Help lower population servers
The reason people put up a 2 hours speech is to attempt to explain -why- it's bad.
Let's go over the Pros and Cons of a straight server-merger.
[u]Pros[u]
More people to play with
The game is more populated/busier
[u]Cons[u]
Character name changes
Low End computer users get laged out by the increased population
Everywhere you go feels populated "Solo" heroes can't find a quiet corner
When an Exploit is located it is known to a larger population
Feeling of "Just another cape in the crowd" for many players.
Feel free to copy this list into your own posts and add to the Pros or cons!
Now here's the Lower Population Higher Money/XP metric pros and cons!
[u]Pros[u]
More Money!
Faster XP!
You entice players to leave their own servers to come get more money and more XP!
With enough people hopping off the 'Big' servers the population eventually reaches equilibrium!
[u]Cons[u]
People ditch from the other servers. Leaving their hard-earned characters, friends, the supergroups they spent weeks, months, or even years building, and history behind.
As the equilibrium is reached players find it harder to team on all servers, since many players can't be botherede to look for a team and instead stand stock still waiting for a blind invite.
The increase Money gained causes the BM to increase prices, as people from higher population servers generate more goods and people from lower population servers create more wealth, thus throwing the prices out of whack.
The increase in XP causes players to Burn Out faster as they hit 50 over and over again. Soon thereafter there is no sense of accomplishment. They leave the game.
There's a lot more to it than "Here is idea! It works! YAY!" Every idea needs to be counted, measured, and looked at from all angles, Brewha.
But, again. Feel free to copy-paste my pros and cons to add to the list whatever pros you can find.
-Rachel-
PS Damn it! I forgot to insult you. I'll try harder next time!
[u]Con[u]
Merging Servers gives the signal to the rest of the MMO world and players that this game is dieing.
Server mergings are held as a last resort when the subscription costs of the players on a single server is under the cost it takes to maintain that server. It is, literally, like cutting off your leg to escape a bear trap. Yes, you may survive longer, but how long now that you're bleeding subscriptions?
Server merging i will agree. I don't like that idea. But as for making it a reward to be on low Pop server it is a good idea.
[Pros]
1.Better Xp even if on small team.
2.Better Money even if on small team.
3.Better drops even if on small team. Making market go down in price for server. You can't raise price to like 50 mill if they drop more.
4.Less stress on servers. Meaning they go down less and last longer.
5. Servers balance out. Making it ez'er to find teams.
6.Servers like freedom would not be overwhelmed. So someone with low end comp could play on freedom.
7.Ones that have been on Freedom from day one wouldn't get locked out sometimes anymore
[cons]
7. People would leave freedom to hit a low pop server. Even though most will stay b/c of time in there. So they drop from 3 Bubs to 2 Bub and get double xp/money/drops like most the other servers would.
I can't think of anymore cons.
[@Brewha] [Lv50-Necro/Dark][Lv50-Spines/SR][Lv50-Thug/Dark][Lv50-Martial arts/Shield] [Lv50-Sonic/Storm][Lv50-Rad/Rad][Lv50-War Mace/Granite][Lv50-Ice/Pain][Lv50-Fire/Psi] [Lv50-SS/Fire][Lv50-Granite/Energy][Lv50-Fort.][Lv50-Earth/Elec][Lv50-AR/Thermal] [Lv50-Energy/Will][Lv50-Energy/Kin][Lv50-Ninja Blade/Dark][Lv50-Crab][Lv50-Fire/Energy] [Lv50-Empathy/Energy][Lv50-Cold/Archery]
Con to your idea:
Players on servers who don't get the boosts get punished for playing their characters.
Players on servers who don't get the boosts must now pay money if they wish to play their characters on servers who do get boosts.
Markets are cross Server (all servers have access to the same market) so players who get more Influence / Infamy for playing on a low population server can out-bid people who are not. This can cause market prices to rise, as people are willing to spend more of what they have because they get more of it, or are more desperate to spend what they have to get something to "keep up with the Jones'".
Here's our combined lists.
[Pros]
1.Better Xp even if on small team.
2.Better Money even if on small team.
3.Better drops even if on small team. Making market go down in price for server. You can't raise price to like 50 mill if they drop more.
4.Less stress on servers. Meaning they go down less and last longer.
5. Servers balance out. Making it ez'er to find teams.
6.Servers like freedom would not be overwhelmed. So someone with low end comp could play on freedom.
7.Ones that have been on Freedom from day one wouldn't get locked out sometimes anymore
[cons]
1. People would leave freedom to hit a low pop server. Even though most will stay b/c of time in there. So they drop from 3 Bubs to 2 Bub and get double xp/money/drops like most the other servers would.
2. People ditch from the other servers. Leaving their hard-earned characters, friends, the supergroups they spent weeks, months, or even years building, and history behind.
3. As the equilibrium is reached players find it harder to team on all servers, since many players can't be botherede to look for a team and instead stand stock still waiting for a blind invite.
4.The increase Money gained causes the BM to increase prices, as people from higher population servers generate more goods and people from lower population servers create more wealth, thus throwing the prices out of whack.
5. The increase in XP causes players to Burn Out faster as they hit 50 over and over again. Soon thereafter there is no sense of accomplishment. They leave the game.
6. Players on Lower end computers who played on Ghost Servers for higher framerates would not have lower population servers to play on.
7. Once the equillibrium is reached noone would gain more or less XP on any server. And polarization would again occur as players of different playstyles tried to get together, rpeating all the cons of this idea. (I.E. Most of the RPers going to Virtue)
8. Because of number 7 one or two servers return to the 'highest population' and the process begins anew as people who enjoy a specific playstyle feel robbed by the equillibrium-point making them gain LESS XP than other servers (viewed as a buff, not a nerf) and we see mass ragequits.
-Rachel-
Except one of your "Pros" are already incorrect. Smaller teams get you more drops per character on the team than larger teams do, as shown to you above (and which you ignored).
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8man team vs4 man team
8 man team
more xp and drops and money
4 man team
less xp and drops and money
Hope i kept it simple enough for you to figure out. But still look like you might have a prob.
Lower population means less teams. Which means less of it all.
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Simple and also wrong by the way.
Drops do scale with team size, but fail to keep up with the splitting of the drop chance
Easiest to explain
3 minions solo = 3 8% chances
5 minions in a duo = 5/2 = 2.5 8 % chances
Its not too bad of a drop off upto about 4, but 8 personteams have lousy drops
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Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
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Con to your idea:
Players on servers who don't get the boosts get punished for playing their characters.
Players on servers who don't get the boosts must now pay money if they wish to play their characters on servers who do get boosts.
Markets are cross Server (all servers have access to the same market) so players who get more Influence / Infamy for playing on a low population server can out-bid people who are not. This can cause market prices to rise, as people are willing to spend more of what they have because they get more of it, or are more desperate to spend what they have to get something to "keep up with the Jones'".
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Its not punishing them. Nothing changes for them. If there server stay 3 bubs then they are getting able the same amount as we are.It ain't punishing them. Its rewarding us. You change nothing on a 3 bub server .If enough people leave there server and they drop to 2 bubs then they start getting double.
Markets would balance. If you are getting more drops you are less inclined to spending money for something.
[@Brewha] [Lv50-Necro/Dark][Lv50-Spines/SR][Lv50-Thug/Dark][Lv50-Martial arts/Shield] [Lv50-Sonic/Storm][Lv50-Rad/Rad][Lv50-War Mace/Granite][Lv50-Ice/Pain][Lv50-Fire/Psi] [Lv50-SS/Fire][Lv50-Granite/Energy][Lv50-Fort.][Lv50-Earth/Elec][Lv50-AR/Thermal] [Lv50-Energy/Will][Lv50-Energy/Kin][Lv50-Ninja Blade/Dark][Lv50-Crab][Lv50-Fire/Energy] [Lv50-Empathy/Energy][Lv50-Cold/Archery]
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Con to your idea:
Players on servers who don't get the boosts get punished for playing their characters.
Players on servers who don't get the boosts must now pay money if they wish to play their characters on servers who do get boosts.
Markets are cross Server (all servers have access to the same market) so players who get more Influence / Infamy for playing on a low population server can out-bid people who are not. This can cause market prices to rise, as people are willing to spend more of what they have because they get more of it, or are more desperate to spend what they have to get something to "keep up with the Jones'".
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Its not punishing them. Nothing changes for them. If there server stay 3 bubs then they are getting able the same amount as we are.It ain't punishing them. Its rewarding us. You change nothing on a 3 bub server .If enough people leave there server and they drop to 2 bubs then they start getting double.
Markets would balance. If you are getting more drops you are less inclined to spending money for something.
[/ QUOTE ] What about the extra influence/infamy the lower pop servers would get? That would mean they have more spending power than other servers. How is that fair?
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Con to your idea:
Players on servers who don't get the boosts get punished for playing their characters.
Players on servers who don't get the boosts must now pay money if they wish to play their characters on servers who do get boosts.
Markets are cross Server (all servers have access to the same market) so players who get more Influence / Infamy for playing on a low population server can out-bid people who are not. This can cause market prices to rise, as people are willing to spend more of what they have because they get more of it, or are more desperate to spend what they have to get something to "keep up with the Jones'".
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Its not punishing them. Nothing changes for them. If there server stay 3 bubs then they are getting able the same amount as we are.It ain't punishing them. Its rewarding us. You change nothing on a 3 bub server .If enough people leave there server and they drop to 2 bubs then they start getting double.
Markets would balance. If you are getting more drops you are less inclined to spending money for something.
[/ QUOTE ] What about the extra influence/infamy the lower pop servers would get? That would mean they have more spending power than other servers. How is that fair?
[/ QUOTE ]
If they ain't spending its a non-issue. But if they got to spend they can.
[@Brewha] [Lv50-Necro/Dark][Lv50-Spines/SR][Lv50-Thug/Dark][Lv50-Martial arts/Shield] [Lv50-Sonic/Storm][Lv50-Rad/Rad][Lv50-War Mace/Granite][Lv50-Ice/Pain][Lv50-Fire/Psi] [Lv50-SS/Fire][Lv50-Granite/Energy][Lv50-Fort.][Lv50-Earth/Elec][Lv50-AR/Thermal] [Lv50-Energy/Will][Lv50-Energy/Kin][Lv50-Ninja Blade/Dark][Lv50-Crab][Lv50-Fire/Energy] [Lv50-Empathy/Energy][Lv50-Cold/Archery]
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Con to your idea:
Players on servers who don't get the boosts get punished for playing their characters.
Players on servers who don't get the boosts must now pay money if they wish to play their characters on servers who do get boosts.
Markets are cross Server (all servers have access to the same market) so players who get more Influence / Infamy for playing on a low population server can out-bid people who are not. This can cause market prices to rise, as people are willing to spend more of what they have because they get more of it, or are more desperate to spend what they have to get something to "keep up with the Jones'".
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Its not punishing them. Nothing changes for them. If there server stay 3 bubs then they are getting able the same amount as we are.It ain't punishing them. Its rewarding us. You change nothing on a 3 bub server .If enough people leave there server and they drop to 2 bubs then they start getting double.
Markets would balance. If you are getting more drops you are less inclined to spending money for something.
[/ QUOTE ] What about the extra influence/infamy the lower pop servers would get? That would mean they have more spending power than other servers. How is that fair?
[/ QUOTE ]
If they ain't spending its a non-issue. But if they got to spend they can.
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Do you even realize that the markets are linked together? Cross-server? That means that I, on Guardian, can buy something from someone on Freedom?
And you know what happens if smaller servers get an increase in influence, xp, and drops? Inflation. It doesn't work.
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Markets would balance.
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Markets?
Why doesn't it surprise me that he doesn't realize that the market is cross server?
Damn Sig beat me to it.
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Nobody expects a Sig.
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Con to your idea:
Players on servers who don't get the boosts get punished for playing their characters.
Players on servers who don't get the boosts must now pay money if they wish to play their characters on servers who do get boosts.
Markets are cross Server (all servers have access to the same market) so players who get more Influence / Infamy for playing on a low population server can out-bid people who are not. This can cause market prices to rise, as people are willing to spend more of what they have because they get more of it, or are more desperate to spend what they have to get something to "keep up with the Jones'".
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Its not punishing them. Nothing changes for them. If there server stay 3 bubs then they are getting able the same amount as we are.It ain't punishing them. Its rewarding us. You change nothing on a 3 bub server .If enough people leave there server and they drop to 2 bubs then they start getting double.
Markets would balance. If you are getting more drops you are less inclined to spending money for something.
[/ QUOTE ] What about the extra influence/infamy the lower pop servers would get? That would mean they have more spending power than other servers. How is that fair?
[/ QUOTE ]
If they ain't spending its a non-issue. But if they got to spend they can.
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Do you even realize that the markets are linked together? Cross-server? That means that I, on Guardian, can buy something from someone on Freedom?
And you know what happens if smaller servers get an increase in influence, xp, and drops? Inflation. It doesn't work.
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If things are dropping more. I aint buying it. But if i got to buy a 100mill recipe like we have now. I can buy it. Without grinding money out
[@Brewha] [Lv50-Necro/Dark][Lv50-Spines/SR][Lv50-Thug/Dark][Lv50-Martial arts/Shield] [Lv50-Sonic/Storm][Lv50-Rad/Rad][Lv50-War Mace/Granite][Lv50-Ice/Pain][Lv50-Fire/Psi] [Lv50-SS/Fire][Lv50-Granite/Energy][Lv50-Fort.][Lv50-Earth/Elec][Lv50-AR/Thermal] [Lv50-Energy/Will][Lv50-Energy/Kin][Lv50-Ninja Blade/Dark][Lv50-Crab][Lv50-Fire/Energy] [Lv50-Empathy/Energy][Lv50-Cold/Archery]
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Markets would balance.
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Markets?
Why doesn't it surprise me that he doesn't realize that the market is cross server?
Damn Sig beat me to it.
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Nobody expects a Sig.
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Nobody expects the Siggish Inquisition?
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If things are dropping more. I aint buying it. But if i got to buy a 100mill recipe like we have now. I can buy it. Without grinding money out
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Then guess what? Don't buy. It's not our problem, nor that of the Devs. It's your problem.
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Markets would balance.
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Markets?
Why doesn't it surprise me that he doesn't realize that the market is cross server?
Damn Sig beat me to it.
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Nobody expects a Sig.
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Thanks. Now I've got "All Your Base" runing through my head.
"Take off every Sig!"
I hope you're happy!
-Rachel-
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Markets would balance.
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Markets?
Why doesn't it surprise me that he doesn't realize that the market is cross server?
Damn Sig beat me to it.
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Nobody expects a Sig.
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Thanks. Now I've got "All Your Base" runing through my head.
"Take off every Sig!"
I hope you're happy!
-Rachel-
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I'm pleased.
I also accept 'Save a stamp, lick a Siggy' as an alternative.
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Con to your idea:
Players on servers who don't get the boosts get punished for playing their characters.
Players on servers who don't get the boosts must now pay money if they wish to play their characters on servers who do get boosts.
Markets are cross Server (all servers have access to the same market) so players who get more Influence / Infamy for playing on a low population server can out-bid people who are not. This can cause market prices to rise, as people are willing to spend more of what they have because they get more of it, or are more desperate to spend what they have to get something to "keep up with the Jones'".
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Its not punishing them. Nothing changes for them. If there server stay 3 bubs then they are getting able the same amount as we are.It ain't punishing them. Its rewarding us. You change nothing on a 3 bub server .If enough people leave there server and they drop to 2 bubs then they start getting double.
Markets would balance. If you are getting more drops you are less inclined to spending money for something.
[/ QUOTE ] What about the extra influence/infamy the lower pop servers would get? That would mean they have more spending power than other servers. How is that fair?
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If they ain't spending its a non-issue. But if they got to spend they can.
[/ QUOTE ] I like how you completely avoided the question and spouted out some random sentence. Well done, I guess
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If things are dropping more. I aint buying it. But if i got to buy a 100mill recipe like we have now. I can buy it. Without grinding money out
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Then guess what? Don't buy. It's not our problem, nor that of the Devs. It's your problem.
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Ok then give us a quartermaster that sells ever IO. At a set cap. So people can over charge like they alrdy do. If your so worried about that. That way i can buy the recipe i want and not pay 100mill. See markets are alrdy out of control. More drops would fix it. B/c there would be more on market and less buying
[@Brewha] [Lv50-Necro/Dark][Lv50-Spines/SR][Lv50-Thug/Dark][Lv50-Martial arts/Shield] [Lv50-Sonic/Storm][Lv50-Rad/Rad][Lv50-War Mace/Granite][Lv50-Ice/Pain][Lv50-Fire/Psi] [Lv50-SS/Fire][Lv50-Granite/Energy][Lv50-Fort.][Lv50-Earth/Elec][Lv50-AR/Thermal] [Lv50-Energy/Will][Lv50-Energy/Kin][Lv50-Ninja Blade/Dark][Lv50-Crab][Lv50-Fire/Energy] [Lv50-Empathy/Energy][Lv50-Cold/Archery]
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If things are dropping more. I aint buying it. But if i got to buy a 100mill recipe like we have now. I can buy it. Without grinding money out
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Then guess what? Don't buy. It's not our problem, nor that of the Devs. It's your problem.
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Ok then give us a quartermaster that sells ever IO. At a set cap. So people can over charge like they alrdy do. If your so worried about that. That way i can buy the recipe i want and not pay 100mill. See markets are alrdy out of control. More drops would fix it. B/c there would be more on market and less buying
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Just for giggles - post this over in The Market forum. I want to see some heads explode.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
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If things are dropping more. I aint buying it. But if i got to buy a 100mill recipe like we have now. I can buy it. Without grinding money out
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Then guess what? Don't buy. It's not our problem, nor that of the Devs. It's your problem.
[/ QUOTE ]
Ok then give us a quartermaster that sells ever IO. At a set cap. So people can over charge like they alrdy do. If your so worried about that. That way i can buy the recipe i want and not pay 100mill. See markets are alrdy out of control. More drops would fix it. B/c there would be more on market and less buying
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You're asking people to do work so YOU don't have to do work.
Again; it's your problem.
More drops would -help-...?
But you're also talking about increasing the speed in which people level, which makes more 50s who "need" more IOs. You're also talking about increased INf. Which means more money to flood the market with. When people want a 100mil IO they'll buy it. And the next time it'll cost more and more and more and more...
-Rachel-
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More drops would -help-...?
But you're also talking about increasing the speed in which people level, which makes more 50s who "need" more IOs. You're also talking about increased INf. Which means more money to flood the market with. When people want a 100mil IO they'll buy it. And the next time it'll cost more and more and more and more...
-Rachel-
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You need to understand, Rach, he doesn't care. What he wants is to be GIVEN every last IO set for free, and a free 24/7 powerleveling system.
And then he'll be posting how he needs new level-50 content, because the old Architect stuff is boring.
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Ok then give us a quartermaster that sells ever IO. At a set cap. So people can over charge like they alrdy do.
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I recently put some IOs on the market.
I got from 100 inf (not 100 mill, 100 inf) to 30 million for them. I charged 6 inf. I typically price them from 6-1000.
Whose "fault" is it that they went for up to 30 million?
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So, they should punish people on Freedom and Virtue just for being on a higher-populated server?
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YES! We should all be the SAME.
Embrace the PosiNation!