Ghost_Machine_NA

Citizen
  • Posts

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  1. I figured I would post a few of them even though most are purely cosmetic.

    1. The ability to customize the coloring of all the ancillary pools including the epics (Possibly not patron powers because you are pretty much mimicking a set character's powers.. though it would be nice) Honestly I was a little surprised that you could not when they first allowed power customization. Very few characters match things like hasten, also the ability to minimal FX hasten, and a lot of the other pool powers would be nice too... like no fire trail on SS.

    2. Customizable granite armor, and Or the ability to minimal FX it and other all other armor sets.

    3. For all the interface debuffs to be color customizable. (Lets face it having a character that does not use yellowish attacks randomly give the mobs a yellow/orange glow is just odd)

    4. More alternate animations to certain sets, the first that comes to mind is stone melee, I'd LOVE to have an all punching version of it and on the flip side an all mallet version, since some characters don't really fit a mallet or sometimes the punching attacks. Same thing could be said with fire melee or even ice.

    5. A two handed heavy melee weapon set, and I don't mean another clone of Broad Sword, Katana or Mace. I am talking a giant claymore type of weapon. Preferably with many sweeping cone attacks or slightly longer reach head splitter type attacks. Even something like a war staff or spear type weapon would be awesome... scythes also come to mind. Of course you would not be able to combo shields with these.

    6. Another friend of mine has always been bothered by the lack of a "holy" blasting set. I know you can recolor energy for concept, but it would be interesting to see a holy light styled blasting set. Maybe it would do something like -dmg or even have a chance to stun with every attack. No terrible KB though. >_>

    7. Last one on the list... rad melee and rad armor. Nuff said really.

    That about sums up some of the ideas we had. Just figured I'd get the ideas out there.. it's doubtful any of this will actually be added but who knows.
  2. Ahh okay finally found the right place, did not think it would be in the "for fun" area of the forums as I consider general community feedback regardless what it is more important then that. So I figured a "general" powers discussion area would make sense.

    Anyway my bad people, will resubmit this into the right place
  3. I figured I would post a few of them even though most are purely cosmetic.

    1. The ability to customize the coloring of all the ancillary pools including the epics (Possibly not patron powers because you are pretty much mimicking a set character's powers.. though it would be nice) Honestly I was a little surprised that you could not when they first allowed power customization. Very few characters match things like hasten, also the ability to minimal FX hasten, and a lot of the other pool powers would be nice too... like no fire trail on SS.

    2. Customizable granite armor, and Or the ability to minimal FX it and other all other armor sets.

    3. For all the interface debuffs to be color customizable. (Lets face it having a character that does not use yellowish attacks randomly give the mobs a yellow/orange glow is just odd)

    4. More alternate animations to certain sets, the first that comes to mind is stone melee, I'd LOVE to have an all punching version of it and on the flip side an all mallet version, since some characters don't really fit a mallet or sometimes the punching attacks. Same thing could be said with fire melee or even ice.

    5. A two handed heavy melee weapon set, and I don't mean another clone of Broad Sword, Katana or Mace. I am talking a giant claymore type of weapon. Preferably with many sweeping cone attacks or slightly longer reach head splitter type attacks. Even something like a war staff or spear type weapon would be awesome... scythes also come to mind. Of course you would not be able to combo shields with these.

    6. Another friend of mine has always been bothered by the lack of a "holy" blasting set. I know you can recolor energy for concept, but it would be interesting to see a holy light styled blasting set. Maybe it would do something like -dmg or even have a chance to stun with every attack. No terrible KB though. >_>

    7. Last one on the list... rad melee and rad armor. Nuff said really.

    That about sums up some of the ideas we had. Just figured I'd get the ideas out there.. it's doubtful any of this will be added but who knows.


    Anyway I am a fairly big noob on these forums so I apologize in advance if this is posted in the wrong area.
  4. Quote:
    Originally Posted by Taiyetos View Post
    Also watch the set bonuses. You have 9 +9% accuracy IO bonuses. Only 5 of them are actually doing anything for you.
    Oh I had already noticed that lol, I wanted the recharge from some of the sets. Like Obliteration. However that makes me think I may be able to remove some of the LoTGs since the recharge bonus is in the proc. (Always slips my mind when I am looking over them)

    EDIT: I am a dummy lol, removed the fourth from all the LoTGs and threw in some more recov with various other sets. Thanks for reminding me I had to many acc bonuses or I don't think I would have rethought it this soon.
  5. Here's a real quick build I rolled up for her (Also my first corr build since like ever!), I set it for the spiritual alpha slot for now, more heal and recharge seems like a good idea. If endurance consumption is too high though I'll switch into cardiac.

    This is just with S/L soft capped, also I only have a moderate amount of inf flying around so I can't afford most of the higher end purples.


    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ayria Of Effect: Level 50 Mutation Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(5)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
    Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
    Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(29)
    Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
    Level 8: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(50), DampS-ToHitDeb/EndRdx(50)
    Level 10: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(21), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(48)
    Level 12: Aim -- RechRdx-I(A), RechRdx-I(25)
    Level 14: Kick -- Empty(A)
    Level 16: Shadow Fall -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx/Rchg(33), EndRdx-I(34)
    Level 18: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(29), Dev'n-Acc/Dmg(36), Dev'n-Dmg/EndRdx(37), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Acc/Dmg/Rchg(37)
    Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/Rchg(40), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(40), SipInsght-Acc/ToHitDeb(43)
    Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(27)
    Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(31), EndRdx-I(34)
    Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(45), Mantic-Dmg/ActRdx/Rchg(45), Mantic-Dmg/EndRdx/Rchg(45)
    Level 28: Hover -- DefBuff-I(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Acc/Dmg/Rchg(48)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(48)
    Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx/Rchg(42), EndRdx-I(43)
    Level 44: Super Jump -- Zephyr-ResKB(A)
    Level 47: Acrobatics -- EndRdx-I(A)
    Level 49: Fly -- Zephyr-Travel/EndRdx(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Partial Core Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(34)
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3.938% Defense(Energy)
    • 3.938% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 4.875% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 70% Enhancement(RechargeTime)
    • 5% Enhancement(Heal)
    • 60% Enhancement(Accuracy)
    • 13% FlySpeed
    • 156.62 HP (14.62%) HitPoints
    • 13% JumpHeight
    • 13% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Stun) 2.2%
    • 19.5% (0.326 End/sec) Recovery
    • 76% (3.398 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 13% RunSpeed
    • 4% XPDebtProtection



    Code:
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    EDIT: Thanks for the help guys it is very appreciated , I think I'll try out a more balanced build next. Mainly due to some of the more delicious powers other masteries hold like the dark mastery self rez/soul drain.
  6. I just rolled up my first corruptor, who ended up being a fire/dark so far it has been extremely badass I must say. But my question is which sets should you aim for on a fire/dark?

    Is it worth it to try soft capping s/l or ranged or better to just go full out recharge/recov/max HP?


    EDIT: As an added note are most procs worth slotting in RoF?
  7. Yeah I have plenty of tanks/brutes at this point in time lol, now I just want to hurt things.

    Thanks a ton for the help you two
  8. Hmmm so solo they are pretty much the same DPS wise?

    Chances are I'll go with scrapper, but still considering lol.
  9. I just rolled a DM/Shield scrapper but then it occurred to me you can get the same combo on brutes. (Tanks too but I want DPS lol)

    I am guessing a scrapper would do overall higher DPS vs hard targets with AAO saturated?
    Or would fury throw that off? (Specially cause brutes can get gloom)

    Scrappers would likely be more sustainable though with body mastery (Conserve Power)


    Keep in mind I am just guessing at this point I am by no means a pro, any help would be greatly appreciated
  10. Two words.

    Radiation Armor.
  11. Since I am still having problems deciding though (Both builds are great in different ways)

    I'll do the logical thing and roll both starting with the DM/Shield scrapper.

    Thanks a ton for all the input guys it's very appreciated.
  12. I have been considering building a new high end melee character with a medium budget. (About 3 billion inf and a few procs give or take) And have narrowed it down to either a DM/Shield Scrapper or SS/Wp brute. "Maybe" invuln, elec or fire armor... already have an elec/fire brute so not big on another fire.

    I am wanting to be able to solo AVs and certain TFs. Itf plus possibly some of the lower ones. Pretty much just an all round badass toon.

    Just curious about people's opinions and some pros/cons of the sets I am considering.

    I figured I'd post this on the scrapper forum since a lot of the people who post here often seem to know their stuff about melee toons.
  13. Heya all I just came back to the game and am having a tough time deciding between the Kat/WP, Kat/Regen or Kat/Invuln. (I have considered DM/Shield as well with the inherent fitness and early siphon life)

    I don't have a lot of money to put into them since me and a friend are starting on a new server. But I am willing to work towards IOs.


    Any input would be greatly appreciated, Thanks in advance!
  14. Quote:
    Originally Posted by Yogi_Bare View Post
    There's already a Reptile head in-game as well as a reptilian (and feline) face and tail option (if I'm not mistaken, there's also reptilian chest and bottom options). There are insect eyes, antennae and wings available in addition to an Insectoid Armor set.
    Well there's already a furry body and leg patterns why need more? Also about 5 furry heads with ONE lizard head. Also what if you want a non humanoid insect head with mandibles? Or a snake head?

    Quote:
    Originally Posted by Dispari View Post
    Maybe a future pack can be dragons and lizards. One thing at a time, though. I think starting where they did was a good foundation. They can build up from there.
    This I do agree with, it is a good foundation for future add ons.

    Anyway,

    It makes me laugh when people try to defend the game against my own personal opinion. lol

    I was just hoping to see some more variety, the cow and eagle head are awesome its much different then what we already have... wait no feathered costume patterns? Last time I check birds don't have fur. Also they have completely left out even basic aquatic parts (Webbed feet, fish scales, shark skin/heads etc.)
  15. No Reptile, Aquatic or Insect based parts? Half finished run animation? Color me unimpressed.
  16. I gotta say that build looks quite good, I think I'll tinker around with both of them and see what I come up with.

    I may have focused on recov and max hp a little more then I needed too, considering with that much recharge DP will be up much more then its down (perma with hasten on)

    Thanks a ton StratoNexus any help is very appreciated =)
  17. Heya all its been years since I've posted anything on the forums lol.

    Just wanting to get a few ideas on how to build a Kin/invuln considering I am a total noob at building both sets, preferably with little to no purples or pvp recipes (I'm not made of money lol)

    I get the feeling I need more recharge, also not worried about a travel power I can pick one up in i19 (Plus Ninja Run ftw!), but anyway here it is

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Smash Mage: Level 50 Magic Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Body Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (5) Crushing Impact - Damage/Recharge: Level 50
    Level 1: Resist Physical Damage
    • (A) Steadfast Protection - Resistance/Endurance: Level 30
    • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (11) Steadfast Protection - Knockback Protection: Level 30
    • (23) Resist Damage IO: Level 50
    Level 2: Smashing Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (7) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (9) Crushing Impact - Damage/Recharge: Level 50
    Level 4: Dull Pain
    • (A) Numina's Convalescence - Heal: Level 50
    • (13) Numina's Convalescence - Heal/Recharge: Level 50
    • (15) Numina's Convalescence - Endurance/Recharge: Level 50
    • (15) Miracle - Heal: Level 40
    • (17) Miracle - Heal/Recharge: Level 40
    • (17) Miracle - Heal/Endurance/Recharge: Level 40
    Level 6: Power Siphon
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    Level 8: Hurdle
    • (A) Jumping IO: Level 50
    Level 10: Repulsing Torrent
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (46) Positron's Blast - Damage/Endurance: Level 50
    • (46) Positron's Blast - Damage/Recharge: Level 50
    • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (48) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 12: Temp Invulnerability
    • (A) Reactive Armor - Resistance: Level 40
    • (19) Reactive Armor - Resistance/Endurance: Level 40
    • (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (21) Reactive Armor - Resistance/Recharge: Level 40
    • (21) Endurance Reduction IO: Level 50
    Level 14: Health
    • (A) Miracle - +Recovery: Level 40
    • (48) Regenerative Tissue - +Regeneration: Level 30
    • (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 16: Unyielding
    • (A) Reactive Armor - Resistance: Level 40
    • (25) Reactive Armor - Resistance/Endurance: Level 40
    • (25) Reactive Armor - Resistance/Recharge: Level 40
    • (27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (27) Endurance Reduction IO: Level 50
    Level 18: Burst
    • (A) Obliteration - Damage: Level 50
    • (33) Obliteration - Accuracy/Recharge: Level 50
    • (43) Obliteration - Damage/Recharge: Level 50
    • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (45) Obliteration - Chance for Smashing Damage: Level 50
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (29) Performance Shifter - EndMod/Accuracy: Level 50
    • (29) Performance Shifter - EndMod/Recharge: Level 50
    • (31) Performance Shifter - Chance for +End: Level 50
    Level 22: Resist Elements
    • (A) Resist Damage IO: Level 50
    • (23) Resist Damage IO: Level 50
    Level 24: Resist Energies
    • (A) Resist Damage IO: Level 50
    • (31) Resist Damage IO: Level 50
    Level 26: Focused Burst
    • (A) Devastation - Accuracy/Damage: Level 50
    • (31) Devastation - Damage/Endurance: Level 50
    • (33) Devastation - Damage/Recharge: Level 50
    • (33) Devastation - Accuracy/Damage/Recharge: Level 50
    Level 28: Invincibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (34) Luck of the Gambler - Defense: Level 50
    • (34) Luck of the Gambler - Defense/Endurance: Level 50
    • (34) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (36) Red Fortune - Defense/Endurance: Level 50
    Level 30: Kick
    • (A) Recharge Reduction IO: Level 50
    Level 32: Concentrated Strike
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (36) Kinetic Combat - Damage/Endurance: Level 35
    • (36) Kinetic Combat - Damage/Recharge: Level 35
    • (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (37) Crushing Impact - Damage/Endurance: Level 50
    • (37) Mako's Bite - Damage/Recharge: Level 50
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense: Level 50
    • (39) Defense Buff IO: Level 50
    Level 38: Tough
    • (A) Reactive Armor - Resistance: Level 40
    • (39) Reactive Armor - Resistance/Endurance: Level 40
    • (40) Reactive Armor - Resistance/Recharge: Level 40
    • (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (40) Endurance Reduction IO: Level 50
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    • (42) Luck of the Gambler - Defense/Recharge: Level 50
    • (43) Red Fortune - Defense/Endurance: Level 50
    Level 44: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    • (45) Recharge Reduction IO: Level 50
    Level 47: Physical Perfection
    • (A) Performance Shifter - EndMod: Level 50
    • (48) Performance Shifter - EndMod/Recharge: Level 50
    • (50) Performance Shifter - Chance for +End: Level 50
    Level 49: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 19.9% Defense(Smashing)
    • 19.9% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.3% Defense(Melee)
    • 4.88% Defense(Ranged)
    • 3% Defense(AoE)
    • 33.8% Enhancement(RechargeTime)
    • 36% Enhancement(Accuracy)
    • 10% FlySpeed
    • 241 HP (18%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 11.6%
    • MezResist(Stun) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 54% (3.02 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 10% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |B14F16D|
    |-------------------------------------------------------------------|
  18. SS/SD Tanks and Brute's footstomp is messed up, the shockwave appears behind and to the right of the character (Also above the ground) and the secondary animations do not work with a shield toggled. :/