Levels as Vet Rewards?


Ad Astra

 

Posted

Some players do get bored going through the low levels over and over again. Wut if...

For every month on an account, they allow players the option of starting a new character anywhere from level 1 to X. If you've played two years, for example, you can start your new characters anywhere from lvl 1 to 24. You want to start at lvl 1? Feel free. Bored with the first few levels? Skip em.

You don't start with any influence. You'd wind up doing something like a respec to pick your powers and slots. You would then be allowed to slot special free enhancements appropriate to your level -- the equivalent to TO's at lvl 1, DO's at lvl 12, or SO's at 22 and up. These would function identically to regular enhancements including the ability to combine them with other enhancements, except that you can't sell them, even at the consignment house. You can't leave any in your tray, either.


 

Posted

So at 50 months I can just create a level 50 of whatever I want?



No. See Dark Age of Camelot for why.


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~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

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So at 50 months I can just create a level 50 of whatever I want?



No. See Dark Age of Camelot for why.

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This.


 

Posted

If you want, you can change the scale of how many months to get a level.

I played DAOC, but if they put in a time=level it was after I quit. I know they had free levels for anybody who played a char through to lvl 50. The fact you started in that game with truly junk eq is the reason I suggested the enhancements.

What I'm proposing does not allow anybody to generate influence except by playing the toons they create, and does not require anybody to skip levels they'd like to play. It doesn't duplicate the caves o' instant levelling DAOC implemented, which I thought rendered the game a total bore.


 

Posted

No.

The single biggest thing wrong I can see with this idea (Which has been suggested before, or some variant, many times before) is how very differently the different archetypes, how different power-set combinations, can play.


 

Posted

The problem is that this creates a place where the Vets have all leveled out of the newbie zones right off the bat. This leaves truly new players with no veteran players to learn from in the early levels.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

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The problem is that this creates a place where the Vets have all leveled out of the newbie zones right off the bat. This leaves truly new players with no veteran players to learn from in the early levels.

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This.

It's no coincidence that the EAT's and VEAT's both have team-oriented powers. (The Kheld's bonuses from teaming with non-Khelds and the SoA's having clones of the Leadership pool.)


 

Posted

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So at 50 months I can just create a level 50 of whatever I want?



No. See Dark Age of Camelot for why.

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This. Since another MMO has already gone to the trouble of proving this is a terrible idea, I don't see why our game should do it too. Big no to this.

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What I'm proposing does not allow anybody to generate influence except by playing the toons they create, and does not require anybody to skip levels they'd like to play. It doesn't duplicate the caves o' instant levelling DAOC implemented, which I thought rendered the game a total bore.

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It has the same effect - it creates an ever-increasing wasteland in the lower level content areas of the game as veterans skip over it, which means new players have a ghost town impression and get no advice or assistance from veterans - it splits the game's population more surely than anything I can think of and it's a huge misstep to do it.

And that's not even getting into people making high-level characters that they haven't the slightest idea how to play...


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Posted

Oh gosh it's time for this one again?

/No. For the reasons stated above. Will not work. Is not fun. Earn your 50s thanks.


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Repurposed

 

Posted

Erf. Of all the reasons, you want to keep the veterans in the lowbie areas to "help" the new players? The veterans who actually like helping the new players will still be there. The ones who'd rather not be there aren't helping anyway. Take my word for it, a veteran who actually thinks you'll improve your play if they start barking orders is worth getting out of the lower level zones.


 

Posted

NEWSFLASH!

The devs don't want people leveling that fast. Look at the recent changes to the MA as proof.


 

Posted

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Erf. Of all the reasons, you want to keep the veterans in the lowbie areas to "help" the new players? The veterans who actually like helping the new players will still be there. The ones who'd rather not be there aren't helping anyway. Take my word for it, a veteran who actually thinks you'll improve your play if they start barking orders is worth getting out of the lower level zones.

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Let me guess:

Freedom?

Because where I stay under Atlas with my 50s, I'm seeing people including myself helping LOTS of lowbies. In fact, on Victory when I was just logging on another account to get the badge before they took away my freevac, a total random stranger with a 42 (and no vet badges...) dropped 150k on me. He did it because he was a nice person.

So... wherever it is that you might be haunting may not have a friendly atmosphere, but the places I've been generosity and helpful vets are everywhere.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

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The problem is that this creates a place where the Vets have all leveled out of the newbie zones right off the bat. This leaves truly new players with no veteran players to learn from in the early levels.

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Not to mention they now have level 50 characters with no influence, no enhancements and no salvage/recipes.


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Posted

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The problem is that this creates a place where the Vets have all leveled out of the newbie zones right off the bat. This leaves truly new players with no veteran players to learn from in the early levels.

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Not to mention they now have level 50 characters with no influence, no enhancements and no salvage/recipes.

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I find this to be a big problem, amoung the many in this idea.

Once again, if the devs were to do this, and I do not recommend they do so, but if they did, it must come in the form of a rewards increasing temp power, which would allow players to increase reward rates, while still allowing them to go through all the content. It has so many advantages, and none of the disadvantages of the level skip plan.


 

Posted

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No.

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This a thousand times over.. as the day they give out levels as veteran rewards, is the day i quit playing the game.


 

Posted

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Not to mention they now have level 50 characters with no influence, no enhancements and no salvage/recipes.

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How is that a problem? They can always beg for it, or jump on the forums and ask for a nice influence starter package for 50s as the NEXT veteran award.


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Posted

Nope.

MA already warps the "hero's journey" continuum of Paragon/RI contacts, detectives, and effective power by allowing leveling within its holodeck environment.


 

Posted

I’ll give you another reason why this is a bad idea that hasn’t been brought up yet.

Ideally Vet awards should be things that provide benefits that cannot be obtained in any other way. Vet awards are supposed to be unique things like the Vet powers and costume items are. Having a character of level X is not a unique thing. I can get a character of level X just by playing the game normally.

There's also the point that all the Vet awards up through the 60th monther are already established. At best your idea might be a candidate for the future ones. But I'd feel absolutely cheated if the Devs decided that say the 63th month Vet award was something like you are suggesting. That would mean I've been a loyal subscriber for over 5 years and all I got for it is something that, if I really wanted, I could PL up in a matter of a few days?

This "non-award" would be like being a person who's plowed snow for a living for 20 years and as a reward for that being given a freshly made snowball. Uh, thanks but no thanks.


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Posted

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Not to mention they now have level 50 characters with no influence, no enhancements and no salvage/recipes.

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How is that a problem? They can always beg for it, or jump on the forums and ask for a nice influence starter package for 50s as the NEXT veteran award.

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Or buy inf from a RMT spammer.

Really, the kind of players that would want this kind of Vet Reward are exactly the kind that would buy influence with real money. Or they are the farmers that are making the influence for these companies in the first place.

Another good reason NOT to implement this idea.


 

Posted

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Now you know. And knowing is half the battle!

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GI JOE!!!!


 

Posted

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Now you know. And knowing is half the battle!

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GI JOE!!!!



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fixt


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Absolutely not. I feel like the vet rewards are getting a little too close to a line of being too powerful already with the 60 month reward. This would be WAY over that line.


 

Posted

Yes. They should give level-bumps as Vet Rewards to the Blue-side Masterminds on the newly-consolidated servers so that they can more easily reach the raised level cap.