Violent_Rise

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  1. substituting BoF for Combustion would make the set a little on the OP side. 2 great PBAoE's along with a great ST chain just isn't going to happen sadly.

    If it was this way then what would be the reason to play other sets aside from concept.
  2. I personally take hasten on all my kins, it really helps with keeping 3 siphon speeds up which then helps you get very close to keeping hasten permanent. Its not needed but i couldnt think of something better to take in any instant tbh.

    As far as travel powers go, It depends. For solo builds I will take hover as well as the entire jumping pool (-jump kick) for CJ and Acro. Reason for those being, the hold and imob protection as well as hover to keep yourself at range which is of course important if you plan on capping range defense.

    For team builds I wont take any travel pools except speed and thats only for hasten.

  3. Violent_Rise

    Fire/Dark APP

    I would take soul mastery. power boost and soul drain are rather useful. Plus you are /dark and have the support/soft control thing covered. Power boost takes it even further. Cant type much as I have my youngest sitting in my lap trying to type as well atm lol. But yeah thats what id do.
  4. Violent_Rise

    /Pain

    It depends on what you want to add to your team. I would personally go with fire or sonic. Sonic because it debuffs resistance a good bit and Fire because it has nice Single target and AoE damage.

    If you plan on playing a purely support toon though, then you should Probably go with sonic imo.
  5. I dont particularly have the time to post a build atm but i would venture to say that you shouldnt worry about slotting for end mod on your attack powers. I would go 2 acc/3 dam/1 recharge on all of your attack powers until you get io's. My reasoning for this is that you will find your damage lacking if you focus on end mod and you are primarily a dps AT with the ability to buff. That and once you hit 35 you wont have endurance issues ever again, so worrying about return is mute point.

    Now that being said, with kin well slotted transference will eat most boss and below mobs of all of their endurance in one shot. With power boost It will eat a huge chunk from an EB. Power boost will also take care of having to slot any end mod into your elec powers. Although PB is on a long recharge timer, it wont be nearly as long with 3 stacked siphon speed and hasten which is easily attainable without any outside buffs or io's.

    What you can try though if you want to have end redux in your attack chain is to take charged bolts and slotting that one attack purely for end mod or 2 acc/3end mod/1 recharge. Its on an insanely fast recharge timer with a /kin and will help with the more annoying mobs eg. Eb's and AV's without taking away from your attack chain.

    Edit: However having 2 acc/3 end mod/1 recharge in short circuit may also be helpful, when using PB, for when you are waiding into the thick of things and you will be alot as a kin =D
  6. [ QUOTE ]
    [ QUOTE ]
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    I never said it happens a lot you bunch of homos. [censored] [censored] [censored]. Learn how to [censored] read.

    If you don't die on a corruptor with a nuke like Blizzard at least once then you're not doing something right.

    So ya'll must suck at squishies. Go roll a Wow.

    Hah! Suck it!

    [/ QUOTE ]

    Guys, I seriously starting to think someone hacked Fritz's account and is trying to make him look bad.

    [/ QUOTE ]

    No he has done a perfectly good job of that himself. As I was reading the thread I had a point to post in his favor. I was also going to comment on some people poor comments towards him. Now all I think is they were right. Now I have decided to ignore him. Sad...

    Indig , leader of the City of Gaymers

    [/ QUOTE ]

    Im at a loss then, he posted his opinion and alot of you guys attacked him for posting it (not you in particular). Calling him a bad player and an idiot. While I dont agree with him, he had every right to get defensive lol. Besides how hard is it to read the sarcasm in half of his posts?

    Just my 2 inf at least.
  7. You can, in all reality, skip travel powers all together if you choose to take siphon speed and inertial reduction. This can free up space to take other possibly more helpful pools.

    As far as elec powers are concerned if you want to play an endurance drain sort of build you can and should take Soul mastery as your patron for power boost. I dont know the particulars for electric, as i have never played an elec for more then few levels but I do know that power boost will boost the end drain of those powers immensley.

    I would say skippable powers from elec, imo, would be zapp ( i never personally liked snipes) and Voltaic sentinel.

    Just my 2 inf.
  8. Violent_Rise

    Brute Offense

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    I personally find the Brute AT to be VERY offensive, and should be removed from the game entirely. They should be replaced by a new AT, Ponies with rainbow auras a glitter spark powers.

    [/ QUOTE ]

    I would play that class oddly enough.
  9. I cant really say much about WA or WM but as far as taking stamina goes, I wouldnt pass it up. WP is toggle heavy and its relatively important you take the fighting pool for tough/weave which adds 2 more toggles. I promise you wont regret taking stamina =D.

    That isnt to say you cant run it without Stamina just that it will make your life a whole lot easier.
  10. [ QUOTE ]
    They would still fall short. The Brute damage cap is 700%(800?) and to reach that you need at least 2 Kins.


    I think, correct me if I'm wrong.

    [/ QUOTE ]

    This is about right. With 1 kin I do about 450 damage every 6 seconds with foot stomp at full fury and with 2 its nearing 600 or so. That is if my memory serves me correctly.
  11. [ QUOTE ]
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    The heal is so small maxxed slotting doesnt help. Keep ED for end consumption AND Heal but heal is the last thing you wan tto go for when slotting ED. The advice above wants you to drop an endurance recovery tool totally and slot your other endurance recovery power for heal. That is not good advice IMO.

    [/ QUOTE ]
    You didn't read what I wrote at all. The recommendation to slot for heal referred to Overload, not Energy Drain. ED referred to Enhancement Diversification. Slotting Overload for heal is very good advice.

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    I may play with doing that as i level, As of right now the build I just posted seems like, in theory it will work very well. However you can make almost anything work theoretically lol, but in practice its a whole different story =D.

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    It's true that there's a difference between theory and practice, but Brutes are generally more forgiving in practice than the numbers look in theory - especially while solo.

    When I'm playing my SM/WP it almost feels like I'm cheating.

    [/ QUOTE ]

    aye it feels the same with my with ss/wp. Once you get enough recharge on a primary with a form of soft control then wp gets stupid lol. Granted it doesnt feel as omg wtf bad a$$ as inv/fire tanks used to feel or pre ih nerf Regens, its still pretty redonculous lol.

    Edit: TBH honest brutes are kinda what I always wished scrappers would have been. Soon as CoV came out I couldnt tear myself away from the brute class. I had to leave for a couple years but it still feels the same.
  12. [ QUOTE ]
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    The heal is so small maxxed slotting doesnt help. Keep ED for end consumption AND Heal but heal is the last thing you wan tto go for when slotting ED. The advice above wants you to drop an endurance recovery tool totally and slot your other endurance recovery power for heal. That is not good advice IMO.

    [/ QUOTE ]
    You didn't read what I wrote at all. The recommendation to slot for heal referred to Overload, not Energy Drain. ED referred to Enhancement Diversification. Slotting Overload for heal is very good advice.

    [/ QUOTE ]

    I may play with doing that as i level, As of right now the build I just posted seems like, in theory it will work very well. However you can make almost anything work theoretically lol, but in practice its a whole different story =D.
  13. I did not even see that one in Mids. That's good to know, thanks Snappin.
  14. ok so looking at it this morning and taking most of your advice while trying to build a build that is at least partially and uniquely my own, i came up with this. There are a couple things that will probably change before the toon hits 50 eg. Slotting and/or power choices. I took mace mastery because web envelope seemed like the best bang for my buck with no enhancement slots left lol but if i have an epiphany when I am a little bit more on the awake side I may change this up a bit. Thanks for your time guys/gals.

    Edit: They should add def debuff res to maneuvers =P. But anyway with Maneuvers the build is rather close to soft capped on most and over the hump on the ones that generally have the defense debuffers ie. s/l plus, imo, a comfortable amount of global recharge reduction for my heals/end producing abilities.


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Energy Aura
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Shadow Punch -- Acc-I(A), KntkC'bat-Acc/Dmg(23), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29)
    Level 1: Kinetic Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), LkGmblr-Rchg+(3), RedFtn-Def(5), RedFtn-EndRdx(5)
    Level 2: Smite -- P'ngS'Fest-Dmg/EndRdx(A), P'ngS'Fest-Dmg/Rchg(19), P'ngS'Fest-Acc/Dmg(19), P'ngFist-Acc/Dmg/EndRdx/Rchg(21), P'ngFist-Acc/Dmg/Rchg(21), P'ngFist-Acc/Dmg(48)
    Level 4: Power Shield -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(7), RedFtn-Def/EndRdx(13), RedFtn-EndRdx(13)
    Level 6: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-%ToHit(36), SipInsght-Acc/EndRdx/Rchg(37)
    Level 8: Siphon Life -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/Heal(9), P'ngS'Fest-Dmg/EndRdx(11), P'ngS'Fest-Acc/Dmg(11), P'ngS'Fest-Dmg/Rchg(50)
    Level 10: Entropy Shield -- EndRdx-I(A)
    Level 12: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(17)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
    Level 16: Super Speed -- Run-I(A)
    Level 18: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
    Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(48)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), RctvArm-EndRdx(27)
    Level 26: Soul Drain -- Erad-Dmg/Rchg(A), Erad-Dmg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Rchg(43)
    Level 28: Energy Drain -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(43), Efficacy-EndMod(43), Numna-Heal/Rchg(46), Numna-Heal(46)
    Level 30: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def(33)
    Level 32: Midnight Grasp -- Acc-I(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 35: Energy Protection -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam(46)
    Level 38: Combat Jumping -- DefBuff-I(A)
    Level 41: Overload -- RechRdx-I(A), RechRdx-I(50)
    Level 44: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt(48), Mocking-Taunt/Rng(50)
    Level 47: Web Envelope -- Acc-I(A)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
  15. Hehe, i liked the build you put up alot, great defense and good recharge. I may just go with that one, with a little flare of my own added in. All i can say is hooray for respecs and 2 builds. I quit the game a few years ago because of rl issues and the fact that i used my last respec on scrapper and totally screwed it up. Morale of the story, dont respec when your drunk lol.

    Anyway back to the subject, I have my new main to farm with (ss/wp) and i might be able to eventually consider purple sets =P.
  16. im going to end up dropping aid self and will probably slot siphon life for damage while leveling. Im still looking over the new build but so far i am able to soft cap all typed damage minus fire/cold which im not too worried about. Im just trying to figure out how to get more recharge out of the build now without using purple sets which arent a feasible investment for me atm.
  17. Cool, I will definitely give your build a look see. I really appreciate all of the responses =D.
  18. [ QUOTE ]
    I would try to get some more energy defense, you only have 38% right now. Look for more sets to increase that, you have 51% s/l defense so you can let some of that go to inrease the nrg/-nrg. I 6 slot my defenses on EA and that will help get you soft capped. [u] Here[u] is my WM/EA build with softcapped defenses to look at. You can see how I used IO sets to get there.

    As for your slotting on DM, you really should look at how you slotted Soul Drain, Go for recharge, acc, and then end reducers in that order. Frankenslot it, it is to good of a power to not get the most use out of it. The taunt set in it is just a waste and makes the power unreliable. You can drop Dark consumption, you won't need it since you have Energy Drain. Pick up dampening field instead for a spot to place the +3 defense unique and then take the slots you have left to place in your shields to get them to 6 slots for that last Red Fortune IO.

    And last but not least, you don't need Aid Self. You have 2 heals already. I run my WM/EA with only the heal from energy drain and don't have any problems. You have SL on top of energy drain,so you should be fine without aid self.

    [/ QUOTE ]

    Thanks for the advice you two. The only reason I whent with those taunt sets in DC and SD was for the defense bonus on the sets (2.5% s/l, 3.13% fire/cold) . The set itself gives enough acc/recharge but I guess I could also go with the low level eradication set and fill in my energy/neg defense.

    I will also look at dropping dc then. I wasnt sure if the EA energy drain would be enough but ill take your advice and give it a go. Same for dropping aid self. Thanks again.
  19. Hi all,

    So I decided to make a DM/EA brute. I have made /EA brutes in the past before I took my hiatus and was never very pleased with them, but with IO's and the such now, I have decided to stick with it and make a new one. I have a rough draft built up on mids and I was wondering if i could get some advice. Any and all constructive criticism and feedback is welcome. Thanks in advance

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Energy Aura
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shadow Punch -- Acc-I(A), KntkC'bat-Acc/Dmg(23), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29)
    Level 1: Kinetic Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5)
    Level 2: Smite -- Acc-I(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
    Level 4: Power Shield -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-Def/EndRdx(13), RedFtn-EndRdx(13)
    Level 6: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-%ToHit(36), SipInsght-Acc/EndRdx/Rchg(37)
    Level 8: Siphon Life -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/Heal(9), Nictus-Heal(11), Nictus-Acc/EndRdx/Rchg(11)
    Level 10: Entropy Shield -- EndRdx-I(A)
    Level 12: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(17)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
    Level 16: Super Speed -- Run-I(A)
    Level 18: Dark Consumption -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Rchg(40)
    Level 20: Energy Cloak -- LkGmblr-Rchg+(A)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), RctvArm-EndRdx(27)
    Level 26: Soul Drain -- Mocking-Rchg(A), Mocking-Taunt/Rng(42), Mocking-Taunt(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rchg(43)
    Level 28: Energy Drain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx(43), Dct'dW-Rchg(46), Dct'dW-Heal(46)
    Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(31), RedFtn-Def(33)
    Level 32: Midnight Grasp -- Acc-I(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 35: Aid Other -- Empty(A)
    Level 38: Aid Self -- Heal-I(A), Heal-I(39), Heal-I(39)
    Level 41: Overload -- RechRdx-I(A), RechRdx-I(48)
    Level 44: Gloom -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/Rchg(45), Entrpc-Dmg/EndRdx/Rchg(45), Entrpc-Heal%(46)
    Level 47: Darkest Night -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
    Level 49: Dark Obliteration -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(50), Posi-Acc/Dmg(50), Posi-Acc/Dmg/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
  20. [ QUOTE ]
    What is the difference between a brute and a stalker? Is it worth it to trade high hitpoints for invisibility, when you can get invisibility out of the power pool sets with a brute anways? What else does stalker do better?

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    Im not fully sure how to answer your question aside from the two classes aren't exactly comparable, but I had to comment on the title of the thread. Pure Genius.
  21. Violent_Rise

    2 out of 3

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    ah, ya i know quickness is good to have but I guess I was thinking that either having that or hasten with assault would be better than just having both quickness and hasten. Sorry for having a noob re-lapse. : )

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    hehe we all have em. Its always good to remember more recharge is not a bad thing =D.
  22. [ QUOTE ]
    Nice, thanks for the input so far. I may go SS/WP then as that seems solid to start off with. I do like the idea of Fire, as well, but I guess I can respec (I blv that is an option in the game, right? heh heh I downloaded the game so I have no manual.) later once Im up in levels a bit.

    [/ QUOTE ]

    you cant respec to different primaries or secondaries once just different power choice in the powers you originally chose. SS/WP is a fun spec. it levels fast and rather easy. IMO level that one and use it as an infamy farmer for other toons. In theory Fire/shield defense will put out some really awesome aoe and single target damage but is a late bloomer and takes some infamy to make really good. So use the ss/wp to fund the fire/sd =D. Just a suggestion.
  23. [ QUOTE ]
    I dissagree, while there are things I don't like about elec it's avery strong set. Ask the group of 30 MoBs still standing doing their emotes and taunt even tho they have no hit points due to a sudden bolt of lightning.. or the big boss who can't fire his alpha because he has no end.

    True damage is subjective as it depends what ressistance the enemy has to your damage type, but highest DPS is and has been calculated.. and is with no doubt fire.. on side note another # cruncher crunched all the NPC data and found fire is the least ressisted in the PVE game followed by NRG I believe.

    [/ QUOTE ]

    I agree with you there, i just didnt personally like the feel of elec and it was just rather boring to me even after LR. But like i said it was imo =D. What I mean by dps being subjective is that while fire has the most dps there are so many variables including what mobs you are fighting vs what secondary you have vs control vs survivability with paring the correct prim/second vs etc etc etc, i felt it was best to just suggest ss/wp because its all smash and very straightforward =D.
  24. You should try the super strength/Will power combo. Its a very good combo for a "beginner" and one of the better overall combos available to a brute in the first place. I wouldnt say its the best dps build but its one of the best. I use the term beginner loosely though as it just means its a very user friendly and straightforward build

    Without going into great detail Super strength hits VERY hard and willpower offers 2 ways to recover stamina (if you count fitness pool, but who doesnt =D) as well as retardedly good hp generation and a survival tools.

    Its hard to say what the "best dps build" is anyway as that particular subject is subjective but elec melee is rather dissapointing no matter how you slice it, it doesn't fill any role very well =(. Of course that's my opinion but its from experience.

    If you want a heavy hitter primary and don't like super strength then there is always stone melee, nothing like shaking the computer screen every time you use a power =D, fire melee or either of the weapon brutes minus dual blades which is a good set just not a heavy hitter.
  25. Violent_Rise

    No love for TA?

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    I was thinking about rolling a thugs/TA. Oil slick seems like it would have decent synergy with the arsonist. The only problem with looking at mids is the lack of a heal but that can really be fixed with aid other, at least in theory. Any thoughts?

    [/ QUOTE ]

    Who needs healing when your pets (outside of the arsonist) rarely die anyway? And the problem of pets not entering a burning oil slick, well with thugs you (mostly) don't want them in melee anyhow.

    [/ QUOTE ]

    Ahh they still dont attack within the oil slick eh? Damn well then I guess ill try merc or bots ta then. Thats frustrating lol, sorta takes the bruiser out of the equation entirely =(