The Challenge...
Here's my quick (failed) attempt :
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- T'Death-Dmg/Rchg(A), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx(17), T'Death-Acc/Dmg(19), T'Death-Dam%(19), T'Death-Dmg/EndRdx/Rchg(46)
Level 2: Murky Cloud -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7), Empty(48)
Level 4: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(46)
Level 6: Obsidian Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(9)
Level 8: Dark Regeneration -- HO:Golgi(A), Dct'dW-Heal/EndRdx/Rchg(37), Nictus-Acc/Heal(37), Nictus-Acc/EndRdx/Rchg(37), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Theft-+End%(42)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), Zephyr-Travel(15), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(43), P'Shift-End%(43)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25), Mako-Acc/EndRdx/Rchg(27)
Level 24: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dam%(34), T'Death-Dmg/EndRdx/Rchg(46)
Level 26: Oppressive Gloom -- Dsrnt-I(A)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-Build%(31), GSFC-ToHit/EndRdx(31)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-%Dam(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Taunt -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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44.6% melee, 40.9% ranged, 43.4% AoE.
Recovers 1,58 end per second with toggles running, plus the performance shifter proc and conserve power. It wouldn't be enough for a long, solo AV fight, but it would do for normal gameplay.
(Assume the PVP IO is in Murky Cloud)
Considering that most purple sets dont do much for endurance and defense buffs, I'd think that most builds that would come close wouldn't need to use purples at all.
Also DA has very little native defense (8% when slotted), so let's assume we get weave (8%) and combat jumping (3.9%), plus the steadfast IO(3%). You are looking at 22.9% defense.
You need 22.1% more defense, and to get that much you'll likely have to specialize in a certain type of defense.
Smashing / Lethal will do you wonders.
If you take Kick, Jab, haymaker and knockout blow and 4 slot them with kinetic combat then you wind up with 15% s/l defense bonuses.
Next you have Dark Embrace, Murky Cloud, Obsidian Shield, and Tough 4 slotted with Reactive Armor for another 5% s/l defense.
So far you've got 5%, 15% and 22.9% defense for a total of 42.9% s/l defense.
At that point you can get the final bits of defense from any number of potential set bonuses for your PbAoE powers, pick up Maneuvers or Stealth, or get the PvP +3% def IO or even use Cloak of Fear to fill in that gap.
As for endurance issues, your toggles and attacks still have room for more slots which can be endurance reduction. You can use the +recovery uniques, the panacea and performance shifter chance for +endurance procs. You get accolades for additional endurance. You could pick up Conserve Power as well.
Due to Dark Regeneration's huge endurance cost and Rage's endurance crash, you will likely have endurance struggles no matter what you do, if you are moving at a fast pace.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
[ QUOTE ]
who here can make a build with soft-cap defense on a DA/SS tank and eliminate the endurance issue without the use of purple IO's...
That is this weeks challenge...
The prize is 400m if you r on the freedom server...200m u play on virtue and 100m if u play on any other server.
[/ QUOTE ]
Are you worried about damage output? Or just defense and end usage?
@Rylas
Kill 'em all. Let XP sort 'em out.
defense and end usage MAINLY!!!
but the more dmg output the better..as long as Footstomp + Rage gets +200 dmg thats fine..but more the merrier.... the contest is for BEST BUILD by that i mean solo'in, and tankin for teams while rackin up a nice amount of kills...
still have 7 days before i post my build and pick a winner....
[ QUOTE ]
and 100m if u play on any other server.
[/ QUOTE ]
I beg your pardon. =P
im srry guys i have a fire/kin on every server each has roughly 1bill (except on virtue and Freedom they have about 8 bill) and i do this contest weekly so i have to stay stocked up on inf lol
I've outlined one way to meet those goals. I can't post a build since my mids is somehow broken, but that is fine since I also don't need the influence.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Softcapped with pvp io but good luck with the endurance lol...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam(3), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(39)
Level 1: Jab -- T'Death-Dam%(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Acc/Dmg/EndRdx(37), T'Death-Acc/Dmg(39)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-EndRdx/Rchg(9), Empty(17)
Level 4: Haymaker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dmg/EndRdx(33), Mako-Acc/Dmg(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+(A)
Level 8: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Acc/Dmg/Rchg(11), Theft-Acc/EndRdx/Rchg(11), Theft-Heal(13), Theft-+End%(13)
Level 10: Punch -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(15), ExStrk-Dam%(15)
Level 12: Cloak of Darkness -- RedFtn-Def(A), RedFtn-EndRdx(17), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def/EndRdx(37)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(46)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), Empty(40)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(25)
Level 24: Knockout Blow -- T'Death-Dam%(A), T'Death-Acc/Dmg(25), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dmg/EndRdx(40)
Level 26: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 28: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(29), Zephyr-ResKB(29)
Level 30: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(33)
Level 32: Weave -- GftotA-Run+(A), GftotA-Def(42), GftotA-Def/EndRdx(42), GftotA-Def/EndRdx/Rchg(42)
Level 35: Rage -- GSFC-Rchg/EndRdx(A), GSFC-Build%(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit/Rchg(46), GSFC-ToHit(46), GSFC-ToHit/EndRdx(48)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(39), Oblit-Dmg(40), Oblit-%Dam(50), Oblit-Acc/Dmg/Rchg(50), Oblit-Dmg/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Death Shroud -- Oblit-%Dam(A), Oblit-Acc/Rchg(45), Oblit-Dmg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 47: Oppressive Gloom -- Acc-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
good job on cappin but end issue is still there...ok how bout i say if u are around 1.69 recovery (or higher of course) you have solved the endurance issue... good job guys the builds are lookin quite nice... still got 7 days to get that money who is gonna take home the prize?
[ QUOTE ]
defense and end usage MAINLY!!!
but the more dmg output the better..as long as Footstomp + Rage gets +200 dmg thats fine..but more the merrier.... the contest is for BEST BUILD by that i mean solo'in, and tankin for teams while rackin up a nice amount of kills...
still have 7 days before i post my build and pick a winner....
[/ QUOTE ]
Ok, keeping those things in mind as much as possible, here goes:
This build assumes you'll be getting the 4 main accolades (Atlas, PJ, TFC and FPR). If you get those, you can add a lot, and I mean A LOT, to your endurance management and overall survival. Here we have nearly soft-capped S/L defense (.6% away), high defense for E/N and pretty good F/C defense with a dash thrown in for Psi. Keeping in mind how much resistance you get, and that's an insane amount of mitigation. All attacks have at minimum 41% end disc, as with all armors. The only exception is Foot Stomp, because of set bonus needs.
End recovery is at 3.06 end/sec. I have a DA/Ice who currently has 3.5ish end/sec (and it gimps her damage output by a lot for that build), and I can tell you, you'll still need to manage yourself to an extent. But not nearly as bad as you would without it.
I'll shut up now so you can see it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Challenge 1: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/EndRdx/Rchg(15), B'ngBlow-Acc/Dmg(17), B'ngBlow-Dmg/EndRdx(50)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11), DefBuff-I(17)
Level 10: Hurdle -- Jump-I(A)
Level 12: Dark Regeneration -- HO:Golgi(A), HO:Golgi(21), HO:Nucle(21), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(50)
Level 16: Health -- Heal-I(A)
Level 18: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(39)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(34), B'ngBlow-Acc/Dmg(37), B'ngBlow-Dmg/EndRdx(37)
Level 24: Death Shroud -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(34), C'ngBlow-Dmg/EndRdx(34), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Acc/Dmg/Rchg(43)
Level 26: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(27), GftotA-Def/EndRdx/Rchg(27), GftotA-Def(29)
Level 28: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45), Rec'dRet-Pcptn(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-Rchg(46), AdjTgt-ToHit/Rchg(46)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(36), GftotA-Def/EndRdx/Rchg(36), GftotA-Def(36)
Level 38: Foot Stomp -- Erad-%Dam(A), Erad-Dmg(39), Erad-Acc/Rchg(39), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Dmg/Rchg(40)
Level 41: Cloak of Fear -- N'mare-Acc/Fear/Rchg(A), N'mare-Acc/Rchg(42), N'mare-Acc/EndRdx(42), N'mare-EndRdx/Fear(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Taunt -- Taunt-I(A)
Level 49: Oppressive Gloom -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Pertinent Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff[*]25.6% Defense(Smashing/Lethal)[*]4.69% Defense(Fire/Cold)[*]17.5% Defense(Energy/Negative)[*]12.8% Defense(Melee)[*]13.4% Defense(Ranged)[*]9.38% Defense(AoE)[*]7.2% Max End[*]5% Enhancement(Accuracy)[*]182.7 HP (9.75%) HitPoints[*]Knockback (Mag -8)[*]20% Perception[*]7% (0.12 End/sec) Recovery[*]16% (1.25 HP/sec) Regeneration[*]5% Resistance(Fire)[*]1.26% Resistance(Energy)[*]4.39% Resistance(Negative)[/list]
[u]Overall Totals:[u]<ul type="square">[*]44.4% Defense (Smash/Lethal)[*]23.5% Defense (Fire/Cold)[*]36.5% Defense (Energy/Negative)[*]18% Defense (Psionic)[*]70.5% Resistance (Smash/Lethal)[*]52% Resistance (Fire)[*]47% Resistance (Cold)[*]32.6% Resistance (Energy)[*]67% Resistance (Negative)[*]78.3% Resistance (Psionic)[*]156% Recovery (3.06/sec)[*]End Use (1.91/sec with all toggles running)[*]Max End 117.2[/list]
@Rylas
Kill 'em all. Let XP sort 'em out.
[ QUOTE ]
Footstomp + Rage gets +200 dmg
[/ QUOTE ]
Darn that was a close build but Footstomp needs some more damage...nice try though..I would need to say that currently Nihilii is in first place for the prize....cmon guys 7 more days you can do it!!!
Capped with PVP IO, but to be honest, this isn't a build I'd actually play (and i'd probably switch soul transfer for Conserve Power)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(33), S'fstPrt-ResDam/Def+(34), Empty(34)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(7)
Level 2: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(27)
Level 4: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-%Dam(15)
Level 6: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21)
Level 8: Dark Regeneration -- Theft-+End%(A), HO:Golgi(23), Theft-Acc/EndRdx/Heal(25), Theft-Acc/EndRdx/Rchg(33)
Level 10: Swift -- Run-I(A)
Level 12: Cloak of Darkness -- GftotA-Def(A), GftotA-Def/EndRdx(13), GftotA-Def/Rchg(13), GftotA-Def/EndRdx/Rchg(15)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37), Mrcl-Heal(40)
Level 16: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(17), Zephyr-Travel/EndRdx(17), DefBuff-I(19), DefBuff-I(19)
Level 18: Taunt -- RechRdx-I(A)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(37), P'Shift-End%(37)
Level 22: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dam%(42), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(46)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(25), Zephyr-Travel/EndRdx(33)
Level 26: Oppressive Gloom -- Stpfy-Acc/EndRdx(A), Stpfy-EndRdx/Stun(27)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 30: Boxing -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(42), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(46), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dam%(50)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(46)
Level 35: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(36), GftotA-Def/Rchg(36), GftotA-Def/EndRdx/Rchg(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Recall Friend -- Zephyr-Travel(A), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(43)
Level 44: Soul Transfer -- RechRdx-I(A)
Level 47: Teleport Foe -- Zephyr-Travel(A), Zephyr-ResKB(48), Zephyr-Travel/EndRdx(48)
Level 49: Teleport -- Zephyr-Travel(A), Zephyr-ResKB(50), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
oooh... very nice build
Teleport is an interesting choice but hey i never said u couldnt nice improvise...Nihilii and Reask are tied for first place can anyone top that? got a couple hundred mill on the line cmon guys...
This build softcaps your S/L, around 40% E/N def, and around 30% F/C def.
You didn't mention whether you want to run toggles fulltime or your going to toggle manage, so I reduced the end drain of the build as much as I could. Your recovery is very high, 3.86 end/sec. Like one of the previous builds, it will require you to get some accolades.
You also have perma rage, and Dark Regeneration recharges every 14 seconds.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(3), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(42), S'fstPrt-ResDam/EndRdx(50)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15), ImpArm-ResDam/EndRdx(46)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(17)
Level 8: Dark Regeneration -- H'zdH-Heal/Rchg(A), H'zdH-EndRdx/Rchg(9), Mrcl-EndRdx/Rchg(9), Mrcl-Heal/Rchg(13)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(46)
Level 12: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(40)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(42), Numna-Regen/Rcvry+(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(37)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 26: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(27), SipInsght-Acc/Rchg(27), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(42), EndRdx-I(50)
Level 28: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 30: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Rchg(31), EndRdx-I(46)
Level 32: Rage -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Oppressive Gloom -- Stpfy-Acc/EndRdx(A), Stpfy-EndRdx/Stun(36), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(48), Ksmt-Def/EndRdx(48), Ksmt-Def/EndRdx/Rchg(48)
Level 49: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]25.5% Defense(Smashing)[*]25.5% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]16.8% Defense(Energy)[*]16.8% Defense(Negative)[*]3% Defense(Psionic)[*]14.3% Defense(Melee)[*]11.8% Defense(Ranged)[*]4.56% Defense(AoE)[*]5.4% Max End[*]9% Enhancement(Accuracy)[*]12.5% Enhancement(RechargeTime)[*]9% FlySpeed[*]161.6 HP (8.63%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 14.9%[*]26% (0.43 End/sec) Recovery[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]9% RunSpeed[*]2% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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This uses the PVP IO, but you can cap positional defenses. Also, click on hover to go a little more (though I doubt you would). Fly/Hover is a weird route, I know, but you don't have to run them to keep up the defense. Well. . . you could run Hover to go above the cap I guess. (Still assuming you get all the accolades)
edit: Yikes! Looks like some others have thought of similar routes!! That'll teach me to not hit refresh!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Challenge 1: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(17)
Level 1: Jab -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(25), RzDz-Acc/EndRdx(29), RzDz-Stun/Rng(31), RzDz-Immob%(37), RzDz-Acc/Stun/Rchg(48)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(46)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), Empty(9)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Dark Regeneration -- Sciroc-Acc/Rchg(A), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Acc/Dmg(21), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(42)
Level 16: Health -- Heal-I(A)
Level 18: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dam%(48)
Level 20: Stamina -- EndMod-I(A)
Level 22: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(34)
Level 24: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(43)
Level 26: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def(37), DefBuff-I(43)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx/Rchg(37), Aegis-Psi/Status(39)
Level 35: Weave -- DefBuff-I(A), DefBuff-I(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Fly -- Zephyr-Travel(A), Zephyr-ResKB(48), Zephyr-Travel/EndRdx(50)
Level 49: Cloak of Fear -- N'mare-EndRdx/Fear(A), N'mare-Acc/EndRdx(50), N'mare-Acc/Fear/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]15.5% Defense(Smashing)[*]15.5% Defense(Lethal)[*]16.4% Defense(Fire)[*]16.4% Defense(Cold)[*]18% Defense(Energy)[*]18% Defense(Negative)[*]3% Defense(Psionic)[*]24.3% Defense(Melee)[*]24.6% Defense(Ranged)[*]25.2% Defense(AoE)[*]10% Enhancement(RechargeTime)[*]1.65% Enhancement(Terrorized)[*]27% Enhancement(Accuracy)[*]2% Enhancement(Stun)[*]5% FlySpeed[*]147.6 HP (7.88%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 12.1%[*]MezResist(Stun) 4.4%[*]6.5% (0.11 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]3.13% Resistance(Negative)[*]3.13% Resistance(Toxic)[*]3% Resistance(Psionic)[*]10% RunSpeed[*]2.5% XPDebtProtection[/list]
@Rylas
Kill 'em all. Let XP sort 'em out.
Figured i was wasting a few power picks on teleport when stacking CJ/Hover works just as well. (also removes the use of the pvp def IO)
45.1 defense to melee/ranged
45.5 defense to aoe
Net recovery without Accolades - 1.51
Net recovery with Accolades - 1.82
Theft of essence +end IO should help with the end loss from dark regeneration, but you can always get unlucky.
Also, the lack of OG/CoF is a touch annoying, in a 'real' build, I'd probably drop 2 of the zephyr sets, 4 slot Cloak of Fear with Clouded Senses for -7.2% to hit, and 2 slot Oppressive Gloom with Stupefy. (although that would completely hose the net end recovery...)
One other thing i'd do for a 'real' build. would be to switch the defense and defense/recharge GoTA IOs in either Cloak of Darkness or Weave, to be a LotG Defense and Defense/+7.5% Global Recharge IO. This would perma Rage at the expense of a little endurance.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(17), S'fstPrt-ResDam/Def+(42)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(5)
Level 2: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 6: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13)
Level 8: Dark Regeneration -- Theft-Acc/Heal(A), Theft-Acc/EndRdx/Heal(43), Theft-Acc/EndRdx/Rchg(43), Theft-+End%(43)
Level 10: Swift -- Flight-I(A)
Level 12: Boxing -- Acc-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48), Mrcl-Heal(50)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37)
Level 18: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19), LkGmblr-Rchg+(45), LkGmblr-Def(46)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(23)
Level 22: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 24: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Run+(25), GftotA-Def(25), GftotA-Def/Rchg(27)
Level 26: Weave -- GftotA-Run+(A), GftotA-Def/EndRdx(27), GftotA-Def(29), GftotA-Def/Rchg(29)
Level 28: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 32: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 35: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42)
Level 44: Group Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 47: Taunt -- Zinger-Taunt/Rchg(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Without Accolades, this build has a recovery of 156% (2.61/sec) The defenses are based on positional and are 46,5% melee, 45.3% ranged, 45.3% AoE. Footstomb has a damage of 250.2 (except when you're Rage-crashed).
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Teleportation
Hero Profile:
Level 1: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(9)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 2: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx(3)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(11), TtmC'tng-ResDam(13)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+(A)
Level 8: Dark Regeneration -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 10: Taunt -- Zinger-Taunt/Rchg/Rng(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), DefBuff-I(13), LkGmblr-Def(15), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
Level 16: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(50)
Level 18: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), RedFtn-Def/EndRdx(43)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(42)
Level 26: Knockout Blow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), KntkC'bat-Knock%(29), KntkC'bat-Acc/Dmg(31), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/EndRdx/Rchg(31), BasGaze-EndRdx/Rchg/Hold(42)
Level 28: Oppressive Gloom -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(33), RzDz-Acc/EndRdx(33), RzDz-Stun/Rng(34), RzDz-Acc/Stun/Rchg(34), RzDz-Immob%(34)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 32: Soul Transfer -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Stun/Rng(36), RzDz-Acc/Stun/Rchg(37), RzDz-Immob%(37)
Level 35: Tough -- Aegis-ResDam/EndRdx(A)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), RedFtn-Def/EndRdx(45)
Level 44: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46)
Level 47: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Team Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]18% Defense(Smashing)[*]18% Defense(Lethal)[*]14,6% Defense(Fire)[*]14,6% Defense(Cold)[*]16,4% Defense(Energy)[*]16,4% Defense(Negative)[*]3% Defense(Psionic)[*]27,4% Defense(Melee)[*]26,1% Defense(Ranged)[*]26,1% Defense(AoE)[*]15% Enhancement(RechargeTime)[*]27% Enhancement(Accuracy)[*]4% Enhancement(Stun)[*]5% FlySpeed[*]175,7 HP (9,38%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -20)[*]Knockup (Mag -20)[*]MezResist(Held) 6,05%[*]MezResist(Immobilize) 8,8%[*]MezResist(Stun) 6,6%[*]6,5% (0,11 End/sec) Recovery[*]20% (1,56 HP/sec) Regeneration[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Impressive values on your second build, Reask. Just some thoughts : I'd switch the Miracle Heal in Health to a Recharge IO in CP - this lowers its recharge by 70s, which is much better for end management than +1.5% recovery (of course, it loses a little regen in Health, but this isn't a problem with Dark Regen).
Don't forget though, guys, that Foot Stomp won't work with hover on. So you lose time in toggle management to work the power into your fights. Best not to rely on it for the soft-cap, IMO. Some crazy builds coming out of the woodworks though. Great job!
@Rylas
Kill 'em all. Let XP sort 'em out.
yall got sum perty crazy builds out there cmon guy 6 more days till i pick a winner...u guys r cappin defense but dont forget to solve the endurance issue wit DA..GJ all!!!
PVP IO, 2 +end procs, and 2.7end/sec with accolades. Max end at 113%, making the amount of end each power uses even less.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Challenge 2: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-EndRdx/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), Empty(50)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx/Rchg(17), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 12: Dark Regeneration -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Acc/Rchg(40), HO:Golgi(42), HO:Golgi(43), Theft-+End%(43), Sciroc-Acc/Rchg(48)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 26: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(27), GftotA-Def(27), GftotA-Def/EndRdx/Rchg(29)
Level 28: Tough -- EndRdx-I(A)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(31), GftotA-Def/EndRdx/Rchg(31), GftotA-Def(31)
Level 32: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 35: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 41: Fly -- Zephyr-Travel(A), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(42)
Level 44: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 47: Group Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Cloak of Fear -- N'mare-Acc/Rchg(A), N'mare-EndRdx/Fear(50), N'mare-Acc/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8.5% DamageBuff(Smashing)[*]8.5% DamageBuff(Lethal)[*]8.5% DamageBuff(Fire)[*]8.5% DamageBuff(Cold)[*]8.5% DamageBuff(Energy)[*]8.5% DamageBuff(Negative)[*]8.5% DamageBuff(Toxic)[*]8.5% DamageBuff(Psionic)[*]30.5% Defense(Smashing)[*]30.5% Defense(Lethal)[*]13.9% Defense(Fire)[*]13.9% Defense(Cold)[*]17.7% Defense(Energy)[*]17.7% Defense(Negative)[*]3% Defense(Psionic)[*]24.3% Defense(Melee)[*]23.9% Defense(Ranged)[*]24.9% Defense(AoE)[*]3.6% Max End[*]10% Enhancement(RechargeTime)[*]18% Enhancement(Accuracy)[*]1.65% Enhancement(Terrorized)[*]5% FlySpeed[*]175.7 HP (9.38%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -20)[*]Knockup (Mag -20)[*]MezResist(Immobilize) 17.1%[*]MezResist(Stun) 4.4%[*]7.5% (0.13 End/sec) Recovery[*]5% Resistance(Fire)[*]5% RunSpeed[/list]
@Rylas
Kill 'em all. Let XP sort 'em out.
I could use some cash...
The PvP +3 defense OK to use?
Here's my entry.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Hero Profile:
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(9), Aegis-ResDam/Rchg(9)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Dam%(27), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43)
Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(15), M'Strk-Acc/EndRdx(43)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(36)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+(A)
Level 8: Dark Regeneration -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(11), Erad-Acc/Dmg/Rchg(11), Mrcl-Heal/EndRdx/Rchg(19), Mrcl-EndRdx/Rchg(19), Mrcl-Heal/EndRdx(48)
Level 10: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(46)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(21), Zephyr-Travel/EndRdx(37)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31), Zephyr-Travel(34)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34), Mrcl-Heal(42)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(34)
Level 24: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/Rchg(25)
Level 26: Oppressive Gloom -- Acc-I(A)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Build%(40), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50)
Level 30: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(48)
Level 32: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/Rchg(37)
Level 35: Weave -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Cloak of Darkness -- HO:Cyto(A), HO:Cyto(42), LkGmblr-Rchg+(42)
Level 44: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(46)
Level 47: Maneuvers -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
It doesn't quite get to 45% def to Melee, Ranged, and AoE, but it's the closest I could get without borking the build. I refuse to underslot attacks/powers that I use. That's a sure fire way to have endurance problems/ poor performance.
I guess I could have added Conserve Power instead of Swift, but I like the faster movement(and it allows you to turn off sprint = saving endurance). I like Hurdle+ CJ too much to drop that as well.
I also noticed Char with Lockdowns, and Melt Armor with Shield Breakers are good for +Def if you can spare the slots.
Anyways, I hope this helps.
-Pep
Here's my entry: the obvious choice IMO to get rid of the endurance problem was to not use Death Shroud. The open slot in Dark Embrace is for the pvp IO +def. Very close to softcapped, missing a few tenths of %.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Challenge: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam:40(37), RctvArm-ResDam/EndRdx/Rchg:40(42), Empty(43)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 2: Murky Cloud -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(5), Aegis-ResDam:50(7)
Level 4: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(43), T'Death-Dmg/EndRdx/Rchg:40(46), T'Death-Dam%:40(48)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(19)
Level 8: Dark Regeneration -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(9), Erad-Dmg/Rchg:30(9), Erad-Acc/Dmg/Rchg:30(11), Erad-Acc/Dmg/EndRdx/Rchg:30(13), Erad-%Dam:30(15)
Level 10: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(27), T'Death-Dam%:40(34)
Level 12: Swift -- Run-I:50(A)
Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(40)
Level 16: Cloak of Darkness -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(17), DefBuff-I:50(42)
Level 18: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-ResKB:50(34), DefBuff-I:50(43), Zephyr-Travel/EndRdx:50(50)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(42)
Level 22: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(23), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dmg/EndRdx/Rchg:40(25), T'Death-Dam%:40(27)
Level 24: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48), Zephyr-ResKB:50(48)
Level 26: Boxing -- HO:Nucle(A)
Level 28: Rage -- HO:Membr(A), HO:Membr(29), HO:Membr(29)
Level 30: Oppressive Gloom -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(31), RzDz-Acc/EndRdx:30(31), RzDz-Stun/Rng:30(31), RzDz-Acc/Stun/Rchg:30(33), RzDz-Immob%:30(34)
Level 32: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(33)
Level 35: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(36), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(39), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-%Dam:30(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Tough -- Aegis-ResDam/EndRdx:50(A)
Level 49: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(50), DefBuff-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|DAAA65EAE29C93525B9A63EAEA98F6B1AE09A52E03DC5BB7C 29CE628EE3CE71321A|
|2CE8E705A2FF1A40F78B8B106A900FDD37B8C8B6A1BFF809E A1FE6B48D6197BED58|
|8C7D8673C218C3D25A40F08718836AA4E6D948F6B8C0F6FAC 977029846DC66EC78F|
|E89C2EBC611C33DE12264E18EF080BB06B52ED9AE42E99E22 E99E22E99E22EC9709|
|764B84B8EA151A755E9D3B3E4E8044CB3CAD12C87CF71F81C 87CF71F83C87CF7378|
|3F5465A9C6B1D4AD00D3BC2A749E0B2D70A105FEFA43FAF98 D831FDEC1957F2C255|
|D5D61B06864C9EAE7B7FABF9E53B3ED27B88A577F1DA504A2 6DE06813650B5FB771|
|64E3E801CA0EBEB6CECC76A6D1CB98D015944594AB28CF715 1200C1246315122285|
|D285194184A02258932807284D2FA03DC820226|
|-------------------------------------------------------------------|</pre><hr />
who here can make a build with soft-cap defense on a DA/SS tank and eliminate the endurance issue without the use of purple IO's...
That is this weeks challenge...
The prize is 400m if you r on the freedom server...200m u play on virtue and 100m if u play on any other server.