No love for TA?
/TA had great MM love for PvP pre-i13.
I have a necro/TA and bot/TA, decent enough toons. The necro/TA was for PvP but since TA got screwed in pvp. Aint had much urge to pickup the toon again. The bot/TA is a concept toon currently shelved for more interesting projects.
I have a Bots/TA MM. I really wish I had rolled it Mercs/TA. Even then I would probably only play it rarely. TA is extremely good with controls. I have a Fire/TA troller who is amazing. Lots of control and excellent damage. For MM's necro works with it for solo, but not really on large groups. There really isn't an MM primary that fits well with it.
http://www.wegame.com/watch/Mr_Rainbows/
My only lvl 50 MM. I love this character (obviously..or I wouldn't have made the video).
I have a level 50 ninja/ta. Looks good together but no heals makes it kinda tough at high levels. Debuffs are nice though.
I've got a Thug/TA which does pretty good. Just hit 30 the other day, and I can't wait to get oil slick. Burn baby burn, DISCO INFERNO!
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Bot/TA was my first 50, and I rarely saw any other TAs around, though I did like it enough to make a guide for it.
I have a level 50 Merc/TA..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
[ QUOTE ]
I have a level 50 Merc/TA..
[/ QUOTE ]
That makes 4 of us I think!
Merc/Trick Arrow, here. Its a great set, tho for MMs it takes a different play style.
Out of curiousity was anyone inspired to make a merc/TA by my guide or even read it?
I was thinking about rolling a thugs/TA. Oil slick seems like it would have decent synergy with the arsonist. The only problem with looking at mids is the lack of a heal but that can really be fixed with aid other, at least in theory. Any thoughts?
[ QUOTE ]
I was thinking about rolling a thugs/TA. Oil slick seems like it would have decent synergy with the arsonist. The only problem with looking at mids is the lack of a heal but that can really be fixed with aid other, at least in theory. Any thoughts?
[/ QUOTE ]
Go big or go home with this set.
Healing is nice, but if you can utilize the debuffs in the set to their best abilities you won't have to worry about healing. Focus on synergy between pets and TA, and then you'll be good to go.
Besides, the Tier 1 pets die so easily it's pathetic, and with the lack of supporting buffs in the set Aid Other seems to lack luster and usefulness.
[ QUOTE ]
I was thinking about rolling a thugs/TA. Oil slick seems like it would have decent synergy with the arsonist. The only problem with looking at mids is the lack of a heal but that can really be fixed with aid other, at least in theory. Any thoughts?
[/ QUOTE ]
It'd be okay, but not as synergistic as merc/TA (you get mez protection).
Thanks to both of you. I have wanted to make an mm since they came out but a hiatus from playing as well as serious altitis since I came back to the game has kept me from doing so. Any which way, I like the idea behind thugs and since apparently TA is an underrated set I am more inclined to try it and see how much potential it has.
[ QUOTE ]
I was thinking about rolling a thugs/TA. Oil slick seems like it would have decent synergy with the arsonist. The only problem with looking at mids is the lack of a heal but that can really be fixed with aid other, at least in theory. Any thoughts?
[/ QUOTE ]
Who needs healing when your pets (outside of the arsonist) rarely die anyway? And the problem of pets not entering a burning oil slick, well with thugs you (mostly) don't want them in melee anyhow.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
[ QUOTE ]
[ QUOTE ]
I was thinking about rolling a thugs/TA. Oil slick seems like it would have decent synergy with the arsonist. The only problem with looking at mids is the lack of a heal but that can really be fixed with aid other, at least in theory. Any thoughts?
[/ QUOTE ]
Who needs healing when your pets (outside of the arsonist) rarely die anyway? And the problem of pets not entering a burning oil slick, well with thugs you (mostly) don't want them in melee anyhow.
[/ QUOTE ]
I thought they fixed that (I never could tell the difference with mercs/ anyways).
It was partially fixed, now they just leave the area while its burning. Before they would avoid the spot even after the fire burned out.
The only remaining thing to fix is keeping them in the fire while its burning. I'm sure it has to do with critters being set to run from all damage patches.
I honestly prefer this bug to the potential bug of all pets not leaving damage patches and dying where they stand.
I have never played it but numbers wise it looks like a great set, two AoE res debuffs looks sexy for teams.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
[ QUOTE ]
I have never played it but numbers wise it looks like a great set, two AoE res debuffs looks sexy for teams.
[/ QUOTE ]
Acid Arrow is only a 7ft Targeted AoE, but if stuff is crawling around a corner due to Glue Arrow it's more than capable of hitting multiples. Other than that, good for bosses. Personally I just want Ice Arrow to sync up with the actual arrow and maybe the Poison Gas Arrow have a more substantial debuff, maybe even Flash Arrow having a bit of a debuff to it too, though then I'd have to drop Slug....
All that aside, it's a little less effective than it looks. It looks like, "Oh dood, -Damage, -ToHit, and all that -Res?! I'M IN!" So long as you don't realize the -Dam is less than half what a /Traps user can do, and only ~20% larger -Dmg than a /Rad can do (If you don't count the mitigation in -ToHit is like 1/5 what Rad can do). But really the worst part is that you don't have any sort of buffs or anything remotely close to a heal and most sets that have either buffs/heals still have comparable debuffs.
To sum up: The set is good, but sometimes I wonder where all that balance is when the set with redraw has such weak debuffs as well as no reactive mitigation. And I don't think it's a case of TA being the balanced set.
[ QUOTE ]
[ QUOTE ]
I was thinking about rolling a thugs/TA. Oil slick seems like it would have decent synergy with the arsonist. The only problem with looking at mids is the lack of a heal but that can really be fixed with aid other, at least in theory. Any thoughts?
[/ QUOTE ]
Who needs healing when your pets (outside of the arsonist) rarely die anyway? And the problem of pets not entering a burning oil slick, well with thugs you (mostly) don't want them in melee anyhow.
[/ QUOTE ]
Ahh they still dont attack within the oil slick eh? Damn well then I guess ill try merc or bots ta then. Thats frustrating lol, sorta takes the bruiser out of the equation entirely =(
[ QUOTE ]
The set is good, but sometimes I wonder where all that balance is when the set with redraw has such weak debuffs as well as no reactive mitigation. And I don't think it's a case of TA being the balanced set.
[/ QUOTE ]
Hmmm so does anyone know what brings it into balence with the other buff/debuff sets?
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
[ QUOTE ]
[ QUOTE ]
The set is good, but sometimes I wonder where all that balance is when the set with redraw has such weak debuffs as well as no reactive mitigation. And I don't think it's a case of TA being the balanced set.
[/ QUOTE ]
Hmmm so does anyone know what brings it into balence with the other buff/debuff sets?
[/ QUOTE ]
A lot of weight on hoping the player can ignite the Oil Slick reliably, I guess.
[ QUOTE ]
[ QUOTE ]
The set is good, but sometimes I wonder where all that balance is when the set with redraw has such weak debuffs as well as no reactive mitigation. And I don't think it's a case of TA being the balanced set.
[/ QUOTE ]
OSA is a godly damaging power. No other secondary can damage AoE like TA.
Hmmm so does anyone know what brings it into balence with the other buff/debuff sets?
[/ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I have never played it but numbers wise it looks like a great set, two AoE res debuffs looks sexy for teams.
[/ QUOTE ]
Acid Arrow is only a 7ft Targeted AoE, but if stuff is crawling around a corner due to Glue Arrow it's more than capable of hitting multiples. Other than that, good for bosses. Personally I just want Ice Arrow to sync up with the actual arrow and maybe the Poison Gas Arrow have a more substantial debuff, maybe even Flash Arrow having a bit of a debuff to it too, though then I'd have to drop Slug....
All that aside, it's a little less effective than it looks. It looks like, "Oh dood, -Damage, -ToHit, and all that -Res?! I'M IN!" So long as you don't realize the -Dam is less than half what a /Traps user can do, and only ~20% larger -Dmg than a /Rad can do (If you don't count the mitigation in -ToHit is like 1/5 what Rad can do).
[/ QUOTE ]Flash Arrow actually gives about the same -ToHit on an AV that Rad can do, because Flash Arrow's is unresistable.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
|
In a three years of playing, I think I've only seen a handful of TA MMs. Why the snub to TA? It's a great defender and controller set.
And if I were radical enough to go TA, what primary pairs with it best? Ninjas (it's thematic ally)?