Gaussian's Chance for BU
Yes it works. Yes I do it on all my characters with tactics-equivalents. The BU bonus is too unreliable to count on, but vector defense characters like Night Widows appreciate the 2.5% def bonuses for six slotting Gaussian's and it does buff the power it's in nicely.
The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is a natural manure. -Thomas Jefferson
Read the Patriot newsletter. It's right, it's free.
Put it in FOLLOWUP at the start of your attack chain. When you actually would need a build up rather than in tt powers.
interesting, thx
Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom
[ QUOTE ]
Put it in FOLLOWUP at the start of your attack chain. When you actually would need a build up rather than in tt powers.
[/ QUOTE ]
Again, it comes down to how badly you need the 2.5% Defense to all.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
I like it in my claws/sr. The defense is nice, and the other bonuses in the IO set are too.
I've never seen it go off, but I imagine it does when I'm not looking.
[ QUOTE ]
I like it in my claws/sr. The defense is nice, and the other bonuses in the IO set are too.
I've never seen it go off, but I imagine it does when I'm not looking.
[/ QUOTE ]
Healing Delivered Channel. Also I have my ToHit and Damage Bonuses monitored 24/7 on my Crab.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Tangent.
I already have a Decimation:Chance for Buildup slotted.
Would I be able to slot a Gaussian's:Chance for Buildup too?
Teams are the number one killer of soloists.
I have both procs slotted, but i don't know which one procs when. I'm only getting the following message in combat tab: "Your attack strength has increased temporarily."
Edit: Just realized that it was Gaussian proc, because i haven't use attack with Decimation proc
i have it in tactics on my sonic/em blaster. and let me tell you, when it goes off i don't want to be the guy that it went off on. especially if it goes off when you hit bu and aim.
Something to keep in mind is that when you put it in a click to-hit buff power, such as Follow Up, Build Up, or Aim, you have a chance for it to fire anytime you use that particular power. If you put it in a toggle power, such as Tactics or the Widow Leadership power, it automatically checks the proc every 10 seconds and you can then slot something else in that slot of Follow Up.
Personally I would rather have it in the toggle power, preferably as the sixth slot, so I get the 2.5% defense vs. melee/ranged/AoE from the whole set in addition to the constant possibility of a random Build Up.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
[ QUOTE ]
Something to keep in mind is that when you put it in a click to-hit buff power, such as Follow Up, Build Up, or Aim, you have a chance for it to fire anytime you use that particular power. If you put it in a toggle power, such as Tactics or the Widow Leadership power, it automatically checks the proc every 10 seconds and you can then slot something else in that slot of Follow Up.
Personally I would rather have it in the toggle power, preferably as the sixth slot, so I get the 2.5% defense vs. melee/ranged/AoE from the whole set in addition to the constant possibility of a random Build Up.
[/ QUOTE ]
The problem with slotting it in a toggle is that there is way to be sure that it will fire off when you are actually in the process of attacking, as it checks every 10 seconds whether or not you are in combat. At least with aim, build up, follow up and blinding feint you know you will be attacking right afterwards.
I would say how you slot the BU proc depends on what you want to get out of it - if you need the def (which IS nice) then slot all 6 in power that you can afford to slot a set like gaussians. If you really do what to get maximum benefit form the BU proc itself, slot just that proc in an attack/click power that will take it. Obviously the best choices are follow up, BF or similar powers as most folks try to get the cycle time on those down well below 10 seconds - but even in aim or build up I suspect you will get more out of proc than you will in a toggle.
Globals: @Midnight Mystique/@Magik13
[ QUOTE ]
[ QUOTE ]
Something to keep in mind is that when you put it in a click to-hit buff power, such as Follow Up, Build Up, or Aim, you have a chance for it to fire anytime you use that particular power. If you put it in a toggle power, such as Tactics or the Widow Leadership power, it automatically checks the proc every 10 seconds and you can then slot something else in that slot of Follow Up.
Personally I would rather have it in the toggle power, preferably as the sixth slot, so I get the 2.5% defense vs. melee/ranged/AoE from the whole set in addition to the constant possibility of a random Build Up.
[/ QUOTE ]
The problem with slotting it in a toggle is that there is way to be sure that it will fire off when you are actually in the process of attacking, as it checks every 10 seconds whether or not you are in combat. At least with aim, build up, follow up and blinding feint you know you will be attacking right afterwards.
I would say how you slot the BU proc depends on what you want to get out of it - if you need the def (which IS nice) then slot all 6 in power that you can afford to slot a set like gaussians. If you really do what to get maximum benefit form the BU proc itself, slot just that proc in an attack/click power that will take it. Obviously the best choices are follow up, BF or similar powers as most folks try to get the cycle time on those down well below 10 seconds - but even in aim or build up I suspect you will get more out of proc than you will in a toggle.
[/ QUOTE ]
Slotting it in Build Up or Aim isn't nearly as effective IMO, as it's only available to even have the check performed for the proc every 30 seconds or so with most builds. In that time, you'd get at least 3 checks from a toggle power and likely more from Follow Up or similar attack powers.
I find the toggle power usage helps more for toons that are in constant combat once it begins, particularly if any of their to-hit buff powers have a longer recharge like a Build Up or Aim. Follow Up or attack-based to-hit buff powers that are on a quick recharge can benefit from being checked more often, whereas something like Soul Drain is less efficient even than Build Up or Aim because of the slower recharge.
With the procs, it's all about finding ways to get the most use out of it with the powers available. Since only one of my toons has a Follow Up-style power (my Night Widow), I ignore using it in click powers and put it straight into toggles whenever possible, generally Tactics or Focused Accuracy. That way you still have a chance for the buff even between Build Up or Aim being up for use. Just not enough bang for the buck, so to speak, when used in regular click powers.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
This has been debated back and forth to death and it goes both ways.
I have two toons slotting Gaussian's BU, a PB with it in Nova form, and a Stalker with it in BU. The stalker needs it in BU for the positional def bonuses anyways, and she'll occasionally get the 'double build up' assassin's strike that is just devastatingly powerful.
Nova form is a solo squiddy form toon that runs around farming groups of stuff for AoE funtimes. The BUs are only 5 seconds in duration and are almost never useful. I this was a toon that I cared at all about maximizing, I would respec it out, but I don't care that much about her efficacy.
If your entire attack chain has similar damage numbers - and I can't think of a set that would behave that way, but one might exist - then having BU proc in a toggle might work fairly well if you play in big groups and are constantly attacking.
If you have peaky high-dmg attacks and smaller attacks, then the BU+proc BU + super attack 1, super attack 2 will be much, much more effective the 1/3-1/5 of the times you get to use it than having randomly enhanced proc BUs.
Especially for my stalker, getting the ~1/20 double build up AS + Energy Transfer on a boss is crazy good, whereas a BU of any other 2 attacks would be much less effective. ET+TF would be close in efficacy, but EM's attack chain is such that those don't usually go together, at least not on the same target anyway.
[edit: forgot the BU proc was a measly 5%, meaning it has almost no meaningful effect on play anyways.]
[ QUOTE ]
Slotting it in Build Up or Aim isn't nearly as effective IMO, as it's only available to even have the check performed for the proc every 30 seconds or so with most builds. In that time, you'd get at least 3 checks from a toggle power and likely more from Follow Up or similar attack powers.
[/ QUOTE ]
While I agree about the slotting into an attack power like Follow Up I do not agree with it being more useful in a toggle
I personally want it to check and maybe happen when I want it to. Slap it in Aim and sometimes Aim is better than BU. Slap it in BU and when it fires you better hope you arent on the other end of that attack. Most of the teams I play on hit mobs full force and wipe em off the map. This is because everybody with access to Aim or Build Up uses it and attacks the mob. With a few people having extra 80-100% damage on an opening attack, that just adds that much more front loaded damage when the team makes its alpha strike.
I have tried in both toggle and click.. I see far more benefit from a toggle. When I have it in a toggle it goes off more often.. granted it not always when you want it to. But I take the more chances of it going off then in BU or AIM..
Example of this although poor analogy. Would you slot a Numi in reconstruction or fast healing..
[ QUOTE ]
Example of this although poor analogy. Would you slot a Numi in reconstruction or fast healing..
[/ QUOTE ]
The two aren't comparable as the numi isn't a chance for xxx type IO, proc or however you prefer
yes but it is not on unless the power is on
any idea what the actual %dam increase is for toons? I heard 80 to 100 depending on AT. So a power that does 100dam would do 180 to 200 respectively?
Edit for math (or lack there of), and thanks to Serrate so I dont have to post again!!
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
[ QUOTE ]
any idea what the actual %dam increase is for toons? I heard 80 to 100 depending on AT. So a power that does 100dam would do 180 to 100 respectively?
[/ QUOTE ]
<font class="small">Code:[/color]<hr /><pre>Bla +100%
Con +64%
Def +80%
Scr +100%
Tan +80%
Khe +72%
Bru +80%
Sta +80%
Mas +64%
Dom +68%
Cor +68%
VEAT +80%</pre><hr />
I pulled that from CoD:
BoostUp (bonus offered by the proc)
Melee_Buff_Dmg (attribute table for damage buffs)
Take the scalar in BoostUp, then multiply it by the AT's modifier. So a Blaster would be 8 * 0.125 = 1, or +100%. It's basically the same damage buff you'd get from Build Up. (The tohit buff varies depending on AT, too.)
I haven't tested it in game (the proc seems pretty useless to me), but if it's different than what I posted above, something funky is going on.
[edit: Remember, this is a boost to a power's base damage, not slotted. So a power that deals 100 damage will deal an extra 100 damage as a Blaster. So, the slotted attack would normally deal ~195 damage, with the proc it will deal 295.]
[ QUOTE ]
Remember, this is a boost to a power's base damage, not slotted.
[/ QUOTE ]
Just to add a little, so does Build Up and Aim
They all boost base damage not slotted damage. So the chance for BU proc is indeed the same effect as Build UP with half the duration
Aim = 10 seconds
Build Up = 10 Seconds
Proc = 5 seconds
Does anyone know how this works in invincibility? Its a toggle but the +tohit part is effected by the number of enemies around you, so is it just a 5% chance every 10 secs or a 5% chance for every enemy around you every 10 seconds?
Is that table still accurate with the post-i15 dom changes? I know Castle changed the AT base damage modifier, but I don't know if the damage-buff modifier also changed.
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
Does it work in Tactical Training: Leadership? I noticed in Mid's I can slot this, while looking at my NightWidow. Anyone doing this? Does it work?
Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom