Banned Missions
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But you honestly won't convince anyone here that you didn't know you'd get in trouble.
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Please don't claim to speak for the entire forum (or even thread).
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
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It is insane to think someone is going to run to the message boards to check to see if what they are doing with their MA mission is OK by the devs if the game allows you to do it. Nothing I did looked to me like I was exploiting a bug. I simply made a mission I thought people would want to play so I could get extra tickets and badges.
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That's your call but I can tell you honestly that even without the boards I would have recognized that hyperinflated XP and tickets were going to get smacked down on and down on hard.
You say you didn't know so you want the slot back. I have a feeling that they'll give it on appeal. But you don't care to do that. You'd rather pick up your cape and go to greener pastures.
That's your call. But you honestly won't convince anyone here that you didn't know you'd get in trouble.
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I think it was more about the attitude of the devs and the tone that turned people off. He even tried to change his map up so I do not think his looking just for cheap rewards was the issue.
You fail to see the forest for the trees when you treat a customer with a hostile attitude for your shortcomings in design. They are just going to go some where else.
It is not about the nerfing of the rewards; in fact if the devs would ever listen in beta most this would have been avoided you know the 500 post telling them that this was going to happen.
Which is why I no longer beta for COX they ignore to many red flags and fail to address them and it goes live and they act surprise when people are unhappy with the rash changes right after release. You also throw out a threating message.
In fact it went over so bad they had to start leaking going Rogue stuff to sooth the player base
Sorry big ball dropped by the Devs kind of like the purple patch and the AV's and the overly insane regen buff going live and being rolled back
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
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By using the system as you could you were not cheating. However, you had to realize that tossing in things "just for badges" and setting it up for easy ending (and thus bonus tickets), that you were starting to bend the rules.
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This statement embodies the worst kind of "holier than thou" attitude.
NO, you did not "have to realize" that you were "bending the rules". That is a subjective judgment. You cannot tell people they are lying if they didn't make the same judgment.
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That's your call but I can tell you honestly that even without the boards I would have recognized that hyperinflated XP and tickets were going to get smacked down on and down on hard
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What's hyperinflated XP and tickets? I can level a character from 1 to 50 in normal content in 20 hours if I wanted to using PI farms. Is that hyperinflated XP? So then should people have been banned from PI farms in the past?
The problem with PI farms, they are boring. AE made the same capability to gain the same amount of XP as PI farms offer. The down side to the AE is it made it fun. I now enjoy farming because AE makes it fun, and will continue to do so until they decide to take action because I'm leveling to fast (when I stop playing the toon I leveled to 50 using the comm officers) or until Co* implodes.
Yeah, I leveled a toon to 50 using Comm Officers in just under 2 weeks and around 15 hours of play time, and *gasp* I'm still playing him cause he's fun at 50! Go figure.
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You say you didn't know so you want the slot back. I have a feeling that they'll give it on appeal. But you don't care to do that. You'd rather pick up your cape and go to greener pastures.
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Many people have been leaving this game because of this issue. You can feign ignorance, but honestly, your not going to convince anyone here that you didn't know this. (See that works both ways).
I am a blaster. Any fight I live through, I do so with my health in the red.
I am a defender. I can survive anything I can buff/debuff through, which takes time. Big Alphas kill me dead.
I am a controller. If I have my Imps i win, otherwise life is just a stalemate that is boreing.
I am a tanker. I can solo 16 guys at once, though it might take me a moment. Invincible isn't an issue, since I cannot die.
I am a scrapper, I have heard of settings less than invincible, but have never used them. A map full of AV's might slow me down from time to time, but really nothing ever does.
A farm for a scrapper might actually be a challenge for others. It sounds to me like the devs want everyone to play scrappers so that they can tell what a farm is off that.
This is why i deleted my defender. He couldn't solo at all. even heroic took forever. So I find it a bit difficult to accept that the devs "know" what a farm is/isnt based off the gameplay. Sure if the name says "1337 f@R/\/\Zx0Rz b@|)g1|\|" its an easy call. But otherwise I don't see perminately banning MA slots as intelligent.
Give a guy a gun, he will shoot something.
Tell people with a guns "it is wrong to shoot people" and most people will comply. A few will go out of their way to shoot someone cause its fun.
In a court of law ignorance of a law is no excuse. But this is not a court. This is a busness. As such they need to look at their bottom line. I love CoX and hate farming. At the same time I like killing stuff with my blaster. I will not make a "hard" arc (like extreme lieutinants with ele blast/kin.... i learned about that the hard way). I wont intentionally make one very easy.... but i want to make sure i win with very few deaths (as a blaster some are expected). But when 50 bajillion scrappers log into my mish and say its just another easy farm, i lose my slot. Thats just silly.
As a side note, I am also the kind of person that plays the game for the battles. I don't really care about the text. I read CoX history on the wiki where i can read alot of content at once. I don't care about ten seconds of story. I care about seeing how my new build/powers stack up against hordes of baddies. I play so i can cheer at my successes. I yell at the stupid mobs for killing me. I play for the action, not the story. So my arcs will most likely be story light. Why is that wrong?
My fun, is not your fun, is not his fun, is not her fun. Farming maybe fun for some, i dont like farming. But many of my habbits with playstyle are similar to a farmers due to where i get my jollies. The only real differance is i finish mishes so i can keep cycleing through groups. Oh wait MA makes that differance not matter anymore.
A real solution to MA farming would be: diminishing returns for every arc you do back to back, Diminishing returns for every arc you do within a 24 hour period, and no xp/tickets for running the same arc more than once a day. Doom and gloom aside that would atleast promote people into playing multiple farms to get the same effect.
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It is not about the nerfing of the rewards; in fact if the devs would ever listen in beta most this would have been avoided you know the 500 post telling them that this was going to happen.
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I'm sympathetic to the OP, but I think this is skewed. I was in closed beta, and I can tell you my own impression was that the beta testers were concerned with stories foremost and only looking for exploits "on the side".
Honestly, I think we the beta testers dropped the ball on this to a large extent. We should have been more proactive in searching out reward rate outliers and warning the devs about them.
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
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It is not about the nerfing of the rewards; in fact if the devs would ever listen in beta most this would have been avoided you know the 500 post telling them that this was going to happen.
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I'm sympathetic to the OP, but I think this is skewed. I was in closed beta, and I can tell you my own impression was that the beta testers were concerned with stories foremost and only looking for exploits "on the side".
Honestly, I think we the beta testers dropped the ball on this to a large extent. We should have been more proactive in searching out reward rate outliers and warning the devs about them.
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There where post all over about this I read the open beta post and open beta post when they opened the forums it was every where and people where saying this will get nerfed and that will get nerfed. I knew it was coming you could see it a mile away with the post on the boards.
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
There are plenty of folks waiting to take "personal responsibility" and will do so as soon as the devs take "personal responsibility" and start defining things beyond, "we know it when we see it." See that goat guy poster's signature for a good summary. Hell we have folks TRYING to get the ball rolling with posts about explicit power leveling pacts using the AE vs. all the toughest mobs and bosses in paragon etc.... and the devs STILL aren't taking "personal responsibility" and answering these direct questions
Software is now, as par for the course, released in an unfinished product state. I would like to see how one can define all aspects of CoX as "finished." The AE is an even greater example of an unfinished product rushed to market than normal. Simple, OBVIOUS, errors and problems being rush patched and maps RIPPED out rather than fixed... Yeah, if you work in the gaming industry though then you're probably a perfect "ship it!" candidate.
Oh and this...
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That's like blaming a car manufacturer because someone used his/ her auto to wantonly run over pedestrians.
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What an inane comparison.
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Many people have been leaving this game because of this issue. You can feign ignorance, but honestly, your not going to convince anyone here that you didn't know this. (See that works both ways).
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Many people quit after the purple patch. Oh Noes!
Many people quit after the global scrapper nerf. Oh Noes!
Many people quit after ED. Oh Noes!
And all of those were things that affected how ~Everyone~ played.
I'm sorry that this guy didn't get a better customer service response. THey put out a campfire with main fire line, and yah maybe over shot. Call me Holier Than Thou if you want, but when my friends told me about the 10 hours to 50 doing nothing but arc missions, I knew they'd shut it down because how long does the game last when everyone's 50, and there's nothing to do?
But in all fairness, if the group of people who quit are people who prefer to play in massive boss farms, then I honestly won't be impacted by their parting. I don't group with people like that because I like to play things other than scrappers and tanks, so I'll barely be useful to them on thier farms. On one farm I ~did~ do I was even told not to heal because it might draw agro. Just sit and watch, or in the case of one person, fillout a survey in a beauty mag (she was typing the questions to us and helping us figure our scores while the tank and blaster cleaned the map out). They aren't people that would group with me to find cool story arcs and they aren't people who'd try to tackle a TF with me.
It's too bad the arc got locked but I don't see it as being "good" for CoX at large to have people using teh AE system to go from new character to level 50 in a single day. Sorry. I side with the Dev's on trying to keep a cap on how ~easy~ that is. Maybe they can't eliminate it but they can try to reign it in.
(General reply, not specific to MrOsterman)
The very first post in this thread contains the "official" definition of Farm Mission.
And makes it clear that what they are after are not just missions that give exceptional XP/Tickets. They are even after missions that give just "above average" XP/Tickets.
The maximum "speed limit" is being set lower in MArch than it is in regular content.
We have a shiny new rec center with all kinds of new toys in it, and Farmers are being told "You can play with the new toys, but only if you play according to these limits. If you want to play the way you usually, do, do it with your old toys. You may not play your way with the new toys."
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Many people have been leaving this game because of this issue. You can feign ignorance, but honestly, your not going to convince anyone here that you didn't know this. (See that works both ways).
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Many people quit after the purple patch. Oh Noes!
Many people quit after the global scrapper nerf. Oh Noes!
Many people quit after ED. Oh Noes!
And all of those were things that affected how ~Everyone~ played.
I'm sorry that this guy didn't get a better customer service response. THey put out a campfire with main fire line, and yah maybe over shot. Call me Holier Than Thou if you want, but when my friends told me about the 10 hours to 50 doing nothing but arc missions, I knew they'd shut it down because how long does the game last when everyone's 50, and there's nothing to do?
But in all fairness, if the group of people who quit are people who prefer to play in massive boss farms, then I honestly won't be impacted by their parting. I don't group with people like that because I like to play things other than scrappers and tanks, so I'll barely be useful to them on thier farms. On one farm I ~did~ do I was even told not to heal because it might draw agro. Just sit and watch, or in the case of one person, fillout a survey in a beauty mag (she was typing the questions to us and helping us figure our scores while the tank and blaster cleaned the map out). They aren't people that would group with me to find cool story arcs and they aren't people who'd try to tackle a TF with me.
It's too bad the arc got locked but I don't see it as being "good" for CoX at large to have people using teh AE system to go from new character to level 50 in a single day. Sorry. I side with the Dev's on trying to keep a cap on how ~easy~ that is. Maybe they can't eliminate it but they can try to reign it in.
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Yes people come and people go, but your missing the point. We went through this, according to you, 3 times already. One of them was ED, right around when CoV came out. The point of CoV was to bring in a wave of people, but that's not what happened. Co* broke even from the people coming in and the people leaving. It could have been much much better if it were presented better. From my understanding, the email went something like "So I see you people are figuring out my game ...", not sure of the exact wording though.
Posi just did the same thing. Because of it, they will be lucky to break even on subscribers because of this. They are even putting boxes on the shelves, and it's all a big waste now. People are supposed to learn from mistakes made in the past, not continually repeat them.
And the situation you described is door sitting. That's a small subset of people who farm called powerlevelers. On the majority of farms, if you aren't helping your leeching, and that earns a /kick. The only way now to stop people from going to 1 to 50 in a day on AE is by taking xp out of it. As it is now, you can go from 1 to 50 in a day on regular content. If they want AE to mimic regular content, there is no way to remove that aspect.
MrOsterman
I never played a boss farm, or any other farm for that matter. Just the ones I made, I did not hit 50 in hours. I did try several arcs that people made and I discovered that in order to do missions I still did not need to read a single bit of text. I did read several, and there were great ideas and story lines but I did not need that information to complete the mission. After doing a couple I got bored with those and went back to my farm mission, I did not go back to easy mode, I didn't want boss farms, I went back to what I enjoyed doing.
But in all fairness, to take your point of view, if all I am doing is leaving a game where "fun" and challanging means more hit points and more damage but leave the AI as dumb as a rock then I leave you to your fun. Grinding through mobs is not fun, hell you can tell the AI sucks when everything has both melee and distance attacks.
Maybe if you spent a little more time reading the Stories & Lore section of the forum you'd be able to find a lot more missions with a decent story, that might even be interesting for you to play. If you don't care about stories or regular types of missions, then I don't know what to tell you. Apparently, you were depending on other people to find something that you might also want to do (by teaming with the farmers that hang out in AE) rather than looking for missions that might interest you in the MA list.
It seems that most people I see in AE that are looking for teams, or forming teams, only seem to care about boring farms made for quick leveling. No content, no story plot, nothing. Even if I could team without crashing, I'd avoid them like the plague. But, there are a few people out there that specifically say they are not looking for farming missions or teams. I'd probably try to team with some of them. They tend to be more likely to be trying to find interesting missions that have a little more to them than a slugfest for mega-xp. Maybe that's just me.
No AV/EBs Deal with The Devil's Pawn-207266 Slash DeMento and the Stolen Weapons-100045 Meet the Demon Spawn-151099 Feedback
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But in all fairness, to take your point of view, if all I am doing is leaving a game where "fun" and challanging means more hit points and more damage but leave the AI as dumb as a rock then I leave you to your fun. Grinding through mobs is not fun, hell you can tell the AI sucks when everything has both melee and distance attacks.
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Well, not to pick a nit, but the reason that all mobs have both is to deal with people taking hover and turning the game into easy mode by just hovering around and looking for mobs that can't fly but only have melee.
But hey... I'm having fun and have been for years now. So I wish you luck in your new grind free MMO when you find it, the one where the developers make it easy to level, provide you tons of baddies to kill relatively risk free, and you never have to worry about silly story lines to complicate your time.
Enjoy that MMO when you find it.
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... only ltnts. I made them all martial arts and regen, both at highest difficulties. I later dropped their difficulties and brought them back up again.
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Which calls into question the assumption we've all been making, that GMs know what a farm looks like.
Hint: They don't contain custom LTs.
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OP: I frequently run into the problem where I edit a published mission but it doesn't update. Sounds like you had the same problem.
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It seems that most people I see in AE that are looking for teams, or forming teams, only seem to care about boring farms made for quick leveling. No content, no story plot, nothing. Even if I could team without crashing, I'd avoid them like the plague.
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It all depends. Some "farming teams" are actually okay with you suggesting story based missions. Just depends on how you approach them.
Or maybe I've just been lucky...
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It seems that most people I see in AE that are looking for teams, or forming teams, only seem to care about boring farms made for quick leveling. No content, no story plot, nothing. Even if I could team without crashing, I'd avoid them like the plague.
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It all depends. Some "farming teams" are actually okay with you suggesting story based missions. Just depends on how you approach them.
Or maybe I've just been lucky...
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Some aren't really farming teams, but just people looking for someone else to put together and run the team. Quick and easy pugging in a fast location, in otherwords Atlas or Mercy or Cap AE. They just want a team. ANY team. That was some of what the Meow craze was - instant teams, no waiting, anyone welcome.
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.
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Some aren't really farming teams, but just people looking for someone else to put together and run the team. Quick and easy pugging in a fast location, in otherwords Atlas or Mercy or Cap AE. They just want a team. ANY team. That was some of what the Meow craze was - instant teams, no waiting, anyone welcome.
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The other thing is that many of the AE missions do a big auto level so that you can just get any 8 people together. I'm pulling my hair out because I want my new story to auto Sk higher because pre level 12 there's not enough mez protection, but I can't strip out enough of the stock baddies to push it up there and still have content.
I cant' wait until we can just say "boom, this mission should autolevel to 32".
A-33, I respect your reason to leave the game.
Well, not so much your reason, but your decision to leave the game. If something isn't working for you ... if you don't feel a product is living up to its promose, for any reason, as a consumer you have the right to stop forking over your hard-earned dollars to continue playing.
That said, I'm unclear about two things:
1) Why do other players feel the need to tell you how wrong you are to pick up your marbles and leave? Your leaving has no effect on my ability to enjoy this game, or anyone else's. Why the fuss?
2) If you feel good about leaving the game, why are you still here in the forums "defending" your position. Why not exit gracefully, close the door behind you and never look back. (That's what I thought you were doing with your announcement about you and wife leaving.) Isn't it obvious to you that virtually everyone else here has decided to continue playing -and paying for -- this game, and has a vested interest in you being out of your mind for leaving?
Threads like this can go on forever. Unless you wisely act upon your true feelings, say goodbye, and leave on a classy "exit line". (After Rhett Butler said, "Frankly, my dear, I don't give a damn." he didn't take another three days to tell us WHY he didn't give a damn. Exit line. Fade to black. Roll credits. Lights up. On to another movie.
btw, you've taken a good time to leave. Other superhero games are now on the horizon ... maybe you can even get into a beta. (And who knows, maybe when you sample what else is out there, you'll rethink how you feel about CoX ... OR, maybe that experience will only reinforce everything you've said here.)
Either way, good luck to you.
Perhaps there is some hope both on the OP's part and on the part of other participants that (a) NCSoft can change their stance and/or behaviors in such a way that more people don't leave for the same reason as the OP, or (b) that there are other factors in play that the OP might not be aware of that would influence the decision to leave.
In both cases discussion seems beneficial.
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
All your guys with your massive amount of friends and awesome SG's, please get the hell down your Ivory Tower and see that for the average new player, who knows nothing about this game nor someone to give him awesome teams to get experience, this game is not intended to make the best build EVUR! or make the most amount of influence, it's simply a super-hero/villain game were they want to have fun, and leveling up is fun for new players, if your feeling are hurt because of this, then quit, The needs of the many outweigh the needs of the few.
Instead of moaning about Boss farms, go bash the fact that this game is becoming every day more and more obsolete, and with or without AE people gonna leave simply because of the lack of content, for Christ sake, Windows 7 is almost here and the game still doesn't have compatibility with Vista, so much more things to address and instead, everyone just seen keen on moaning about how OTHER people play... just give up shouting BS and let the devs decided what's right and wrong already.
Prior to AE, farming over in Peregrine Island was very commonplace. The number of Fire/Kin controllers increased exponentially. People were openly selling slots in missions to other players to participate in farms. If the Devs were so concerned about farming, why didn't they significantly increase the recharge times on Fulcrum Shift and Flashfire?
Now flash forward to the present. The Devs introduce AE, and now crack the whip on those missions which blatantly advertising farming. Again, it wasn't a big issue when folks were in Peregrine advertising farms and requiring folks to "pay for play". But now it's become a big issue.
I'm not advocating farming one way or the other. But the bottom line is that farming lies in very "grey area". A mission can be banned for advertising that it is a farm in the title or description. That very same mission is okay, as long as you don't advertise that it's a farm. It's the exact same mission!!
So is the message being conveyed that it's okay to farm, but it's not okay to advertise your farm?!?!? Why can't folks advertise their farm if using the MA system, but it was okay to advertise your farm on broadcast in Peregrine back in the day?
I can understand why the Devs don't want folks to advertise MA missions as farms. They don't want folks leveling characters from 1-50 in record time. They want to keep as many people playing COH until Champions Online goes live.
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just give up shouting BS and let the devs decided what's right and wrong already.
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Welcome to the forums. I guess you haven't come across the official farming thread, where you will read that some players have taken issue with what the devs have decided what is right and wrong in certain circumstances. If you look around the forum, you will come across instances where people were harshly penalized for actions which most likely did not warrant it. As such matters are not to be discussed on the boards, I can only say that they exist and that people are getting punished unfairly in some cases.
The issue isn't simply in game. A lot of people are looking at the developers themselves and having second thoughts. To me, they just don't seem like the same open, friendly developers I had in December. I don't know if it is me that changed or them. Something did, and it bothers me.
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But hey... I'm having fun and have been for years now. So I wish you luck in your new grind free MMO when you find it, the one where the developers make it easy to level, provide you tons of baddies to kill relatively risk free, and you never have to worry about silly story lines to complicate your time.
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Maybe it's just me, but the OP doesn't seem like a hardcore PLer. If anything, it seems to me that the purpose of the game for him was social - to enjoy the experience of playing characters with friends and family. Maybe the OP is playing the victim routine, but I'm convinced he's being genuine.
What I thought was so incredible about CoH was that the developers were down-to-earth and would even stop by the forums and post a thing or two. Post MA, I'm feeling like the developers are more distant. Castle's (legitimate) frustration in the dominator forum and now silence, Positron's two posts that triggered the firestorm we are now in and ensuing silence - that is what worries me. That silence has allowed outspoken forum members (NOT EMPLOYEES) to begin spamming their opinions like shrapnel. The official farming thread? It's horrid and anything BUT productive.
I would also like to point out that when people love a game, that it succeeds, because they want everyone they know to have the great experience they have. That doesn't mean we make the game easy. It means make it fun. Punishment, while it may be necessary, severely detracts from the possibility of fun. As such it should not be used carelessly.
Going after RMT spammers and extreme exploiters - most people aren't going to have a problem with that. But if that bar of punishment begins to lower to the point where it effects regular players who are in it for the enjoyment of playing the game, then there is indeed an issue. If it is left unchecked it will affect the game.
I understand comparisons to ED. But I don't believe people were banned for six-slotting hasten or six-slotting damage and running focused accuracy. It is completely different. A feature that could have been a major drawing point to the game is scaring the players. What is going on troubles me.
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just give up shouting BS and let the devs decided what's right and wrong already.
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Welcome to the forums. I guess you haven't come across the official farming thread, where you will read that some players have taken issue with what the devs have decided what is right and wrong in certain circumstances. If you look around the forum, you will come across instances where people were harshly penalized for actions which most likely did not warrant it. As such matters are not to be discussed on the boards, I can only say that they exist and that people are getting punished unfairly in some cases.
The issue isn't simply in game. A lot of people are looking at the developers themselves and having second thoughts. To me, they just don't seem like the same open, friendly developers I had in December. I don't know if it is me that changed or them. Something did, and it bothers me.
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Whenever a boat changes it's captain, bizarre and unprecedented stuff happens, anyone that was in the navy can vouch for that, thing is, Cryptic abandoned boat and pretty much said, "Well, tough luck guys" and whoever running Paragon Studios isn't keeping the old pace, actually, no pace at all, just throwing random stuff here and there and waiting for the best, and I'm okay with that for now, let they figure out what does work and let it be, if in 6 months you ("you" being said in general here) aren't happy with the results, well, so many other mmos out there... either this game continues on it's tracks, or ends up being another tabula rasa, either way, life continues.
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First of all, if anyone starting out in MA actually took the 'tour' from the contact provided (and actually read all of the info), one of the first NPCs on the tour explains that missions that use exploits or use copyrighted/offensive materials, may be subject to disciplinary action. It was not a big secret that farming missions that were set up for that purpose could be banned and repeat offenders could have their accounts banned. Saying that this was something that was changed by the devs after the fact is untrue.
The 'tour' was set up to explain how to use the system and to let players know that there would be consequences for trying to take unfair advantage of the system. I don't understand how so many people can say 'they never said we couldn't do it'.
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Farming is not an exploit or they would have banned KTF farms of the past; Heck i still farm Posi solo and that is not banned yet here we go I farm it. Speed ITF farms been on a few of those. Family farms ?
Guess what people are still farming MA
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Yes, they are still farming MA. I have an all boss farm, but like most people, the Dev's have me tiptoeing around as to not get into trouble. This whole issue has put much of the player base on edge. Many people don't like being put on the edge, so they are leaving.
I have a boss farm, and as said earlier, I publish it only when I'm going to run it, and unpublish it when I'm done. I've had one complaint on it because I forgot to unpublish it one night, and did so the next day which got rid of the complaint.
This tiptoeing crap needs to stop when it comes to an all boss map or an all lt map issue though.