Snipes. Yes, yet again.
Snipes need a damage boost.. ED really helped kill the effectiveness of snipes...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
And yes, again, what snipes need:
60% damage buff
40% recharge increase
Equals their DPA to the DPS And makes it worth using in both sniping, and attack chain situations (attack chain meaning it won't HURT your DPS to use the power)
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I still think interruptible attacks should be autohit. Interruptibility adds enough uncertainty, no need to impose the 5-range-95 tohit mumbo jumbo. And with autohit, snipes get a utility niche no matter where their DPS or DPA or DPE ends up.
Considering the amount of +acc available and the fact it has an acc bonus to begin with not really. The major problem with snipes, in really either situation now is that their damage is nowhere near worth the activation time they possess.
Which i calculated many times over, the 60% increase to damage, and therefore the 40% increase to the recharge time equals the damage to the activation time, and justly keeps its DPS in check as well.
So its a buff to the damage but a nerf to the recharge time. Its not an "OMG lets make snipes uber" in any sense of the meaning. Its just a "can we PLEASE make it at least worth it to use them" kinda of fashion. Which this fix would do almost perfectly and comprimisingly.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
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And yes, again, what snipes need:
60% damage buff
40% recharge increase
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Do you mean this in a defiance like sense where it would increase the power of the following attacks, or those numbers applied to the snipe itself?
If you mean in a defiance-like sense, then lolno.
I'v got my snipe on my AR 6 slotted with all Devastations... its great with the "Chance for Stun" cause what I don't finish there is a good chance that I'll hold them and then finish them off. I actually use Devastation on all my Ranged attacks with "Chance of stun"... Love it!
If its broke, don't fix it... I like the chaos!
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Considering the amount of +acc available and the fact it has an acc bonus to begin with not really. The major problem with snipes, in really either situation now is that their damage is nowhere near worth the activation time they possess.
Which i calculated many times over, the 60% increase to damage, and therefore the 40% increase to the recharge time equals the damage to the activation time, and justly keeps its DPS in check as well.
So its a buff to the damage but a nerf to the recharge time. Its not an "OMG lets make snipes uber" in any sense of the meaning. Its just a "can we PLEASE make it at least worth it to use them" kinda of fashion. Which this fix would do almost perfectly and comprimisingly.
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Yeah, snipes need much more damage. Increase the recharge time, whatever, but a snipe needs to 1-shot a minion and half the health of a boss.
Or at least have a secondary effect where it causes automatic disorient or a fear effect. Snipers in real life are effective because they cause mass confusion or instant fear among a squad causing all the opposing side to take cover.
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Yeah, snipes need much more damage. Increase the recharge time, whatever, but a snipe needs to 1-shot a minion and half the health of a boss.
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You do realize you're asking for an attack that will do 1375+ Damage, yes?
I just want to make sure we're on the same page.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
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Considering the amount of +acc available and the fact it has an acc bonus to begin with not really.
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Insufficient. There are still plenty of instances in the game where autohit is desirable because tohit gets floored or nearly floored by cheating NPCs. There is also value in power variety (interruptible but otherwise vanilla 4th blast? yawn and skip), value in certainty, value in not having to slot accuracy, and the possibility that the sniper IO sets will get retooled to not suck.
Although my main design concern is still that interruptibility + 5-range-95 randomness = annoyance from too much uncertainty. Randomness has its place in RPGs, but sometimes, you really just need a Magic Missile.
From what I can tell, the key to a Snipe is its range, yeah? If it were able to take out a boss or Lieutenant in a single hit, then there wouldn't ever be any risk to the game, and the devs work off of a Risk Vs. Reward system. That's also why the interrupt time and animations are so long; they don't want players ramping up their recharge and chain-sniping a mob from a hundred feet away.
On my alternate build on my Fire/Kin Blaster, I use my snipe to kill irritating minions like Malta Sappers before I engage and to pull mobs towards where I have a strategic advantage (Doorways, around corners, and other ways to lower the amount of them are able to kit me at once). If I were playing a Fire/Traps Corrupter or Fire/Devices Blaster, I could probably get more out of it, since I could set traps for opponents.
Too many alts to list.
Wait, people want to kill bosses in a single hit? Where was that said in this thread?
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From what I can tell, the key to a Snipe is its range, yeah?
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I'm trying to come up with a more polite answer than "lolrange," but I'm afraid I can't think straight on an empty stomach.
Snipes have their place in PvP, and they're good set bonus mules. That's good enough for me.
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And yes, again, what snipes need:
60% damage buff
40% recharge increase
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Do you mean this in a defiance like sense where it would increase the power of the following attacks, or those numbers applied to the snipe itself?
If you mean in a defiance-like sense, then lolno.
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Of course not. To the snipe itself. I've calculated it, and this would work it out about perfectly for where the snipe should be.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
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I'v got my snipe on my AR 6 slotted with all Devastations... its great with the "Chance for Stun" cause what I don't finish there is a good chance that I'll hold them and then finish them off. I actually use Devastation on all my Ranged attacks with "Chance of stun"... Love it!
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Since when is a 15% chance for a mag TWO, Chance to stun (its a chance to hold btw if your talking the devastation proc, not the snipe proc) considered a "good chance"?
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Plasmic Fire - 50 Fire/Rad Victory Server
Not unless you have nothing else you want to enhance in that power.
@Mechaniker
Official Old Angry German Guy of CoV.
My Characters: http://boards.cityofheroes.com/showthread.php?t=247787
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Wait, people want to kill bosses in a single hit? Where was that said in this thread?
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Never. Half a boss was said. And woudlnt happen even with my change. *sigh* i so didnt wan't to have to do any of this for a 3rd time XD.
Base Sniper Blast: 172.67 base damage, 4.33s cast, 12s rech.
DPA = 39.88
DPS = 10.57
Base Sniper Blast increase of 60%dam, 40% rech= 276.27 4.33 cast, 16s rech.
DPA = 63.80
DPS = 13.59
Power Bolt = 62.56 4s rech, 1s cast
DPA = 62.56
DPS = 12.512
Power Blast = 102.6 8s rech, 1.67s cast
DPA = 61.44
DPS = 10.61
Power Burst = 132.63 10s rech, 2s cast
DPA = 66.32
DPS = 11.05
SO oops my mistake a bit, was 60%/60%
Good thing i re-ran the numbers, i had 20s in the back of my head this being why. 60/40 was just my original estimate, been a while heh.
New snipe
276.27 dam, 4.33 cast, 20s rech
DPA = 63.80
DPS = 11.36
There we go. Essentially it is now worth using for its activation time in any situation. And the DPS is still roughly equivalent, and not overbearing. Having the interruptible portion waning that anyways in various situations.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
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Not unless you have nothing else you want to enhance in that power.
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then you use the slot elsewhere. rech time/usefulness of snipes doesn't allow for there to be much use for a proc as such which is much more useful spammed in a faster recharging/animating power. Not saying it has ZERO use, just saying i would never waste a slot in a snipe power for such said proc. Not even after my changes. Simply due to the way the power is uses/interruptible + rech time.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Assassin Strikes almost got a half a boss. Got as far as test IIRC before Castle flinched from NPCs who cheat using damage resistances.
My recharge in snipe is 6 seconds right now. Activation time is 4 seconds. This is in Sirens with %118 global rech. I can fire snipe2-3 times before a target gets in range of *any* of my other attack powers. I use snipe, A LOT.
Lengthening the recharge time of snipe to an unmodified 18 seconds for a negligible dmg boost is *not* a buff, this is a stealth nerf. Flame me all you want, but facts are facts no matter how blind you choose to be. This is a nerf, period.
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HAH, yes even though i just spent all those numbers to prove its not a nerf, not just a straight buff either, its a re-work prett much. The fact that you use snipes in their current form THAT much, just amuses me, and makes me hope i NEVER team with you lol.
And 60% damage boost is negligible? You are out of it for sure.
Even in your pvp situation, used twice that means its going to do more damage in 2 hits, than you normally would in 3.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Noticing the other posts above-I was one of the ones onboard for a '1 shot to drop an Lt' kind of boost. I would NOT want a 1-shot to drop a BOSS boost, because I do think that's overdoing it.
My idea focuses more on feel than on numbers-I picture setting up, stealthed, for that opening salvo. Picking my target, knowing that once I pop him and drop him, the rest of the spawn is going to turn and let loose on me. But, that opening salvo lets me do what I do best-cause chaos, eliminate the chain of command, and generally wreak havoc!
Basically too many 50's to count, but I'm generally a brute/scrapper/tank kind of guy.
Again, i don't think anyone mentioned ONE shotting a boss. Nor would the proper fix to snipes get anywhere near that anyways.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
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The fact that you use snipes in their current form THAT much, just amuses me, and makes me hope i NEVER team with you lol.
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Agreed. I'm shocked there are people who use snipes frequently enough that a recharge increase actually matters. Even the players I've seen who love their snipes only use them to start the fight. Using it frequently in combat? That's madness. Who cares if the power's recharge goes from 12s to 18s when you're only using it every 20-25s in the absolute best case scenario?
Whoops. You're right, it's 2.76 not 2.67. Editing values to fix.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize