MA Viewer I wish we had


BashfulBanshee

 

Posted

This would be nice

Samples of the writing so I can make sure its not tossed together in 5 minutes

NPC example so I can see the quality and power listing

Comments from people who played it


 

Posted

no defeat alls - can we 0 star it?


 

Posted

I'd just as soon not tell every potential player exactly who & what their primary opponent will be like before they start even playing the game.


 

Posted

Suggestions and Ideas Forum ----------------------->

Where they will promptly tell you:

no


 

Posted

Mission intro?

No

Random custom?

No

Viewable Comments?

Yes


 

Posted

[ QUOTE ]
I'd just as soon not tell every potential player exactly who & what their primary opponent will be like before they start even playing the game.

[/ QUOTE ]

I hate to break this to you but there is no one asking for any AE team looking for extra hard missions or surprise NPCs. As any high play count person will tell you people after a team wipe will quit and log nearly instantly . Then you have too small a group for the mission so you have to break up and reform which is a pain. So any person leading a group who knows what they are doing will avoid your mission like rotting garbage.

I have a chart by my PC which looks like this:
4 Mooks, Wyvern
9 Spetsnaz
14 Batzuul
19 Sky Raiders, Slag Golems
24 Fir Bolg
28 Rogue Robots
29 Prisoners
39 Axis America, Council Empire, Ghosts, Neuron's Robots, Psi Clocks

These are all groups which auto-level up a PUG and have less risk of a team wipe. With these groups I can have a PUG run for 3 or 4 hours and everyone leaves happy. In the weeks of playing (not posting) not a single person has asked me for any mission with any group which can team wipe us. Not one person has ever asked me to run a single mission with unknown enemies. I switch around the groups so the mission vary and people keep playing and staying. The only request I get is to play a mission someone on the team has built because their mission in buried on page 152 of the sort.


 

Posted

[ QUOTE ]
I hate to break this to you but there is no one asking for any AE team looking for extra hard missions or surprise NPCs.

[/ QUOTE ]Who said anything about "extra hard" or "surprise"? At least surprise in difficulty or whatever.

I'm concerned more with, say, wanting the final boss of a five mission arc to be your contact (OMG Shock!). Knowing going into the arc that you'll end it by fighting Contacty McContacton kind of ruins the plot.


 

Posted

A nice idea, but too many spoilers. And, unfortunately, if people can leave public comments, it unleashes a whole other can of worms.

Besides, you can quickly start an arc and bail out if you don't like it.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

[ QUOTE ]
A nice idea, but too many spoilers. And, unfortunately, if people can leave public comments, it unleashes a whole other can of worms.

Besides, you can quickly start an arc and bail out if you don't like it.

--NT

[/ QUOTE ]

However, at the very least they need to use something more permanent than the 'tell' system. Dump it to email maybe?


@Morac | Twitter
Trust the computer. The computer knows all.

 

Posted

While I don't like the 'tell' system for getting your feedback I enjoy the e-mail even less. I no longer look at it besides to note I have 42 Spam messages trying to get me to buy stuff.

Perhaps if they created a separate email type system exclusively for AE I would support it. But probably then the RMT folks would just start my ARC (that would be Arc #11529, story based goodness) 12000 times.

There must be a solution but really what is feasible is beyond me.

Bashful Banshee


Enjoy your day please.