Yellow Snow Griefing


Acyl

 

Posted

[ QUOTE ]
Doom crying on a yet to be released feature....

wow

[/ QUOTE ]
Given that it's common for some idiot with ice shields to grief people doing costume contests, I think it's reasonable to anticipate there will be some folks who try to use color customization to intentionally annoy others.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

[ QUOTE ]
I highly doubt such a thing is possible (the game doesn't know where the buff/debuff effects on you come from

[/ QUOTE ]
Oh yes it does. If you don't believe me, check if the power Grant Invisibility can be used on someone who is NOT on your team. (Hint: it can't. The game knows when a buff is coming from a teammate.)


Paragon City Search And Rescue
The Mentor Project

 

Posted

[ QUOTE ]
[ QUOTE ]
I highly doubt such a thing is possible (the game doesn't know where the buff/debuff effects on you come from

[/ QUOTE ]
Oh yes it does. If you don't believe me, check if the power Grant Invisibility can be used on someone who is NOT on your team. (Hint: it can't. The game knows when a buff is coming from a teammate.)

[/ QUOTE ]

No, the buff knows when it is and isn't targeting a teammate. Powers know a lot about who they're targeting, but they don't know very much about who it came from.


 

Posted

I personally never cared if there was a graphical effect on me from a power another team mate cast upon me. I understood the effect was temporary, and mostly served as a visual indication that I had a buff. Typically, I'm more concerned over my own powers, such as toggles and what not, as they may not mesh very well with whatever costume I've chosen (looking at you, dark armor).

That said, my primary concern is that I will no longer be able to discern what I have on me, and adjust my risk assessment of a situation accordingly. I'm not even entirely sure the engine works in such a way that you *could* determine the color of *my* character's buffs. You'd probably be able to change the colour of the animation, but not what is actually upon my character. I imagine it works as a sort of 'toggle' the game turns on, thus the animation belongs more to me than the other person, and their color scheme may not be able to transfer over like that. I don't know how to adequately explain it, but that's the gist of my train of thought.


 

Posted

(QR)

1. We still don't know if we can customize the visual buff effects applied to other players. We only know for sure that you can colour a) your pets, and b) your own power effects. Until more information is released, this discussion is premature. It's a valid concern, but we don't have enough data.

2. As people have been pointing out, the game currently doesn't know the difference between buffs and debuffs. That's why we can't just delete most buffs; if you could, you could delete debuffs as well.

Empowerment station stuff can be deleted, as can the rewards from Mayhems and Safeguards, but those function as temporary powers - you're deleting the power that grants the buff, not the buff.

The devs could probably set it up so there's a difference between buffs and debuffs, letting us delete one but not the other. Or do some other kind of workaround - it seems some folks would like a Yes/No dialogue box for accepting buffs, like the Magic Pack tarot cards have now.

But while that's all theoretically possible, the devs would have to do a lot of work to make it happen. It's not an easy or trivial change, as some folks seem to think.


@Acyl

VIRTUE
Blue: Realpolitik, Leading Lady, Glass Lass, Superball, Alec Kazam
Red: Battery Acid, Obsolete, Bugfix

 

Posted

I remember the Invulnerability powerset was so bright, that I thought
my tanker was lit up like a Christmas tree. Later, the toggle animations
were toned down to an acceptable level. I would like to see an option
to tone down the visuals of buffs/debuffs, as well as having the
option to say no to buffs. However, I see a problem with the option
to say no. A potential griefer would keep throwing buffs at you,
causing a popup window to appear on your screen in a middle of a
fight. I would think having an option to set some parameters in
the options menu would solve part of this problem.


Home server: Guardian
My 50s: 3 scrappers, 2 tankers, 1 blaster, 1 defender, 1 controller, 1 warshade, 1 stalker, 1 brute, 1 corruptor, 1 widow, 1 dominator, 1 mastermind (on Liberty)

Current project

 

Posted

That disco ball... effect that came with Invulnerability..

I HATED when they changed it on Villains. HATED when it turned in to that dark ugly mess.

Lets hope with color customization, my husband will be able to recolor his INVUL Brute to be the way it looked when we "met".


 

Posted

It does amaze me immeasurably that a feature people have yelled and screamed over for years and years, that people have 'quit' over, that people have threatened nuclear holocaust over, is now such a point of angst and dooomspeak.

And it is something that can be fixed (for the player at least) as easily as this.

Sure, other people might think you're a poopypantsed dirtyshorts if someone casts a brown SB on you, but, meh.

Freedom comes with a price, everybody. Your 'electric blue pompoms of zappystyle' can also be my 'poo-brown poocakes of ... poo.'

Perhaps others will consider the consequences of their requests more carefully in the future... nah, probably not.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

[ QUOTE ]
I highly doubt such a thing is possible (the game doesn't know where the buff/debuff effects on you come from and also doesn't know how to differentiate from buffs and debuffs, and it wouldn't be easy to teach it)...

[/ QUOTE ]
Depends on the buff/debuf. Autonomous buffs and debuffs, perhaps, but toggle buffs and debuffs have to track where they're coming from so that they can turn off if the originator turns off the power for any reason (e.g, Radiation Infection vs. Lingering Radiation -- RI has to be able to turn off when the caster stops paying End for the toggle, but LR is a click power and continues once cast until its duration expires). However, the buff/debuff doesn't have to know who the originator is; all it has to do is store what color(s) the effect had when cast. Of course, this can run into oddities; what happens, for example, if you put together the Radiation Rangers, each with their own signature power-effect color, and they all use Accelerated Metabolism, so they all could theoretically have five different colors of AM glow at once. Talk about visual spam. If you just used the first active application, then you could have other forms of buffspam, where successively-cast buffs wearing off result in the buff effect changing color as each one wears off in turn. It would be simpler artistically to use the color of the last-applied buff, so that if the Radiation Rangers all used AM at the same time, their glow would be in the color(s) chosen by whichever one was slowest dropping the buff.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

[ QUOTE ]
Depends on the buff/debuf. Autonomous buffs and debuffs, perhaps, but toggle buffs and debuffs have to track where they're coming from so that they can turn off if the originator turns off the power for any reason (e.g, Radiation Infection vs. Lingering Radiation -- RI has to be able to turn off when the caster stops paying End for the toggle, but LR is a click power and continues once cast until its duration expires).

[/ QUOTE ]

I'm pretty sure you've got that wrong. The toggles are recast by the originator whenever the endurance is deducted, not removed whenever the caster stops. This is why toggle powers have fast activation times and short durations. The originator is simply recasting the effect either at the target or centered on the target every activation period. The game don't actually notice any difference between a toggle power hitting you and a click power hitting you. It just knows that you got hit by a power and that it has this duration.


 

Posted

[ QUOTE ]
[ QUOTE ]
Depends on the buff/debuf. Autonomous buffs and debuffs, perhaps, but toggle buffs and debuffs have to track where they're coming from so that they can turn off if the originator turns off the power for any reason (e.g, Radiation Infection vs. Lingering Radiation -- RI has to be able to turn off when the caster stops paying End for the toggle, but LR is a click power and continues once cast until its duration expires).

[/ QUOTE ]

I'm pretty sure you've got that wrong. The toggles are recast by the originator whenever the endurance is deducted, not removed whenever the caster stops. This is why toggle powers have fast activation times and short durations. The originator is simply recasting the effect either at the target or centered on the target every activation period. The game don't actually notice any difference between a toggle power hitting you and a click power hitting you. It just knows that you got hit by a power and that it has this duration.

[/ QUOTE ]

Yeah, all toggle AoE buffs do is put a buff on everyone in an area for .75 seconds every .75 seconds or something similar. If the player stops using it, then it wears off .75 seconds later.


 

Posted

IDEA:

Each player gets to select the color of buffs cast on him. We set it in the costume editor or something. If I choose blue and yellow, and some dude hits me with a fire shield, it's a blue fire shield with yellow highlights. If someone else hits me with SB, I display an SB aura that is blue along with the blue and yellow fire shield. If the same two guys buff my buddy who has black and green selected, my buddy will show dark flickering flames with a touch of green and a nearly invisible SB effect.

This way our characters will still look like mostly our characters, but with the neat visual effects that come with having buffing teammates. (I won't get as annoyed any more when my Captain Fireball gets buffed with cool blue ice shields ... they will look all orangey red! Which will be weird, but still!)

Great idea Zombra! 5 stars!!


 

Posted

Great Idea Zombra


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

[ QUOTE ]
[ QUOTE ]
Doom crying on a yet to be released feature....

wow

[/ QUOTE ]
Given that it's common for some idiot with ice shields to grief people doing costume contests, I think it's reasonable to anticipate there will be some folks who try to use color customization to intentionally annoy others.

[/ QUOTE ]

I'll agree with that, but there's nothing stopping everyone at said costume contest from petitioning. I of course don't know for sure how the devs handle such things, but I would think that if 15+ petitions came in with Poogriefer's name on them, he'd get at least a warning email/tell from a mod... right?


 

Posted

For this among other reasons I do not believe we are going to be allowed to select from all possible colors when customising. For instance we might be able to have a green regen aura, a red one, a yellow one or a blue one. We could pick between those several - but not ALL possible colors.

I frankly don't want to deal with the problem of some guy named Outhouse Lord casting brown buffs on people, and if the developers are smart they won't want to, either. [Outhouse Lord is not a real player, but if we got the ability to cast brown buffs, we'd be seeing him and 50,000 of his cousins under Atlas.... count on it.]


 

Posted

"Outhouse Lord"?

Too boring! How about 'PeePee Powerhouse!', or 'Bathroom Blitz!'? THose are much more fun names.



(Sorry...getting carried away again... )


 

Posted

I wonder how poop brown goes with Barbie pink.