MCMs 'Written As I Go' reviews.


anachrodragon

 

Posted

QR - I'll get on to them, don't wory, M_M.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Thanks very much for the play through and review. And the character POV was very entertaining, extra thanks for that.

[ QUOTE ]
Good evening, my name is Alain-gah!…Aaaiiieeghghghrrruuurghh….NNGGGGGG!!!!!…ahhhh …why, you little swine…ugh…aarghh…why, I’ll…hmmmf..grhhh…ahhh…hang on let me turn this thing off it’s getting in ….aaeeeeiii…the-”


[/ QUOTE ]

Freaking hilarious I think these may be some of the best reviews going.

[ QUOTE ]
I was a bit confused by the lack of any information about your SUI – we can now give our contacts information, this would be a good place to put sth about the SUI maybe?

[/ QUOTE ]

I will have a look into this, I have more info on the SIU in her bio, which was not readable. Maybe now it will be so thanks for the tip.

[ QUOTE ]
The ‘accept’ line is ‘always a pleasure working with you Major’. There should be a comma before ‘Major’, but more importantly, I haven’t met her before, so this jarred for me.

[/ QUOTE ]

Yeah, I think I'll drop the "Always" since the prior knowledge thing had occured to me too.

[ QUOTE ]
I enjoyed that mission, but you should know that the lab tech and the two computers both spawned in the first room on the right by the stairs. I had a little look ahead, and noticed that there were some elevators leading to another floor. There was no need to go up there as I played it. I’m quite happy to have small maps, especially when the story elements are not huge too, as they are here, but I thought I should point it out in case you didn’t realise

[/ QUOTE ]

I purposely set the objectives for the front to speed things up for the player, ideally (which is how it's spawned for me testing) the lab tech is just before the elevators. I liked getting semi-ambushed from behind coming down the ramp and focused on the 'vators.

[ QUOTE ]
one who was not naked as the rest were

[/ QUOTE ]

Unless something really drastic happened with I15, they're wearing differently coloured, shiny, tight jumpsuits.

[ QUOTE ]
do they all have /regen?

[/ QUOTE ]

The melee types are Willpower and SR with an Empathy support minion. I didn't want them to be too hard for lower levels but not pushovers either.

Thanks again. But I have to say I'm disappointed that the souvenir didn't elicit a comment from Al considering his TMI reveal about his buttocks.


 

Posted

Gah! I forgot to read the souvenir! /facepalm! Idiot. I've logged out now. I'll check it out in the morning.

Re naked aliens vs jumpsuits-I thought they looked like get/skinned aliens rather than silver suited. They looked great.

I think the PoV approach really helps me to relax and have fun with an arc, I'll be doing it like that a lot from now on.

Coming soon: Americam Folk Hero Casey Crockett is Entrusted With The Other Secret!

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Grey skinned rather. Stupid iPhone.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

"-upid machine, why don't they make the buttons bigger?...Oh, sod it, I give up!...[bibubibibipipibupip]...Gavin? It's Alain...what? No, I don't know who else would be calling you at this hour...look, I tried to leave you a memo but this stupid device is playing up again, it won't record...well never mind that, you're awake anyway, aren't you?...well were you sleeping?...oh...oh...OH!...er, well please passs on my regards to the lady...[whispers]..d'you want me to pop round and give you a spot of Transference, you know, to help you...no no, of course not....What? What do i want? Oh yes, well it's a bit delicate. See, this Major Davis woman from the SUI? She's asked me out to dinner...I don't know, maybe I'm her type...well maybe men with green titanium skin are her type!...look, that doesn't matter, the thing is, I don't know which tie to wear...Really? Are you sure?...OK, if you say so. Now about shoes...Hello?...Hello, Gavin?...Blast, he must have accidentally leant on the reciever..."

[etc]

Nice souvenir lol.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Entrusted with the Other Secret by @ObsidianDevil. Neutral Morality, Very Long (2 Unique, 2 small, 1 medium map)

According to the description, Mender Tesseract needs assistance with something which will ‘rewrite the future of Ouroboros’! The level range is 35-54, and it warns that the arc may contain EXTREME bosses. I’m taking my lvl 37 SD/WM tanker, Casey Crockett in. Casey was the first tank I tried that I really liked, and here’s his bio:

“Born in the Old West to famous pioneer parents Lois and Clark, the all-American folk-hero Casey Crockett worked on the railroads all his life, wielding his mighty sledgehammer to drive the bolts home. Challenged by Paul Revere, an evil railroad magnate, to a footrace against Stephenson's Rocket, from Little Big Horn to the Alamo, Casey put his all into the race, and won, but alas at the cost of his big heart, which burst under the strain. Obeying his dying wishes, the good folk of Deadwood buried him in Boot Hill, an old Injun burial site, with his hammer. Centuries later Casey awoke to find himself in Moth Cemetery. Paragon had a new hero. With his trademark 'steel-drivin’ man' beret and his mighty hammer, Casey Crockett is a true American hero!”

It says in the description that it’s meant to be done after the Ouroboros arcs. Casey hasn’t yet done those, so I feel that he should first, so I can remember what they were about etc. Trouble is, he doesn’t have an O-portal yet, so I go visit Montague and do the Cimerora introduction arc…which I then find out doesn’t work lol. Finally, a kind soul in the Steel WW drops an O for me, and I’m able to access Orou and then do the arc.

Sooo, with that out of the way, I return to KR and Casey steps up to the plate:

“S’up? I’m what you might call a natural time traveler, on account of I was born in 1864. At’s probably why this hot stuff Tessie wants me to help her with her little problem, yo? Some kinda group in the future messin’ with time, tryin’ to remove the menders from the Enclave. ‘At ain’t good, ‘parently. Ok. The Menders can’t go ‘cos they’re time-locked out, somehow, but Casey is on the case, haheh.

[Intriguing enough premise to start, the briefing from the contact, Mender Tesseract tells me I have to travel to the future to prevent the assault by someone called ‘Time-Lock’ and his followers/associates. She at one stage calls me ‘inferior’, which is in line with her canon voice, but Casey doesn’t have to like it]

Mission 1: Defeat Timelock Leaders

“I arrive at one of the islands around the Enclave, an’ I start looking for the leaders of the assault. ‘At’s what Tessie asked me to do. There’s a load of strange-looking dudes in power armor readying themselves for the big push, I’m thinking. I warm up a little by playing a number on their heads with my hammer. They got some kind of ‘lectric act going on, some got guns, some just use their fists. They all gets a taste of the hammer, though.

[The Timelock customs are an easy bunch for Casey at heroic I have some fun mowing through a few groups of them]

“After a warm up, I spy one of the leaders. She’s a slimbo with wild hair and a skintight armored suit. I put my shoulder to the shield and give her a rumble. She fires arrows at me, but ‘at’s what shields were made for, she don’t seem to realize. Her boys try to distract me, but Casey sticks to the tracks. She falls, yo.

[Time’s Arrow, TA/pain dom. She conned a yellow lieut at Heroic. Typo in her dialogue ‘buttefly’ should be ‘butterfly’. Her dialogue is nicely crazy, goes with her bio]

“I carry on driving, and soon enough I meet another two standouts. One‘s a glowing red guy, and the other is one of their chiefs. He’s a real strange looking dude. He looks like a caveman, loincloth, big club. He’s a little tougher than the lady with the bow…but not much…

[Clubbor looks hilarious. His dialogue is funny, with 1 line of pure win ]

“I find a weird device of some kind, with a dent in it the ‘xact same size as the head of my hammer…after I finish with it, that is…only thing is, before I smashed it to bits it was clearly displaying an image of me, dead…I been dead before, in the past…don’t want to be dead again in the future…And then on the other side of the mountain, I find a robot drobe acting all pushy. I squash him between my shield and my hammer. He seems to think we’ll be meeting again…

[Time-Shift looks very good, his anims a nice touch too. His powersets appeared to be No Idea/DiedRealQuick Im sorry. He conned yellow too, and was defeated before I could note his powers. He has a typo in his clue ‘concider’ should be ‘consider’. His bio details his origin, and I’m afraid I scoffed a bit when I read it. I like the ‘plans from the future’ thing, but the cause of his pain seems a bit silly to me, as it isn’t explained in much detail]

“When I report back to Tessie, she starts complaining, and wants me to go back in time to before the assault took place to stop Time-Shift from attacking. She ain’t being too nice for someone who needs me to do this for her, I’ll tell you that for nothing. I’ve a serious inkling to jus’ wave the girl bye-bye and let her an’ Ouroboros rot, past, present an’ future. But-there’s that image of me dead I gotta think about. Maybe I can hammer some info outta Time-Shift…

[Re Tesseract’s line in the briefing ‘I'll have none of your "I may die" whining’ – tbh, Casey’s the type of guy who doesn’t think too deeply about stuff; he’d very probably have smiled and left her to it at that point. It’s made even worse by ‘ if you can manage to save your own future skin, you can call that a bonus.’ – I know she’s insulting to the Player in canon, but in canon I can’t just drop her arc without being able to immediately replace it with one of forty thousand more. I had to think for a while why Casey would continue, and there was that slim reason, the image. Perhaps you could bring that out into focus a bit more to give the Player a reason to keep helping her]

Mission 2: [sorry, forgot to note it down – some variant of checking out the Time-Lock base]
“I arrive at the place [tech lab map], and it’s crawling with Time-Lock guards [conning blue and green this time, unfortunately.] I ain’t interested in dawdling, so I work up to full steam and plow on through. I find a computer with some emails on it, describing some kind of temporal virus. It’s a whole load of science mumbo-jiggery to me, but maybe Tessie’ll make sense of it. I find some elevators and move up to the next floor…

[I’m afraid I too am as confused as Casey about exactly how the temporal virus works]

“On the next floor, I turn up the dial a notch or two, and scout around for anything interesting. Ain’t nothing going on here, so I move up another floor…

[Casey’s travel power is superspeed (how else was he able to beat that train ), and I do just race round the whole floor, find nothing but guards, and then use the elevators]

“On the next floor, in the last room, I find a few more guards, drive them into the ground, and there’s another computer. This one has video’s and images of me doing normal daily stuff; polishin’ my hammer, bench pressing, washing my unitard, that sorta thing.

[I’d replace ‘remembers watching themselves.’ With ‘remembers watching $himherself’, it’ll scan better.]

“There’s another strange device here, too. I read the manual attached to it [er, I’m stopping to read a manual in an enemy base?] It’s more timey stuff, don’t mean diddly to me…I hear a noise just then, and there’s Time-Shift, bold as a clock, coming at me from behind! He still ain’t much of a fighter. He teleports out before I can finish him…Well, I guess I better go see what Tessie has to say…

[The ‘Defeat Time-Shift’ objective didn’t appear until the last clue was found, and Time-Shift spawned behind me in the same room. I was zoomed right out, so I saw him appear. It looked a bit odd. If you want him to be the last thing the Player does, perhaps you could try fiddling with your spawn placements and the map choice to have a more consistent clue-clue-clue-boss spawn chain]

“The lady ain’t happy…seems I messed something up, though I sure don’t know what – all I did was what she asked me to…

[She’s really getting on my nerves now, I’m sorry. She says ‘I think I prefer the future where you were dead.’, and that makes me want to smash her face in. Casey’s reaction would again be to simply let her deal with it herself, though. Small typo in debriefing ‘You also allow Time-Shift’ should be ‘You also allowed Time-Shift’]

“But she has found out who’s behind all this. The emails have been traced to a Fifth Column base at a point in time before the Council war – Tessie says she’s going to come with me to make sure I don’t mess anything else up…heh., you know, I think that maybe she’s sweet on me. ‘At would ‘splain all her piss n vinegar – she’s acting like she don’ care!

[OK, I’m getting flashbacks to Hardcase here. She’s really treating me like dirt. Is this supposed to be a comedy? I ask, because in my arc The Audition, the contact, Synapse, constantly berates the Player for messing up every mission, and I have got a very few feedbacks from people complaining that they didn’t like the abuse – but The Audition is an out-and-out comedy, and the ‘/facepalm, gah, you eedjit!’ stuff from Synapse in it is totally played for laughs. Tesseract’s attitude here is a turn-off for me, I’m afraid…but I see that Casey has thought up a possible reason for her behaviour ]

Mission 3: [Damn, I did it again]

“This nazi base is a warren of caves. I plow in at full pelt, straight into some of them Fifth Column guys from back in the day. I pound em into meat with my hammer, and then free Tessie. She’s pleased to see me, I can tell, gets all excited and rushes off to work out some them nerves on some Fifth. After a romantic chase around the base, I find a computer, and scan it. It turns up a small drive. It ain’t a bunch of flowers, but I’m sure Tessie’ll be pleased…

“She tells me that now, the time-stream has unlocked the Menders now, so they’ll be ok for the Comin’ Storm, but she wants me to go ahead back to that first assault and prevent it from happening. I mustn’t be careless, though – this’ll be a different time-line from my previous jaunt there…

[Bzzt – does not compute! I’m lost now. Who is the real power behind Time-Shift? Why am I going back to the first assault, and why is it in fact a different first assault? Tesseract’s still being snide, too. Casey’s still willing to go with the flow, luckily]

Mission 4: Scout a Brave New Future

[I just realized I hadn’t checked any of Tesseract’s dialogue for when the player comes back before completing it, so I had a look at this one, and she out and out threatens me with death. I’m afraid that I hate your contact. This is, remember, purely my opinion here, but I personally don’t give a monkey’s how spot on canonically a contact is, if they’re being an a-hole, then I’ve got to have a pretty good reason for doing what they ask me to or I’m not interested in continuing. In the canon Ouro arc from Pilgrim, she has one line of dialogue, basically. It’s a little insulting, but it’s over in a flash. My criticism isn’t that you’ve got the Voice wrong, it’s that I don’t want to be belittled by a contact when I’m supposed to be a respected superhero. If Mender Tesseract had a very long canon arc where she had 15 or more interactions with me, and every time she spoke to me like that, after doing it once to see the story pan out, I’d avoid it on all my toons like I do Crimson and Indigo. Why do you need her at all? There are other Menders you could use]

“As soon as I arrive back at the scene of the assault, I power up and zoom off on a recce. Them Time-Lock boys can’t keep up with me at full steam, which suits me fine. I slow up when I find a body bag, however, and stop dead for a moment when I see who’s inside. It’s [someone]…

[er…what?]

“Further into the area, I find another dead body. This time, it’s [someone else]…then I meet that glowing red dude again. He shouts at me while I’m pounding him into the earth…

[‘The Alpha’ has appeared three times now, he’s not an objective, he does have dialogue, but there’s no other mention of him. /confused]

“ And then, I see Time-Shift, and nearby is a barrel, containing [something]…I crack my knuckles, and charge. He don’t know kung-fu, ‘at’s for sure. When he’s on the ground, a bunch of his friends arrive, too late. I put em all down too. I prod his body with my hammer and notice a medal round his neck. It has [something] on its front and [something unbelievable] on its back. I’m sure interested to see what Tessie has to say ‘bout all this!

[hmm…that mission had me shaking my head at the clues, especially the goo one, and then Time-Shifts dialogue sort of hinted at what’s been happening, and then Tesseract’s debrief explains it, but, well, maybe I’m stupid, but it wasn’t at all clear to me until she stated it clearly what’s been going on. And I’m still baffled about The Alpha, and why the Fifth were involved…]

“Tessie explains what she’s worked out about this whole confusin’ mess, but I;m none the wiser, truth be told. I just let her babble on. I figure I’ll just go along with her, so what she asks me, and then after, we’ll go get some chicken. Yeah.

[I’m as confused as Casey about what the reveal means. My view of time-travel stories is that it’s ok to be confused whilst they’re happening, but at the end, you should be able to sort of take a chronological overview of everything and have it make sense. I can’t with this. Not yet, anyway. Maybe after the last mission]

Mission 5: Mend the Timestream

“So Tessie’s got one last mission for me before we can go to Big Charley’s Cluck n Cookhouse Grill – I gotta replace that drive we found earlier in the Fifth base. Sounds easy, and when she tickles that pillar and sends me there, it sure enough is. I run through the caves to the mainframe, beef about a bit with the few guards that are near it, and restore the timeline. Casey Crockett, Mender!

[That took about as long as it did to type that. I SSd thru the base, ignoring all mobs, defeated 2 yellow conning Fifth, and clicked the glowie. The battles ‘raging’ in the base, were sparse to say the least. I think I saw three.]

“As I leave and return to the future, I forget everything, but luckily Tessie gave me 2 letters to take with me into the past. I read one, which tells me what happened. The other I’m supposed to give to Tessie. She doesn’t recognize me on account of the timelines being reset, o’ course. I give her the letter, and everything is back to square one…no, I never did get to take her for chicken…”

[small typo in debriefing, ‘not be love letter’ should be ‘not be a love letter’ .The Souvenir explains everything in point format, but unfortunately I still can't get my head round what went on]


[end]

Ah, I’m awfully sorry, but the last half of that fell to pieces a bit IMO. It was mechanically ok, there were only the minima typos I noted above, it was easy enough (maybe too easy in places), but it just didn’t seem to make much sense towards the end. Coupled with tesseract's annoying attitude, I think it needs some work. And who was ‘The Alpha’, lol?

So, just 3-stars from me, I’m afraid. I’d like to finish on a positive, so I’ll say this. I think the title is excellent, and Clubbor’s my favourite unique custom of the weekend so far (out of 4 arcs and around 12 potentials).

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

My Queue is now:

The Invasion of the Space Ape Armada 81043
A.E.'s Premium Quality Mission: "guaranteed qualityyyyLOADING ERROR 0.000459" 148476
Red Typhoon 4912

At some stage I'll also get on to

The Galactic Protectorate Parts 2 and 3
A Bad Hand from a Worse Dechs 19502
Every Rose 17702
A random arc with the word Banjo in the title.
Power Play
Ctrl + Alt + Reset! 137561

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

First of all, thanks for playing through Entrusted with the Other Secret.

I must be doing something wrong with this arc . The first person who played it thought it was the best arc they had ever played. The second gave me 4 stars and some suggestions, which I acted on... and it seems to be going downhill

To go through your specifics...

[ QUOTE ]

only the minima typos I noted above


[/ QUOTE ]

I'll fix those forthwith.

[ QUOTE ]

it was easy enough (maybe too easy in places)


[/ QUOTE ]

Definately something that has gone in that direction since the start. The first complaint was too hard; now it's too easy (I think so too). I'll see what the I15 changes can do to help me here. On the other hand, all (non challange) missions on heroic for a solo level 37 tanker are probably going to be fairly easy.

[ QUOTE ]

but it just didn’t seem to make much sense towards the end


[/ QUOTE ]

Yeah, the plot on this one is soup-like. I'm starting to think this one may be for the knackers yard. It was always supposed to have an element of confusion in there; but it seems to be impeneterable (except that first player). I think more of the clues than I would like rely on an intimate knowledge of the Ouroboros plot.

[ QUOTE ]

but she wants me to go ahead back to that first assault and prevent it from happening


[/ QUOTE ]

I think you may have misunderstood something here; and I can see why. What she says is " head forward and make certain Time-Shift's assault doesn't happen" by which I mean "check that our meddling in time has resulted in the assault having never happening in the first place. What you should find is an empty field." In other words this is (she thinks) a simple scouting mission. I'll make some alterations.

As for the info in mission 4 not seeming to make sense; as you find it it's supposed to be 'proof' of things being the same as before. Re-reading it after the reveal should show it to be 'proof' things are totally different.

[ QUOTE ]

Coupled with tesseract's annoying attitude


[/ QUOTE ]
I'll tone it down... again. I'm starting to think that Tesseract may not have been the right choice here (Silos maybe?).

[ QUOTE ]

I’m still baffled about The Alpha, and why the Fifth were involved


[/ QUOTE ]
The Alpha's final speaking incarnation should have been The Omega; some kind of AE glitch seems to have reset this at some point. I have only 2 specified instances of this mob in the arc; so I can only assume the third spawned randomly. The Alpha is the 'standard' time-lock boss. He has the same bearing as meeting a Huntsman in an Arachnos base, or a chief soldier in a rikti mission.

As for the Fifth column, they are patsy's. The device is simply in their base. Why the fifth and not crey/anyone else? Because then the person who is trying cause all the problems in Ouroboros wouldn't have sent you to try and remove it (one of the actual Ouroboros arcs).

[ QUOTE ]

Clubbor’s my favourite unique custom of the weekend


[/ QUOTE ]
If you liked him you should check out Force Multiplier in mission 4 of A Deal with Destiny ID: 61748 (not asking for a review, however it is 95% less confusing than this one).


 

Posted

The Invasion of the Space Ape Armada by @PoptartsNinja, Arc ID 81043 Heroic Morality, Medium length (1 unique, 1 large map)

The description tells of the vicious Admiral Silverback of the eponymous Space Ape Armada and his mission to conquer Earth. The level range is 1-54, so I’m taking my lvl 12 Psychic Blast/Mental Manip Blaster in. They are called The Psystem, and here’s their bio:

“The aeons-old seed of a long-dead galactic Empire, the collection of Artificial Intelligences now known as The Psystem drifted through the vast reaches of space for millenia before entering Earth's solar system during the time of the second Rikti Invasion. The invasion fulfilled the long-dormant parameters for the AIs to awaken, and so they formed a psychic assembly and manifested a humanoid body for themselves. The entities collectively known as The Psystem are sometimes hard to fathom, effectively being a democracy in one body, but luckily for Paragon, the majority seems to be a moral one”

I’ve no idea how they’ll play this, but I’m hoping it’ll be fun for all concerned Take it away, guys:

“WE ARE SUMMONED BEFORE PRESIDENT OF EARTH / NO / WHAT? / NO / EXPLAIN / NOT PRESIDENT OF EARTH / HE IS PRESIDENT OF COLLECTIVE ‘AMERICA’ / HOME OF THE BRAVE LAND OF THE FREE / FREE WHAT? / FREE WILLY / WE ARE DAMAGED / YES”

[Right. Brilliant. See, this is why my home server’s not Virtue. I get carried away. Anyway, the contact is ‘The President’, and his briefing basically outlines the threat from Admiral Silverback and the requirements for mission 1. It’s a clean setup, and it made me laugh, especially one line, which I’m sure the Psystem will comment on shortly]

“ALIEN ARMADA THREATENING COLLECTIVE AMERICA / ALIENS FROM WHERE? / HISTORIC PRECEDENT SUGGESTS SPAIN / NO / WHAT? / NOT SPAIN / NOT OCEANIC ARMADA / SPACE ARMADA / THREATS BROADCAST ON RADIO / ON TELEVISION / LEAFLETING CAMPAIGN / PROJECTION ONTO EARTH MOON / MOON? / MOON / MOON NOT FOR EATING / WE ARE DAMAGED / YES / REQUESTED ACTION / DEFEND AGAINST GROUND FORCE / ACCEPTED”

[The apes threats have been projected onto the Moon - fantastic lol. The President tells me I have to defeat the leaders of the ground force and find the TP co-ords for Silverback’s mother ship so we can take the fight tom him. Classic Independence Day stuff, so It’s particularly apt that today is July 4th ]

Mission 1: Stop Ground Invasion

“ WE ARE HERE / LOCATION OF INVASION GROUND FORCE / WE CAN SMELL / YES / BAD SMELL / SUGGEST MANIFESTATION OF OLFACTORY SENSE BAD IDEA / VERY BAD / BAD SMELL / LUDO SMELL BAD / SHUT UP, YOU / SUGGEST REMOVING IRRITANT SENSE NODE / CUT OFF NOSE TO SPITE FACE / NOSE OBJECTS / FACE SECONDS OBJECTION / SHUT UP, YOU / CONCENTRATE / EXPLORE”

[entry popup tells me I can smell something…animal…I’m in an outdoor city map, Steel I think. I have a little wander around, spy the mobs. They’re very well designed Flash Gordon styler ‘space-monkeys’ – They seem a little grey, unfortunately, but the helmets and faces and general shape and size are good. They’re wearing skintight space suits. I like them a lot. I meet MMs, psychics, punchers and I think some with guns too]

“LOOK, MONKEYS / WHAT? / MONKEYS / MONKEY SEE MONKEY DO / NO / MONKEY ON MY BACK / MY? / WHAT IS THIS THING YOU HUMANS CALL LOVE / SHUT UP, YOU / NOT MONKEYS / APES / APE ARMADA HERE / ENEMY OF FREE WILLY / FREE WILLY? / FREE WORLD / WE ARE DAMAGED / YES / ATTACK”

[I discover a teleport beacon, with an amusing bio. It’s lightly guarded. I destroy it and keep searching for the leaders.]

“HERE / THING / OBJECT / OBJECT D’ART? / NO / TELEPORT HOMING DEVICE / YES / YES PLEASE / PLEASE DO / LOVE, LOVE ME DO / SHUT UP, YOU / DESTROY AND INVESTIGATE FOR CO-ORDINATES”

[After that, I decide to use my flight pack to locate the leaders and get the mission done quicker]

“ACTIVATE FLIGHT PACK / UP / UP / UP, UP AND AWAY, IN MY BEAUTIFUL, MY BEAUTIFUL BALLOON / WHAT? INSANITY / NO / SHUT UP, YOU / SCANNING GROUND LEVEL / SOARING LIKE AN EAGLE / EAGLE NOT MADE OF SENTIENT HYPERSOLID EXTRA-TERRESTRIAL METAL / UWAGA / ALIEN APE LEADER LOCATED / ATTACK / --- / <<< / >>> / HEY / --- / HEY JUDE / SHUT UP, YOU / ><<><> / ALIEN LEADER DEFEATED / WARNING / AMBUSH / WARNING / WARNING / YES WE CAN SEE THAT / DEFENSIVE PARAMETERS OVERWHELMED / SYSTEMS CRASHING / FALLING DOWN / TIIIMMMMBBBBEEEERRRR / FACE OBJECTS / ACTIVATE REMANIFESTATION / YES PLEASE”

[So I found the leader, a Gorilla MM. He was belligerent, and a fun fight, and he went down ok, but the ambush associated with him proved a little too much for this lvl 12. I should have run, basically, I’m not complaining. I hosped and came back, tooled up with inspirations.]

“ACTIVATING FLIGHT PACK / PACKED LUNCH? / NO / LUNCHBOX? / NO / BRUCE BOXLEITNER RETURNS! / SHUT UP, YOU / WARNING / ALIEN APE LEADER LOCATED / WHAT, ANOTHER ONE? / YES / ATTACK / WE MUST ANTICIPATE AMBUSH THIS TIME / TIME, IS WAITING IN THE WINGS / HE SPEAKS OF SENSELESS THINGS / A GIFT FROM YOU AND ME / WE ARE DAMAGED / YES / ATTACK / --- / … - [[][**&^%][];’x776. / MAKESNOSENSE / MATHS IS COOL, KIDS / ..,.,.. / SUCCESS / WARNING / WARNING / WARNING / SHUT UP, WE KNOW ABOUT THE AMBUSH / HERE IT IS / ..,,.. / <<><<> / EASY PEASY PUDDING AND PIE”

[The second gorilla leader was more diplomatic, but still fought me, and after he and his ambush had been defeated, I exited with the co-ordinates of the mother ship]

‘HAPPY BIRTHDAY MISTER PRESIDENT, HAPPY BIRTHDAY TO YOU / NO / WRONG PRESIDENT / NEXT TASK PRESENTS / PRESENTS? / WILL THERE BE CAKE? / YES / THE CAKE IS NOT A LIE / SHUT UP, YOU / MISSION IS IMPORTANT / SAVE WORLD / WHICH WORLD / EARTH / ALIEN MOTHERSHIP PARKED BEHIND MOON / TELEPORT ONTO SHIP / SINK SHIP? NO / NOT OCEANIC SHIP / NOT LIKE TITANIC / LEO AND KATE NOT ON SHIP BEHIND MOON / ON SHIP / MULTIPLE STAGE PLAN / NO THANKS / TOO COMPLICATED / WAIT / SHUT UP, YOU / VOTE? / NO TIME / EXTRAPOLATE FASTEST WAY TO DEFEAT ALIEN SPACE APE ARMADA / … / INITIATE SYSTEMIC SELF MEGADESTRUCT PROTOCOL TRIPLE-X? / ADVANTAGE / ALIEN SPACE APE ARMADA IMMEDIATE ANNIHILATION / YES / DISADVANTAGE / WE DIE TOO / INCIDENTAL DAMAGE / STAR KNOWN AS SOL AND PLANETS KNOW AS SOL 1 TO 9 / PLAN B? / AS PER PRESIDENT’S REQUEST / AGREED”

[So the President’s plan is simple. I’m to TP up to the mother ship, defeat Admiral Silverback, steal some technology in case they try to come back, and plant a few bombs]

Mission 2: Defeat Admiral Silverback!

“TELEPORT SUCCESSFUL / ENTERING INFILTRATION MODE / BE VEWY VEWY QUIET, I’M HUNTING WABBITS / SHUT UP, YOU”

[I enter the tech lab map spaceship, and see a new mob – an Irrdiape lol. Then I meet a fantastic space ape captain, with awesome hilarious dialogue.]

“INFILTRATE / STORM THE GATES / ATTACK / <<>><<><>>><&g t; / FIGHT / FIGHT, DAMN YOU / _____ / SUCCESS / ONWARD AND UPWARD”

[The Irradiapes are quite hard. They’ve got that electric field thing, and /rad too. One’s a handful. Two would be impossible I think.]

“ALERT / ALERT / WARNING / OFFENSIVE THRESHOLD REACHED / LOWER REAR TORSO SUGGESTS PLAN A / NO / YES / NO / YES / SHUT UP, YOU / COWARDY CUSTARD / BE QUIET”

[I come to a bottleneck with an orange Irradiape blocking the way. Hmm…I’ll try flying past him]

“YIKES / JEEPERS / JIMINY / ETCETERA / THAT WAS CLOSE / NEXT FLOOR / ATTACK / … / --- / <><><> / ACQUIRE TECHNOLOGY / ABSORBING / NO / WHAT? / NOT ABSORBING / EATING / CHEWING / MASTICATING / SWALLOWING / CONSUMING / SHUT UP, WE KNOW / WE HAVE TO PRODUCE ACQUIRED TECHNOLOGY LATER / YES / BRIDGE TO CROSS LATER”

[hmm…maps starting to strike me as a bit big, now. I’m on floor three, I think? There are a few large rooms here, anyway. I collect some alien tech for the brainboys back on Earth]

“INFILTRATION MODE COMPROMISED / STEALTH MODE INSUFFICIENT / VOICEBOX SUGGESTS TIPTOE / FEET SUGGEST VOICEBOX STOP SHOUTING / ALERT! / ALERT! / ATTACK / … / ,..,,.,. / [x3.142={oP.l}+(c) / AUCCESS / BOMB PLANTED / GERANIUMS PLANTED / NO / ALIEN LEADER SIGHTED / INITIATE OMEGA ATTACK PLANE ALPHA BRAVO TANGO FOXTROT WALTZ / CHAAAAAAAARGE! / … / <<><>><> / YOU CAN TAKE OUR LIVES BUT YOU CAN NEVER TAKE OUR FREE WILLY / SHUT UP, YOU / WARNING / AMBUSH / WARNING / YES WE CAN SEE THAT / WARNING / ANOTHER AMBUSH / WARNING / LOTS OF AMBUSHES / ASSUMING PRONE POSITION / FACE SUGGESTS PLAN A / NEGATIVE / RECONSTITUTION AND RETURN / IF AT FIRST WE DON’T SUCCEED / NUKE THE SITE FROM ORBIT, IT’S THE ONLY WAY TO BE SURE / SHUT UP, YOU / MEDICAL TELEPORT ACTIVATING”

[OK, I’m afraid it’s quite late at night now, so I’ve got to log. I’m gutted I’ve got to leave it, cos it means I’ll have to do the whole of Mission 2 again. I will, tomorrow, but I should be honest and tell you what I’m feeling now. The mission’s too big and there are too many Masterminds. I just met Admiral Silverback and defeated him, but then a giant ambush of MMs and bubblers arrived, and I’ve still got other objectives to do. I’d like a much more linear map than this one. As for the difficulty of the mobs, I know I’m level 12, but the arc is 1-54, so you’re going to get lowbies in it. Be back tomorrow and try it a little more carefully ]

…

[OK, July 5th has dawned; I’m back for another attempt at mission 2. Where did we leave the Psystem?]

“INITIATING TELEPORT / ARRIVAL ACHIEVED / ACTIVATE FEET / AVOID COMBAT / WHAT? / NOTHING”

[I move through the ship, having a much easier time of it this time. Perhaps I was a little tired last night. The apes powersets include devices too, sometimes getting webbed is annoying, but thanks heavens for Blaster Defiance I plant a few more bombs and collect more tech. There are no clues for the tech glowies, or system messages either, that I can see]

“ALIEN LEADER SIGHTED / ENEMY FORCE CONSIDERABLE / LOWER INTERNAL ORGANS SUGGEST PLAN A / NEGATIVE / ATTEMPTING STEALTH EXTRACTION OF INDIVIDUALS / YES / WE HAVE NO BANANAS TODAY / SHUT UP, YOU”

[I encounter the final room, which contains the Admiral, another ape leader, and some minions. I pull the captain, who appears to be some kind of religious ,maniac. I pull one by one, in an attempt top get the Admiral on his own]

“INCOMING / VOCAL DIATRIBE SUGGESTS ZEALOT / POSSIBLY USED CAR SALESMAN / WARNING / RETREAT / DAMAGE LEVELS RISING / SOUND THE FAMOUS BATTLE CRY / RUN AWAY RUN AWAY / <<><>>< / >><><<> / THAT WAS A CLOSE ONE / YES / PROCEED”

[I clear the room till there’s just one minion and the Admiral, but he aggoes with the first hit on the minion. I’m forced to run to the elevators, which are close enough. I accidentally kill the Admiral before defeating his mob, and then the ambush arrives…]

“CLEARING HOSTILE / LOOK. OVER THERE / YES YES WE CAN SEE / YOU MISSED A BIT / SHUT UP, YOU / OOPS / WARNING / WARNING / ALIEN LEADER IN ATTACK MODE / YES YES / FIGHT / <<>><>< / >>><<<<>< / ><>>><>> / SUCCESS / LOOK OUT / CAN YOU HEAR ME MOTHER / SHUT UP SHUT UP / INITIATING AMBUSH RESISTANCE POSTURE / AMBUSH RESISTANCE POSTURE FAILED / INITIATING CLOSE INSPECTION OF GROUND POSTURE / EMERGENCY TEMPORAL SHIFT NOT WORKING / RELOCATE AND REGROUP”

[I run for it, thru the elevators, but the ambush follows. I go back upstairs and fly to the last room, and plant the last bomb just as the ambush arrives again, and kills me. I hosp and return. Almost there]

“REGROUPING AT FINAL LOCATION / ESTIMATION OF ENEMY FORCES / 8 ALIEN APES PLUS 5 WAR ROBOTS / ALL / EQUIPPED WITH FORCE FIELDS / LOWER REAR TORSO SUGGESTS PLAN A / NO / EARTH MUST BE SAVED / WHY / FOR A RAINY DAY / EXTRICATE INDIVIDUALS AGAIN”

[pulling again]

“STRATEGY WORKING / INEFFICIENT / SHUT UP, YOU / LEFT ELBOW REGISTERS SURPRISE / RIGHT KNEE ENTERING SULK MODE / ATTACK”

[And finally…]

“FIGHT / >><><< / >< / >><<><<<>><<&g t; / ><>>< / GET YOUR STINKING PAWS OFF ME YOU DAMN DIRTY APE / SUCCESS / VICTORY / EARTH IS SAVED / THE MOTHER SHIP IS OURS / CHIN SUGGESTS TAKING COMMAND OF SPACE APE ARMADA AND SUBJUGATING EARTH TO BENEVOLENT DICTATORSHIP / NO MORE TEARS / NEGATIVE / VOTE? / NEGATIVE / PRETTY PLEASE / SHUT UP, YOU / WE SHALL RETURN TO LAUDINGS, VICTORY PARADES, BUNTING, BALLOONS, PHOTO-OPPORTUNITIES / ETCETERA / ACTIVATE TELEPORT”

[Mid way through the pull I find the final spawn from the admirals group, giving me the mission complete popup. I stay to finish off the ambush anyway, it’s so much fun.]

“THANK YOU MISTER PRESIDENT / WE REQUIRE NOTHING IN PAYMENT / HAWAII WOULD BE NICE / SHUT UP, YOU”

[END]

Right, that was great fun for the most part. This morning, the annoyances I suffered last night weren;t nearly so evident, although as you can see I did die quite a few times. One thjing wehich was a bit of an irritation was that every time I died I had to fly through the whole map agaimn, and often I was flying past groups of apes with mezzes. I didn’t ever die on my way back to the final room, but it got close a few time.

The Space Apes are a great custom group, nicely varied bunch, bios and text and dialogue all sterling. Made me laugh out loud in a few places. The mention of the Oracles was intriguing; do I sense a sequel in the works?

All in all, good fun – can’t ask for much more. 4-stars.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Hm, I'll have to tweak the level range now that I15's out (I haven't had a chance to go back through that arc yet). 30-50 would really be more appropriate. Silverback's ambush would be pretty rough for a level 12. >_>


 

Posted

OOps - Thanks, Fredrik - Changed the ID.

Pop - I'd have a lvl 20-54 range - At lvl 12 it was a little bit annoying at times with the Mezzes, but even the ambush would have been copable with on a scrapper or a tanke with better protection, I think. Psy Blast/Men6tl Manip is as unprotected as a catholic on his wedding night at lvl 12!

Eco.

PS I hope no-one minds that the style of these reviews has no obviiusly changed drastically from their original. I'm having a blast doing it this way.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

[ QUOTE ]
Hey MRCaptainMan can you replace Red Typhoon with Akhdar Blood, arc 247198. It's a newer creation of mine and I just got it done the other day. Thanks

[/ QUOTE ]

Hm.

Please don't take this the wrong way, but I just had a quick look at your new arc, and the description prompted me to check insiode the first mission.

I don't think my tongue-in-cheek style of reviewing is appropriate for your arc, I'm afraid. I don't want to get into a big political discussion, but the invasion of Iraq doesn't really lend itself to what I like about the superhero genre. I'd also point out that some of the names you use for your mob group (including the group name itself - Al Tahira was the name of Mohammed's wife, according to wikipedia) might garner complaints if you're not careful (Ulema, Halal, etc).

After establishing that Akhdar Blood was not the arc for me, I thought it prudent to have a quick look at Red Typhoon as well. It appears to be another military style arc, this time with North Korea and China as the backdrop, and its got Malta.

I'm terribly sorry, but I won't be reviewing your arcs. I'm not really the audience you're looking for. Apes from space, kung fu roosters, diabolical schemes, sharks with lazers, villains with names that follow 'the Adverbial Adjective Noun', that's the sort of escapist stuff I like. I don't enjoy paramilitary 'incursion' style stories, and so your arcs would probably get a 'meh' at best. In addition, I absolutely loathe Malta with a raging fervour that cannot be described using the paltry tools humanity has invented for communication so far.

My apologies. There are many more reviewers on the forum, hopefully you can have better luck with them.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Ok I appreciate it. Ya I actually did the research on the Arabic name, the word Al Tahira means pure, and the other names are Guardian, Boss, etc. I tried to keep it as dl as possible, (Probably didn't do enough research on Al Tahira though) Thanks for you consideration though.


MA Arc:
Red Typhoon 4912
Akhdar Blood Arc: 247198

 

Posted

[ QUOTE ]
OOps - Thanks, Fredrik - Changed the ID.

Pop - I'd have a lvl 20-54 range - At lvl 12 it was a little bit annoying at times with the Mezzes, but even the ambush would have been copable with on a scrapper or a tanke with better protection, I think. Psy Blast/Men6tl Manip is as unprotected as a catholic on his wedding night at lvl 12!


[/ QUOTE ]

That's a good idea. Otherwise, were the mobs reasonably well balanced? I've been thinking about altering or removing a couple of the mastermind types (I just wish you could get them a space-y ray gun without having to resort to pets. >_> )


 

Posted

[ QUOTE ]
[ QUOTE ]
OOps - Thanks, Fredrik - Changed the ID.

Pop - I'd have a lvl 20-54 range - At lvl 12 it was a little bit annoying at times with the Mezzes, but even the ambush would have been copable with on a scrapper or a tanke with better protection, I think. Psy Blast/Men6tl Manip is as unprotected as a catholic on his wedding night at lvl 12!


[/ QUOTE ]

That's a good idea. Otherwise, were the mobs reasonably well balanced? I've been thinking about altering or removing a couple of the mastermind types (I just wish you could get them a space-y ray gun without having to resort to pets. >_> )

[/ QUOTE ]

I'm sure that if I'd been at level 20ish, with some more attacks, Psystem would have been much better off. I'm no uber player, and even at lvl 12 i was able to finish it. If there hadnt been an ambush, I don't think I'd have bothered mentioning any problems combatwise, but I did try to avoid fights as much as possible after I'd had a go to check out their action. How many MMs do you have? If its 2 different types, I'd leave it. If its 3 or more, I'd reduce it.
Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

A.E.'s Premium Quality Mission: "guaranteed qualityyyyLOADING ERROR 0.000459" by @Dave Clark 5, ARC ID 148476. Neutral mortality, Long (1 med, 2 unique maps).

Description is marketing blurb for a ‘superior AE simulation’, which then is corrupted by error messages. Arc is flagged as a humour arc, says no EBs or AVs but the system warning says it may contains EBs.

I’ve decided to take in Tarquin Wilde, my lvl 22 En/EN Stalker. He looks like this and here’s his bio:

“Oh I say, you're a bit of alright, aren't you, you delightful poppet. We really should charter a landau and adjourn to my townhouse for a spot of tiffin and an enquiry into the health of your father. Come on, don't be shy, I can sense from your chi that you've a penchant for tickling and gingham. It's all about the chi, m'dear. I learned from the Ancient Masters of Maharr in the mystic orient how to see it, hear it..aha, taste it. I can feel your chi, m'dear, and what an exquisite texture it has, like velvet on the lips...I can shape chi, use it, m-hmm…bend it to my will. What do I do for a living? Ah, well, angel, I could tell you, but then I'm afraid I'd have to kiss you...or kill you.”

OK, I’m tentatively looking forward to this. Off you go, Tarquin:

“Modern technology; I’ve largely no time for it. It’s all so indecently hurrisome. I prefer to take my time over…whatever it is I’m doing…or whoever. Honestly, the youth of today just don’t know how to take it slowly. This Architect Entertainment fad that’s all the rage lately. I gather it’s some sort of elaborate zoetrope, isn’t it? I’m not convinced what delights it could hold, over say a glass of Domaine Romanée-Conti shared with the cigarette girl from the Thursday evening shift at Raffles on the deck of my Lurssen Capri as dawn rises languidly over the beach at Palau, but one must be open to new experiences…which as it happens is what I told the cigarette girl when she winced that time on the deck…

“So; I decided to give it a whirl…I was rather pleased from the off, I must say, when I started up this gadget. The ‘contact’ was a very fetching piece of cookie called Fritz. He’s wearing a light blue argyule sweater vest that sets off his boyish blonde good looks perfectly, and such a cute little half cape.

“Oh, I say…he even calls me sir…

[Fritz’ briefing doesn’t actually tell me what mission 1 is, it’s set up as an intro to the AE system. The ‘accept’ line has me instruct Fritz to provide me with an example of what the AE has to offer, and coincidentally matches Tarquin’s Voice perfectly! ]

“Fritz offers me an example mission. I’m to investigate a Rikti base beneath Atlas Park, and ‘Defeat 291,987,244 Rikti Bosses and (placeholder)’, which is rather alarming. I must be done by noon, I’ve a tanning session booked, and then it’s my afternoon calisthenics with Ralph and Lydia. I daresay there’ll be some amusing ‘god from the machine’ come to save the day, as they say in the theater…

[Fritz’ briefing has 2 small red flag typos, for example ‘quAElity’ – These give me a hint that all is not right with the AE system. Tarquin hasn’t spotted anything’s up yet. The contacts bio is done and fits very well. Oh, Fritz’ look is hilarious. That cape!]

Mission 1: Defeat 291,987,244 Rikti Bosses and (placeholder)

“Well! That transmogrification process was most invigorating! I wouldn’t be at all surprised if their digitizing equipment had some sort of toxin-filtration system. I haven’t felt so utterly cleansed since the Dalai Lama and I took that extreme internal flush course together in Sumatra…I appear to be in a cave; it all looks most realistic. I’ve even got some kind of little head-up display giving me instructions. It’s like I’m in some kind of computer game! There seem to be a few gremlins in the works, however, or else Fritz spends more time grooming that magnificent hairdo than testing out this invention.

[the entry popup is corrupted, and the Nav instructions contain, among the rikti objectives, ‘rabbitual criminal’. Nice pun]

“I jog idly into the cave, keeping to the shadows, and find a Tuatha having a romantic chat with a Circle of thorns ghost. An unlikely couple, one might think, but after you’ve seen the Krankies perform their ‘after hours special’, my dears, nothing can surprise you...

[The mobs are in the ‘mishmash2’ custom group, which also contains Hordeling Berserkers, Demons, etc]

“Deeper in the cave, it turns to some Rikti caverns. It’s been a few days since I’ve engaged in any physical activity whilst standing up, so I stretch my chi a little on some ghosts guarding a crate of ‘He4ro Cloning materials’. I think I’m supposed to smash this too, so I do.

[no clue from the destructable]

“I delve deeper (one of my fortes, believe me), and discover some kind of alien device. I probe it mercilessly, but its files seem to be corrupt, and not in a good way. I move on.

[the glowie ‘rikti hyper-drive unit’ was an arachnos computer; I take it as further evidence of errors in the AE. I hear some very funny patrol dialogue too, btw]

“After another corridor, I enter a room and spy a fellow in a stripy black and white outfit with rabbit ears. And a bunny tail. Has someone been speaking to Fritz? This little biscuit is right up my passage. The eye-mask, the gloves…restrain me! I say hello…and the impertinent trotter attacks me with a shovel! I’m all for a bit of rough and tumble when the weather’s right, but not before we’ve even exchanged our Dental Certifications! I’m afraid I have to put him down. He babbles about cloning or some such nonsense before he collapses like an aunt almost past her prime after a rum punch rohypnol cocktail. I find another piece of alien tech, and I’m soon up to the elbow in its innards; it gives me no joy, however. According to my little HUD, I’m still looking for the ‘rabbitual criminal’; I’ll sweep the cavern and tunnels once more for him.

[Hmm, clue for that glowie ‘corrupted’ too]

“Well, I don’t know where the chap is hiding, but I can’t find him at all. I’ll pop outside and see if Fritz can shed any light on the matter…

[After scouring the map, I exit to check the mission objectives. No Clear All, which was what I feared. Ah, hang on. I only dealt with Rabbitual Criminal because he was on his own, and of course he doesn’t look like any of the other mobs. He’s got a spawn though associated with him. I’ll see if defeating any tuatha or ghosts near him will do the trick]

“Fritz doesn’t know anything, sadly, so in order not to upset the boy I resolve to have one last look…I return to the scene of my altercation with the Rabbit boy, and take out my considerable frustrations on some ghosts loitering in the area, and the mission completes! Perhaps Fritz was able to reverse the polarity of the neutron flow, or something.

[Yep, the ghosts were on the lower level of the room that RC was in. Perhaps you could make that objective a ‘boss only needed’ obj to avoid what just happened to me]

“Anyway, all’s well. I pop outside to gaze adoringly at Fritz as he dials up his Quality Assurance department. I always find that people look so bewitching when they’re on the phone. They tend to stare off into space, their eyes take on a lovely misty quality, they’re often quite unaware that they’re being watched through a Zeiss Victory Diavari 6-24x72 T* Riflescope with thermal enhancement and fractal optimisation software. As they talk into space, their head titled to one side, one might imagine that they are dreaming of a better place, or of a loved one, perhaps, or a long-lost cherished pet…Luckily for Fritz, I’m right here staring him in the face as he tries to find the answer to this problem, not 2500m away caressing a hair-trigger whilst my camomile tea brews. Fritz apologises, and assures me that the errors have been dealt with. He has such a deliciously penitent look on his charming face that I forgive him and move onto

Mission 2: [something v funny]

“When I enter this time, I appear to be in a bank of some kind. However, there’s definitely something amiss, as the instructions are more than seven kinds of messed up. There’s even a warning to evacuate the system! Normally I’d be the first to leave, after the women and children of course, but I feel for poor Fritz, so I decide to investigate. Perhaps I can discover something that might help…

[the entry popup warns in big red letters ‘EXIT NOW FOR YOUR OWN SAFETY’ – I exit, just to see what Fritz’ return dialogue is, and…wow.

Hang on, lemme think a bit about this a sec.

That’s really good. /claps. Full marks for that little piece of writing. And now of course, the entry popup wont be there anymore. Really clever. If you look at it a certain way, its like you’ve managed to put four missions in! anyone reading this who plays it afterwards, I recommend leaving when you get advised to I wish I’d exited with Tarquin, now. (I know that I have actually exited with tarquin., but this is written as I go, remember lol. I in fact owe you a mea culpa here, I saw the ‘EXIT NOW’ popup and just thought it was flavor. I bet a lot of players just carry on and don’t get to see your wonderful use of the Return Before Completion dialogue. Back inside…yep, no entry popup, but there is still a small reference to leaving the mission in the Nav. If you removed that, there’d be no ‘instruction’ to leave again on entering the ‘new’ mission, and it would be flawless IMO]

“Oh dear oh dear…this is appalling. Is this indicative of the type of quality I can expect from Architect Entertainment? I’m seeing things labelled ‘Bug Fix Program’, there are malformed objects around…there’s even a truck parked inside the bank! It’s quite annoying, actually. I’ve paid good money for this…well, I haven’t actually paid anything, but I might have done…yes, it’s extremely vexing. I’m peeved. No, I’m more then peeved, I’m getting frabjous. And when I think about poor Fritzt and the overtime he’s undoubtedly going to have to do this evening when he could be showing me his brass rubbings (he looks the type who likes a bit of a rub), well, it fair works me up into a lather!…and when I get worked up into a froth, I need release. I shall have to go on a killing spree, it’s the only thing that will do – since there aren’t any Mai Tais to hand.

[I rampage around the map demolishing stuff. A few clues drop telling me about the bug fixes]

“Midway though my exhilarating ballet of ultra-violence, I defeat ‘Ted‘s Private File’, and receive some strange information…as the mission has apparently ended, I leave to show it to Fritz.

[Ted’s private files clues and the mission complete relate something odd happening in the IT dept, I think. They’re recordings of some kind. Is the IT dept under attack, perhaps?]

…

[the exit popup kinda has me thinking ‘Is this a Meta Too Far’?…I won’t spoil it, but how many onion skins are we unveiling here lol]

“As I exit, I am presented with something rather baffling; I put it down to the disarray that the system is experiencing. Fritz offers me compensation – not dinner, box tickets to Phantom and then a 2am skate on the frozen lake in Central Park, alas, unless Customer Service has developed in giant strides lately. It seems that I have to repair to the A/I/ dept, downstairs.

[So far, the ‘its all virtual, jump in the AE array and get digitised’ thing has been fine. Now, however, I’m supposedly going to a real-world (within paragon city of course) location? I hope you at least make a nod to this]

…[ah yes, you do. Lol its very silly but fits the arc great.]

Mission 3: Help the AE AI Geeks!

[as soon as I saw what the ‘AI Dept’ looked like upon entry coupled with the entry popup, I literally burst out laughing. Awesome]

“Good grief, this is no way to run a business! There’s obviously something very very wrong going on. I shall have to do some serious dusting to get my compensation. Let’s see if there’s anyone around who can help me.

[nav says 3 AI systems to reset, 6 employees to rescue, and - diamond – ‘form to fill out’. Tarquin hasn’t got his ‘HUD’ now, of course, so he’s just having a look around]

“Heavens to Betsy! The bugs from the AE have somehow manifested themselves in the real world! Goodness. I find a gorgeous little filly called Julie being menaced by a few of them. I do love a damsel in distress. They’re so grateful, usually. I free her with little difficulty. She runs off without so much as a whispered half-promise of sensual nights beneath silk sheets, the little tease. Luckily I am distracted from her ingratitude by a rather hunky young chap by the name of Anthony; I wouldn’t mind getting stuck in an elevator with him on a hot summer’s day during an air-conditioning malfunction. He too disappears before I can facebook friend him. I also see a huge pile of documents; these are I assume the forms for my compensation. I decide to leave them until later; there are more forms to fill out than I had to when I was auditioning for the movie that won me my Most Outrageous AVN award!

[lol the glowie for this has a really long activation time. Which is funny]

“I find some kind of ancient altar, and fiddle with it a tad. Something goes ‘click’. What cowboys would try to use magic to run their AI? Idiots.

[ah..lol excellent. I was wondering why the bugs were manifesting in reality! Magic! Ta-daaa! ]

“On an upper floor I find some malfunctioning computers; I prod things until I they stop smoking.

[2 more amusingly clued glowies]

“’Ted’ isn’t any more eager to reward my heroics with a long slow exhale at the nape of my neck than Julie was. Honestly, he works for a Computer IT department; you’d think he’d jump at any chance for a bit of tiffin. Next up I rescue Demetric, who’s wearing a baseball cap on backwards. Before I can chastise him severely for this appalling sartorial calamity, he runs away. I’m not going to chase him…

[The rescuees have amusing dialogue and bios]

“And at last, here’s Fritz, shaking like an innocent schoolgirl framed by the Bad Girl set for stealing, ushered into the Principals office by a stern-faced matron, nervously eyeing the Principals cane as he cracks his knuckles and pushes up his shirt sleeves. I shall not let Fritz depart without a thank you. He’s the cause of all my woes this afternoon. I’m hours late for Ralph and Lydia, and as for my tan, well I shan’t be surprised if I’m taken for an albino. It must be all of 14 hours since my last session under the lamp!…I see to the scruffy devils threatening Fritz and when they’re done I ready myself for his thanks – and the ungracious wretch dashes off like a startled fawn!

[Fritz actually spawned fairly close to the start, not right at the end, if you’re thinking your spawn placements are messed up; I just wanted to leave him till last because of Tarquin, and also because I suspected he might be an ally, and I didn’t want to baby-sit. He wasn’t an ally; he was another captive, again with funny dialogue and bio.]

“All that’s left for me, then, is this no-doubt paltry compensation. I sigh with resignation and return to the forms. I whip out my Girard-Perregaux Tourbillon Rose and Black and complete them, and then make my way back to the sales floor.

[mission complete]

“I leave, and Fritz has the audacity to try to tempt me into his infernal machine again! I’m having none of that! I was right about this awful contraption. Never again!”

[lol the debriefing is a classic Buck Rogers-style ending /facepalm moment]

[end]

Top banana. Quirky, funny, laugh-out-loud in places. On heroic it’s quite easy, although if more than 3 of those bugs gang up, they can be a little worrying. They’ve got electric drains (I think?), which could have been trouble, but Tarquin always takes a load of blues with him, so it was ok. The bugs look awesome too, I must point out. I wondered what their odd chins were, but it’s a beard costume piece of some sort? Doesn’t look like a beard. Good one. And that mechanical trick you pulled before mission 2 was wonderful. 5-stars.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

So here's my queue:

A Bad Hand from a Worse Dechs 195202
The Galactic Protectorate Parts 2 and 3
Every Rose 17702
Hillbilly Cannibal Mayhem 21207 (didn't have banjo in the title, but it did have it in the description!)
Power Play 187269
Ctrl + Alt + Reset! 137561

That's seven. I tend to get through one per day on average, so that's about a week's worth there.

Any comments on my 'style' of reviewing, such as it is, would be appreciated, btw

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Thanks for the play and the very well considered and funny review! To address a few of your points:

The minute I read Tarquin's bio and some of his dialogue, I knew you were going to love those accepts; I love when coincidence works out like that.

I'm glad it all went ok, I just did some post-i15 reworking on this mish but didn't get to test it yet. And yet, after something like 30 plays, a handful of reviews and countless retesting, I'd never realized that the mishmash set of creatures actually are labeled mishmash2 for their "group"! That was just me tagging them so I'd be able to recognize them on my AE list! DEFINITELY going to have to go in and rename them!

I know it's bad form to open one's mouth and ruin the perception of one's skill when something works by happenstance, but I never considered that anyone might actually leave when they see the LEAVE FOR YOUR OWN SAFETY pop-up, it was just flavor text, but I'm glad it synced so well.

In that last mission, Fritz was set for "any" spawn-point, I think. I did think of putting him at the end but overall I don't think it made much difference in testing, so I left him to show up wherever.

The one real "You might want to change this" thing you mentioned was the boss and his spawn in mission one. Come to think of it, I've run into that too and that might be something to look into. I've often found one of the glowies spawns back there anyways, but on the off chance they don't, that's not bad advice.

And lastly - thanks for such an amusing write-up and the kind words! That was fun to read even if this wasn't my mission and I had no intention of ever playing it. Plus it really has me curious to track down your arcs and give them a shot as soon as my schedule lets up (this week is going to be busy).


 

Posted

Lol the mission 2 Teturn Fialogue sync was lucky, then. Try playing it through as I did and you'll see how cool it seems. If you wanted that to be more of a feature than a lucky event, you could put sth in Fritz' original briefing 'if you ever see any Red system messages, please obey them for your own safety' or similar 'safety insructions' - that way, perhaps mire people would see it.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

[ QUOTE ]
Lol the mission 2 Teturn Fialogue sync was lucky, then. Try playing it through as I did and you'll see how cool it seems. If you wanted that to be more of a feature than a lucky event, you could put sth in Fritz' original briefing 'if you ever see any Red system messages, please obey them for your own safety' or similar 'safety insructions' - that way, perhaps mire people would see it.

Eco

[/ QUOTE ]

That's not a bad idea, I'll give that some thought. I was also thinking of using this technique in my forever-in-development next arc, think how funny it could be if you walk into the mission and the pop-up comes up with something like "Hey $name, (contact) forgot to tell you something, better go back" or whatever. This could allow you to break up an otherwise too-long-to-fit briefing or something... anything. Keeping this trick in one's arsenal can't be a bad thing.


 

Posted

A Bad Hand From a Worse Dechs by @Dechs Kaison, Heroic Morality, Long (1 small, 2 medium, 1 unique map). Description tells of a fellow Hero, Kinetic Tut, wanting some help recovering an artifact, and hints at bitter rivalry ensuing. Systemm warns of possible EBs, Extreme EBs, and Extreme Bosses. 10 plays, 4 stars as I started it.

The level range is 30-54, so I’m taking my lvl 37 Emp/Sonic Defender in. His name is Soundman, he looks like this and here is his bio:

“Chip Diggly was the sound technician for a rock band when the lead singer spilled his pint over the frankly gigantic wall of amplifiers onstage. The amps blew up, and if Chip had been watching he would have seen the unfortunate rocker take a whole load of amps (that went up to 11 of course) in his face. Chip wasn't watching, however, because at that time he had his head under the sound desk in a mess of cables and his fingers sadly in contact with bare metal. The amazingly loud guitar lick that was occurring at the time of the explosion, coupled with the singers equally loud and, as it happened, luckily not aptly named death-grunt fed back through the gubbins of the sound desk and into Chips body, followed a second later by bits of the sound desk as it exploded itself. AMAZINGLY, all this gave him incredible powers. Who'd have thought that could happen, eh?”

Soundman has been stuck at lvl 37 for AGES, lol, and I blame my altitis, but he’s ready for another gig. The stage is yours, dude.

“One two…one two one…one two..testing one two……cos I’m a SOOUUNND-MAN, doo-doodoo, doo-doodoo, I’m a SOOOUUNND-MAAAN…yeah yeah, I know, I’m just crew. But since my lead Captain Skipp quit the band, I’ve had to take the mic myself, you know? What’s a sidekick to do when there ain’t no…side…to…kick…? …what does that mean, anyhow? I never thought about it before…are sidekicks called sidekicks because they’re supposed to kick sides, or side with the kicks, or what?

“ I don’t suppose it matters, anyway. This gig, the booking agent was some dude called Kinetic Tut, he’s got this ancient Egyptian look going on, Eye of Horus on his chest, the headdress and king tut beard thing…takes me back to the Maiden tour of ’84 and ‘85, tell the truth. Ah…good times…

“Anyhow, he’s got a gig for me. It’s a basically a reclamation, he wants me to go get a ‘cartouche’ back from some Crey who stole it from him. Crey…they can be a tough crowd, but to be honest, when you’ve had it large with the Pistols in the Nashville, hecklers ain’t much cop.

[One part of the briefing makes me smile; Kinetic Tut says he’d deal with it himself but he’s ‘just a defender’. I’m no rabid ‘Defenders’ can solo stuff too!’ player, but…well, I have soloed a TF (only Sister Psyche, admittedly), and some other defenders might bristle at the thought that they can’t cut it with the Scrappers etc ]

“Right then. Let’s go and find this ‘cartouche’…maybe I should’ve mentioned that I don’t know what the hell a cartouche is…it sounds like some sort of facial hair. Maybe it’s a false beard of some kind…

Mission 1: Find Kinetic Tut’s Cartouche

“The venue for this bash is a little place, standing room only, but that’s cool, I’ve crewed in small clubs before. The crowd’s hostile, but a few Crey ain’t too much to handle. I find a crate after dealing with some crashers in the back room, and just as I’m starting to look at what’s inside, BLAM – it’s a raid! These big crazy robot geezers grab me from behind and proceed to give me a right royal kicking! Ow, tough crowd!”

[Fairly small map, which is good. I dealt with a few Crey no problem, and then found the glowie and everything turned sour. As soon as the crate glowie had finished its progress bar, an ambush of your customs spawned right behind me – the crate was in a crevice behind the stairs, so it was the worst possible place for it and the ambush. I started to read the clue, then noticed I was getting hit HARD, turned, ran for the exit and they killed me. I could have hit ‘exit’ at any time, of course, but if that’s what I’m supposed to do then why bother with the ambush at all. As it stands the first time I meet your custom group, I’m fighting for my life immediately, it’s obvious I’m not going to win, I don’t have time to savor their look or read their descriptions, and then I’m dead. My initial conclusion as I lay there, face down before I exited was ‘I hate them’.

The exit popup then rather rubbed it in by saying ‘luckily you survived the ambush’ – remember, I was faceplanted when I clicked ‘exit’.

“After the gig I checked in with Tut to see what the door had brought. Supporting another gig, apparently. Someone called ‘The Ace’ has put the cartouche in another location, guarded by some kind of plant-robot. Or maybe it’s a robotic plant. Sounds like a crazy combination, but then so did Thrash Shanty music, and look what happened to that!

“So Tut’s got a rival agent, a guy called Dechs Kaison. He’s the guy who stole the cartouche. He’s put it in the keeping of this robot/plant creation of his, and that’s the main act for my next gig.

Mission 2: Defeat the Seed of Kaison

“This spots regulars are the Dev Earth, Tut tells me. They’ll be rock music fans, then…see what I did there?”

[The clue from mission 1 is signed ‘the ace’, then Tut talks about Dechs without there being a clear connection between him and ‘the ace’ – I’m assuming they are the same person, but it could be clearer. I think you should reword Tut’s reference to the ‘planted’ pun too. Tut says that Dechs mentions a ‘plant’, but the note doesn’t, really]

Its an outdoor gig, this. I figure I’d best slip through he crowd incognito; don’t wanna get hassled by groupies this time. I go invisible and make my way across the park to the stage. There’s the lead, ‘Seed of Kaison, a flying green guy with horns and stuff. His band’s made up of robots from the Kaison Corpration…

[I can get a look at the customs now. The robots certainly look robotic, the various types are named after the cards in a deck, Hearts, Spades, Diamonds, etc. The Jack has a diamond on his chest, however, and the Diamonds don’t appear to have anything.]

“I jump in and start a duet with the Seed and his group enthusiastically backing!

…and almost immediately, the bouncers grab me and throw me out! What gives? I didn’t even get a chance to do a stage dive!

[The Seed was an orange boss. He was standing in a group with a Club, an Diamond, a Spade (all white minions) and a yellow Jack. The Jack had the electric end-sucking power. I ate 4 lucks, 4 oranges, 4 reds, I had manoevers, assault and tactics running, and Rec Aura and Reg aura. I died very quickly. That’s my second horrible experience at the hands of your customs. I’m starting to understand why Tut considers this too hard for Defenders, but your mission description doesn’t say ‘DON’T TAKE DEFENDERS IN’]

“I get up from the gutter outside, and sneak in again. I’m gonna get in that spotlight again! I lurk in the wings and try to catch the attention of one of the band…’pssst, over here, free groupies!…

[I’ve got to pull, but it’s not going to be easy. First I’ve got to clear a few spawns of Dev Earth that are near, so that I’ve got somewhere to pull to. Also, there are patrols wandering around, so to avoid ending up with more agro than I can handle, I have to take care of two of those. The amount of Knockdown and Knockback that the Kaison Corp robots have is extremely annoying. I don’t enjoy fighting them at all.]

“gah…

[I pull, they all come for me, I have to Teleport to safety, and to cut a long story short, it’s a disaster. The combination of outdoor map, patrols, Dev Earth holds, the robots KB and KD, and the Fly trap of your boss, its all too much. I resort to Self Destructing in order to kill just one more of the Boss’ guards in the end.

…I’m sorry, but I can’t even stay in character lol.

Here’s what just happened. I filled my tray again, and went back, invised, to the boss spawn. There’s the orange boss Seed of Kaison, with his Fly Trap out, and one white spade minion. I ate everything in my tray, activated all my buffs etc, and attacked the spade, killed him quickly, then turned to the Seed. He brings out the carrion creepers and spams me with holds etc, but I get him down to a tiny bit of health, and then he calls for an ambush of Dev Earth and then flies straight up in the air miles away. I have Teleport as a travel power, but I’ve got some quite good mousePort binds, so I manage to get up to him and blast him. He dies…and the mission doesn’t complete. I’m low on HP myself, so I teleport back to the starting section of the map. While I’m wondering why the damn mission hasn’t completed, that ambush shows up and kills me. So now I’m dead after having apparently accomplished my goal. If I wasn’t playing this as a review, I’d ragequit at this point.

…

I re-enter, and find the problem. The boss spawn had one more minion spade, who was standing a way away from the rest and who ignored the battles that happened earlier, giving the impression that he wasn’t part of the boss spawn. I recommend you change that boss objective to ‘only boss needed to complete’ I hated that mission.

I have the cartouche, anyway. The boss talked about ‘stalling’ for some reason. I’m afraid that’s what this mission looks like it was meant to do, since it largely seems a bit pointless.

OK, the debriefing says that the last mission (and maybe the first too?) were simply diversions so that Dechs could steal Tut’s Magical Artifact collection. I’m really confused now. What has Tut been doing while I was off looking fro his cartouche? Shouldn’t he be in his lair or wherever his collection is? The ‘brute Squad’ (two mentions in the briefing, but only one uses capitals) is stealing the goods, and its them I have to stop.

Mission 3: Stop Kaison Brute Squad.

This is a timed 45 minute mission. Tuts send-off is ‘Whatever you do, don't let the Kaison Brute Squad leave. ‘

I invis again, and enter. It’s a warehouse map, with the Kaison robots dotted around . I see a new one, the Jester – very nice. I find a single mob called ‘Kaison Brute Squad’, which is a bit odd. He’s an MM (sigh) but only yellow, so he goes down to the tactic of ‘eat everything, activate all buffs, attack’. The mission completes with no clue.

On my way through the map, I did see some bookshelves with robots reading books. The Nav instructions didn’t mention them, so I ignored them.

Tut next tells me that now that we’ve stopped Dechs from obtaining the magical artifacts, its time to go destroy his organization (!). He‘s going to accompany me. We have to

Mission 4: Bring down the Kaison Corpration

As I enter, I get a badge! It’s Extractor, telling em I’ve rescued a hostage. Just by entering the mission?

I invis and proceed. A little way in I meet Tut (That must be the hostage auto-complete). We pair up and continue. Thankfully, he seems to ignore mobs for the most part, which is good as I hate allies turning a mission into a clear all. We find a generator and destroy it, and then a little while later a mainframe. We destroy that and the ambush that arrives. Then the Nav shows ‘bring down the mastermind’, so we proceed deeper into the base to find the boss.

…except we reach the last room and he’s not there.

I accidentally leave Tut behind for a bit, and his ‘lost’ dialogue says ‘where’d you guys run off to?’ – I’m solo.

So we turn around and go back through the map again, looking for Dechs.

And on the way we run into the Seed of Kaison again. Lovely. No warning, just an orange boss, carrion creepers, and TUT DIES.

Fantastic. I managed to defeat the Seed while his creepers were busy killing my ally.

Ten minutes later, I’ve scoured the map, and I still can’t find Kasion Dechs. I decide to exit and check the description again.

Nope, no help there.

I’ll try clearing all.

/grits teeth.

And another ten minutes later, I’ve cleared the entire map and still – no boss.

Lol What can I do now?

I have to quit. I looked everywhere. I even destroyed the 4 lab equipments. Nada.

So, I didn’t rate it because I don’t rate unless I finish.

My overall impressions, as you can see, weren’t massively favorable I’m sorry. It started well enough, but almost immediately turned sour with the advent of the first ambush and then the subsequent murderous customs. I like the idea of a magic bloke having a robot mastermind rival, but the KB and KD made me angry, and the Seed seemed just randomly added for no real reason. There isn’t a great deal of plot here, either, which isn’t a problem necessarily, but when you have a short simple story, it really helps if the missions can be done in a clear linear fashion without backtracking or wandering around or repeated trips to the hospital.

And then I couldn’t find the Big Bad. That’s a shame, I was looking forward to seeing what he looked like, as the costumes for your customs were all good.]

“Whoo…testing, testing…is this thing on? Soundman…has left the building.”

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

[ QUOTE ]
And another ten minutes later, I’ve cleared the entire map and still – no boss.

[/ QUOTE ]

It's things like these that really make me angry. Whether it's bad mission design, or dishonest mission design (like having the nav bar say "defeat the boss" when it's actually a glowie), or the super-random bug where something random doesn't spawn (and frustratingly often a required objective on the last map of a multi-mission arc, as I'm an uber alt-a-holic, I tend to just logoff and switch to a different character and come back to it).

Whatever the reason, the ire tends to be reflected on the architect themself, whether or not it was through any fault of theirs. Which reminds me, I have a mission I need to re-do that I had to logoff on the other day.


 

Posted

[ QUOTE ]
[ QUOTE ]
And another ten minutes later, I’ve cleared the entire map and still – no boss.

[/ QUOTE ]

It's things like these that really make me angry. Whether it's bad mission design, or dishonest mission design (like having the nav bar say "defeat the boss" when it's actually a glowie), or the super-random bug where something random doesn't spawn (and frustratingly often a required objective on the last map of a multi-mission arc, as I'm an uber alt-a-holic, I tend to just logoff and switch to a different character and come back to it).

Whatever the reason, the ire tends to be reflected on the architect themself, whether or not it was through any fault of theirs. Which reminds me, I have a mission I need to re-do that I had to logoff on the other day.

[/ QUOTE ]

I'm assuming its a bug of the AE rather than any particular misdesign by the writer. It was a shame after all that, though.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."