Only 1 ACC?
It really depends on what you will be fighting, with whom you will be fighting, and what powers you have but mathematically a normal player should be more than fine with 1 ACC.
But if you like to fight +4 bosses more is better.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
my standard slotting for attacks is 1 acc 1 end 3 damage and 1 rech
I would'nt use 1 acc unless i m IO reciped out with + 40 (or more) acc bonus.
That way, i can save a slot.
If i simply was IO or SO'ed out, i would stick to 2 accs.
yeah swell, i remeber that much about it and when i was telling my friend he wanted to know why exactly, but I just couldn't remember the specifics. just looking to shed some knowledge on the subject any help is greatly appreciated. both you painful prove to me the truth of the matter, but the why's of it will help me in our pursuit of knowledge
thanks again
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my standard slotting for attacks is 1 acc 1 end 3 damage and 1 rech
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Try Frankenslotting.
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I belong to a group jokingly referred to as Fulmens' accuracy weenies (or something like that).
We have no less than 50% ACC slotted in primary attacks. We hate missing. But I would never say someone will need to be as ACC insane as I am.
But perhaps the Paragonwiki article does explain it well enough for them or Arcanaville's article on it.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
that slotting is for general use, as i usually dont bother with IO's till my toons hit 50,with the occasional set at around 30, but even then the sets are usually in my secondary and attacks get IO's at 50.
Depends on the power in question.
For example: The ST immobilize and hold in Gravity have a base accuracy of 1.20 (that's a 20% better accuracy than normal, translates to 90% base to-hit) For those powers, only one accuracy is fine. However the AoE hold has lower accuracy than normal, I use 2 or more for powers like that.
Check the accuracy rating on your powers before you decide how many to slot.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Depends on the power in question.
For example: The ST immobilize and hold in Gravity have a base accuracy of 1.20 (that's a 20% better accuracy than normal, translates to 90% base to-hit) For those powers, only one accuracy is fine. However the AoE hold has lower accuracy than normal, I use 2 or more for powers like that.
Check the accuracy rating on your powers before you decide how many to slot.
[/ QUOTE ]And also look at other powers you may have. For example, if you have a /SS tank, you can use less accuracies in your attacks because you'll have Rage, which provides an easily perma-ble 20% ToHit buff. Or if you take Tactics, that can reduce the need for accuracies, as can Followup in Claws (if you slot it for acc and recharge)
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Hey guys a while back there was a thread detailing why only 1 acc was needed in attack powers. Is there anyone that can shed the light on that? I can't remember all the exact reasons and sg members and I are discussing that right now. Seems the last thread was purged in the last go thru.
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From here:
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[u]BaseHitChance[u]
If a player attacks a critter, BaseHitChance depends on the critter's level relative to the player's Combat Level. The critter's Rank and con color don't matter. If the player and the target are the same level, BaseHitChance is 75%. If the target is below the player's level, add 5% to BaseHitChance per level of difference. If the target is higher, BaseHitChance goes down by roughly 9% per level of difference. It's not exactly 9% every single level, but it's close. An exact table of adjustments is at the end of this article.
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So, if you're fighting foes the same level as you, you have a base 75% to hit. A single ACC SO adds 33% giving you a 99.75% (75 x 1.33) chance, which hits the maximum 'clamp' putting you at 95%. You don't need any more accuracy/tohitbuff than that.
But... that's powers with an Accuracy modifier of 1. Some AoE attacks are less than 1 and so, you'd want more ACC.
Foes that are higher levels than you are harder to hit. E.g., foes that are +4 to you have a base to hit of 39%, so, you'd want more ACC.
Some foes have higher Defense which reduces your final to hit, so, you'd want more ACC.
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i see where you getting at zombie, and I'm assuming that buffs on you like Accelerated Metabolism and others as well as bonuses from IO's will also help as well?
It also depends on the power. Most powers have a base accuracy of 1.00x, while others have a 1.2x (most single target controller powers, total focus, energy transfer, soul drain, etc) and even 1.4x (nukes, assasin's strike, etc). These powers will do just fine with only 1 acc SO in them
Persoanlly, I plan all my builds out in advance, in Mids'. Generally, most powers are listed as having a Base Accuracy of 75%. For Attacks, I tend to place 1 Acc, 1 EndRed, 3 Damage, and 1 Recharge. That setup seems to serve me just fine.
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Biggest Troll on the forums? I'll give you a hint:
Some people in the Acc Weenie Club slotted 95% Acc in the power AND had global acc bonuses.
I pretty much set "weenie" level at +70% total, but it's a pretty casual club. Bring what you like.
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Some people in the Acc Weenie Club slotted 95% Acc in the power AND had global acc bonuses.
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And STILL we get those strings of WHIFF WHIFF WHIFF, but just not as frequently (and you get to cackle at Nervas).
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I find that 2 Acc IO's is right for my play style, there is so many things in the game that hit you with -ACC or have +Def like CoT, Paragons, BP Shaman , Tsoo Sorcs and I really hate wiff wiff wiff. Also, even if you play at Heroic most of the time you still might do the occasional TF which can be up to +3 depending on what level you are.
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Some people in the Acc Weenie Club slotted 95% Acc in the power AND had global acc bonuses.
I pretty much set "weenie" level at +70% total, but it's a pretty casual club. Bring what you like.
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I'd like +1000% if I could.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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Hey guys a while back there was a thread detailing why only 1 acc was needed in attack powers. Is there anyone that can shed the light on that? I can't remember all the exact reasons and sg members and I are discussing that right now. Seems the last thread was purged in the last go thru.
Thanks in advance
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For my Battle Drones, I've slotted two, because they are two levels below me. My assault bot and my other powers I've only slotted one. Like others have said, I think it depends on what you're fighting. On Challenge 3, I definitely want my battle drones to be able to hit something more than half of the time.
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Depends on the power in question.
For example: The ST immobilize and hold in Gravity have a base accuracy of 1.20 (that's a 20% better accuracy than normal, translates to 90% base to-hit) For those powers, only one accuracy is fine. However the AoE hold has lower accuracy than normal, I use 2 or more for powers like that.
Check the accuracy rating on your powers before you decide how many to slot.
[/ QUOTE ]And also look at other powers you may have. For example, if you have a /SS tank, you can use less accuracies in your attacks because you'll have Rage, which provides an easily perma-ble 20% ToHit buff. Or if you take Tactics, that can reduce the need for accuracies, as can Followup in Claws (if you slot it for acc and recharge)
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Yes. And alot on playstyle. You team alot.. what lvl difficulty, etc.
I play odd hours sometimes so like all my chars to have at least 1 soloing relentless build if it's not thier main build.
In most my chars untill I start my sets in the top lvls I found that to survive my missions I need 2 +3 lvl SOs slotted in most attacks. Some maybe even 3. SS, inv,Claws,BS on melee and Radiation and bows on range are exceptions and often need only 1 ACC due to ac buffs or def debuffs.
note that I exclude MA from the list of exceptions even tho it's base attack's acc is higher then average. They do ok with 1 at lower lvls for me but at mid range start needing 2 acc as alot of the enemies start coming with real high smash def
depends on what ST but since they changed the way slotting works now. I find myself trying to figure out what to do with my extra slots, but then again this is 35+.
I put 2 ACC's in my attacks for my Brute. But thats because as a Brute, you dont want to miss and generally you're fighting +3-4 in teams.. I think on my Blaster I've placed 2 ACC's in each of my attacks, I'd rather not miss the group I'm attacking on my Blaster 'cause if I do I'm generally going red fast.. alas...hmmm...well I dont remember.. it could be only 1 but...if it is I'm changing them! hah !
For controllers I'd put 2 ACC's in each hold anyway..thats at least how I slot them.
Odds are, 1 acc is fine for you. If you find yourself missing alot (I doubt you will), then go ahead up upgrade to 2 acc.
I can only speak to PvE. If you're asking from a PvP standpoint, you'll have to ask one of the 7 guys that still PvP.
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Hey guys a while back there was a thread detailing why only 1 acc was needed in attack powers. Is there anyone that can shed the light on that? I can't remember all the exact reasons and sg members and I are discussing that right now. Seems the last thread was purged in the last go thru.
Thanks in advance
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Roll an Archery Blaster, and you really will need only one ACC per power. It rocks, and so far I have 3 Archery people, each sporting a different secondary.
1 accuracy is all you'll ever need. It's relatively easy to use IO sets to get global accuracy raised another 10%+ if you really feel you need it. Not to mention the to hit buff powers available to all ATs (depending on build, of course) in one or more powers (Tactics, Focused Accuracy, Build Up, Aim, etc.)
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1 accuracy is all you'll ever need. It's relatively easy to use IO sets to get global accuracy raised another 10%+ if you really feel you need it. Not to mention the to hit buff powers available to all ATs (depending on build, of course) in one or more powers (Tactics, Focused Accuracy, Build Up, Aim, etc.)
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I can't agree with this and if you ran that all boss CoT mission in beginning of Midnighters arc on any of your 50s for example, I doubt you would either. Unless of course you lowered your game diff. For me tho making my enemies weaker so I can slot only 1 acc is not desirable.
Hey guys a while back there was a thread detailing why only 1 acc was needed in attack powers. Is there anyone that can shed the light on that? I can't remember all the exact reasons and sg members and I are discussing that right now. Seems the last thread was purged in the last go thru.
Thanks in advance