No love for TA?
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The set is good, but sometimes I wonder where all that balance is when the set with redraw has such weak debuffs as well as no reactive mitigation. And I don't think it's a case of TA being the balanced set.
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Hmmm so does anyone know what brings it into balence with the other buff/debuff sets?
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I know! I know! A good mix of debuffs, PLUS it also does extreme damage.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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The set is good, but sometimes I wonder where all that balance is when the set with redraw has such weak debuffs as well as no reactive mitigation. And I don't think it's a case of TA being the balanced set.
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Hmmm so does anyone know what brings it into balence with the other buff/debuff sets?
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I know! I know! A good mix of debuffs, PLUS it also does extreme damage.
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Again, only if you can ignite the Oil Slick.
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The set is good, but sometimes I wonder where all that balance is when the set with redraw has such weak debuffs as well as no reactive mitigation. And I don't think it's a case of TA being the balanced set.
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Hmmm so does anyone know what brings it into balence with the other buff/debuff sets?
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I know! I know! A good mix of debuffs, PLUS it also does extreme damage.
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Again, only if you can ignite the Oil Slick.
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It usually lights up for me.
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The set is good, but sometimes I wonder where all that balance is when the set with redraw has such weak debuffs as well as no reactive mitigation. And I don't think it's a case of TA being the balanced set.
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Hmmm so does anyone know what brings it into balence with the other buff/debuff sets?
[/ QUOTE ]
I know! I know! A good mix of debuffs, PLUS it also does extreme damage.
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Again, only if you can ignite the Oil Slick.
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Not a problem. I got a pyromaniac with me all the time
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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I have never played it but numbers wise it looks like a great set, two AoE res debuffs looks sexy for teams.
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Acid Arrow is only a 7ft Targeted AoE, but if stuff is crawling around a corner due to Glue Arrow it's more than capable of hitting multiples. Other than that, good for bosses. Personally I just want Ice Arrow to sync up with the actual arrow and maybe the Poison Gas Arrow have a more substantial debuff, maybe even Flash Arrow having a bit of a debuff to it too, though then I'd have to drop Slug....
All that aside, it's a little less effective than it looks. It looks like, "Oh dood, -Damage, -ToHit, and all that -Res?! I'M IN!" So long as you don't realize the -Dam is less than half what a /Traps user can do, and only ~20% larger -Dmg than a /Rad can do (If you don't count the mitigation in -ToHit is like 1/5 what Rad can do).
[/ QUOTE ]Flash Arrow actually gives about the same -ToHit on an AV that Rad can do, because Flash Arrow's is unresistable.
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And that can be enhanced by Power Boost too...correct? PB'd, it'd be pretty sweet.
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I have never played it but numbers wise it looks like a great set, two AoE res debuffs looks sexy for teams.
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Acid Arrow is only a 7ft Targeted AoE, but if stuff is crawling around a corner due to Glue Arrow it's more than capable of hitting multiples. Other than that, good for bosses. Personally I just want Ice Arrow to sync up with the actual arrow and maybe the Poison Gas Arrow have a more substantial debuff, maybe even Flash Arrow having a bit of a debuff to it too, though then I'd have to drop Slug....
All that aside, it's a little less effective than it looks. It looks like, "Oh dood, -Damage, -ToHit, and all that -Res?! I'M IN!" So long as you don't realize the -Dam is less than half what a /Traps user can do, and only ~20% larger -Dmg than a /Rad can do (If you don't count the mitigation in -ToHit is like 1/5 what Rad can do).
[/ QUOTE ]Flash Arrow actually gives about the same -ToHit on an AV that Rad can do, because Flash Arrow's is unresistable.
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And that can be enhanced by Power Boost too...correct? PB'd, it'd be pretty sweet.
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Not really. Against an AV, 5% to-hit debuff is still rather underwhelming. I think that's what it slots out as. Can't remember. I know it's extremely low. Stacks well with thug enforcers though Every little bit of chance to hit reduction helps them.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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I have never played it but numbers wise it looks like a great set, two AoE res debuffs looks sexy for teams.
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Acid Arrow is only a 7ft Targeted AoE, but if stuff is crawling around a corner due to Glue Arrow it's more than capable of hitting multiples. Other than that, good for bosses. Personally I just want Ice Arrow to sync up with the actual arrow and maybe the Poison Gas Arrow have a more substantial debuff, maybe even Flash Arrow having a bit of a debuff to it too, though then I'd have to drop Slug....
All that aside, it's a little less effective than it looks. It looks like, "Oh dood, -Damage, -ToHit, and all that -Res?! I'M IN!" So long as you don't realize the -Dam is less than half what a /Traps user can do, and only ~20% larger -Dmg than a /Rad can do (If you don't count the mitigation in -ToHit is like 1/5 what Rad can do).
[/ QUOTE ]Flash Arrow actually gives about the same -ToHit on an AV that Rad can do, because Flash Arrow's is unresistable.
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And that can be enhanced by Power Boost too...correct? PB'd, it'd be pretty sweet.
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Not really. Against an AV, 5% to-hit debuff is still rather underwhelming. I think that's what it slots out as. Can't remember. I know it's extremely low. Stacks well with thug enforcers though Every little bit of chance to hit reduction helps them.
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Right, but again, if power boosted, it'd be an unresistable 9-10% tohit debuff, which wouldn't be that bad imho. Not awesome, but not bad.
I suppose. Heh rads and darks as I recall got really really ticked off when AV's started massivly resisting to-hit debuffs.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Get a Tech or Magic origin. (Tech fits TA well anyway.) Your origin power can ignite the Slick. Then make a macro that targets any nearby oil slick and fires off the origin attack. Failure is rare, though you can't be a great distance from the Slick.
I like the set, but thematically it can be a bit of a stretch for a lot of MM's. Then again, that doesn't cut down on the number of Bots/Dark MM's....
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I have never played it but numbers wise it looks like a great set, two AoE res debuffs looks sexy for teams.
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Acid Arrow is only a 7ft Targeted AoE, but if stuff is crawling around a corner due to Glue Arrow it's more than capable of hitting multiples. Other than that, good for bosses. Personally I just want Ice Arrow to sync up with the actual arrow and maybe the Poison Gas Arrow have a more substantial debuff, maybe even Flash Arrow having a bit of a debuff to it too, though then I'd have to drop Slug....
All that aside, it's a little less effective than it looks. It looks like, "Oh dood, -Damage, -ToHit, and all that -Res?! I'M IN!" So long as you don't realize the -Dam is less than half what a /Traps user can do, and only ~20% larger -Dmg than a /Rad can do (If you don't count the mitigation in -ToHit is like 1/5 what Rad can do).
[/ QUOTE ]Flash Arrow actually gives about the same -ToHit on an AV that Rad can do, because Flash Arrow's is unresistable.
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This is true. However, I'm not about to take 5.7% -ToHit for all enemies over 28.5% to the majority which against AVs is still ~4.275%. Of course, Masterminds don't have Rad.