MCMs 'Written As I Go' reviews.


anachrodragon

 

Posted

I would love it if you could play my arc and give me feedback when you get a chance.

It is In Pursuit Of Liberty - ID 221702.

I hope you enjoy it!


@Gypsy Rose

In Pursuit of Liberty - 344916
The Vigilante - 395861
Suppression - 374481 - Winner of The American Legion's February 2011 AE Author Contest

 

Posted

So here's my queue:

The Galactic Protectorate Parts 2 and 3
Every Rose 17702
Hillbilly Cannibal Mayhem 21207 (didn't have banjo in the title, but it did have it in the description!)
Power Play 187269
Ctrl + Alt + Reset! 137561
In Pursuit Of Liberty - ID 221702

I've had a busy weekend, but hopefully i'll be able to get onto these this week.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

I'll have a few arcs in my queue up and posted soon, but in the meantime I'd like some more to review. I seem to be having the most fun with low-to-middle level arcs, so if anyone has any they'd like me to run through and comment on, red or blue side, please feel free to suggest away. Another 5 arcs should be sufficient.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Low level arcs you say? I got one that needs some feedback.

Arc Name: BE Prologue: Gangs United
Arc ID: 250480
Author: @Ozzie Arcane
Morality: Heroic
Length: 4 Missions
Level Range: 10-20
Enemy Groups: Hellions, Trolls, Vahzilok, Custom
Description: An evil organization plots to bring several gangs together under their banner. Introduces a villain group I intend to use in future story arcs.


 

Posted

You asked for it. You got it.

Two low-level arcs, one heroic, one villainous.

#195149, "The Horsemen Chronicles (Part 1)" -- Heroic, Lv10-14
#242869, "The Wolfpack Chronicles (Part 1)" -- Villainous, Lv10-14

Both are 5 missions long and will probably take 2 hours to complete. More if you're writing the review as you go.


Play my MA arcs!

Tracking Down Jack Ketch - ArcID #2701
Cat War! - ArcID #2788

 

Posted

I will throw my and my husband's low level arcs on the pile. They're both short arcs and intended to be lighthearted and humorous (we hope).

Title: Tailor Made
Arc ID: 258291
Creator’s Global Name: @anachrodragon
Faction: Villainous
Levels: 20-29
Mission Count: 2
Notes – Designed for villains in the 20s or high teens (will AutoSK to 20). Intended to work both solo and teamed. There are only a couple objectives in the large second mission, but lots of optional stuff to smash, so it can be either quick or long depending on your own pace.


Title: Poi, Demonology, and Everything I Learned From Hellions
Arc ID: 164235
Creator’s Global Name: @londerwost
Faction: Heroic
Levels: 1-14
Mission Count: 2
Notes – Designed for brand new heroes. This was play tested on a level 2 fresh out of Outbreak. It's intended to be something simple and fun for lowbies to get their feet wet with. Also, the second mission was supposed to be on a 45 minute timer, but timed hostage missions are bugged in I15, so it's untimed for now.

Also, if you have any lowbie arcs of your own, please feel free to add them to our review thread.


 

Posted

[ QUOTE ]
A Bad Hand From a Worse Dechs by @Dechs Kaison, Heroic Morality, Long (1 small, 2 medium, 1 unique map). Description tells of a fellow Hero, Kinetic Tut, wanting some help recovering an artifact, and hints at bitter rivalry ensuing. Systemm warns of possible EBs, Extreme EBs, and Extreme Bosses. 10 plays, 4 stars as I started it.
...

[/ QUOTE ]

First let me thank you for dredging yourself through that... I'm very sorry for how terribly it turned out.

I imagined the Seed could be a bit difficult, but I never realized how difficult. The Seed is supposed to be a surprise in the last mission. He is avoidable though and not required.

The bookshelves are optional defend objectives. If you were to complete all three, there's a PPD friendly ambush that will spawn to help you out (if they ever fix the bug).

I have no idea why Dechs didn't spawn. I do have him as a triggered spawn, only after the mainframe is completed. That should be spelled out in the mission intro/sendoff, and you said that you finished those, so I don't see why he shouldn't have been there... Perhaps it's something that was borked after I15 hit that I need to fix.

What I'm getting is a general feeling of dismay here, and that I should just take the arc down rather than try to fix it. I've got a sub-par plot that I'm using to show off custom mobs and my characters, rather than creating characters for a well developed and interesting plot. I just have to start fresh with something completely different.

But I will not publish without puns and obscure movie references!


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Dechs - I was a bit disappointed, yes. I tend to form preconceptions based on the titles and descriptions, and i thought i would be enjoying it. Egyptian-themed magic guy vs robot mastermind sounds ripe for a cool arc. If you put Tut and Dechs in another arc, ill be sure to check it out.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

You don't know what a "Mu" is?


 

Posted

[ QUOTE ]
You don't know what a "Mu" is?

[/ QUOTE ]

thats some really bad lag youve got there

eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

The Galactic Protectorate Trilogy by @Unknown Hero, Arc Ids 47143, 117281, 174352

It’s been a while since I played through GalProt 1, so I figured I’d quickly do it again to refresh what the arc was about.

MrCaptainMan, my lvl 50 En/En Blaster, my main, and my first ever toon, will be doing this, as he did the first one and it’s a 40-54 level arc anyway.

MCM looks like this and here’s his bio:

“Orbiting Saturn in the year 9365AD, mild-mannered astronaut Hank Wanger was sleeping soundly when his space stations gyroscope failed without warning and the space stations rotation slowed to a stop over the course of the night. The very slow shift to zero gravity catapulted Hank back thousands of years into the past, and granted him the incredible powers he soon found himself manifesting. Dedicating his life to crimefighting was a no-brainer, really. Realizing that such an explanation of his origin and powers was tending on the ridiculous side, Hank wondered if he would ever find out the truth...”

So, here we go again!

The Galactic Protectorate - 01 by @Unknown Hero, Arc ID 47143

“Memory’s a funny thing, isn’t it? I remember my last night on the station, clear as day. I remember watching the game before doing my final check on the droids and turning in. I remember waking up reeaaal slow, not really sure what was wrong. I remember my nose lightly touching the bulkhead above my bunk. I remember thinking ‘hm…gravity’s failed’. And then I remember waking up naked in Atlas Park. Why can’t I remember what happened between the nose-touching and the naked waking?

And also, why can’t I remember what the Galactic Protectorate is all about? Like I said, memory’s a funny thing. Luckily, my power suit’s got a load of recording devices. Let’s just rewind the thing…there we go….right, let’s see what happened…”

I’m going to stealth through this as much as possible, to get an idea of the plot again. I’ve read my earlier review, but maybe there’s been changes, and I think it’s only fair to play it again so as to give the second and third parts a better shot at immersing me]

“OK, so I was contacted whilst using the AE facilities for some…er…training purposes…yeah…what catgirls? I was contacted by a Synapse from an alternate dimension. He was a leader in the Human Resistance fighting against the forces of The Galactic Protectorate. He wanted me to rescue some important people for him, and used the AE array to zap me across the whatsits to his Atlas Park, which was in pretty poor shape. I quickly found the civilians I had to rescue, and made short whatsit of the guards holding them. I found a newspaper depicting a demolished Grandville, with the FP looking sad in front of it…

[The rescues were clearly marked by the Captured – Energy Field animation, and the various dialogues were either flavor text or hints at plot to come. There are quite a few names already, and I must admit I’m not a giant fan of military-style stories, so I wasn’t immediately ‘yay!’ about this mission.]

“So one of the hostages I rescued knew where a GalProt Comms Hub was, said Synapse, and I was off to sort its whatsit out and grab some info. Once inside the base, I attempted to stealth through and just extract the minimum info

[Nine objectives to do here, 3 computers to access, 3 more that are optional but identical so I have no way of knowing I can avoid them, basically making them non-optional until I’ve done the three required ones, and 3 mainframes. I just encountered the first mainframes ambush, and I hated it. I like ambushes, but MMs and slows and the mix of your mobs powersets left me cold, I’m afraid. That /storm is horrible]

“I soldiered on, up a floor, and up another floor…

[the second floor is completely pointless, unless you trigger a spawn here later]

“I found a massive room with another computer…

[I think this map is too big and your glowie times are too long]

“And then, on the last room, I found another mainframe. Kaboom – good. Ambush – bad. Wow, those babes were tough in a gang.

[horrible experience. I’m sorry, but when a gang of them arrive, it just seems like a mess. Not enjoying that at all. I don’t mind my health bar and end bar going down, hell, I don’t even mind dying, but being KBed and Slowed when there’s no way to get away from it is just not fun at all.

“And then I had to go back to find the mainframe I’d missed…

[gah.]

“I found it a few floors down, and went Nova on its bottom. Before the ambush could arrive, I activated Synapse’s whatchamacallit and returned to be debriefed.

[That mission is far too big IMO. I came away with the location of another base, the access codes for it, and some sealed orders. The optional progress reports (progress reports on what, btw?) are a bit dry and, well, padded, it seems.]

“Synapse took the info I’d given him, but before we could act on it he told me I had to go rescue Manticore, who’d been kidnapped by the GalProt and needed…rescuing…

[Two objectives here, rescue Manti and create a false report of his execution. I’d think that maybe someone in the base would notice that he hadn’t been executed, but I’m just thankful its not a Defeat All ]

“I explored…

[and find an apparent dead-end with no point to it even though it’s got a number of spawns en route.]

“Up a floor I found a computer, and quickly typed up the false report…

[this still seems a little silly to me. The system message says ‘You've sent a false report to the other Galactic Protectorate bases!’, but MCM hasn’t got any knowledge of alternate dimension Galactic Protectorate email protocols when they’re applied to defunct alternate earth Arachnos computers. However, canon’s full of ‘you hack the computer’, and even my arc The Echo has a couple, I think, so…]

“Up another floor…

[you do know there are small maps available in the MA, right? ]

“and round a few corners, and I found Statesman in the last room. After a brief but vicious fight, I freed him. Huzzah!”

[I ate my entire tray of inspires and dropped every buff before going into that room, and I’m afraid I did that mainly so I could get it over with as soon as possible. Anticipating those storms and the bubblers and whatnot just depressed me.

“Back at the ranch, Synapse thanked me and bade me adieu, but warned me that the fight was not over, and that more was to come!”

[Your customs look great, but I absolutely hate the way they fight. Have you altered their powersets since the first time I played it? I’m going to implement a new rule to my thread, in fact, which is no storm, no MMs from now on. Sorry dude, but I can only say how I feel. I still think that the maps you use were too large, too. I’ll play the other two arcs as quickly as I can, as I promised you I would, and who knows, they may be awesome, but probably if I was doing this incognito, I’d not bother doing the other two based on this one.]

The Galactic Protectorate - 02 by @Unknown Hero, Arc ID117281

[Manticore’s the contact, and the first thing I notice is that he says ‘Darn it’, just like Synapse did in Part 1. Either he’s a robot and so is Synapse, or you’re using the same Voice for them.]

“This time, it’s Manticore who needs my help. We have to locate the whereabouts of a GalProt general, and he’s in one of three bases. Synapse and Manti are taking care of two, so its up to me to investigate the other one.

[Inside the lab, my objectives are to…find some info, destroy a mainframe and defeat a general. Haven’t I already found out like loads of info in the first part? I’m sure I found out something about a base, with access codes, and one of the civilians also told me something?]

“The bad guys are different this time…

[I’m now feeling snowed under the weight of bios, backstory, optional computer reports etc. It’s sapping my ability to be immersed. I’ve lost count of the number of different mobs in the Galactic Protectorate.]

“I access some computers. The whatsits swim before my eyes. Too much information shorts out my suits circuitry…

[this map has THREE elevators on the first floor. I’d be ragequitting by now]

“The first floor I try is empty apart from a load of GalProts in different costumes…ahh, my visor’s glazing over!

[totally pointless, that first elevator.]

“I fly around for a bit with my visor open to clear the condensation that’s built up from my labored breathing…

[dude, what the hell possessed you to choose this map? Its AWFUL.]

“Ah, there’s a mainframe. KaBoom – Good – wait for it….aha! No ambush! – GREAT!

“And then, eventually, I find the base commander, and kick him into next week. He isn’t the general, unfortunately. She is in another castle. Sorry, base.”

[Far too much ‘stuff’, not enough ‘cool stuff’, sums up that mission for me. The General’s not there. I wonder if the next mission will be ‘go to Place X and find out some info']

“Manti’s next job for me was to go to a warehouse to rescue Synapse, who had gone on ahead to scout the situation out. Oh, and find some info if possible. I headed in, and soon-

[well, ‘soon’ is relative. This is a giant warehouse map]

“ –soon find the computer. It has details of a transfer of a prisoner to somewhere. The prisoner is Sister Psyche…

[I just found a massive ‘end’ room, the standard ones with the L-shaped raised walkway round the far corner. Nothing in it apart from groups of GalProt. Why? What’s the point?]

“After another trawl around, I find the general. He rants a lot but I see to him. Then I have to find and defeat another General!

“I turn to leave, and spot the general in the corner

[phew, I’m glad he was spawned in the same room.]

“He kills me with his arrows but I Rise from the Fiery Ashes of my conflagration and smack him in the chops. Now to find Synapse…

[Your map makes me cry. I find Synapse right at the start. Lol I must have just run past him without seeing him. My bad, maybe? In any case, having him say ‘Now let’s see what they’re hiding in this base!’ makes me laugh like a drain. I’m actually glad I didn’t find him till the end/. Having to take him with me would have made me want to sit on a poker.]

“Back on the porch, Manti’s overjoyed to hear that we’ve found Sister Psyche, and he organizes a giant shindig in my honor. The entire Human Resistance is going on the attack for this one, in the form of , er, waiting on standby while I go in and rescue her myself. Manti’s coming with me. Also, I have to defeat the general and ‘ every Galactic Protectorate officer in that area.’…

[what? I hope that’s not….]

“Sister Psyche is easy to find. She seems to have gone to the synapse-Manticore School of Swearing too..

[“Darn it!’, says Sister Psyche lol]

“Then, a little way away over the hill, I find General Guinevere. Me and Sister start our engines…

[General Guinivere’s dialogue is choking me I’m sorry. “Let the enemies of the Galactic Protectorate be vanquished this day!” etc seems too much. I like a bit of overblown ‘Gadzooks,By the bearded whores of Zeus, never before hath I been bested by mortal ken!’ stuff, but this stuff’s too serious for me. The fight is moderately hard, G’s an EB. She kills me once, stays on a sliver of health for far too long, but we overcome. I don’t need to go get Manti]

“After the victory, its bunting and huzzahs all round, back at the gazebo, and the Human Resistance change their name to the MrCaptainMan Freedom Fighters!”

[That middle mission did my head in. I feel quite bad for feeling like this, but for example with your mobs bios, it feels like there’s no point reading them because next mission I’m going to be meeting a whole new set of mobs from the same group. All the bios seem to be very long-winded too. How many different mobs are in the group in total? Seeing loads of different types makes the GalProt seem more like a crowd of people than a military organization.

This was more ‘meh’, I’m afraid. Sorry.

The Galactic Protectorate – 03 by @Unknown Hero, Arc ID 174352

“OK, this time it’s Sister Psyche who’s on the other end of the dimensional doodad. She can have some. She needs me to go rescue some doctors. Pff, ‘darn it’, why can’t I go rescue some nurses instead? Preferably British nurses from the seventies that used to wear those sexy uniforms with the crossed over aprons sort of thing…where was I? Oh yea, doctors.

[Another map, more mobs. 3 doctors and a nurse (yay!) to rescue, base commander to defeat]

“Inside, I feel myself starting to hallucinate…

[Devices. Webnades. Marvelous]

“I rescue a doctor, but the stupid woman doesn’t know where the exit is…

[Escort to door, PLUS ambush. Lovely. Are we going to get my first 2-star review here?]

“I turn my suit autopilot on and go to sleep”

[This is horrible. I hate my life. I just rescued a nurse by Novaing, and the ambush that arrived webnaded me into oblivion. There isn’t a font large enough to describe how HORRIBLE it was. The GalProt part 3 has 1 play as I write, and I can quite imagine that’s because of people getting to this hideous part and simply abandoning it. What fiendish mezz-proof toon have you tested it on? And what’s with all the damn Masterminds?

I keep going, spotted by **&^%&ing devices masterminds and chased as I run through ^^%%$ing molasses. If I could by some esoteric means transform your arc into a flesh and blood creature, maybe by purchasing some kind of Arc-monculous from the NCSoft store and growing it in a vat for a few weeks, I would torture the little [censored] till it died.

Oh, it’s a huge map too.

Another 5 minutes goes past, and I’m actually shrieking at the screen “What the **&^((ing hell made him choose this [censored] map? Its GIGANTIC!@!!”

And all the while, I’ve got the ‘escort Nurse Rosenmiden (even the bloody names are long-winded!), escort Doctor Regios’, etc, to remind me I’ve got to go all the way back through this awful gauntlet of misery.

I find the Base Commander, and he’s an easy lieut, thank god, and then plod back through the map with my escorts, eating break frees like they’re crack-glazed M&Ms until we reach the entrance. The narrative of this mission reveals that maybe the MrCaptainMan Freedom Fighters aren’t completely the good guys…maybe? I’m not sure, to be honest.]

“Wassat? Hm? Not the humus? Mmbllmbll…snrrrkk…

[Sister Synapse calls the rescued Doctors traitors for wanting to work with the GalProt, and then asks me to go and defeat another general. They started with 12, I think., so there’s plenty left for the rest of this story, no doubt.

Oh, if the general isn’t in the base, I have to…look for information…

Typos in the entry popup I think – Psyche’s spelled wrong.

Another large map, Fifth Column this time. I find Manitcore and free him without too much trouble. I’ve sussed the GalProt Success Method by now. Juts eat loads of break frees, kill the MMs as quickly as possible, and desperately try to ignore any mobs you don’t absolutely have to deal with. Each spawn seems to be a robotics mastermind with webnades, a soldiers MM with AR, and an emp to generally piss me off by healing them.

After some more caverns, I meet Col Gobi, and my rage escalates to unbelievable levels. I’m mightily glad there aren’t random pockets of gamma radiation floating around in my flat, or I’d literally have turned into the Hulk, I’m sure. Force Field/Robotics mastermind, on either hard or extreme. With an emp to heal him too.

When I finally defeat him, I remember that I’ve got another boss to defeat. This blows.
…

And then I Mapserver DC.

Are we all having fun, reading this? lol I’m laughing right now in the manner of one who laughs up at the bright silvery round circle in the sky at night through the bars in the window at Belle Vue.


I take a few long deep breaths.

That’s not enough, so I stand up and do some stretching exercise.

Then I pour myself a glass of wine and log back in.

Here we go again.

Here’s my plan. I
‘m going to eat a buttload of lucks, hope nothing hits me as IO attempt to zoom to the Bosses, and …that’s it, really.

…

Good heavens, it worked. I rushed through, only suffering two or three angina attacks en route, and rescued Manticore. I took him with me to the bosses, and we did them.

The computer file mentions another gemneral and something about a counter-attack.

I’m sorry that I’m now quite vitriolic, but this is a case of the maps, mechanics and mobs being so hideous that it’s made me not give a monkey’s about the story.

So the next mission is to defeat another general before she can attack the MrCaptianMan Freedom Fighters when they’re at home.

Righto. I’m not looking forward to it, frankly. It’s going to probably have Ninjitsu bloody MMs this time, and be on a giant fiddly map. Sister Psyche says she’s coming with me…

…so I’m a little confused as to why she’s already captured when I arrive. At least the maps not a big cave or labyrinthine office complex. Its an outdoor, Boomtown I think. Thank heavens, I can fly and avoid the mobs.

I locate Sister Psyche easily. She’s quite close to the start and clearly marked by the Captured - Energy field animation.

Then, I find Ms Liberty too, and free her, again easilky.

And luckily, General Sahara is then within sight! Wow, hoefully Ill be over with this real soon!

There’s a slight hiccup with general Sahara’s Unaware dialogue. In the chat window, his last line is ‘Troops, prepare to break through their perimeter!’, but in his speech bubble, it’s ‘Troops, prepare to break through their p ' – this is presumably because the chat bubble isn’t big enough for the full 300 characters. It does illustrate however that your dialogue needs trimming.

The General doesn’t prove too much of a threat, but she sumnmons lots of ambushes.

Now all that other stuff, all the rest of my bi***ing and whining about your arc, that’s just me being a dick, maybe. I’m sure there’s other players who’d love everything that I hated. But this bit, this end fight and the ambushes, I really want to wag my finger at you. I love endboss ambushes. I think they add a load of exciting tension to an end boss fight. So the thought of an outdoor battle with Sister Psyche and Ms Liberty helping is great. But as I landed the killling blow to Gen Sahara and turned to see the hordes of Masterminds running towards me, ready to web and slow and probably bubble and bloody shotgun KB repeatedly too, I just went ‘gah’ and exited. And that makes me sad.

Sister Psyche gives me another ‘congratulations and thanks, the war isn’t over, etc’ debriefing, and that’s the GalProt part 3 done.

Forgive me, but I probably won’t be playing part 4 or beyond. The customs look very nice, but your maps are too big, the missions are repetitive, seemingly reiterations of ‘go find someone, discover a location, defeat a general’ and the mobs are teeth-grindingly unpleasant to fight.

Here's some hopefully positive suggestions. I think that you should avoid trying to make each part of the trilogy as long and ‘standalone’ as it is, if that’s what you’re doing. Without the limitations of having to stay within 5 missions, you could experiment with all sorts. Mix it up a little. Try this, maybe: replace that Fifth Column map with one of the small Council Radio station maps from the Striga TF and see how much story you can fit into that. Having a short mission every now and again would give much more variety to the missions in your arc and stop players like me from entering yet another mission to see a tiny little section of map and /facepalming, then switching off while we rush to the end. If I know I’ve only got a small amount of space to work in, as a Player I’m more likely to appreciate what’s been done in it, and as a writer its quite interesting to see what I can do with it. Policewoman’s arc Celebrity Kidnapping’s got one mission that’s in the office map from the Blueside tutorial. It’s minute. It’s almost not necessary, that mission, but it’s just perfect that it’s in there. Check it out if you haven’t already for a really good example of ‘less is more’

Your arc has potential, certainly, but it currently makes me think of Henry David Thoreau’s quote ‘Simplify, Simplify’.

3-stars for all 3 parts.]

“Hey! What’s going on? Where am I? In the AE building? What happened to the Galactic Protectorate? I…hm…memory’s a funny thing…”

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

So here's my queue:

Every Rose 17702
Hillbilly Cannibal Mayhem 21207 (didn't have banjo in the title, but it did have it in the description!)
ZAGMUK Act One: The Herald 266123 (replacing Power Play at request of Sumerian)
Ctrl + Alt + Reset! 137561
In Pursuit Of Liberty 221702
BE Prologue: Gangs United 250480
The Horsemen Chronicles (Part 1) 195149
The Wolfpack Chronicles (Part 1) 242869
Tailor Made 258291
Poi, Demonology, and Everything I Learned From Hellions 164235

I'm going to instigate a new rule after the Galactic Protectorate, I'm afraid.

NO MASTERMIND MOBS, NO WEBNADES. The odd one is ok, but if you've got armies of MMs, please don't ask me to play.

This of course adds to the 'no malta, no KoA' rule I've already got in place lol.

I''ve also decided to not strictly stick to the actual queue order, if I've only got an hour, rather than waiyt, i'll play a shorter one from further down, maybe.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Here's one I prepared earlier

Ctrl + Alt + Reset! Aka Time Loop, by @Bubbawheat. Medium length (2 tihny, 1 small, 1 medium map). Neutral. The level range is 15-30, so Ill be taking my lvl 25 Inv/Superstrength tanker in. His name is Scoop Malloy, he looks like this and here’s his bio:

“Scoop Malloy, Paragon Times. What’s your view on recent rumors that the far-away look in Azuria’s eyes ain’t just down to contemplating the higher planes of existence? Some folks say that eye of newt ain’t all she’s brewing up in her cauldron these days, you get my drift? Now I ain’t disparaging the old girl, but she does seem a tad lax in keeping hold of certain Magic Items locked in her vault, right? Just plain dumb luck, or is it that popping too many mystic mushrooms on top of a quart of hoodoo juice gets you a mite too ‘otherworldly’ to be in a position of Ethereal Authority? So, what’s the story? You can trust me, I know what’s what in the Realms of the Arcane. See this, holding up my pants? I didn’t win this at a coconut shy, that’s a magic belt, that is. It’s the Magic Belt of Arathapathathath. Gives me my magic powers. So, come on, spill the magic beans and Ill quote you as ‘a source’. Azuria’s hiding something, I’d stake my Pulitzer on it!”

The contact is Foreshadow, and the mission description suggests that the mission will involve being locked in a time loop. Scoop is on to the story!

“Red? It’s me, Scoop!…Yeah, I know, I owe ya’ dinner. Where? Chachi’s? OK, but never mind that now! Hold the front page! I got a doozy for ya! This is big, sweetness! Garfield’s gonna love it! Danger! Romance! Corruption! Heroics! Aliens! Time Travel! Giant robots! Vampires! Octop-what?…well no, possibly not all that, but I’m sure there’ll be a lot of it….yeah, I remember the last story I rang in…that wasn’t my fault! The source swore blind there was a giant robot on Striga somewhere…y’know, I still think there’s a giant robot on Striga somewhere, in fact, I’d stake my…er, yeah, that. Look, just shaddup and type this down, OK? This is it, sweetlegs, this is the big one!

“Ahem..Ace Reporter Scoop Malloy, 35, reports mysterious goings on amongst the cloistered ranks of Wyvern, the shadowy private security organization owned and run by Delia Huntley. Hollows Hero Foreshadow (age unknown) contacted Scoop Malloy with information that Wyvern was holding a strange temporal anomaly of some sort. Scoop bravely volunteered to retrieve the item…that’s all for now, sweetlips, I gotta go check out the Wyvern base and grab the doohickey…yeah, sure. I’ll check back with more later!”

[The briefing from foreshadow is concise and clear. Wyvern have confiscated a temporal anomaly, and Foreshadow wants it. Scoops to go into the Wyvern base, retrieve it, and leave]

Mission 1: Check out the Wyvern base.



“Wyvern, huh? Never liked Wyvern. It’s the arrows. Law enforcement types generally try a ‘low damage’ sort of approach, at least in theory they’re supposed to, right? Tazers, nightsticks, they’re for subduing criminals, yeah? Kinda hard to pull your punch with an arrow. Nah, there’s something not right about Wyvern. They’re hiding something, I’d stake my Pulitzer on it!

[The map is a warehouse. All I have to do is to retrieve whatever is causing the temporal disturbance. Around the first corner I spy a computer terminal glowie. I figure it’s worth checking out, but it proves inconsequential. I go on, and deal with a few Wyvern. I meet ‘Agent Marx’, who talks about ‘it’, and when he goes down I take ‘it’ from him. It’s a weird sphere, according to the clue drop. The mission completes. Time to return it to Foreshadow. I exit]

“Hallo, Red? Just checking in before I return to my source with the gizmo I was talkin’ about…What? Ya know, the doohickey I told you about like an hour ago…I did so! …I did, I’m tellin’ ya! I told you to hold the front page!…It’s not gone to print yet?…but…well, hold the front page, then! Something screwy’s happening, I’d stake my Pulitzer on it! …yeah, I know, I owe ya dinner! Chachi’s, yeah, sure! Sheesh. I’ll get back to you after I speak to Foreshadow.

[Foreshadow greets me with the exact same dialogue that he said in the initial briefing. I tell him I’ve already done the job and have the artifact. He demands to see it, and it’s not what he wants, apparently. He thinks I’m joking with him, and asks me to go get ‘the artifact’ again.]

“What did I tell ya? Screwy! I tell ya, if I’m trapped in one of them time-travel loop hoop things, I’m not going to be happy. My cousin Frank’s son, Elipsoid Lad, he got caught in a temporal whatsit one time, and ever since, he’s had to eat lunch before he eats breakfast! It ain’t good, messin’ with time travel. Anyway’s, I figure I better go back…or maybe not back, if I haven’t been there yet…see, I’m already gettin’ confused. I’ll go check out the warehouse, maybe I can find out what’s happening.

Mission 2: Find Information on the Artifact

“when I get inside, the artifact’s gone! I coulda sworn I put it in my pocket…damn, maybe that computer has some useful info…

[I return to the computer I spotted ‘last’ time I was here.]

“Some files labeled ‘T.Splitter’ and ‘T.Shifter’ look interesting, but they’re encrypted. Maybe Marx has the codes…

[I hunt for Marx. He’s in the same room as last time]

“Agent Marx seemed like he didn’t know me, he was spouting the same stuff as last time. He dropped the artifact again, only this time it’s like bigger and more complex. Also he gave up the codes…

[There’s a new Nav instruction, which leads me back to the computer. A new glowie has spawned in the location of the computer, which is nice – I didn’t know we could do that now! Oh, nice password for the files, btw lol]

“Hm. I think I just got zapped back in time again. My head hurts. Have I still got the artifact?…[whrrrclikclik]…Red? Yeah, it’s me, Scoop. You still holdin’ the front page?…Oh, I see. Yeah, yeah, I know, dinner. Yes, Chachi’s, check!…Shaddup, just hold the front page! I’ll get right back to ya!

[Foreshadow starts his spiel again, and I interrupt him this time to tell him about the two artifacts. I’m not sure if I’ve actually still got the second artifact at this point. Me, I mean, not Scoop. Scoops even more confused lol]

“And Foreshadow’s not helping, blabbing the same old lines again. He eventually tells me to go to the lab and get the two artifacts.

Mission 3: Get the Two Artifacts.

“OK, this time, things are definitely screwy! The warehouse is cluttered with junk, this time. Someone needs to give me some answers. And where am I going to find the damn artifact in all this mess?

[there are 15 possible glowies to investigate. They all have near instant timers, so its not arduous. The clues are humorous nods to some sort of time travel reference or a science fiction or fantasy series. The Time Warp from Rocky Horror, Red Dwarf’s Talkie Toaster, Harry potter, for instance. I didn’t spot a Doctor Who reference, which I thought would have been a no-brainer lol. Eventually I find myself back at Marx, and this time around he tells me that “Steve” has the second artifact.]

“I tell ya, I am more confused than a buzzard who’s been given a keg of brandy for Christmas. Steve? Who the hell’s Steve?

[I exit}

“Red? It’s Scoop. I was just wonderin…when was the last time we spoke?…that long, huh? Yeah, dinner, Chachi’s…Look., hold the front page, ok?…I’ll tell ya later”

[Foreshadow starts again, and I cut him off almost immediately. It’s time to go back in. Again, I’m not sure if I’m supposed to have the artifact with me now or not. Scoop’s utterly bamboozled]

“Right. I’m going to go in and start punchin heads till I either get outta this mess or go doolally.

Mission 4: It’s finally time to break this loop!

“The warehouse is different, this time. Shortly after I enter, I bump into Agent Steve. He’s babbling like a loon, but he tells me he has the Time Splitter and that something called the Time Shifter needs to be kept away from it. I go deeper, and then encounter a weird robot thing. It’s like an advanced version of the artifacts I found. It talks! And it attacks me. I smash it to bits, which feels good, but it ‘resets’ time, I think. I carry on, fighting off weird devolved Wyvern mutants. I find Agent Marx in the last room, harassed by the creatures who used to be his own men. I free him, and we head to the computer that’s present. It’s no help…

[The last room…’Destroy Time Shifter’ still in the Nav. I guessed it would respawn elsewhere, but I assumed it would not involve backtracking. I’ll go back into the map.]

Back into the warehouse, I find the Time Shifter again. It’s grown stronger. I frit my teeth and dive in…

[Its now conning Orange, so I eat my tray and pile on. It falls, but it’s not the end…;( Just ate all my inspires and now I’ve got another ‘hunt the boss’ and he’s probably going to be stronger this next time.]

“After the Time Shifter falls this time, I hear it near the entrance to the warehouse. This time it’s shorting out or something. Maybe the Time Splitter I have is acting on it…

[I’d forgotten about the Time Splitter, tbh. Still, I’m glad it wasn’t an EB!]

“I paste it easily, but something tells me it’s not over yet…

[the nav now reads ‘Destroy Time Shifter Once and for all!’, so I guess this is the last time. However, I must say that all these multiple re-iterations of the Time Shifter and the need to destroy them aren’t really delivered to Scoop very clearly by the clues. I’d suggest adding sth like ‘as Time Shifter falls, you feel your innards twist as time warps around it’ or sth, and foreshadowing this earlier somehow. There’s a lot of backtracking here, too.]

“I head back to the last room again, and there’s the Time Shifter, now advanced into some kind of weird static object, guarded by holograms of its former selves. Me and Marx make wreckage out of it.

[The clue at the Time Shifter (destructible object now) end says its rusted as if much time has past – typo here – ‘hundereds’). I think that what’s happened is that the artifact has been evolving, possibly by sucking time from the warehouse, and that the Time Splitter has acted like paraquat on it, forcing it to evolve too fast and thus destroying it. I think that’s what’s happened, but if so, I’d make it much clearer if I were you.]

“We exit, and report back to Foreshadow. That Time Shifter doodad was suckin’ all the time from around it and usin’ it ta evolve. I guess Marx’ time Splitter was too much for it. Still, all’s well. This’ll make a great front pager!

[lol so the debriefing explains that yes, the Time Shifter was doing all that. Everything is explained, but I spent most of the arc being really confused, even about small things like whether or not I had the artifact with me at various points. Maybe you could state in the exit popups that it’s gone, if that’s supposed to be the case every time. There’s a grammar hiccup in the debrief “felt like they trapped” should be “felt like they had been trapped”, and a typo “hide it's presence” should be just “its” with no apostrophe.

Overall, It’s a lovely concept, and a fun arc. Bashing Wyvern is easy enough and satisfying. The combat versions of the Time Shifter are well-made and fun to fight. The mission with all the glowies (which I suspect are optional – I’m sure I didn’t get all of them before the mission completed) seems a little too ‘laff-riot’ for the tone of the rest of the arc, but the clues are funny.

My two biggest gripes are that it’s too confusing, and there’s a lot of backtracking in that last mission. I actually liked the way the first few times the map was the exact same one, and would have liked to see that continue. If there was perhaps a set of two maps that were identical in layout but one was degraded in some way that would be good.

So, a little disappointed I’m afraid. I like Time Travel stories, personally, but I do value clarity, and this could definitely be clearer. The rating is somewhere between 3 and 4 stars, and I’m going to let the coin fall to the 4-star side because even with the confusion and the backtracking, I didn’t die once, I wasn’t mezzed, there was no Last Mission Giant Map Syndrome and it had a rickroll in it. ]


“…Red? Hold the front page! I gotta-what?…Already?…Ah, damn. Ah well, never mind…listen, you free for dinner tonight? I was thinkin’ about Chachi’s…”

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

I dunno, it seems that even though you weren't sure what was happening, you came to the right conclusions on your own based on the clues and information you were given. I can tell it's an earlier playthrough, as most of the typos have been fixed by now. The map choices have been a bit of a struggle, I tried using a CoV skin for the last one in an earlier version, but it was only slightly different lighting.

I might spend some time looking for a similar looking dilapidated warehouse map for the final mission and work on the spawns a bit more to try and get less backtracking, and more clarity at least on what's going on in that last mission.

Thanks for the review, it seems that today was my day to come up in everyone's queue.


 

Posted

[ QUOTE ]
Thanks for the review, it seems that today was my day to come up in everyone's queue.

[/ QUOTE ]
And I want to know exactly what that cost, and how they demanded payment!


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

Every Rose, Arc ID 17702, by @Kitsune9tails It’s Long (4 Small, 1 Unique Map), Villainous, 32 plays, 4-stars as I start.

This is marketed as an ‘alternate’ starting arc for ultra low villains, 1-10. Cool. I’ll take my seldom-used lvl 5 Ice Blast/Pain Dom Corruptor Szron in. Here’s his bio:

“Ice flow nowhere to go Ice flow nowhere to go Lost in the blinding whiteness of the tundra They call him the shrew, Arms in short, Then with the claw Whiteness, Nothingness, Endlessness Death The whiteness of the Pales in comparison Oh my god! Who the hell are you? I’m little Johnny Frostbite moving around Freezin’ you up freezing you down Like an icicle Comin’ in your tent like a cold night scissor bite Arctic death Infinite night They call me tundra boy because I move like an arctic lizzard When the Blizzard strikes I disappear like a pipedream All that’s left is the gleam Of a tent peg Boosh, Boosh, Stronger than a moose Don’t lock your doors or we’ll come through your roof top Stop look around take your mind off the floor Because The Boosh is loose and we’re a little bit RAW! Ice, flow, nowhere to go Ice, flow, nowhere to go Lost in the blinding whiteness of the tundraaaaaaa!”

…er, British forumgoers or those of our American Cousins who like British comedy might recognize that that’s the Mighty Boosh song Ice Flow there.

Szron is Polish for Frost, he’s sort of loosely fashioned after the Black Frost character from that show (very very loosely. So loosely he’s basically untethered, in fact), and I have no freaking idea what his Voice will be like. I’m a tad worried he’ll attempt to rap, in fact, and if he does, all I can offer is my apologies.

Off you go, Szron!

“Every Rose, eh? What are you looking at, boy? Eh? I come in ‘ere, I do, and I thinks you’re looking at me funny, boy. I don’t much like it when folks looks at me funny. I’m a villain, see, I’m a bad sort! If you keeps looking at me funny, I’m going to do something painful with your eyes. Painful and rude. I’ve got uuurges, boy! Don’t make me sate my urges with your eyes, boy!

Cos I’m a villain, see!

This little sort, she’s a cute little thing and no mistake, she’s got dirty eyes, looking at me…

Little Pollyanna hardbody like a spanner
Winding me in winding me out
Give her a clout [slap!]
Shout!
Pollyanna Hawthorne likes
A bit of sore brawn
Szron’s on the case
Boat race frowning
Drowning
Crowning for the Circle of Thorns
Case that I took
Get the book
COS I’M A VILLAIN, SEE,
I’M A CROOK!”

[…Christ…sorry…]

“Yes, you be sorry, boy. I’ve got my eye on you, boy…”

[...anyway, Pollyantha Hawthorne, the contact, represents the CoT and has a job for Szron. A simple recovery of an ancient tome of some kind from a nearby warehouse. There’s a typo in the briefing: ‘practicioners’ should be ‘practitioners’.]

Mission 1: Recover the Ancient Tome.

“Oooh, I love’s a good copper-beating, I does, boy! Oh, yes, Freezing a bobby and shattering him into thoouusands of sparkling red icy shards is fair music to my cockney ears, boy! I loves it, I does, I loves it! I tell you, boy, when I gets an opportunity to have some fun with the barkers, I tends to go a little crazy! I can’t keep control of my uuurges, boy, I does things to them, terrible things, awful things, boy, things a man shouldn’t do to another man, boy!

Out of walls hearing the call
Of the wild crack cold
I’m old
Like a glacier
Face yer going to get it
Now, with the rozzers
All over
I’m in clover
With the fight
And the cold of the night sit tight and listen
When their Froze face glistens
I smash it and the tinkle
Tinkle
Tinkle
Tinkle
Of the dead coppers tears
Is music to my ears!

“I tell ya, boy, I has a right good old knees-up in that warehouse, boy! Aaall of ‘em, boy, all of ‘em! I DOES THEM ALL!!!

And I finds me not one, but TWO, magical books, boy! Two fer the price of one, see? It’s cos I’m a villain, boy! I’m a bad sort!”

[I had a total blast (Excuse the pun) in that mission. I Cleared it, in fact lol. Corruptor’s are great fun, aren’t they? The map’s an Arachnos warehouse map, just the right size, nice and linear. The crates unfortunately have this bio ‘This is a large cargo crate you used to sneak onto the Sky Raider ship. Blast your way out of here!’ – which I think needs to be altered. The books I find confused me a little bit – I thought I was only looking for one book. However, upon getting the last book there was an ambush of Tuatha, and I didn’t catch what they said. I realized that Szron didn’t have NPC chat enabled. I’ve rectified that now. It’s possible that whatever they said would have explained why two books. Good fun opener mission]

“Ooh, this little Pollyanna, she’s loving the Szron, she is! She’s positively DRIPPING with gratitude, she is! Why, I do believe if I was to show her my elbow, boy, she’d fall to her knees and worship it, yes she would. And you would too, wouldn’t you, boy?…Yes you would, boy, because if you didn’t I’d be forced to do something horrible to you…”

[Pollyantha is pleased (not as pleased as Szron makes out, I have to say) with the result, and offers me help with a spell of my choosing. It’s quite nicely delivered, the actual spell being left up to the Player’s imagination. One of the ingredients however, a certain type of coral, is not available, and so I decide to go looking for it. The wording of the briefing puts the Player in the active role, too, which is nice.]

Mission 2: Find Magical Coral.

“So it’s a ship I’m heading to now, boy, to find this magical coral, this loverly jubberly magical crystal coral for my spell. D’you know what my spell is, boy? Do you? Do you WANT to know what my spell is for, boy? Heh heh, I don’t think you do, boy, oh no, cos’ if you knew, boy, you’d most definitely fill your pretty pink knickers with about 8 pounds of brown…sticky…POO, boy, yess, that you would. Best you don’t know, boy.

“Inside this ship, there’s a whole new lot of flatfoots for old Szron to dilly dally with, boy, and some youngsters too, oh, it’s like they’ve put on a spread fer me. I’m afraid I has another one of my little turns, boy. I shows em all my elbow, and you know, boy, that ain’t pleasant…for them, anyhow…

[The ship has been out collecting coral for Dr Aeon, the popup tells me, a nice touch, and its populated with Private Security Guards and some customs which fit the setting well. They’re young grunts, up and coming security guards, and they make a nice addition to the mission. There are a few destructible Crates dotted around (Standard bios) and half way down the map I find a glowie, and it’s my coral. Grabbing the coral spawns a Coralax ambush, which I deal with easily]

“Oh, boy, I’m feeling it now, oh yes…Im going to get my spell cast, boy, and it’s going to put a shine on the day for old Szron, don’t you think otherwise!

Mission 3: Complete the Ritual.

[Pollyantha tells me that The Ritual Master needs protecting, but that more than one CoT spellcaster will be casting the spell. This mission is in an outdoor graveyard map. There’s vahzilok here. They’re quite challenging at lvl 5 ]


“In with the dead I said
Gather round the grave to rave at the sound
The ground
Is cold
And I like it like that
The fat fat earth
Gives birth to the cursed
But I’m worse
And I sing, cos I’m old and cold and I’ve said it before
I ain’t nice, you want more?
I’M A VILLAIN, SEE, BOY!!!

“These stinking rotten corpses, they fancy theselves a bit, don’t they? I’d freeze their elbows off if they had any. I fair don’t want to bother, boy, I’m on a schedule, here, but I do em anyway. Cos I’m a villain, see? It’s in me blood!

[I’m expecting to ‘protect the Ritual Master’, but as I creep round the map, it strikes me that maybe the waves of attackers (if that’s whats going to happen) might be stocked from the spawns on the map. If so, maybe taking them out now might be a good idea. Luckily, Szron gets a bit arsey with them too.]

“I go into a veritable FRENZY, boy, it’s an ORGY OF DELICIOUS VIOLENT DEPRAVITY!!! I put icicles where icicles have no right to be put, boy, if you catch my drift, and I think you do, I can tell by the loverly tasty look of terror on that young shiny boyish face of yours…

[So I’m running round the map gleefully blasting Vahzilok, for no other reason than it seems to be mindless fun. Clearing All on an outdoor map? Low levels are obviously where it’s at. Actually, I am definitely brought home by this how much great potential the MA has for showing new players some of the cool maps and mobs that they would otherwise have to wait a long while to see through canon arcs. This arc is a good example of this, so far.]

“Biff, Baff
Piff, Paff
Fipp Fapp
Oh you naughty
Forty more
I even the score to nil
And then up on the hill
The magician
The mission is in
My cold dead fist
She’s kissed
And I’M WELL INNN!”
[I decide to have a look for the Magician, and…I can’t find him lol. I clear the lower level, and then go up and around the top, clearing to the edge, and then I go back, and eventually find her! It’s Pollyanna!]


“It’s little Pollyanna
With her magic an ‘er
Hair all red
She said
Szron’s gotta save her,
Dirty little raver
Get down, Polly
She’s a jolly little fighter
With the right to the bright rite all right
TSSSSSSSSS!!!”

[It’s an easy fight, and the mission completes]

“Ah, that brought a lump ter me froat, boy, I tell you. Me and Pollyanna are going to make sweet sweet music, I can tell. She LOVES, me, boy, oh yes, she loves me! I’ve a mind to collect her some presents as a show of my affection and desire ter make an honest woman out of her.

…HAHAHAHA ahh, Old Szron’s jokin with you, boy, of course. An honest woman? I’M A VILLAIN, BOY, WHAT DO YOU TAKE ME FOR?

“Anyway, she wants me to go and kidnap some poor little innocents. Me, Szron, kidnap? Oh, boy, she knows me only too well. I’m a bad sort., you see, boy, I’ll willingly steal away babies from their mothers and sisters from their fathers. I’ll steal them away and do terrible things to them before I hand them over to her, boy, terrible, awfull, DESPICABLE things! Oooh yes, I’m a bad sort…Here, suckle my elbow or else…”

Mission 4: Show up at the ‘family reunion’

[The text explains how I set up a family reunion for some civilians that are of the bloodline the CoT require. At the apartment building, however, the Legacy Chain and the RIP are here too to stop my fun]

“I’m in like a slick wick, slidin’ all about in the candlegrease, my boy, ooh, yeah, feel it, feel it, can you feel it, boy? I’m in, right in the building, running around, slapping them down, boy, the rippers and the lovely little pansy legacy chainers waving their big choppers all about like woofsies, boy. I grab a pair of tarts and they’re right up for it, but I keep on looking for more. I finds me a grasper too, I’ll slice him well up later as a naughty aperitif before my main course of twin bints on a bed of jellied eels doused in Spanish Fly sauce, eh boy, EH BOY, EH, WADDYA THINK? Go on, boy, tell me, don’t be afraid…Am I not a bad sort?”

[I have fun in the map, icing up rippers and legacy chains. I kidnap two women – the dialogue is quite funny, at the expense of the Legacy Chain. Then I kidnap a Family man. I thought there were only three to kidnap, the Nav says ‘2 Citizens to hide away, one last citizen to kidnap!’ When I get all three to the exit, however, the mission completes. Outside, the Debriefing contains a typo ‘will mak a’ should be ‘will make a’. The briefing for the next and final mission tells me that the CoT is so impressed with my work that they are going to make me a member. A covert member, so I won’t get wossnamed by the Ritual of the Thorn.]

Mission 5: Join the Circle of Thorns.

“Oh yes, boy, this place reminds me of the London Dungeon, only with less fat bludgers hanging around naggin me for a slurp of me peas n gravy. I’m going to feel right at home in here, boy. I think ill go on a proper London bender, as a matter of fact. Here I go boy, watch out, look out, HERE I COME!!!

[This map is a little too large for my usual tastes, especially since its an Orenbega one, but I’ll see how it goes.]

“There’s my little Polyanna. Oh yes. I see off the Chainers giving my girl the eye and she lets me get me hands on her box…

[Pollyantha is one of the three magicians I need to enspell me, and my ceremonial Thorn is also here, in a locked box near Pollyantha’s spawn point. I take it. Pollyantha accompanies me as an Ally then]

“I finds a magic type, all cosy with his books, and a few Legwarmers giving him some gyp. They soon sees the error of their ways, believe me, boy, oh yes. Then I run about like a muppet, boy, LIKE A FLAMING MUPPET, trying to find the last magician, and my mood, well, I tell you boy, It isn’t pretty, oh no. OH, NO!!!

[Hm…I don’t like this map. It’s nothing hideous, there’s no demon portals or massive tall annoying rooms, but it’s not very linear. Plus it’s got a few transport portals which leave Pollyantha behind.

The worst thing is, however, that I can’t find the final ritual caster. I don’t know what to do. I run around the entire map, and Clear every last Legacy Chainer. There’s only actually two rooms, one large one, where Pollyantha was, and the little one nearer to the entrance., there was a second ritual caster in there. The corridors are clear. I even lead Pollyantha to the exit, in case that works, but nope.

What a shame to end it this way.

I won’t rate it, since I can’t finish it. Overall, very enjoyable. I don’t often Defeat All just for the hell of it, but it was great fun. I’d like to have seen a bio for Pollyantha, she came across as a nice character (quite a pleasant individual, made a nice change from all the ‘Pah! I am a mighty wizard, and you are a peasant!’ rantings of the Canon contacts). Her idle animation when she was an Ally was nice too. That last map – it’s not as bad as I thought it was originally, but there is a little bit of backtracking. On the subject of maps, the graveyard map was a lot of fun, but if I’d have been set on just finding Pollyantha, I might have gotten irritated, since she spawned right on top of the tallest hill and that was the very last place I looked.

A nice alternative to the canon stuff, certainly.

Incidentally,Szron was level pacted to a lvl 1 when he started this arc. My pact partner gained 4 levels, and then Szron gained 1 whilst doing it, showing how much XP it gives. ]

“Out for the count
Szron’s arsed out
The grouts no laff
When I open my caff
There’ll be no tea
Time for me
Tea for two
Time me and I’ll put a spell on
YOOOOOOUUUUU!!”

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

My Queue is now

Hillbilly Cannibal Mayhem 21207 (didn't have banjo in the title, but it did have it in the description!)
ZAGMUK Act One: The Herald 266123 (replacing Power Play at request of Sumericon)
In Pursuit Of Liberty 221702
BE Prologue: Gangs United 250480
The Horsemen Chronicles (Part 1) 195149 or
The Wolfpack Chronicles (Part 1) 242869
Tailor Made 258291
Poi, Demonology, and Everything I Learned From Hellions 164235

Not neccessarily in that order.

When these are done, I'll be adding Quid Pro Quo to the wossname, but for the Audition only, on a mission-for-mission basis. The Audition is 6 missions long, so that'll get submissions 6 missions worth of review

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

BE Prologue: Gangs United, Arc ID 250480, by @Ozzie Arcane Medium length (4 small maps). Heroic, lvl range 10-20. An underground organization is attempting to unite several gangs into one.

I’ll be using my lvl 9 Illusion/Sonic Resonance Controller, Vince Vector for this. Here’s his bio:

“Vince and his brother Phase fronted the mega-successful British 80s pop band Sinderella Sinphony, until discord in the form of Vince's growing love of glam-rock and insane hedonism drove an artistic wedge between them. Vince's second band The Artistic Difference proved a runaway success too, after a few lucrative years, Vince settled into a life of crazy parties, menage a neufs and Vimto and Whack cocktails. His brother Phase had become a superhero in the meantime, and Vince publicly scoffed at his siblings deeds of heroism whilst nursing a secret pride at his brothers selflessness. When Phase became frozen in time during the defense of a convent, the realisation hit Vince like a cold shower of pure morality that he'd better turn over a new leaf. He volunteered for some extreme experiments, had all sorts of zany science done to him, and never aged a day after that! One other thing that remains unchanged since those days...his love of Rock and his staunch opposition to False Metal!”

Here we go.

“Paragon City, The Big Pear, they call it…somewhere…maybe. We never cracked America back in the glory days, me and Vince. They never ‘got’ us, y’ know? But now, well, now thing’s are different. Now I’m here. And so is Vince, I hear. S’funny, I never seem to be able to meet up with him…

Anyway, here I am, ready to rock. Some of the people in this city are right nutters, honestly. This bloke for example. He’s got ‘conspiracy theorist’ written all over him. Says he’s discovered some new organization that’s on the up and up in Paragon, maybe the Illuminati, he says. Ha, get a load of this!

Anyway, it can’t hurt to go have a look, eh? First off, he asks me to go stop a Hellion meeting. No problemo, mister weirdo!”

[The contact is in fact called ‘Conspiracy Theorist – he’s got a massive beard, and just the standard ‘hologram’ bio. ‘Illuminati’ is in red, I’m not sure why yet.]

Mission 1: Stop Hellion Meeting

“Once inside, I find a few Hellions loitering around, as you do. I give em a taste of the Vector’s moves, and they get all confused, heh. Used to work wonders on the groupies, that. These guys don’t do any of that sort of stuff of course, they just fight amongst themselves. There’s trolls in here too, which is pretty weird. I find the leader and take him down, then put the hurt on a horny devil in a cape. Turns out he’s a robot.”

[small map, just right, middling challenge for Vince. The custom ‘President Evil’ is easy]

“So my tinfoil hat guy’s found out a bit more. Big Evil Corporation, boo! The ‘Man’ this time is based in the Rogue Isles, and the next thing for yours truly to do is stop a demonstration of something going down for some Trolls in a cave somewhere. Fine by me.”

[The briefing for the next mission needs tweaking IMO. President Evil is head of a corporation called Evil Incorporated. The contact says ‘Gee that sure is blatantly obvious.’ and then a sentence later calls it an ‘underground organization’. I’ve noticed that your subtitles are very sparse. The first one was ‘Hellions’, and this one is ‘Trolls’. This may be intentional?]

Mission 2: Stop Troll Meeting


“This cave is a fair size, full of goey drippy pod things, not pleasant. No hospitality baskets in sight either. I put me skates on for this one. After too much flying around for my taste, I find some Troll‘s giving it all the Ice Ice Baby rubbish,so I put the moves on em and slap em about a bit. Then I find a Lord Xuma bloke in a scary skull mask with a big hammer. He don’t like it up him, either. When he drops, he goes ‘bzzt click, so I guess he’s a robot too”

[Arachnoid map, and there’s a little too much backtracking. The enhanced Trolls are a middling challenge, and Lord Xuma (impressive armor etc he’s got) is less so. I was confused at the subsequent debriefing, which contains this: ‘and yet another group of villains is involved in this...’ – I must have missed something, because I didn’t notice any new group. You might want to make some more overt reference to a new group being involved, same for Mission 1 TBH]

“The next mission Mr Paranoid’s got for Vince involves the Family, who’re about to get a kicking from reps from the Big Evil group. I’ve gotta go save em. Dubious, this, but I’m in for a penny already, eh? Besides, the contact wants me to destroy any Superadine stashes they’ve got there”

[Eh? I’ve got to go rescue the Family?]

Mission 3: Stop Raid on Family Base

“There’s all sorts of geezers inside this warehouse! First off, a dirty great Vahzilok tries to get nifty with me, then I spot a Goldbricker fiddling with the control box to some remote clockwork. I’ve got a job to do though, so I keep focused. I motor on through, and find some barrels of superadine. Then I get jumped by a weird looking corpse geezer, shooting electricity at me. There’s Fifth Column in here, too. I free the family, one of them helps for a while. In the final room I meet a crazy Psycho Ninja character. He’s not another Big Evil robot, thankfully, so I get some satisfaction this time.”

[The custom Vahz has a name ‘Cadaverrific’ which strikes me as silly, I’m afraid. There’s a typo in the Family dialogue ‘why you're hear’ should be why you're here. This mission was more fun than the previous ones, because the objectives were more varied, but I’m still getting a bit ‘meh’ about it in general. The Bosses in the missions seem a bit random and unconnected. First the was president someone, then Lord someone, now a Psycho ninja, the first two were robots, this one wasn’t…]

Mission 4: Shut Down Big Evil Base

“So finally, its time to get it on with the Big Evil crew on their home turf. This dilapidated base is where the Boss, the human Succubus – nice name…where she hangs out, along with various supplies I have to dismantle.”

[Another small map. I’m really glad you picked small maps for the most part for this.]

“And once I’m in, it’s a doddle to find the bits and deal with them. The Human Succubus is a tasty bit of skirt, unfortunately she’s what we call FBM – Fit But Mental. I have to put her down”

[er..she’s in a different villain group? There’s a typo in her clue ‘she was defeat’ should be ‘she was defeated’. She’s another easy fight]

“Well, that’s that sorted. I think I did some good today.”

[So, hm, this arc was a bit underwhelming, TBH. With the slow pace of low-level Controller combat, especially Ill, an arc needs some variety to keep my interest up, and this was a bit sparse in terms of story and/or objectives. The best missions were the ones with the extra smashy/collecty/rescuey things to do. There was only one clue in the entire arc, which was a shame. I’d suggest beefing up the story a bit, and adding some more objectives. Well done for sticking to small maps. I’d be careful with Defeat Boss encounters; the attendants can sometimes spawn far from the Bosses, leaving a Player wondering what he’s missed. I rated this 3-stars.]

“I feel like some bacon and eggs, now. Where’s me pan?’

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Hillbilly Cannibal Mayhem!, Arc ID 21207, by @Wulfie

Medium Length (2 unique, 1 small map), Neutral. 55 plays, 4 stars as I start it. I’m taking Scoop Malloy in again. He’s my lvl 25 Inv/Superstrength tanker.

He obviously smells a story…

“…Red? Hold the front page! This story’s a firecracker, sweetthighs!…what? I’ll tell ya what – CANNIBALS!!!…yeah, you heard me! I got a hot tip!…from who? From Billie heck. Who’s he? …well, he’s …a…er…well he works for the Family,…at least he says he does…sure, I trust him! Listen, he says his cousin’s a hero here in Paragon! Goe;s by the name of Hannah! Heck says she’s been kidnapped by…look, just take the copy, OK?..ahem…here’s the title…HILLBILLY CANNIBAL HOLOCAUST AVERTED!…what? well, no, not yet, but I’m going to avert it, ain’t I?…Ace reporter Scoop Malloy has once again saved the City from-whaddayamean?…alright, alright, I’ll go save the world and THEN come back and give you the story…but Hold the damn front page!”

[Billie Heck’s the contact, and he’s speaking in a dialect straight out of a SNL Deliverance parody sketch. It’s great. He wants me to go free Hannah from the McCarren clan, a redneck family that Heck’s family’s been feuding with for years.

The acceptance field is ‘Git Er Done! Lol]

Mission 1: Rescue Hannah Heck

[Outdoor map, forest. The maps dotted with the ‘McCarren; customs. There’s McCarren Gals, McCarren Gun Nuts, McCarren Yokels, McCarren Moonshiners, and more, all very much looking the part and with powerset combos to suit. Their bios are funny (The McCarren Gal’s reads ‘This cannibalistic woman of the McCarren clan likes moonlit walks, romantic dinners, honky tonk music, and wanton acts of cannibalism!’, for example). I have some fun beating on them a while, and then hunt for Hannah. There are a few patrols with humorous dialogue too. I find Hannah, free her, and she tells me that ‘Ma’ and ‘Pa’ McCarren should be around here somewhere, and they need taking care of. Sure enough, the Nav now has 2 new objectives, Jebediah and Annie Mae lol. We start looking for the McCarren Elders. We find Annie Mae first; her dialogue is great (eg‘Ah figger her bones'll make some good soup stock,’). She’s a DB/something, and not too challenging. Jebediah’s costume is brilliant, and he whips out a Blunderbuss! Awesome. As we fight, he calls for help from his family (These rednecks sure like to breed big families, eh? ). I’m having so much fun I stay to finish off the ambush.

Incidentally, some of the McCarren customs have webnades, which I hate. I don’t know why, though, but here I’m not very bothered by them. Maybe it’s the tank, maybe it’s the synergy of your customs not being hideous, I don’t know.

After the ambush, I exit]

“Red? I told you, cannibals! In Paragon! Well, just outside of Paragon, anyway…I don’t know if it falls under Paragon’s jurisdiction…does it matter? They were CANNIBALS! Heck was telling the truth! I rescued his cousin-what? …well, I guess so, I never thought about it…no, sweetlobes, of course she isn’t prettier than you! No!…no, honest! Sheesh. So, you held the front page, right?…But…he did?…oh…well how about page two, then? No-page three! Nobody ever looks at page two. Hold page three! I’ll go get some more story!”

[Heck tells me now that I missed a few of the McCarren notables, namely the eldest son Junior, who’s a big galoot who’s ‘soft’ on Hannah. He’s kidnapped her again and holed up in some coal mines. The mission accept is afgain, ‘Git Er Done!’]

Mission 2: Get Back Hannah Heck

[Inside the mine map, I run through into its depths looking for Hannah. The customs are here, I stop and fight a few en route. I find Hannah in a largish cave at the far end, and after freeing her, Junior spawns a ways back in the room. He’s a WM/SD type, big axe and manhole cover, and he calls for an ambush too. It’s a lot of fun. His dialogue and bio are also funny. He drops a clue, some kind of ‘Hex Talisman’]

“…Hey Sweetcheeks, you’re gonna love what I got for ya!-oh, Boss, er, no, I thought you were Red…oh, has she?…with who? Her mother? …right. Did she hold page three for me?…I see…yes, I’m sure the annual speech of the chairman of the Save the Owls committee is of great importance. Well how about page four-no, five?…Seven?…nine? Really? Isn’t that the recipe page? No no, I ain’t complaining, page nine is fine! …what’s the story about? Cannibals!…gotta go, Boss”

[Heck examines the talisman, and reveals that it’s obviously been made by Granny McCarren, a crazy witch who lives in a cave in the mountains. Of course. Perfect end, I think. The acceptance field is the same as the first two lmao]

Mission 3: Defeat Granny McCarren

[It’s the witch’s cave from the KHTF. The popup tells me I can her that Hannah’s already here. I head in, and soon find ‘Granny’s Chest O Horrors’ – it’s a chest to destroy. Its bio says ‘The contents of this chest seem to be regenerating the health of the villains around you.’, though, which is its standard., maybe? In the first big room I find Hannah, and rescue her. We both move on into the cave. Granny McCarren is waiting for us at the far end. She cons orange but is still a boss. It’s a nice fight. After defeating Granny, the mission ends and the arc is finished. Heck thanks you and that’s that.

This is a simple, quick, middling difficulty arc that does exactly what it says on the tin. It kept me chuckling and nodding appreciatively all the way through. The bios, dialogue, and briefings are well-written and amusing and the gameplay is great fun. Top banana. I rated it 4-stars.]

“…hi?…Red? Red! Great! I’m glad it’s you, sweetnose! How’s your mother? What? Why’m I asking? I just thought, you know, since you just had lunch with her…well that’s what Garfield said…oh yeah? Right! Sheesh, Red, your memory’s terrible! Anyhow, nevermind that. I’ve got the story! How about this as a headline…CANNIBAL CRONE CRUSHED IN CAVE!!! Ace Reporter, Scoop Malloy, The Daily Barnacle’s intrepid superhuman reporter, has once again saved the City, this time fro-what? WHAT? …Not again!…well how about page thirteen? Bu…wha…ah…yeah…OK. So, you busy later?…your mother? Again?…”

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Queue is now:

ZAGMUK Act One: The Herald 266123 (replacing Power Play at request of Sumericon)
In Pursuit Of Liberty 221702
The Horsemen Chronicles (Part 1) 195149 or
The Wolfpack Chronicles (Part 1) 242869
Tailor Made 258291
Poi, Demonology, and Everything I Learned From Hellions 164235


Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Thanks for the review and yeah I know this mission needs some fine tuning from another review I got as well.

[ QUOTE ]
“So finally, its time to get it on with the Big Evil crew on their home turf. This dilapidated base is where the Boss, the human Succubus – nice name…where she hangs out, along with various supplies I have to dismantle.”

[Another small map. I’m really glad you picked small maps for the most part for this.]

“And once I’m in, it’s a doddle to find the bits and deal with them. The Human Succubus is a tasty bit of skirt, unfortunately she’s what we call FBM – Fit But Mental. I have to put her down”

[er..she’s in a different villain group? There’s a typo in her clue ‘she was defeat’ should be ‘she was defeated’. She’s another easy fight]

“Well, that’s that sorted. I think I did some good today.”

[/ QUOTE ]

Just a little bit I wanted to comment on. She's part of a different group because it's a group within a group. She's part of their elite top 10 which she was hinting at in her clue saying "There are 9 others just like me". I guess I could make it list her as part of Big Evil anyhow but I was more thinking about how like the main signature heroes are Freedom Phalanx or Vindicaters rather then "Longbow".

I try to stick to small maps in most my arcs. Especially low level ones, because I know it's hard to get someone to sit through an entire arc that's 4 or 5 missions long. If it were only 1 or 2 missions I'd probably go with some huge maps.

I am in the process of trying to address some of the other issues you mentioned though.


 

Posted

Very glad you enjoyed Hillbilly Cannibal Mayhem! (and now that the system has changed a bit I can do something about those pesky web grenades. )

Hehe I had a lot of fun putting that romp together, and since I live and have lived in Oklahoma almost all my life I have heard my share of redneck and hillbilly humor.

Who knows, mebbe the McCarren's will return ta feud agin!

y'all come back now, hear?


 

Posted

[ZQ] ZAGMUK Act One: The Herald, Arc ID 266123, by @Sumerian Long (4 small, 1 medium map). Heroic, ‘Ideal for Teams, Complex Mechanics, Magic’ say the Keywords, lvl 10-14. I’ll be taking Robin Copperfield, my lvl 13 TA/Arch Defender, into this, as the description talks of a magical war and the CoT are involved. CoT are bread and butter to Robin

This is apparently the launch of a multi-arc ‘maxi series’!, which sounds rather epic. I’m not sure why, as I haven’t had much luck so far with mutli-slot arcs, but I’m looking forward to this one.

It has 2 plays, 5 stars as Robin starts.

“Paco Sanchez from GC has been working with a hero called Sharru. The reason Paco’s asked for my help is, I guess, ‘cos of Sharru’s connection with a mysterious artifact. Magic’s my bag. Sharru’s gone missing…

[Paco, a canon contact from galaxy, has the right bio. The Title of this mission is ‘ZAGMUK Act One: The Herald’, and the subtitle is ‘Dogmatic Disturbance’]

“Sharru was last seen heading to a warehouse in KR, deep in Skull territory. Trouble is, the warehouse is a Hellion hideout. Nice…

Mission 1: Check out the warehouse

[The Nav instruction header is in Orange, and only the first word is capitalized. The OCD in me grumbles at the lack of consistency across all arcs and missions in the MA here lol. It’s ridiculous, but I kind of wish we had some standards that were accepted by all. I know that RED is often used for important points in a briefing, for example. Mayeb someone could write a guide for what should be orange, what should be red, what should be pink, etc? And the Captialization (or not) of words in the Nav, too. ]

“There’s Skull logos all over the outside of the warehouse, but inside I find a couple of corpses – and by the looks of the ceremonial wounding, it’s the Circle who’s responsible. Those dress-wearing bastiches are following me round! In the first hall I find a Hellion being menaced by a few of the sods. I stretch, whip out my bow, and let em have it. The Hellion doesn’t tell me anything when he’s free, just runs off. I find a few bodies near; they’ve been tortured. I’m getting a grim feeling about this already…

[See, already I’m into it. Around the very first corner there’s 2 CoT and an arsonist to fight, a Hellion in a non-standard captured pose, and some glowies to investigate with system messages. Nothing too epic, but it’s immersing me in the story from the off, and I haven’t even learned anything yet!. One very small gripe stems from my own personal dislike of the bodybags being used as bodies. I personally think its ludicrous that sensibilities dictate no dead body collectibles being in the game; I even think that bodybags are decidedly creepy and arguably more disturbing than some kind of generic corpse object. But this is just an aside; it’s no criticism of your using them here]

“Deeper into the building, I stick some more hellions, and find a CoT altar. The earth and moss on its base tells me it’s come from Eastwood woods. There’s some weird new pictograms on it. I see some CoT up ahead. They don’t offer much resistance when they’ve got a few lengths of wood sticking through them…

[I reach the end of the warehouse – it’s a decent, smallish map – without finding the ‘Raid Leader’ mentioned in the Nav. I backtrack and find him near the start. It’s my bad for not checking the little gantry bit above, but I was assuming he’d be at the end of the Mission. I defeat him, and another instruction appears ‘Defeat The Inquisitor’ – Note the capitals. I scan back through my NPC chat, and see the Raid Leader talking about the Inquisitor at the start. I didn’t notice because I was focused on the hostage etc.]

“After decking the wizard, I head back into the building to look for this ‘Inquisitor bloke. I’m not in the mood for a chat, that’s for sure. He’s spouting off about some Hellion called Tinderbox. I shut him up with an arrow in the throat.. Then I go looking for Tinderbox. I don’t find him, but I do find one of his mates, who I leave in a net for the Rozzers. Sharru’s been taken to meet a Circle leader, apparently, called the Master. So at least he’s alive…

[The Inquisitor and Burn-Out are nicely aligned challenges for Robin. A good opener for me. However, if Merakles consistently spawns up on the higher floor during your tests, I’d think about putting him somewhere else or using another map, to avoid any instances of what happened to me. It wasn’t much of a problem, and it was mainly caused by my erroneous assumption that there wouldn’t be anything important up there, but it would have been perfect if I’d have encountered the triggered bosses in the right order in consistent progression through the map without backtracking.]

“Paco’s got no leads on this Master bloke, but Sharru’s girlfriend, another hero by the name of Helena Handbasket know’s where he is. Helena Handbasket…honestly, some heroes think that just cos they can shoot radiation out of their eyes, or pick up fire engines with one hand, gives em the right to call themselves anything. Helena Handbasket…wonder what her mum thinks of that…

[Paco.s briefing comes over as slightly unnatural. I’d replace ‘him under a doctor's care stat!’ with ‘him into a doctor’s care, stat!’, and I don’t like ‘change his tight-lipped ways’ at all. Nobody speaks like that, surely?]

Mission 2: Search and Rescue

“The sewer where Sharru is being held is chock full of Circle. I see ghosts. I hate ghosts. They really get up my nose. I’ve got to rendezvous with Helena, but I can’t resist sticking some of the ectoplasmic buggers first.

“…They’re quite a handful…

[lol The Circle can be a bit dicey for Robin, when they’re in groups. They hit hard, the yellow-conning ones.]

“After a quick trip to the hospital, I go back to the sewers and carefully clear my way to Helena, who’s engaged in a fight in the first large room I come to. I help her finish them off, and she tells me there’s more hostages down here, not just Sharru…

[Helena’s costume is a bit, er…well let’s just say that I think the veil’s one step too far Her bio contains a redundant word, ‘Though while she is not a’ doesn’t need either ‘though’ or ‘while’ – just one will do]

“We start to search the maze of sewers, and after running down one branch, have to backtrack a ways. We run into a group of 4 ghosts. I hang back at first, but Helena rushes in like a berserker. Tch, it’s true what they say – high heels, low IQ. The bimbo’s down in about a minute. Then they turn on me. I fall cursing the stupid tart”

[This wasn’t my fault. They were around a corner, she immediately aggroed, and they were all yellow. I died too, trying to grab some aggro from her. She conned as an orange lieutenant, btw. Downer, that, but sometimes Allies are idiots lol]

“Another regroup, and in I go, alone. I delve into the sewers, and come to a branch. I hate branches. I pick the right fork, and eventually come across a room with some big spinny things sloshing the crap around. On his knees in the muck is a civilian and some archers. Hah, archers. They ain’t archers, they’re crossbowmen. The civilian seems confused by his ordeal; he mistakes me for Helena.”

[The hostage says ‘Is that Helena Handbasket? She's hot!’, obviously referring to the Ally that could be still with me. It jars a little]

“Sharru is also here, the centerpiece of some kind of Circle ritual./I break it up. He’s too groggy to fight, so I tell him to stay close and stay outn opf trouble. In wish his girlfriend had done the same…

[Sharru’s an escort. I have to say, his costume isn’t hugely inspiring. His bio is ok. Just out of interest, are Sharru and Helena specially created for this, or are they your in-game toons?]

“We make our way back to the fork in the sewer and take the other route…

[I would have preferred not to backtrack, TBH, but it’s only a smallish map – so far lol]

“Those Energy Mages REALLY get on my bloody nerves. In the last room there are more Circle, and another hostage. I free her, after a bit of a slog, and then…hm, where’s the other one. I’m pretty sure I’ve searched the whole of this place…

[Odd. I thought I’d seen everywhere…]

“I decide to get Sharru out of here first, and then come back for the last hostage. Luckily, we find him on the way, in the same room that I first found Helena in…

[I’m not sure if the hostages trigger off Helena’s rescue. If they do, then this one spawned behind me, which was why I missed it. If not, and they’re already there, then I just didn’t see him. On his knees in the muck, he doesn’t stand out too much.]

“I lead Sharru to the exit, and we’re out…

[Paco’s briefing for the next mission includes ‘You'll be pleased to know that Sharru is alive. Thanks to you. And Helena, of course.’, which is a bit rich considering she didn’t do anything to help, really lol]

“So Sharru’s taken to the hospital to join his bird. Paco wants me to go grab Tinderbox; his buddy ‘fessed up where he is.”

[Paco doesn’t sound like a GC street medic, I’m sorry. ‘However, we can neither rely on the villain's willingness to talk nor the truth of his words.’ comes over as a bit too theatrical. I had a look on Paragonwiki for his canon dialogue, however, and it’s very bland writing, so just ignore me by all means]

Mission 3: Arrest Tinderbox

“Tinderbox is holed up in an old office building. The first thing I see when entering is a strange geezer in a smoky cloud wearing a winged helmet of some kind. His name's Hanish, and he’s well mysterious. He seems to recognize me. I give ‘im the once over. His thighs look familiar, but that beard? Nah..

[Hanish’s bio is about as mysterious as they come. I must have a minor nitpick at this part of his bio: ‘he seems to have the power to appear and disappear at will from anywhere he chooses, leaving no trace of his ever having been there.’ Er, if he leaves no trace at all, how do we know he’s been there? I could just say ‘Bam! I just appeared in your flat, and then disappeared from it, but I left no trace!, so you just have to take my word for it!’, sort of thing? I know this is part one of a ‘maxi-series’, but you might want to tone down all the ‘not much is known about this NPC either!’ stuff. I’m very glad he’s here, at any rate; he’s a healer ]

“Hanish follows along as I move into the building. I discover an old safe. I fire an arrow into its lock at it opens! That’s lucky…

[The system message tells me ‘You crack the safe open’ – Robin has NO safecracking skills at all, I’m sure. Does the necklace that’s inside have to be locked in a safe?]

“Inside the safe is a pendant with a symbol like the ones on the Altar in the Hellion warehouse. Interesting…

“We move on, and on the next floor we find Tinderbox. He’s reading from some mystic book or other. He puts up a fight when I try to take him in, and rants about the magic artifact that Sharru was after. He’s put it up for sale on the black magic market. Great. One more strange thing…Tinderbox recognized me too. After I take him and his cronies down, I have a sift through his desk. There’s something odd about just one day a month this year, according to his desk calendar…

[Nice mission, that. The debriefing contains ‘Satanic’ as an adjective. It doesn’t need to be capitalized]

“With Tinderbox in custody, we still aren’t any nearer discovering what this is all about. Tinderbox seems to have gone bonkers. He just says ‘They’re coming’. Whatever ‘they’are, we don’t know. The Master may be able to tell us…and Helena reckons he’s back in that sewer I rescued Sharru from. Sounds like some good exercise. Time to quill up and get stuck in.”

Mission 4: Defeat The Master and his Entourage

“Helena’s waiting for me a ways inside the sewer, beating on some Circle. I give her a hand and we join forces. I’ll try to keep her calm this time. Easy does it, girl.

[I’m expecting the Master to be difficult, so I’ll need the help]

“Sticking a few patrols on the way, we reach the fork. This time, I take the left turn first; to no avail. We turn back and go up the other branch. We carefully enter the other large chamber…and no Master. What gives?”

[Right…this map has one largish chamber near the start, and then two separate curving corridors leading to the same croos-junction, with the branches leading to the other two large chambers. I found Helena in the first chamber, and then I checked out the two final ones. The only place left is the one initial branch I didn’t check.]

“We head back to the area near the entrance in some confusion…

[and here he is. If you’ve intentionally placed him here, just a little way down the first right branch, then it’s a bad map to choose for it because, well, here I am. I’ve just fought my way through the map to what would seem to be the ‘end’ rooms, and no Big Bad. It’s an anti-climax to trawl back to nearly the start and find him skulking in a side passage. On the other hand, if you’ve set his placement as ‘random’, then the map’s not really to blame (although I’d still prefer a more linear one), but you need to set him to ‘back’ to avoid this kind of accident. Remembering the triggered spawns in Mission 1, of course, its possible that defeating the Master will add more objectives…let’s see…]

“Finally. We find him, skulking in a side passage like a ferret in a northerner’s trouserleg. He’s babbling about an apprentice, an Emissary, all sorts. I don’t like him, to be honest. He tries giving me the evil eye. I poke him in it with a sharp stick. After he falls, I reckon I’d better go check out this emissary bloke. Helena’s still with me, thankfully. She’s doing an OK job this time, the silly bint.”

[ah, there we go. Another objective. I thought so. See? IMO if you’re going to use chained objectives (which I heartily approve of BTW), you must try your best to ensure that they are encountered by the player as he or she moves through the map. I know it’s not easy, I’ve got them in my arcs too, but choosing a single path map is a good start. With maps where there are multiple routes, some people are going to go left, some right. Now I’m going to be running up the (now empty) corridors for the third time]

“We run back to that damn middle fork. Which to choose, this time? I head left. The chamber’s empty…

[…]

“Back to the fork, and to the final chamber…again. I was right about this being good exercise! In the chamber, there’s the ‘emissary’ No idea from where, but I’m guessing it’s not Belgium. He’s all dark and smoky, hard to get to grips with. My magic arrows affect him, thankfully. He’s babbling in some strange alien language. I don’t speak alien multidimensional magic lingo, but I’m sure part of what he said translates as ‘Ooh, pointy!’ Anyway, with him down, we leave to tell Paco what went down.”

[Debriefing has ‘Satanic’ again]

“Paco has some interesting news, when I see him. A mate of his has realized where the symbols are from. 2000 years ago, it seems. No wonder I didn’t recognize the lingo. Before we can talk more, though, a crisis springs. Sharru’s escaped from the hospital, maybe possessed by something. He was spotted near an office. I’d better get over there”

[hmm…this is a bit out of left field. I was expecting something else, I don’t know what. Maybe foreshadow Sharru’s possession here a bit more with the first rescue mission – make it more obvious that he’s involved in some kind of ritual.]

Mission 5: Subdue Sharru

“I find Helena already at the abandoned office. She seems a bit blasé about the possibility that we’ll have to kill her boyfriend…

[She says ‘if possible, let's take him alive.’! If possible? Lol ]

“We fight our way through the halls, and then we meet that Hanish bloke again. He joins us, still rambling about mysterious things beyond d the ken of mortal man and all that…

“In a big room, we rescue a hostage, who tells us that the Circle are preparing another ritual…we’d better put a stop to that, then.

[lol you love these chained objectives, eh? One thing to maybe avoid is ‘Objective Fatigue Syndrome’. This mission started as ‘find Helena, subdue Sharru, and now I’m half expecting, half dreading lots more objectives to spawn every time I complete one. I’m not saying to ditch any of them. But perhaps you could find a way to let the Player know he’s going to be doing lots more stuff before he gets in.]

“One of the rituals is happening in the very same room, so that’s one easily put down. We continue on, and in the next area we find poor possessed Sharru. He’s no match for the three of us. We put him down like a rabid cur”

[which still leaves one ceremony to stop…I can’t help feeling that the Sharru fight should have been the climax to this mission (and I guess, the arc?)…]

“We backtrack for a while, and find the last magic-user and his skirted assistant. Twang, twang, ow, argh, they fall. Victory for the good guys again.”

[The ritual caster spawned in the corridor just after the elevators in the last floor, before the room with the objective that triggered it.]

“Sharru is taken away by the Midnight Squad. They’re going to lock him up. Best place for him, I reckon. Paco’s thankful, and Helena too. Another day, another quiver. I can sleep soundly tonight.”

[End]

Right. Overall, very enjoyable. Tidy up the mechanics to avoid the backtracking and maybe do a bit more foreshadowing for us dense types, and you’ve got a solid arc there. It’d get me playing the rest of the series; depending on exactly how ‘maxi’ it was

Good stuff. 4 Stars.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."