would chalk it up to chance and would recognize that no matter what your last 100 rolls turned out like, your most profitable selection is a random roll. Either you're really bad in statistics, or you're not really a math/stats guy.

2) If that's what you're doing, then that's your choice, but that shows me that you're not actually analyzing the statistics behind your choice.

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This is just not true, a 50 could do what I do on normal missions thru Ouro and TFs, and would get more influence for doing the same mission as me exemped, and the same drops other than the mission end ones which are not usually valuable anyway.

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You're ignoring my entire point. even though you quoted it. Again:
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...you're more motivated to play on a regular basis by leveling toons up as opposed to getting burned out on 50s. This, in the long run, helps your inf generation because you play more overall.

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Burnout is a part of MMOs, but if you're varying what you play, what you fight against, and what approach you have to use in order to play, you will delay the inevitable burnout that will occur. This additional motivation of an additional reward (XP) and progress (levels) will inspire you to play more than if you were to pick a certain toon and never change. Thus, you keep yourself in the inf race by logging more hours.

I actually appreciate people like you. You keep the warehouse stocked. I make money as the middleman, but without the blue collar "workers" like you producing, I'd have no way to make money.


- Ping (@iltat, @Pinghole)

Don't take it personally if you think I was mean to you. I'm an ******* to everyone.

It's a penguin thing. Pingu FTW.

 

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I presume you didn't play on Freedom then at that point, rarely a day went by without somebody asking for the fortune teller mission.

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Just because there are none for sale right now doesn't mean there will not be any for sale. What's stopping you from seeing the flipper's price, setting a bid for 1 more, and waiting 24 hours? Just because you could buy them for 20K before doesn't mean you have to pay 3M now.

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No, I don't have to pay 3M now and I don't, but I do have to pay 250K instead of the 20K I used to have to pay to beat the flipper's price.

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1) If you're a math/stats guy, what are you doing talking about luck? Any math/stats guy would chalk it up to chance and would recognize that no matter what your last 100 rolls turned out like, your most profitable selection is a random roll. Either you're really bad in statistics, or you're not really a math/stats guy.


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I made a spreadsheet of what I dropped and I know what I got on average per merit on a sample of say 3000 merits, and I know I get more value from buying the single recipes. This may not be everybody's experience, but it is mine. It also saves me the hassle of having to sell 12 enhancements rather than one, which blocks transaction slots for a while, so even if I was making a small loss, I'd still do it that way. I've made between 5-6M profit after salvage/crafting costs per 20 merit roll, and I can make more than that (85-90M) off a 240 merit lvl 20 miracle unique and it will sell in a day or so. My most regular merit purchasing toon is lvl 17 so can't do LotGs.

The spreadsheet I used is out of date, because it was in the days of 4M pangean soils instead of the 1M they are now (both at buy it nao prices), so if I cared that much I would redo it, but I really can't be bothered.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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I presume you didn't play on Freedom then at that point, rarely a day went by without somebody asking for the fortune teller mission.

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So your super inf scheme that made all lowbies rich requires the most populated server to function?

Huh.

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No, I don't have to pay 3M now and I don't, but I do have to pay 250K instead of the 20K I used to have to pay to beat the flipper's price.

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who notices the difference between 20k and 200k any more?
I mean, really?

I realize I make more inf that a lot of people, but I also make less than a lot of people. And if I can get something I want for less than a couple of million I don't notice what it costs, because it isn't a meaningful amount.

20k, 200k, 2 MILLION....the difference between them isn't noticeable in the modern economy.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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I presume you didn't play on Freedom then at that point, rarely a day went by without somebody asking for the fortune teller mission.

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I don't, but even so, your statement is moot. I'd have to still meet all the requirements I listed before plus I would have to be in the appropriate area at the appropriate time. Bummer to all you who play at uncommon times. Now if only the modern economy had a way of allowing all players, at all times, on all servers, to make way more money than they did back then by that level...hmm...

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No, I don't have to pay 3M now and I don't, but I do have to pay 250K instead of the 20K I used to have to pay to beat the flipper's price.

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Again, you ignore the fact that higher prices allow your sales to sell for higher prices, which, in turn, allows you to pay the higher prices without a net effect on your wallet.

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I made a spreadsheet of what I dropped and I know what I got on average per merit on a sample of say 3000 merits, and I know I get more value from buying the single recipes.

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As any true statistical analyzer would tell you, this is anecdotal evidence and irrelevant to the equation.


- Ping (@iltat, @Pinghole)

Don't take it personally if you think I was mean to you. I'm an ******* to everyone.

It's a penguin thing. Pingu FTW.

 

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No, I don't have to pay 3M now and I don't, but I do have to pay 250K instead of the 20K I used to have to pay to beat the flipper's price.

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The spreadsheet I used is out of date, because it was in the days of 4M pangean soils instead of the 1M they are now (both at buy it nao prices)

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So, evil flippers are responsible for one item changing price, but not another? Changes in sources, set bonuses, available powersets, and players learning more about IOs and the market aren't the reasons you can't find an enhancement for less than crafting cost, but flippers are?

I have a character filled with steadfast KB protection IOs that he can't move (old bids that got filled 2nd week of mission architect) because their value is about 1/5th what it was in i12. I have another that's made 400million in the past month doing nothing but crafting and selling doctored wounds IOs. There comes a point where the market changes, and whether or not it's a bad thing isn't solely determined by how much more you have to pay for a particular item.


 

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No, I don't have to pay 3M now and I don't, but I do have to pay 250K instead of the 20K I used to have to pay to beat the flipper's price.

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The spreadsheet I used is out of date, because it was in the days of 4M pangean soils instead of the 1M they are now (both at buy it nao prices)

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So, evil flippers are responsible for one item changing price, but not another? Changes in sources, set bonuses, available powersets, and players learning more about IOs and the market aren't the reasons you can't find an enhancement for less than crafting cost, but flippers are?

I have a character filled with steadfast KB protection IOs that he can't move (old bids that got filled 2nd week of mission architect) because their value is about 1/5th what it was in i12. I have another that's made 400million in the past month doing nothing but crafting and selling doctored wounds IOs. There comes a point where the market changes, and whether or not it's a bad thing isn't solely determined by how much more you have to pay for a particular item.

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The cause of change in price of the recipes is made obvious by the history in some cases. I'm guessing completely, but would suggest the supply of pool A recipes hasn't vastly changed, the people rolling bronze has made up the slack of the drops not occurring. The number of recipes/crafted enhancements total hasn't changed much, just that there is not the mix, they're all crafted and the history on the recipes shows something like 234567, 250K, 234567, 300K, 234567 which to me suggests a flipper/crafter's involved. Bear in mind I'm not talking about level 50 recipes which have their own economy, but mid 30s which is the time I go for sets on my toons.

Rare salvage has reduced in price because people are seeing it as a good way of either converting tickets to cash, or choosing what they need to craft to avoid having to buy it on the market.

You clearly bid or priced too high on the steadfasts then, I flipped a few successfully a month or 6 weeks back, but MA will have reduced the price by increasing the supply from bronze rolls.

I can see that villain side, the VEATs will have heavily distorted the price of defence sets, but hero side, the only change has been shields which will have had an effect, but a more minor one, and it's not just the defence sets I'm noticing it on, you'd have thought that the new PBAoE sets would reduce demand for multistrikes, but their price has increased significantly even though they're still cheap.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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No, I don't have to pay 3M now and I don't, but I do have to pay 250K instead of the 20K I used to have to pay to beat the flipper's price.

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Again, you ignore the fact that higher prices allow your sales to sell for higher prices, which, in turn, allows you to pay the higher prices without a net effect on your wallet.

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I consume more than I produce, so it still hits me in the wallet.

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I made a spreadsheet of what I dropped and I know what I got on average per merit on a sample of say 3000 merits, and I know I get more value from buying the single recipes.

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As any true statistical analyzer would tell you, this is anecdotal evidence and irrelevant to the equation.

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Now you reveal you know nothing about modern statistics, there are calculations involving sample size (which I didn't actually bother doing) which give you confidence bounds for your estimate of a given parameter.

Thus you might be able to say that given certain assumptions about the distribution of the values, if the sample size is 150 and the mean is 6M (you might need variance as well), then there's a 99% chance that the real mean lies between say 4.5M and 7.5M.

You can also do the reverse calculation to know what sample size you need to be n% confident of a particular result. these are used frequently in medical trials to get the sample size.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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It would probably be a good idea to random roll instead, but (as fulmens will testify from the rolls I sold him) I have terrible luck on random rolls, I've taken well over 100 merit rolls on 35-40 TF, and got 1 numinas unique, no miracles and no LotGs so far, so am not inclined to try again.


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No random rolling is about the worst use of your merits especially if you don't want the market to be your game. You need to make a large number of rolls and then you need the slots and have to take the time to price the items well to realize value from the rolls.


As you note even so ypu can wind up with nothing but dreck


 

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I consume more than I produce, so it still hits me in the wallet.

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I'm curious how that's possible.

Are you sure you don't consume more than you bother to sell? Because responsibility for that would fall squarely on your shoulders.

I play this game and I get 10s of millions of in worth of goods every couple of days of play, outside the AE and not especially farming. I do bother to craft what I get if it looks like that sells better (and it usually does).


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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No, I don't have to pay 3M now and I don't, but I do have to pay 250K instead of the 20K I used to have to pay to beat the flipper's price.

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Again, you ignore the fact that higher prices allow your sales to sell for higher prices, which, in turn, allows you to pay the higher prices without a net effect on your wallet.

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I consume more than I produce, so it still hits me in the wallet.



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well..its not really OUR fault that you're bad with money.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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I consume more than I produce, so it still hits me in the wallet.

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I'm curious how that's possible.

Are you sure you don't consume more than you bother to sell? Because responsibility for that would fall squarely on your shoulders.

I play this game and I get 10s of millions of in worth of goods every couple of days of play, outside the AE and not especially farming. I do bother to craft what I get if it looks like that sells better (and it usually does).

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I never delete anything other than if I happen to fill up mid mission, and only vendor stuff where I'd get more than WWing it. I craft and sell most uncommon/rare IOs.

Bear in mind I spend most of my time playing heroside in the 30s and most of the uncommon IOs I drop are worth 3-500K crafted having cost maybe 100K to craft and often take a week to sell. There's only so many auction slots for those.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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I consume more than I produce, so it still hits me in the wallet.

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I'm curious how that's possible.

Are you sure you don't consume more than you bother to sell? Because responsibility for that would fall squarely on your shoulders.

I play this game and I get 10s of millions of in worth of goods every couple of days of play, outside the AE and not especially farming. I do bother to craft what I get if it looks like that sells better (and it usually does).

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I never delete anything other than if I happen to fill up mid mission, and only vendor stuff where I'd get more than WWing it. I craft and sell most uncommon/rare IOs.

Bear in mind I spend most of my time playing heroside in the 30s and most of the uncommon IOs I drop are worth 3-500K crafted having cost maybe 100K to craft and often take a week to sell. There's only so many auction slots for those.

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Well, no offense..but if thats the case the only possible way you could be losing money would be if you have downright exorbitant spending habits.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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The markets are cross server. Were you using the words "server's market" to mean something other than Wentworth's and the Black Market?

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No, I actually just didn't know that before.


 

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I consume more than I produce, so it still hits me in the wallet.

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I'm curious how that's possible.

Are you sure you don't consume more than you bother to sell? Because responsibility for that would fall squarely on your shoulders.

I play this game and I get 10s of millions of in worth of goods every couple of days of play, outside the AE and not especially farming. I do bother to craft what I get if it looks like that sells better (and it usually does).

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I never delete anything other than if I happen to fill up mid mission, and only vendor stuff where I'd get more than WWing it. I craft and sell most uncommon/rare IOs.

Bear in mind I spend most of my time playing heroside in the 30s and most of the uncommon IOs I drop are worth 3-500K crafted having cost maybe 100K to craft and often take a week to sell. There's only so many auction slots for those.

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Well, no offense..but if thats the case the only possible way you could be losing money would be if you have downright exorbitant spending habits.

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Actually no, most of my builds use way more uncommon sets than rares, and I either lowball (perf shifter/steadfast) or merit buy (Miracle/Numi) the expensive specials, I don't have a toon with a bundle of LotG 7.5s. Also I stated I don't go broke, I tend to hit 50 with about 50M spare. I think my most expensive build has 2 purples (I dropped one, sold it and bought the other 2 with the proceeds) cost me 200M (with half of it in one power) and just under 500 merits.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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I'm not seeing how this frugality results in you "consuming" more than you "produce".

I'm beginning to think you're just making stuff up!
0.0


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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I'm also confused as to how you could be producing less then you're consuming. You're reaching 50, building with sets you want and have 50 mill to spare. What's the problem exactly?

I can see how you'd want to have hundreds of millions (to billions) of INF sitting about if you could have a room in your base wherein your INF amount translates into piles of coins that you can swim min Scrooge McDuck style....


 

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I'm also confused as to how you could be producing less then you're consuming. You're reaching 50, building with sets you want and have 50 mill to spare. What's the problem exactly?

I can see how you'd want to have hundreds of millions (to billions) of INF sitting about if you could have a room in your base wherein your INF amount translates into piles of coins that you can swim min Scrooge McDuck style....

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50 million ? wow thats one cheap build for a 50. If you are slotting level 50 ios the crafting costs alone will run you nearly that.


 

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I'm also confused as to how you could be producing less then you're consuming. You're reaching 50, building with sets you want and have 50 mill to spare. What's the problem exactly?

I can see how you'd want to have hundreds of millions (to billions) of INF sitting about if you could have a room in your base wherein your INF amount translates into piles of coins that you can swim min Scrooge McDuck style....

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50 million ? wow thats one cheap build for a 50. If you are slotting level 50 ios the crafting costs alone will run you nearly that.

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Reading comprehension ftw.

I never ever slot level 50 IOs, they're all 25-42 other than maybe in powers I get after that. I like to be fully IOd for 15 levels as I don't play most of my 50s much.

I slot cheap IOs because that's what I can afford, I also keep a stock of salvage in my base on my main hero server meaning I never have to pay stupid prices to be able to craft when I want. I'd love to be able to use posi's, devastations, miracles and numinas all over the place, but usually end up with detonations, ruins, thunderstrikes and harmonised healings or frankenslotting.

I didn't say I spent 50M on the builds, I said I usually hit 50 with 50M in the bank, most of my builds are probably closer to 100M, but one of my best toons (softcapped kat/SR) was IOd on a total WWs expenditure of 6M. That was in the fairly early days of I9, and I spent levels 25-30 in DA dropping all the magic salvage (which was all that actually cost anything at that time) I needed. I also got a numinas unique off the back of a katie and was able to drop or lowball everything else (steadfast for 150K, ToD, Sciroccos and Mako's sets etc) over a period of weeks. That is what you can't now do.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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and was able to drop or lowball everything else (steadfast for 150K, ToD, Sciroccos and Mako's sets etc) over a period of weeks. That is what you can't now do.

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*looks at my level 30 archer that just got 2 4-piece sets of Mako for silly prices in the last week*

*looks at my level 30 fire tank that's almost done with her lvl 33 Scirocco + Oblit sets over the last 4 weeks*

*looks at same archer that just low-balled lots o' lvl 33 Positrons in the last 2 weeks*

*looks at a lvl 36 stone/ice tank that's had his ToDs for a few months now*

None of these characters had over 50 mil when they got this stuff. I'm not sure what conclusion one might draw from that, but it's certainly not the conclusion you drew.

Now my ice/kin that is now level 33 might feel your pain a little trying to get sets of Posi with a bankroll of 2 mil, but she got a crafting badge or 3, crafted, sold, then did some flipping and got the sets on pretty low bids, all in the last 2 months.


President of the Arbiter Sands fan club. We will never forget.

An Etruscan Snood will nevermore be free

 

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I might have some Posis for you Squez, if I ever get around to kitting out my fire/rad with the purples he's been stashing in base storage because I'm too lazy to respec him.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Reading comprehension ftw.

I never ever slot level 50 IOs, they're all 25-42 other than maybe in powers I get after that. I like to be fully IOd for 15 levels as I don't play most of my 50s much.


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Wasn't replying to your post. Rather to the person who was saying 50 million was just fine.

And yes if you stick to level 30 Ios and low cost sets and commons 20 million will easily trick out your character. It would be a poor mans build though.


 

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I picked up a good few 30-33 Posi's over the weekend (including Friday night).

As I was flexibale about the level within that range I think I got some rather good bargins, then again I haven't yet overslotted the level 22 one I got as a drop thats still in the power.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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I might have some Posis for you Squez, if I ever get around to kitting out my fire/rad with the purples he's been stashing in base storage because I'm too lazy to respec him.

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Weren't you listening to Minotaur? I can't simply bid low for them and get them...oh wait.

My problem is that while others suffer from buy it NAO, I suffer from play it NAO. I get fixated on one character, and really want certain bids to come in...and then get forced to do some waiting (zero supply items). Sometimes I get desperate to *shudder* buy an SO to fill space.

Then I remember I have bids up on most 80+ characters, and someone else's probably came in by now. So I pick one or have a pal roll me some dice to pick a ran-dumb character, log in, and lo and behold, their stuff is there.

And it's off to the races, or boom goes the dynamite, or whatever.


President of the Arbiter Sands fan club. We will never forget.

An Etruscan Snood will nevermore be free