Fire Melee's Breathe of Fire
I found it to be skippable on a Brute, Now don't get me wrong I love that power on my Scrapper.
My scrapper is a flyer. I love BoF from above.
However, my Fire/Shield just has no use for it. She just can't hit enough targets with it to justfy it. That and Build up +Shield Charge +AAO+ FSC = most of the mob dead.
Sure Combustion would work better for my brute. I still like Puking fire on people. Hell I tempted to pick it up at 49 put for fun.
NeoSaturn-L50 Kat/Regen Scrapper
Paragon Family Swift
NeoSaturn's Deviations
Seems that's the common reaction from most I just wish I didn't have to almost stand on top of the mobs to use it. As you said, I love setting the mobs ablazed, but just wish it could be fixed or switched with Combustion so it wouldn't be such an easy choice to skip. With alittle tinkering, it could make an extremely nasty cone or conform more with Fire Melee's ST and PBAoE set, as it were.
Well depending on the secondary and what your building for, BoF can be good option for IO sets.
NeoSaturn-L50 Kat/Regen Scrapper
Paragon Family Swift
NeoSaturn's Deviations
Fire/Fire/Mako...as of now, I'm working with mainly a DoT-Ranged Specific brute build. 2 ST DoT attacks, 3 Cones, 3 PBAoEs, and patron immobile.
My basic attack chain should go as: patron Immobile, 2 patron cones, Breathe of Fire, Hit Firey Embrace, jump in the middle of the mobs, Hit 3 Burns with a Taunt in somewhere as Blazing Aura is going, and kill the remaining with ST attacks.
So I take it all my fellow Fire-Fire Brutes have no opinion on Breathe of Fire? That's it is fine as is? Or substituting it with Combustion from Tanker's Fire Melee set?
substituting BoF for Combustion would make the set a little on the OP side. 2 great PBAoE's along with a great ST chain just isn't going to happen sadly.
If it was this way then what would be the reason to play other sets aside from concept.
i love bof on all my fire toons..however it is skippable..if i could find the room..i would have it in a second
I love bof, but worked it out of my build a long time ago and never looked back. FCS and GFS are my main attacks alongwith burn and fs.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
I just find it funny that a Fire-Fire Dom has both a 40ft Breathe of Fire and Combustion. Tell me no one find this alittle lacking for Brutes? If Brute's version of Breathe of Fire was 40ft...I be overjoyed. At least then I wouldn't have to stand should to should with the mobs to set them on Fire :/
Also Violent Rise, if Combustion on brutes would be overpowering...I guess you've never played a /Fire Dom. They have both and the cone is 40ft...lol
[ QUOTE ]
Also Violent Rise, if Combustion on brutes would be overpowering...I guess you've never played a /Fire Dom. They have both and the cone is 40ft...lol
[/ QUOTE ]
Can't really say BoF replaced Combustion. I do believe Cremate has the honor.
Dom's can't really herd mobs and AoE it to death...(well I haven't played a dom in a white could have changed.)
Also like comparing /fire blaster to a fire/ brute and complaining they get both Combustion and hot feet.
NeoSaturn-L50 Kat/Regen Scrapper
Paragon Family Swift
NeoSaturn's Deviations
The point on Breathe of Fire and Combustion that I was making was both /Fire Tanker and /Fire Dom get both of those powers. The /Fire Tanker gets both so BoF is rather skippable with combustion on the list. Also /Fire Doms have both with BoFs cone range at 40ft.
I just want to try an see Fire Brute be able to make a tough choice with their power selection instead of most likely writing off Breathe of Fire. I mean, it's a RANGED cone...15 foot? That's like having a gun and throwing it at mobs instead of shooting it.
The basic thing I'm looking at is that for every melee sets that got BoF got the shaft with the 15 foot range. On the Tanker side, they at least got Combustion incase they don't want BoF. I just wanted to try and get the range increased some or maybe switch it out for Combustion. Lining up cones in melee is bad enough without having an almost useless range to it. And it's just not BoF but it should be classified as either melee ranged an increase the size of the arc or increase the size of the range and make it a true "range" cone.
Range it not really the issue with BoF it is it Arc size and animation time. That the real reason I find it skippable on a brute.
For to be classified as a melee cone it would need to be reduced in range from 15ft to 8ft and it range become non enhanceable.
NeoSaturn-L50 Kat/Regen Scrapper
Paragon Family Swift
NeoSaturn's Deviations
That's basically what I'd like to see changed Neo. Either increase the range to 20-30 feet normally -or- increase the cone arc from 30 degrees to 45+. You exactly right on the melee part...might as well be 8 feet, that extra 7 feet isn't good for much.
I'd love to see the cone reduced to 8 feet, but I'd want the arc increased to 120+ degrees if they did so :/
I go with 2 acc/rec IOs, 1 rech IO and 3 hami dam/rang on it. It seems pretty effective to me.
Heck yeah, range makes cones GOOOOOD.
I was wondering if anyone skip Breathe of Fire due to it's minor range (15 feet) and 30 degree arc. I mean for a ranged attack/cone, I still must practically stand in melee range to shoot it off and unless the mobs line up really nice for you, I hit maybe 3-5 at a time. Even slotted with 2 range IOs at 50, it only increase to 21 feet. I mean most other cones of this type are either a distance of 20-40-60 feet or at least have a cone arc of 45 degrees plus . Is there any possible way to get either a longer range and slightly wider arc -or- keep the 15 feet range and really open up the cone arc to 90-120 degrees plus?
I'm just throwing out an idea here, anyone else feel the same? If we can't get it changed, then how about Combustion from the Tanker's version of Fire Melee?