Hero 1 and the LGTF


Anaxagoras

 

Posted

Within the last several days I've done the LGTF twice now and I found something very odd with Hero 1.

When I was doing the LGTF a few days earlier while playing my Fire Blaster, when Hero 1 hit Unstoppable, he seemed to be close to near invunerable, literally. I noticed that he wasn't taking any damage at all, and when I mean no damage at all I mean there wasn't any numbers above his head at all. This probably went on for at most a minute and managed to even get back most of his health.

I don't have a screenshot of this and I probably should have taken one, but has anyone else run into this problem or has Hero 1 always been like this?


 

Posted

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Within the last several days I've done the LGTF twice now and I found something very odd with Hero 1.

When I was doing the LGTF a few days earlier while playing my Fire Blaster, when Hero 1 hit Unstoppable, he seemed to be close to near invunerable, literally. I noticed that he wasn't taking any damage at all, and when I mean no damage at all I mean there wasn't any numbers above his head at all. This probably went on for at most a minute and managed to even get back most of his health.

I don't have a screenshot of this and I probably should have taken one, but has anyone else run into this problem or has Hero 1 always been like this?

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I believe that much like the Paragon Protectors' Moment of Glory, the story villains get a much cooler version of Unstoppable.

I will watch for this next time I do a LGTF.


 

Posted

I've seen this happen before, where Hero 1 does an Unstoppable that gives him 100% resistance to some forms of damage. He doesn't do it on every LGTF; I've been on some where we were able to kill him through Unstoppable and others where we depended upon regen debuffs in order to kill him when Unstoppable dropped.

Very odd.


@Demobot

Also on Steam

 

Posted

I'm pretty sure this is a known bug- Statesman, Back Alley Brawler, Ms. Liberty... pretty much all the Invulnerable-using high level heroes occasionally hit the Unstoppable bug, where they have literally 100% resistance to everything except for Psionic and Poison damage (thank you, Surveillance!)... and they use it roughly every minute or so. It makes them very, very, very annoying to kill.

... speaking of oddities, does anyone else find it strange that the OP's handle is "Atheism", and their avatar features one of the closest thing in cartoons to God?


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

He gets to 100% Smashing/Lethal resistance when he pops Unstoppable. If your team is heavy on those damage types with no -regen available, you'll have a very very hard time taking him down.


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Current: Vitriolic - 42 Bots/Poison MM, Aseity - 38 DB/WP Scrapper, Tai Shar - 42 Earth/Storm

 

Posted

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I'm pretty sure this is a known bug- Statesman, Back Alley Brawler, Ms. Liberty... pretty much all the Invulnerable-using high level heroes occasionally hit the Unstoppable bug, where they have literally 100% resistance to everything except for Psionic and Poison damage (thank you, Surveillance!)... and they use it roughly every minute or so. It makes them very, very, very annoying to kill.

... speaking of oddities, does anyone else find it strange that the OP's handle is "Atheism", and their avatar features one of the closest thing in cartoons to God?

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thats who she is O.O I saw her on youtube. I thought she was suppose to be some anime air-headed pop tart


Volt Sentinel Reference

Thunder is good, thunder is impressive, but lightning does the work.

 

Posted

In anime, to the best of my experience (which, I admit, is limited and most definately going to stay that way), being an air-headed pop tart, and the next best thing to God almighty are not mutualy exclusive character traits.


 

Posted

I seem to recall that he's vulnerable to Dark attacks, even through his Unstoppable. Going by memory, when he first came out there was an occasional bug where he'd get permanently stuck in Unstoppable and the only way to beat him was with Dark attacks, or wait for a petition to go through.


Arc #40529 : The Furies of the Earth

 

Posted

If you have any villains on your team that have done The Crystal of Serafina SF, they may still have the Enchantment of Serafina temp power. This adds Psi damage to ALL your attacks and triggers in an AoE. Last time i did a LGTF, this helped us drop him pretty quick.


 

Posted

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I seem to recall that he's vulnerable to Dark attacks, even through his Unstoppable.

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From my experience too, dark hits him through his unstoppable. I saw this just the other night on a LGTF with my DM/ scrapper. I was getting 30's and 40's (and some even higher numbers) for numbers on damage with the others getting single digits.

Also I have noticed with my widow and mental blast hitting around 70 pts too.


 

Posted

100% to everything sounds like a bug. 100% to smash/lethal just sounds like the usual "LOL Smashing/Lethal" the devs seem to enjoy. When he hits unstop and I'm playing my Ninja Blade stalker, I usually just kick back and spam Dark Blast and Soul Storm for next to nothing damage... which I suppose is better than literally nothing damage.


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Posted

bring a rad


 

Posted

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bring a rad

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Obviously, but if you debuff his resistance, it doesn't change the relationship in effectiveness of s/l attacks vs. anything else you might throw at him. Psi, of course, still wins.

How much will he resist debuffs though? Is that bugged too or is it fairly normal for an AV? It's fairly common I see no damage reports from sword attacks and fairly uncommon for me to be on teams with no debuffs.


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Posted

fire actually is 100% res too but with a rad or any minus res he is fairly easy to kill but still his unstoppable is stupid


 

Posted

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bring a rad

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If he is indeed at 100% resistance, resistance debuffs won't do a thing, since they are resisted by resistance -- i.e., fully in this case.


 

Posted

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bring a rad

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If he is indeed at 100% resistance, resistance debuffs won't do a thing, since they are resisted by resistance -- i.e., fully in this case.

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considering i been on this TF before as the only rad and he went down fast, its just the % thats bugged not his debuff res


 

Posted

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considering i been on this TF before as the only rad and he went down fast, its just the % thats bugged not his debuff res

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Well, that's exactly the point -- if he is bugged so that he is at 100% resistance (technically always possible for AVs, of course), then -resistance debuffs won't do a thing, unless they are unresistable (which Enervating Field isn't).


 

Posted

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considering i been on this TF before as the only rad and he went down fast, its just the % thats bugged not his debuff res

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Well, that's exactly the point -- if he is bugged so that he is at 100% resistance (technically always possible for AVs, of course), then -resistance debuffs won't do a thing, unless they are unresistable (which Enervating Field isn't).

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Yar, that's correct. AV's have no special resistance to resistance debuffs, but they do resist it by the amount they resist that particular damage type. So if an AV has 95% resistance to S/L and 50% resistance to N/E, and you plop a -20% res(all) power on him, you're actually dropping his resistance to S/L by one point, to 94%, and his N/E by 10 points, to 40%. Looks like crap, but you are technically doing 20% more S/L/N/E damage than before. So if he has 100% resistance (and it doesn't cap for him at some lower number), resistance debuffs do nothing. At least I think that's how it works.

As for the topic at hand, I've never seen the bug mentioned. We rarely have any trouble taking him down in less than a minute. I do notice when he pops Unstoppable because his health bar moves much more slowly, but I've never seen anything as severe as the OP.


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Posted

Hmm... I've had a slightly different experience- when I had that bug pop up on the LGTF after Blasters got Surveillance, the -Res debuff inherent to Surveillance (14%) did... well, nothing. The percentages didn't move so much as a tenth of a point.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

MOG does that to you. get used to it.


 

Posted

If you think this is tough try the new SF on test as a bunch of villains. We basically could do nothing for the entire time. I just sat back and looked pretty for 3 minutes then went back to attacking him. Only the psi users were doing damage which to me is totally unfair given how borked the encounter is already.


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Posted

They really do need to fix this, Honoree, Statesman and now Reichsman all do this...

for gods sake stop with the 'lolethal/lolsmashing' thing that keeps going on...

As I said in the feedback thread for the new TF, cap any AV/Heroe that uses Unstoppable at 90% Res to Smashing/Lethal and 70% Res for everything but Psi...essentially more like the player version, they're already big bags of HP with abilities that can nearly one shot someone if they get unlucky (looking at you Zeus's lightning!).

Lord Recluse in the Statesman TF is a good way of making an AV tough but by no means impossible, he's unkillable while the towers are up but once they're down you're past the hard part of that fight but that doesn't mean he's not an AV with hard hitting powers and the ability to summon a crapload of help. Don't make the hardest part the last 10% of the fight, by that point the battle should already be so close as to call it a victory.