Vote which one you think is the fastest!!!


ConFlict

 

Posted

This is for clearing large groups of mobs (aoe)

SS/WP -- SS/Fire -- Elec/Shield -- Elec/Fire -- Fire/Fire -- SS/Shield


Which one do you vote being the fastest/most efficient? (for farming or just doing things that need lots of AoE's like ITF's)


I was looking at Powerset Comparison on Mid's, and it looked like Electric Melee was far better then SS even though it has Rage. Not too sure, but I put my vote either on SS/Fire, Elec/Shield or Elec/Fire. If I had to choose one, I'd go Elec/Shield


Post your votes here! I wanna know what you guys think.


Oh, and if theres another one I should add, just let me know..



SS/WP:
SS/Fire
Elec/Shield: 1
Elec/Fire:
Fire/Fire:
SS/Shield:


 

Posted

The answer IS SS/Fire or SS/Shield. Forget the votes. Run herostats.


 

Posted

ss fire for normal pve.


ss shield for ae.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

I agree with Smurpy. Both of those sets do well because of the great +damage components in both. I haven't played a shields to a high enough level and had it io'd, but I can tell you from a /fire that I ITF with regularly Fiery aura does well there. You melt enemies really quickly. With judicious use of an immobilizer from a patron pool, you can make a great tool out of burn. I am not a big fan of SS, but most agree that it does well enough.

Shields does have to worry more about defense debuffs being tossed about, but the + damage component is there as well. Plus, you would be granting some nice team buffs.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

What about dark/shield, soul drain, dark consumption, shadow maul, shield charge, less resisted damage type, no crash from rage, it does some pretty crazy damage, and has a whole lot more survivability to boot! At least deserves a mention.


 

Posted

Dark Melee is great, but not so much in the Aoe department.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

[ QUOTE ]
This is for clearing large groups of mobs (aoe)

SS/WP -- SS/Fire -- Elec/Shield -- Elec/Fire -- Fire/Fire -- SS/Shield


Which one do you vote being the fastest/most efficient? (for farming or just doing things that need lots of AoE's like ITF's)


I was looking at Powerset Comparison on Mid's, and it looked like Electric Melee was far better then SS even though it has Rage. Not too sure, but I put my vote either on SS/Fire, Elec/Shield or Elec/Fire. If I had to choose one, I'd go Elec/Shield


Post your votes here! I wanna know what you guys think.


Oh, and if theres another one I should add, just let me know..



SS/WP:
SS/Fire
Elec/Shield: 1
Elec/Fire:
Fire/Fire:
SS/Shield:

[/ QUOTE ]

funny that you are here asking what brute would be best for farming when you had your thread about your great fun greifing players who wanted a "farm" in MA deleted. What was it you said? You were "helping" the devs....


 

Posted

[ QUOTE ]
funny that you are here asking what brute would be best for farming when you had your thread about your great fun greifing players who wanted a "farm" in MA deleted. What was it you said? You were "helping" the devs....

[/ QUOTE ]


I already said I deleted it and I never said "farm" I said "exploit", big difference. Geez, are you that unforgiving that you'd follow my posts to just criticize me? I already apologized. What more do you need?

Anyways, I'm taking this vote because someone told me SS/Fire was the best aoe damage dealer on villains side, and I looked at the numbers on Mid's and Elec isn't too bad either, it has more DPS then FS and also has Lightning Rod + Chain Induction. While SS only has Footstomp. I have a 42 SS/WP and I feel pretty weak..

The only reason I say Elec is because it has 3 aoes, while SS only has 1. Why SS/Fire over Elec/Shield then? or Elec/Fire?


Edit: Woot! 100 posts!


 

Posted

What are you fighting? Minions? Lt's? Bosses? Spawn for 8?

As far as I'm concerned my SS/SA is fastest because I don't spend time dying on my boss farm. Heh.


 

Posted

Ss is better mainly because of the radius of the attack and the recharge time. Plus rage.

I'm working on a ss/shield for the extra Aoe shield charge, but I'm worried about survivability. I fight boss spawns and a few good hits will probably kill me even if soft capped. Guess we'll see once I get fully IO'd out.


 

Posted

Ok, so the three AoE's (Lightning Rod+Thunder Strike+Chain Induction) doesn't equal the power of FS? Wow I knew FS was good but I didn't know it was that good!

Thanks for all the help!


 

Posted

[ QUOTE ]
Ok, so the three AoE's (Lightning Rod+Thunder Strike+Chain Induction) doesn't equal the power of FS? Wow I knew FS was good but I didn't know it was that good!

Thanks for all the help!

[/ QUOTE ]


The problem with LR and SC are they are both on ridiculously LONG recharge timers. Even fully IO'd out, you'd need a Kin or two to make sure they were up and useable just as OFTEN as possible. Otherwise, you're looking at about a 30 to even 40 second downtime between refreshes on those two powers, in that amount of time, do you know how many Foot Stomps could STILL be going off? Alot.


It's mostly the massive high refresh rate that hurts LR and SC, if it weren't for that (and they were useable say..every 30 seconds 'base') then hell yea Elec/Shield all the way.


Furthermore, LR (and I believe even SC) don't get the "full" benefit of a good Fulcrum Shift, since they are pets. This means that they both will cap out at only a 400% +dmg boost. Meanwhile, Footstomp, FSC, etc will all be able to get a FULL damage boost from a couple Fulcrums. This means they'll be dealing with an 850% +dmg boost. This can be a BIG difference in mob clearing.


Coupled with the long refresh timers, and you can see why while Elec/Shield IS awesome in it's own right, it can't quite touch Footstomp/Shield or */Fire.


Also, Chain Induction isn't the most dependable AoE imho, it can be quite unreliable somtimes.


 

Posted

Chain induction is a cone attack that jumps to other targets and causes you to lose some exp if I remember correctly. LR has a long recharge and the damage disapates the further away from the target location. And thunderstrike has a 8 foot AOE that is from your target so you hardly ever hit anyone behind you.


 

Posted

Ok I see now, Thank you very much everyone!! I had no idea that LR and SC only get a 400% boost so its pretty much like the thing that RoA doesn't get the archery inherent accuracy boost because its a pet?


 

Posted

Yea it's quality over quantity. FS with the Armageddon and Force Feedback procs is just awesome. When the FF proc goes off, FS recharges in 4.5 seconds which = good times.

Don't get me wrong, Elec is good in it's own respect, but it won't beat the sustained DPS that FS deals.


 

Posted

Hey Oblivion! Thanks for the input. And I don't know if you remember me or not, but you helped with my spines/dark scrapper and it really helped, thanks for that too!


 

Posted

[ QUOTE ]
Ok, so the three AoE's (Lightning Rod+Thunder Strike+Chain Induction) doesn't equal the power of FS? Wow I knew FS was good but I didn't know it was that good!

Thanks for all the help!

[/ QUOTE ]

no they dont, not when you can get foostomp down to 7 seconds without much $$ invested.

300 dmg footstomp every 7 seconds. add in blazing aura ticks and stuf dies fast. and lets not forget burn - with 80 fury, rage going and firey embrace active burn does nearly 1000 dmg. add in a fulcrum shift and even +3 bosses melt with one burn.


 

Posted

When Claws finally gets proliferated to Brutes, it will be Claws/Fire. Untill then...who cares?

Klauz 4 brOOtz NOW!


 

Posted

[ QUOTE ]
Chain induction is a cone attack that jumps to other targets and causes you to lose some exp if I remember correctly.

[/ QUOTE ]

It was fixed. Currently the only bug is procs make the attack adopt the chance for proc as the chance for firing. As for the cone, I really don't think it is a cone.


 

Posted

I suddenly want to start a SS/Fire or SS/Shields.


 

Posted

They are all single target until level 32. After that...


 

Posted

Out of curiousity, why is Shields considered better for AE than Fire, but Fire better outside of AE?


 

Posted

In AE you can control what you fight easily.


 

Posted

Doesn't that actually favor Fire? It's trivial to find mobs that only deal fire damage.

What type of mobs are there that gives Shield an advantage?


 

Posted

I would think so. As far as all boss farms yea I would have to put in a toss up between ss/fire and ss/shield. I think I would have to say fire would be the best though if made correctly.