Willpower Brute: Battle Axe or War Mace?


Brachaesnethar

 

Posted

Hey, all. Just looking for a few opinions here, and hopefully someone can also throw me some build advice.

Just came back from about a 2-year hiatus and want to take a Willpower Brute out for a whirl. Both sets look very fun to me, but I'm currently leaning towards WM as I hear better things about it. But just curious if someone can toss me just a quick power-selection build that I could work off of. I'm having trouble managing which powers I should pick up, which ones are worth skipping, etc..

Here's what I'm looking at build-wise.. I'm not sure if Stamina is necessary or not in conjunction with Quick Recovery, but hey, that's why I'm posting

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 48 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Bash -- Empty(A)
Level 1: High Pain Tolerance -- Empty(A)
Level 2: Mind Over Body -- Empty(A)
Level 4: Jawbreaker -- Empty(A)
Level 6: Fast Healing -- Empty(A)
Level 8: Clobber -- Empty(A)
Level 10: Indomitable Will -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Rise to the Challenge -- Empty(A)
Level 18: Hasten -- Empty(A)
Level 20: Quick Recovery -- Empty(A)
Level 22: Whirling Mace -- Empty(A)
Level 24: Build Up -- Empty(A)
Level 26: Shatter -- Empty(A)
Level 28: Heightened Senses -- Empty(A)
Level 30: Hurdle -- Empty(A)
Level 32: Crowd Control -- Empty(A)
Level 35: Health -- Empty(A)
Level 38: Stamina -- Empty(A)
Level 41: Web Envelope -- Empty(A)
Level 44: Disruptor Blast -- Empty(A)
Level 47: Focused Accuracy -- Empty(A)
Level 49: Summon Blaster -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



Thanks in advance!


 

Posted

Well on my SS/WP i needed to grab Stamina but that was because of the crashes not sure about war mace. As for the build it seems OK to me don't see any real issues. The only thing i would comment on is the epic powers. I usually don't grab much and stay with Mu but that's just me personally.


 

Posted

Thanks for the quick reply.

I just kind of threw the epic powers on their as an afterthought.. figured, he already has 1 Mace, might as well add another

The Stamina/QR thing I might have to play by ear, as I'm not sure if I've seen a WM/WP Brute yet on Virtue, but I haven't really been looking. I keep looking for someone to ask, but coming up short. If I gotta respec, I gotta respec. I have a free 2 upon starting a character anyways.


 

Posted

You might want to look at this. Looked around at the guides and it was the best i could find sadly couldn't find any War Mace but i think it still will help and might you go for Battle Axe.


 

Posted

Mace is similar to Axe in terms of powers. The main differences are that Axe does Lethal damage and has knockup/down effects, while Mace deals smashing damage and has stun effects.

Other than that, it's mostly cosmetic. I'd personally choose War Mace because I like Stun. I think that the Battle Axe has more skins.


Too many alts to list.

 

Posted

Mace's smashing damage is slightly less resisted than Axe's lethal. Also, your tier 9 attack, crowd control, hits more targets. I've admittedly never played axe, but mace is lots of AoE goodness.

Speaking of knockdown versus stun, axe may have more overall knockdown, but the main aoe powers of mace are knockdown as well - shatter/crowd control (whirling mace and it's minor chance for stun is laughable damage on a comparably longer recharge). Clobber's 100% mag3 stun beats out axe's swoop, IMO... sometimes you really want to stun versus just knock something around. Tsoo hurricanes, CoT chill of night spectres, etc.

Regarding skins, however, it does suck there's only two available for mace (and one requires the illusionist badge @!%$).


 

Posted

WM has better AOE given Crowd Control - larger target cap and (maybe) higher dmg than equivalent in Axe. Also WM had Clobber upped to an extreme dmg atttack on par with KO Blow and Seismic Smash. Plus WM is just more interesting :P


"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg

 

Posted

I cant really say much about WA or WM but as far as taking stamina goes, I wouldnt pass it up. WP is toggle heavy and its relatively important you take the fighting pool for tough/weave which adds 2 more toggles. I promise you wont regret taking stamina =D.

That isnt to say you cant run it without Stamina just that it will make your life a whole lot easier.


 

Posted

Go with War Mace... I have an Axe-wielding Willpower Brute and you can't copy me.



 

Posted

[ QUOTE ]
Regarding skins, however, it does suck there's only two available for mace (and one requires the illusionist badge @!%$).

[/ QUOTE ]
Two?!? What game are you playing? There are 17 (and that doesn't count the two unlockables).



 

Posted

[ QUOTE ]
[ QUOTE ]
Regarding skins, however, it does suck there's only two available for mace (and one requires the illusionist badge @!%$).

[/ QUOTE ]
Two?!? What game are you playing? There are 17 (and that doesn't count the two unlockables).

[/ QUOTE ]

That's what I was referring to. WM gets two custom maces, Axe gets 4; and, of those 4, none are half as difficult to get as the carnival hammer for War mace...


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Regarding skins, however, it does suck there's only two available for mace (and one requires the illusionist badge @!%$).

[/ QUOTE ]
Two?!? What game are you playing? There are 17 (and that doesn't count the two unlockables).

[/ QUOTE ]

That's what I was referring to. WM gets two custom maces, Axe gets 4; and, of those 4, none are half as difficult to get as the carnival hammer for War mace...

[/ QUOTE ]

Not sure what you are talking about here.

BA gets 15 and you have to unlock 7 of them

WM gets 17 and only have to unlock 2 of them

By the numbers WM has more unless you think having more to unlock is better.


 

Posted

I've tried both War Mace and Battle Axe and while they -are- quite similar, I have to give the edge to War Mace just because I ~love~ having the ability to STUN a foe; knockdown is all well and good, but can be annoying when fighting lower level foes (for badges, etc).

I'd also recommend getting Stamina --- there's no such thing as too much endurance recovery, and you'll want to speed up your attacks which means less slots for endurance reducers and more attacks means more endurance burnt.


 

Posted

WM/WP still only at lvl 11, but...it's become my pet project lately. And I'm an alt-o-holic. It's just that fun to be smacking people with a variety of blunt objects. I'll actually try and get the Illusionist badge on her just to get that crazy mallet!

In short: funny variety of blunt objects > all axe-like things.


 

Posted

Thanks for all the quick info, everyone.

I went with War Mace, because, as Failsight said, it's just FUN bashing people in the face with a giant hammer. Only got a few levels under my beat, but so far so good --


 

Posted

I'd go with mace. It just has more SMASH to it, and the stun effects tend to be more useful than knockdown.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

My WM/WP hit 30 last night, and im loving it. I've been using the power selections from this post I found:

https://boards.cityofheroes.com/showflat...;gonew=1#UNREAD

I took the powers as they are listed in that first post, but did all the slotting as I wanted to. He was a little bad on end in the teen levels, but once he got to 22 or 23 I transfered a couple million inf from my other brute and got IO'd out...now he's fantastic.


 

Posted

Always assumed Lethal was less resisted. Probably because BS is Lethal and seems pretty strong.


 

Posted

This is the project I'm currently working on. Like most of my melee builds, the goal is to get as much recharge as possible to keep hasten running permanently. Best advice is to work with bash until you put in enough sets to knock down your recharge. Work in mu lighting and you'll have an 8 hit attack chain that has less than 2 sec CT.


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Mace WP Perma: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pulverize -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(27)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal(3)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 4: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(43)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(46)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(19), Numna-Heal(19)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(46)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Shatter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(40)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(50)
Level 30: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(50)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
Level 38: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResDam(39)
Level 41: Mu Lightning -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury


50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade

You were right to fear me...

 

Posted

[ QUOTE ]
Always assumed Lethal was less resisted. Probably because BS is Lethal and seems pretty strong.

[/ QUOTE ]

In my experience, lethal and smashing are comparable in resists right up until you encounter a rikti drone, council mekman, or other robot... then smashing gets a damage bonus and lethal gets a penalty.


 

Posted

[ QUOTE ]
[ QUOTE ]
Always assumed Lethal was less resisted. Probably because BS is Lethal and seems pretty strong.

[/ QUOTE ]

In my experience, lethal and smashing are comparable in resists right up until you encounter a rikti drone, council mekman, or other robot... then smashing gets a damage bonus and lethal gets a penalty.

[/ QUOTE ]
And I'm not sure what Smashing is weak against, but it's not robots, and you'll be fighting a lot of robots.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Always assumed Lethal was less resisted. Probably because BS is Lethal and seems pretty strong.

[/ QUOTE ]

In my experience, lethal and smashing are comparable in resists right up until you encounter a rikti drone, council mekman, or other robot... then smashing gets a damage bonus and lethal gets a penalty.

[/ QUOTE ]
And I'm not sure what Smashing is weak against, but it's not robots, and you'll be fighting a lot of robots.

[/ QUOTE ]

I thought that the council bots were strong against Lethal, and that Drones only had defense.

As for Broadsword, it's powerful because its attacks have massive damage and a correspondingly high endurance cost, not because of its damage type. However, its AoE isn't much to brag about compared to Dual Blades.


Too many alts to list.

 

Posted

Great info here, folks.

Thanks! He was pretty much 'meh' until 16, when I picked up Rise to the Challenge. Then he was merely 'enteraining' because I was still burning through my endurance bar every 2-3 fights, even with 2-3 end reducers in all attacks. Just hit 20 tonight, picked up Quick Recovery, and watch out. My new favorite character now that he can keep up with himself.

I'm currently using Bash, Jawbreaker, Clobber, and Whirling Mace as my attacks, with brawls mixed in, and it gives me a steady attack chain without breaking the endurance too much before the level 22 IOs. Going to be swapping Bash out with Pulverize at some point once I pick up Shatter and Crowd Control, but I'm loving this character. I tore through 20-21 in record speed, bumped my mission difficulty up to level 5 and I'm still not having much trouble.

Looks like good times ahead. Looked at a few builds that were posted here and they were definitely helpful, as I now know what's skippable and what I need to slot..

Again, thanks for the input ya'll.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Always assumed Lethal was less resisted. Probably because BS is Lethal and seems pretty strong.

[/ QUOTE ]

In my experience, lethal and smashing are comparable in resists right up until you encounter a rikti drone, council mekman, or other robot... then smashing gets a damage bonus and lethal gets a penalty.

[/ QUOTE ]
And I'm not sure what Smashing is weak against, but it's not robots, and you'll be fighting a lot of robots.

[/ QUOTE ]

I thought that the council bots were strong against Lethal, and that Drones only had defense.

As for Broadsword, it's powerful because its attacks have massive damage and a correspondingly high endurance cost, not because of its damage type. However, its AoE isn't much to brag about compared to Dual Blades.

[/ QUOTE ]
I dunno, a Broad Sword is my main and between Headsplitter, Whirling Sword and Slice I don't feel too wanting for AoE. And yeah, Lethal resistant enemies aren't so bad when you do lots and lots of Lethal.


 

Posted

Rolled an Axe/SR this morning.. Seems okay so far.