yo yo, ok dark armor what is up??


Acemace

 

Posted

ok i want to make a dark armor, i know end heavy. i know how to get around that got plenty of cash so tell me bout dark armor and what goes good with it on a tank. anyone have a level 50 they play?? help me out in choosing a secondary please.

old vet blackmelee out


The Man
The Myth
The Legend

 

Posted

I thought you had a dark tank black, maybe that was one of your 32 scrappers. =]
I have a build for a dark/mace I have on test, but dark/ss might be a better combo for you since AoE's are your thing.
got to run to join an itf, I'm sure you'll get plenty of feedback. :]






 

Posted

Really if you have plenty of cash play what you think fits your concept or just what you like the best.

/EM works syncs with OG, /Dark syncs with CoF


 

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Really if you have plenty of cash play what you think fits your concept or just what you like the best.

/EM works syncs with OG, /Dark syncs with CoF

[/ QUOTE ]

Why do they always forget /Mace? Mace also has stuns, and IMO has great synergy with DA.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

honestly ..i hate my dark/dark

it looked good an all but the synergy just blew..my least played tank...ill even break out my ice tank before my dark.


 

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. . .ill even break out my ice tank before my dark.

[/ QUOTE ]

Back handed compliment on Ice Armor? Really?


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

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honestly ..i hate my dark/dark


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This will likely come as a surprise to many, my self included, but I agree totally. Frankly, I'm baffled by how much I dislike my DA/DM tanker. At first I thought it was my own anti-tanker mentality, but I recently roled a WP/Axe which I'm enjoying thus far.

While on paper I can see the obvious differences between my DA/DM tanker and my DM/DA scrapper, in game the tanker just feels like a weak scrapper. I intend to re-visit my DA/DM tanker....eventually but ATM I think it's just not a good combo for a Tanker.

I may try DA/Mace or DA/SM next go around.


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Posted

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[ QUOTE ]
honestly ..i hate my dark/dark


[/ QUOTE ]

This will likely come as a surprise to many, my self included, but I agree totally. Frankly, I'm baffled by how much I dislike my DA/DM tanker. At first I thought it was my own anti-tanker mentality, but I recently roled a WP/Axe which I'm enjoying thus far.

While on paper I can see the obvious differences between my DA/DM tanker and my DM/DA scrapper, in game the tanker just feels like a weak scrapper. I intend to re-visit my DA/DM tanker....eventually but ATM I think it's just not a good combo for a Tanker.

I may try DA/Mace or DA/SM next go around.

[/ QUOTE ]I think I know exactly what it is. You have a DM/DA scrapper, so you're going to compare your Tanker to it. That's why I rolled mine with a secondary that scrappers don't have. Had the dark sets started with tankers, someone trying a scrapper version of them after 4 years of them being tankers would start thinking to themselves "man, I feel like a more flimsy tanker". It's really just a matter of perception.


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Posted

I think the problem is the incredible power of, and hence the reliance on, the Dark heal.

Dark Regeneration completely heals the scrapper with the same click it completely heals the Tanker. Since Dark Regen can fix practically any problem, this means that the subtle difference of the increased res numbers and more hit points of the tanker is hard to notice most of the time, as long as DR recharges before you run completely out of life. So the more visible difference is the attack sets, and the tanker loses out there.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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I think the problem is the incredible power of, and hence the reliance on, the Dark heal.

Dark Regeneration completely heals the scrapper with the same click it completely heals the Tanker. Since Dark Regen can fix practically any problem, this means that the subtle difference of the increased res numbers and more hit points of the tanker is hard to notice most of the time, as long as DR recharges before you run completely out of life. So the more visible difference is the attack sets, and the tanker loses out there.

[/ QUOTE ]

I feel there may be much truth in this.


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Posted

given a different secondary i might have liked it better but as it stands now i keep it cause its 50


 

Posted

[ QUOTE ]
[ QUOTE ]
I think the problem is the incredible power of, and hence the reliance on, the Dark heal.

Dark Regeneration completely heals the scrapper with the same click it completely heals the Tanker. Since Dark Regen can fix practically any problem, this means that the subtle difference of the increased res numbers and more hit points of the tanker is hard to notice most of the time, as long as DR recharges before you run completely out of life. So the more visible difference is the attack sets, and the tanker loses out there.

[/ QUOTE ]

I feel there may be much truth in this.

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Not for me. I have a 50 spines/DA scrapper, and the survivability difference between it and my DA/Mace is quite noticeable. Endurance management was more of an issue in the early levels with my tank, but once I respeced out of DS (until after Stamina) even that wasn't too bad. Besides the increased resist level and and higher HPs, getting OG 9 levels sooner made a big difference pre-40.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

[ QUOTE ]


Not for me. I have a 50 spines/DA scrapper, and the survivability difference between it and my DA/Mace is quite noticeable. Endurance management was more of an issue in the early levels with my tank, but once I respeced out of DS (until after Stamina) even that wasn't too bad. Besides the increased resist level and and higher HPs, getting OG 9 levels sooner made a big difference pre-40.

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Two things to consider from your perspective. 1) Spines offers little to no mitigation leaving your scrapper to rely almost entirely on Dark Armor for your mitigation. 2) While I have limited experience with Mace, it is my understanding it has stuns and knockbacks in many of it's attacks. Having played Dark Armor with various scrapper primaries, I can assure you they play a significant impact on your survivability. I'm in no way surprised you find DA/Mace considerably more survivable than a Spines/DA scrapper.


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Posted

My Dark tanker is Dark/Ice, just hit 40. I like that combination, but the character is made for pure team support. I do not attempt to solo with that one at all.

Spines has some mitigation in the form of movement slow and -recharge, doesn't it? My Spines scrapper is /Willpower, and that seems to be a good combination, especially since Quills eats up a great deal of endurance.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

A warning, DA, is the basterd child of CoH. Many where "tricked" into trying it out because it was part of the new tank AT's. Unfortunately it has little bang for its end hog. Even with IO's its still unbearable. But if you do decide to run it, its seven toggles(nine if you go for Tough and Weave) plus attacks. Moving on.

DA/Fire is a nice combo, fast and aoe heavy. Combustion and breath of fire will be your bread and butter here.

DA/Energy is fast and strong, purely single target(Whirling hands excluded). Though if you don't like the Pom Pom's of doom...

I would recommend those two sets for speed and synergy. If you want overall power choose SS or SM.


"If you can make a girl laugh, you can make her do anything"

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Posted

If you're having that much of a problem, you're doing it wrong.


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[ QUOTE ]
Two things to consider from your perspective. 1) Spines offers little to no mitigation leaving your scrapper to rely almost entirely on Dark Armor for your mitigation. 2) While I have limited experience with Mace, it is my understanding it has stuns and knockbacks in many of it's attacks. Having played Dark Armor with various scrapper primaries, I can assure you they play a significant impact on your survivability. I'm in no way surprised you find DA/Mace considerably more survivable than a Spines/DA scrapper.

[/ QUOTE ]

It's certainly possible that the additional mitigation of Mace is a factor, but I'm not sure it's the only factor, which seems to be what you're suggesting. I suppose if one person were to play DA with the same attack set on both a scrapper and a tanker they might get a better feel for it, but even then, "feels more survivable" or "feels no more survivable" is still highly subjective. I've seen people claim many times that Invinc in Invulnerability has no noticeable affect on survivability, despite all the evidence to the contrary.

I suppose we need someone like Arcana to quantify exactly how much the additional HPs and higher resist levels add to a DA tank's mitigation when compared to a DA scrapper. But even if the difference is significant, (and I suspect it is) that doesn't mean that every player will find it to be a *noticeable* difference.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

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I suppose we need someone like Arcana to quantify exactly how much the additional HPs and higher resist levels add to a DA tank's mitigation when compared to a DA scrapper. But even if the difference is significant, (and I suspect it is) that doesn't mean that every player will find it to be a *noticeable* difference.

[/ QUOTE ]

I agree it's largely a subjective issue. While I would welcome Arcanaville's analysis, I can recognize currently there is a rather significant difference on paper. When I look at the numbers in Mid's it quite obvious the Tanker version of Dark Armor is considerably more survivable.

For me, it's more an issue about, "is that survivability worth the loss in damage output." My long experience as a DM/DA scrapper obviously taints my perspective. When I play my DA/DM tanker, I invariably find myself paraphrasing Jet Li from Lethal Weapon 4; "If I were on my scrapper, you'd be dead already."


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Posted

[ QUOTE ]
I agree it's largely a subjective issue. While I would welcome Arcanaville's analysis, I can recognize currently there is a rather significant difference on paper. When I look at the numbers in Mid's it quite obvious the Tanker version of Dark Armor is considerably more survivable.

For me, it's more an issue about, "is that survivability worth the loss in damage output." My long experience as a DM/DA scrapper obviously taints my perspective. When I play my DA/DM tanker, I invariably find myself paraphrasing Jet Li from Lethal Weapon 4; "If I were on my scrapper, you'd be dead already."

[/ QUOTE ]

Ahh, but that is a general tanker vs scrapper issue, rather than one specific to DA. And it is undoubtedly part of the reason why there are so many more scrappers than tankers.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I have a lot of fun with Dark/Energy Melee. The stuns stack and it looks very cool. I also run Tough, that helps a lot with my resistances and cuts down on the need to spam Dark Regen.

For your End problems, may I suggest sticking a Theft of Essence chance fro +End in Dark Regen? If you're lucky, using this power can actually return you more endurance than you use then! And definitley dont bother slotting it for heal, it pretty mcuh always tops you up to full anyway.


 

Posted

I ran a dark/dark scrapper for a couple years before the sets were made available for tankers. I rarely touch my scrapper now. My tanker is dark/dark/fire. I run 9 toggles on her, with no end issues. I've also used IO's to softcap two of three positional defenses (melee and ranged) without gimping damage at all. Melt Armor means her attacks tear through enemies, and the AoE's (Dark Regen, Dark Consumption, Death Shroud) means that aggro management is something you can do in your sleep. I use DR more for catching mobs attention, since I rarely have to use it to heal. Siphon Life generally keeps me very high on the HP bar.

I guess my summary is then, if you're at least average on slotting ability and are willing to go outside of a cookie-cutter build, Dark Armor is quite good.

My specific build is not something I want to share particularly, but I can give some general guidelines for anyone who cares to contact me in-game. (@Maelthra)


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You can sleep when you die.

 

Posted

[ QUOTE ]
DA/Fire is a nice combo, fast and aoe heavy. Combustion and breath of fire will be your bread and butter here.


[/ QUOTE ]

My DA Tank has this combo and I find it enjoyable to play. It is my second favorite Tanker defensive set.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

One of the tanks I'm running is a lvl 42 dark/dark. Most of the time I don't have any issues, but I do occasionally run across times when the sets resistances and heals can't keep up with the damage coming in. I still enjoy it, and it's been one of my quicker lvling tanks.


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Posted

QR

Dark Armor is really in pain with energy damage. I remember playing a DA brute back when they RWZ was more popular and almost dieing every time I jumped in for the alpha.

It was one of the few high-40s characters (which I had several accolades for) that I actually deleted.

It is good against exotic damage types and average/bad against common ones. I can't remotely see it being a good reliable tank if you are only playing one. If you are playing a bunch of tanks though, and want to have one in the closet for the occasional psi enemies, it would be fine.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

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[ QUOTE ]
QR

Dark Armor is really in pain with energy damage. I remember playing a DA brute back when they RWZ was more popular and almost dieing every time I jumped in for the alpha.

It was one of the few high-40s characters (which I had several accolades for) that I actually deleted.

It is good against exotic damage types and average/bad against common ones. I can't remotely see it being a good reliable tank if you are only playing one. If you are playing a bunch of tanks though, and want to have one in the closet for the occasional psi enemies, it would be fine.

[/ QUOTE ]

IO's can pretty much cover up the Energy damage hole via defense. As a result, energy damage is no where near as big a pain as it used be.


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