Just a couple ideas me and a few people came up with :)


Diggis

 

Posted

I figured I would post a few of them even though most are purely cosmetic.

1. The ability to customize the coloring of all the ancillary pools including the epics (Possibly not patron powers because you are pretty much mimicking a set character's powers.. though it would be nice) Honestly I was a little surprised that you could not when they first allowed power customization. Very few characters match things like hasten, also the ability to minimal FX hasten, and a lot of the other pool powers would be nice too... like no fire trail on SS.

2. Customizable granite armor, and Or the ability to minimal FX it and other all other armor sets.

3. For all the interface debuffs to be color customizable. (Lets face it having a character that does not use yellowish attacks randomly give the mobs a yellow/orange glow is just odd)

4. More alternate animations to certain sets, the first that comes to mind is stone melee, I'd LOVE to have an all punching version of it and on the flip side an all mallet version, since some characters don't really fit a mallet or sometimes the punching attacks. Same thing could be said with fire melee or even ice.

5. A two handed heavy melee weapon set, and I don't mean another clone of Broad Sword, Katana or Mace. I am talking a giant claymore type of weapon. Preferably with many sweeping cone attacks or slightly longer reach head splitter type attacks. Even something like a war staff or spear type weapon would be awesome... scythes also come to mind. Of course you would not be able to combo shields with these.

6. Another friend of mine has always been bothered by the lack of a "holy" blasting set. I know you can recolor energy for concept, but it would be interesting to see a holy light styled blasting set. Maybe it would do something like -dmg or even have a chance to stun with every attack. No terrible KB though. >_>

7. Last one on the list... rad melee and rad armor. Nuff said really.

That about sums up some of the ideas we had. Just figured I'd get the ideas out there.. it's doubtful any of this will be added but who knows.


Anyway I am a fairly big noob on these forums so I apologize in advance if this is posted in the wrong area.


 

Posted

wOOt, first one to say it:

This isn't the suggestions forum. Please post in the right place.

Aaah, it feels good to be a jerk. Heh. =)


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Posted

Ahh okay finally found the right place, did not think it would be in the "for fun" area of the forums as I consider general community feedback regardless what it is more important then that. So I figured a "general" powers discussion area would make sense.

Anyway my bad people, will resubmit this into the right place


 

Posted

Quote:
Originally Posted by Ghost_Machine_NA View Post
Ahh okay finally found the right place, did not think it would be in the "for fun" area of the forums as I consider general community feedback regardless what it is more important then that. So I figured a "general" powers discussion area would make sense.

Anyway my bad people, will resubmit this into the right place
Just an FYI, 1) and 2) are something the Devs have said they'd like to do, but require more time and coding than standard power customization. 3) is unlikely since those colors are not part of the power, but built into how the game indicates status/buff/debuff effects. 4) More alternate animations are likely, but only the Devs would know when. 5) Staff powers are something the Devs would like to do, but will take quite some time and resources since it would require all new core animations in addition to the individual attacks. Multiplied by three body types. That said, the Devs have confirmed at least one new powerset is coming soon(tm). 6) Yup, there are no holy blasting sets, nor are there any unholy blasting sets. Then again, while "holy" and "unholy" as basic concepts are pretty common in fantasy RPG settings they're generally not common in superheroic settings. 7) Not sure what Rad Armor would be, or how it would distinguish itself from existing sets. Same with Rad Melee. Even now you can simulate Rad Melee by recoloring Energy Melee. The only significant way i think Rad Melee would be different is that it would do more -def and less stun. And that's a purely metagame/power design theme difference, not a game lore/conceptual difference.

Most of the above is only my opinion, of course.


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Posted

1. I think this might happen. I think Tunnel Rat at least acknowledged that they are aware of this request, but nothing further has been said.

2. Tricky but they are aware of the request - this has been asked for many times.

3. No, absolutely not. You are talking about a power that has a stack limit independent of source. Think about it - if a league is pounding on the same target and everyone has a different interface color, that's going to be kind of ridiculous.

4. Interesting, and probably possible. Expect to get animations ported from other sets for all the alts, and no new ones, outside of adding effects.

5. Unlikely - you can make every version of your idea already in the game.

6. Very good idea - but let's get detailed. What would the second effect be for this, using existing tech? Energy has kb, dark has -tohit, fire has dot, etc.

7. Ehhhh I don't get how rad armor and melee would even work thematically - BUT how about sonic armor and melee?


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Posted

Quote:
Originally Posted by JayboH View Post
5. Unlikely - you can make every version of your idea already in the game.
I haven't seen a single scythe nor can I remember seeing a character do battle with a spear, perhaps I'm missing something?
I'd really like to know, especially if it's available to players, since I have some character concepts that revolves around those type of weapons (spears, scythes, etc.)

Also, the main thing that's keeping me from playing a Stone Armor character is the granite armor, which does not fit my concept, at all. So I'm all for more customization.


 

Posted

Quote:
Originally Posted by Narkor View Post
I haven't seen a single scythe nor can I remember seeing a character do battle with a spear, perhaps I'm missing something?
I'd really like to know, especially if it's available to players, since I have some character concepts that revolves around those type of weapons (spears, scythes, etc.)

Also, the main thing that's keeping me from playing a Stone Armor character is the granite armor, which does not fit my concept, at all. So I'm all for more customization.
Oh I was thinking of the curved dual blades when you mentioned that, and the claymore is easily a broadsword clone although you did mention it would need to be two handed. I am not sure if it would be smart for them to create more sets that purposely disallow shield compatibility.


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Posted

Quote:
Originally Posted by Rangle M. Down View Post
Radiation Melee and Radiation Armor have been suggested before.

Here's my take on Rad. Melee, and my take on Rad. Armor.

So yes, I think they can work thematically within the game.
I really like the armor ideas there. First thing I disliked about the melee set was the first round with the damage aura doing lethal damage. It's already so silly to see Icicles do lethal instead of cold, and comparing quills doesn't really work since most of the set has a tiny bit of toxic damage.

I wouldn't mind seeing it though - something that is similar to fire armor without burn but doing energy damage with that unique aura that buffs recovery and recharge and all that sounds very fun. I would make one in a heartbeat - I also like the idea of irradiate as a pbaoe - it would have to do less -def than other versions of course.


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Posted

Quote:
Originally Posted by Narkor View Post
I haven't seen a single scythe nor can I remember seeing a character do battle with a spear, perhaps I'm missing something?
There's Battle Maiden/Valkyrie but they mostly fight with broadswords.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by JayboH View Post
I am not sure if it would be smart for them to create more sets that purposely disallow shield compatibility.
Considering how popular shield defense is, I can get behind something that forces people to play something else for once.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
wOOt, first one to say it:

This isn't the suggestions forum. Please post in the right place.

Aaah, it feels good to be a jerk. Heh. =)
that forums is a complete joke also.

it's more for forum pvp than an actual ideas forum. the bad ideas get rejected hard and gives people an excuse to argue while the good ones fall down uncommented and unnoticed.


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Posted

The problem with the suggestions section is this game is 7 years old.
At this point it's like Southpark>Simpsons. It's all been suggested multiple times in the past.

So you have a few diehard vets that patrol the section like predators stalking game waiting for the next inevitable (and it will happen) unaware poster that thinks his idea for vehicles in game is the most original thing ever! Then they make the suggestion, are shot down in flames (usually with a polite yet snarky copypaste and proceed to get overly defensive because, maybe we haven't seen it from their view yet...

So, I have no problem with people posting suggestions outside of that PvP zone.

Though, you gotta /facepalm sometimes when those threads come up and the poster doesn't want to hear the valid reasons.


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Posted

Quote:
Originally Posted by Narkor View Post
I haven't seen a single scythe nor can I remember seeing a character do battle with a spear, perhaps I'm missing something?
I'd really like to know, especially if it's available to players, since I have some character concepts that revolves around those type of weapons (spears, scythes, etc.)

Also, the main thing that's keeping me from playing a Stone Armor character is the granite armor, which does not fit my concept, at all. So I'm all for more customization.
The issue raised previously (usually attributed to BaB) is that to do a proper 2 handed power set would require an entire new set of stances on top of the animations for the power sets. This includes stances for flights, ninja/beast run, etc. In otherwords bucketloads of work. Worth it...? Maybe, although i would say we'd have to have 3 or 4 new sets to make it worth it.


 

Posted

Quote:
Originally Posted by Ghost_Machine_NA View Post

4. More alternate animations to certain sets, the first that comes to mind is stone melee, I'd LOVE to have an all punching version of it and on the flip side an all mallet version, since some characters don't really fit a mallet or sometimes the punching attacks. Same thing could be said with fire melee or even ice.
I strongly want this one. I don't like the mallets... but I really like the stone fist look... especially with the lava options. I'd make a stone melee toon the day this was implemented.

All sword attacks for fire/ice and all fist attacks as options would really help those sets open up new concepts. And it doesn't sound like it'd be a terrible amount of work.


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Posted

Quote:
Originally Posted by Diggis View Post
The issue raised previously (usually attributed to BaB) is that to do a proper 2 handed power set would require an entire new set of stances on top of the animations for the power sets. This includes stances for flights, ninja/beast run, etc. In otherwords bucketloads of work. Worth it...? Maybe, although i would say we'd have to have 3 or 4 new sets to make it worth it.
A few thoughts crossed my mind recently, namely the fact that we don't really have any two-handed weapon set (unless I am mistaken?). The one closest to one would be either Stone Melee (who is only partial in terms of weapon usage) and Katana.

The way I see that it could be done is that the 'new' animations would be used for new sets, but also for an 'alternative' version of some of the existing sets.
For example, have a two-handed version of the Broadsword (who, obviously, would lock out Shield Defense), as well as one for Battle Axe and War Mace. Of course, I'd really think about changing a few powers to justify a 'different' set, but the original feeling/design would still carry over.

So with those 3 'remodeled' powersets, we also add in the idea for the Spear/Lance, Scythe and staff? That makes 6, but of course, not all of them might see it through, while some new ones may see the light.
Speaking of which, writing this got me thinking, how about a chain melee? Like, a character who wields a chain/spiked chain to do battle. Think Gun-fu but with a chain instead.