Official: Visual Effects bug thread


008Zulu

 

Posted

The hanging projectile happens a lot with Propel.

And, JK I always have to wonder when my nrg snipe goes off and flies off my fist in the opposite direction of my target. I love the "Wild" shot. Yeah anyway can we get the random node a bit closer to the target, Please BaBs?


 

Posted

Dear merciful FSM I concur with Phage. We need that target node stuck AROUND the intended target, not in my blaster's foot. It looks awful and ridiculous and it's like my blaster is trying to nail a mosquito that JUST. WON'T. DIE. when he's supposed to be busting heads.


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I'm going to miss our awesome floating balls of light and skulls if this gets fixed...but I understand.


 

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I see the hanging shot with my archery/mm blaster quite often, and most every archer I've played. Blazing arrow is the worst offender, but I see it occur with other achery attacks on a rare occasion. I know the mob dying before I fire is a part of it, but, what other factors that cause it to occur, I do not know. I will try and keep a better eye out for when it happens.

I'd sugest everyone that has seen this happen do the same. If you see this glitch occur, try to note mob, attack and anything else you can note to help find what might cause it.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Is this happening if you miss your target? I recently discovered a bug with our node creation system when creating FX in a particular way and trying to play those effects when you miss your target (which creates a virtual node in a random offset around your actual target for projectiles to travel towards)
I don't believe so. I'll look sharp with my Sonic when I play him again, but it really only seems to happen when the target dies mid-animation. I was just seeing it again the other night I was playing him. Of course, it sounds like it happens with other powers. I think Sonic is more noticeable to me because Scream has the DoT to its power. I haven't noticed it with my Energy Blaster, for instance.


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Posted

There is something strange about midnighter building. Perhaps some mystical ritual what makes windows disappear...

Actually those windows flickers and then disappears when you take a closer look.


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Is this happening if you miss your target? I recently discovered a bug with our node creation system when creating FX in a particular way and trying to play those effects when you miss your target (which creates a virtual node in a random offset around your actual target for projectiles to travel towards)
Yes. Quite often in fact. A sonic ring, or a Dark Blast, or a Neutrino Bolt, hanging off in the air by the mob's head until its duration runs down.


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<3


Soon�

 

Posted

Quote:
Originally Posted by zachary_EU View Post
There is something strange about midnighter building. Perhaps some mystical ritual what makes windows disappear...

Actually those windows flickers and then disappears when you take a closer look.

I've noticed something similar with my Tar Patch and Darkest Night powers. The layering appears to be off for both. I've bugged it before but I thought I'd bring it up again. It tends to disappear behind walls and certain floor textures.


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Rikti mothersips shield disappeared during raid. Many of my team saw the same thing. We had destroyed about half of pylons when we noticed that.


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Posted

VFX for Invincibility is still buggy. I dunno if anyone other than me even plays this set with the VFX on anymore since no one is talking about it. When a custom color is chosen Invincibility does not display any VFX. On original the VFX display during activation but do not persist. I made a quick vid with fraps to show what I'm talking about:

http://www.youtube.com/watch?v=eDLP5-zHPWY


 

Posted

BABs replied to a discussion of the Invincibility bug in a way that led me to bnelieve he's now aware of it. I am hopping for a fix.


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
If it's a player power, be sure to let us know what Archetype you're playing and any other powers that you might be using that could be contributing to the problem.
Good morning,

I noticed yesterday that my broad sword/shield defense Scrapper has a weird animation now when activating the Whirling Sword power while using the Hover power.

When not using Hover, the Whirling Sword power animation is fine.

When using Hover, the Whirling Sword power animation is now completely different. It almost looks like Whirlwind from the Speed powerset

Thanks.


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Posted

Quote:
Originally Posted by Liberty_Paradox View Post
VFX for Invincibility is still buggy. I dunno if anyone other than me even plays this set with the VFX on anymore since no one is talking about it. When a custom color is chosen Invincibility does not display any VFX. On original the VFX display during activation but do not persist. I made a quick vid with fraps to show what I'm talking about:

http://www.youtube.com/watch?v=eDLP5-zHPWY

Yes, this is bugging the hell out of me. One of the reasons I play Invulnerability is because the cool visual effects of all the toggles including Invincibility.

Invincibility still continues to have no visual effect so my character doesnt look as formidable and cool. I hope it can be fixed it soon.


 

Posted

on starting a new female character, I noticed the sinister shoulder pieces were set behind the character. I didn't explore this further, but the character I created was a 4' female dark/dark scrapper, and was wearing the witch lace top, if that helps. (can post a screenie if needed)


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

Another suppressclosefx issue.

I have a lvl 15 electric armor scrapper, so only have a few of the powers so far.

Charged armor - Suppresses correctly
Conductive shield and static shield don't.

I'm finding the flashing of conductive shield would render the toon unplayable, except that static shield partially covers it up.


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Posted

high gfx settings bugged water reflectiions need fixing pre gr and ultra mode


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Posted

The speed limit signs post different speeds depending on the graphics settings.


 

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Quote:
Originally Posted by Coolio View Post
high gfx settings bugged water reflectiions need fixing pre gr and ultra mode
If this was something they could have fixed, they would have.

I17 and Ultra Mode is just around the corner. You'll need a bit of patience.


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Posted

Don't know if this qualifies as a bug , but it sure bugged me last night . At around 11:50 pm c.s.t , I had joined a group in AE to run a quick mish in Talos , and as I "entered" the mish , I dc'd . Upset but not he end of the world, i rebooted and when the screen loaded I was not in AE but trapped inside a mountain . I typed /stuck several times , no good . So I rebooted again , loaded my toon and guess what , I was still trapped in the mountain After typing /stuck several times more , I ended up on the bridge and continued on my way .

Has this EVER happened to anyone ? Also the water was dark blue which was weird also , and it wasn't due to the night time effect the game normally does .


 

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SS/SD Tanks and Brute's footstomp is messed up, the shockwave appears behind and to the right of the character (Also above the ground) and the secondary animations do not work with a shield toggled. :/


 

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Not sure if this is a bug or working as intended, but the hero version of shadowfall and the villain version have different VFX, the main difference being that villains have a big dark "fuzzball" in the middle of their shadowfall. I didn't realize there was a difference until a friend made a dark defender and I noticed I could see her character's feet. Anyway, here's a screenshot showing the difference:


If this is working as intended, is there any way to have both options available via power customization?



 

Posted

Bug description: Custom theme Forcefields bubbles display off-centre on character models.

Character specifications: Robotics/Forcefield Mastermind.

Relevant powers: Dispersion Bubble, Deflection Shield, Insulation Shield, all using the Dark custom theme. (optionally, an Robotics henchman)

Bug Description: When using custom themes, Forcefields bubbles appear off-centre on character models, and they do not follow the character in animations as Original theme bubbles do. They seem to be based off the calculated centre of characters, where the game "assumes" their chest should be, but this is incorrect. Regular Original bubbles are bound to the character's actual chest, and will follow the character through animations. It is currently possible for a character to jump (via Total Focus clone animations) or sit (via /em sit) out of his bubble, as the bubble will not follow him like it should.

This is incredibly obvious and hideously irritating on a Robotics Mastermind, because Protector Bots will always cast Original theme bubbles which WILL follow the character through animations, causing them to always clip with the custom bubbles the Mastermind and his henchmen will have on them. It's furthermore obvious because robots in general have a permanent slouch which puts their chests lower and forward of the theoretical centre, causing their Original theme bubbles as given by Protector Bots to displace forward and down with the slouch, clipping through the custom bubbles which assume a a character standing up straight.

Again, this affect Dispersion Bubble, Deflection Shield and Insulation Shield ONLY. This does not affect Personal Force Field which, despite being slightly oversized, does follow the character perfectly and stacks well over Original theme forcefields. Will provide a pic as soon as I can.

*edit*
Pic:


Notice how the Mastermind is sitting well outside of his green bubble, which is still floating where his chest would be if he were standing up straight. If you look closely, you can actually see half of the Protection Shield the Protector Bots gave me, which has sunk into the ground as I sat down, following me along as it should.

*note*
The Original Dispersion Bubble effect (the big bubble) follows the Mastermind, but does not rotate. It always keeps the same orientation, and the Mastermind turns inside the bubble. The Dark Dispersion Bubble, by contrast, rotates with the Mastermind. Personally, I prefer that technique, as it disorientates me less, but it COULD be a bug, so I'm listing it here.


Quote:
Originally Posted by Arcanaville View Post
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Posted

I don't know if this is the thread to post this, but I have encountered a text message bug on many of my newer characters. The default text message color is not the usual white back and blue letters, but black back and dark purple letters, as I've used on one of my characters. When I try and change it to another color combination and click the 'Apply now'-button and then cancel the Options menu, the text box is changed back to the black back and dark purple text.


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Posted

If you push "Cancel Changes", it will not save your changes. To close the options window and save your changes, click the red X in the upper or lower right corner.