New Power/Content Poll
dual pistols, streetfighting, bo staff melee, and electric control seem like the most frequently requested powersets iirc.
this thread's ideas for pistols impressed me the most. the poster even came up with an interesting "trick shot" pistol debuff set.
I'd be down for a new poll.
People have come and gone. New people have flooded in. We've had a good, long run to survey the land...
And we've got a new set of people that are (from the look and sound of it) at least willing to seriously consider shaking things up on occasion, as far as developers go.
Couldn't hurt.
Yea, a new poll would definitely be nice. Maybe a special 5th anniversary poll?
A new control set is what I would want the most, maybe Electric Control or Dark Control. Those 2 seem pretty easy to do and would mainly be power proliferation for most of the powers.
For a melee set my top 2 would definitely be scyth and staff... Could even be the same powerset with weapon customization if done right, although scyth would do lethal dmg and staff would do smashing (which has already been stated isn't really possible... Lethal/Smashing anyone? ).
The last one on my list would be a new mastermind set. The Demon Summoning I'm a little iffy about, we already have enough dark stuff around, but I'd have to see it first to really pick my side on the matter. Clones if possible would be my number one for that.
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For a melee set my top 2 would definitely be scyth and staff... Could even be the same powerset with weapon customization if done right, although scyth would do lethal dmg and staff would do smashing (which has already been stated isn't really possible... Lethal/Smashing anyone? ).
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To do Scythe and Staff with the same animations but different effects (which I doubt they would do), the devs would have to make them completely different sets just like they did with Katana and Broadsword. I doubt that they would make them share animations since a Scythe and a Staff are used in completely different manners, though, if they do make them, I predict that they will follow a similar model as Katana and BS insofar as their attacks follow the same progression.
Is anybody aware of scythes ever having been used as weapons successfully in the real world?
The only examples I know, from German peasant uprisings, had their blades reforged to point forward rather than to the side. Remember that a scythe is a slashing weapon and the edge is on the inside of the curve. Properly animating a scythe would include a 1-2 second delay after every attack where you try to wiggle the blade free of your opponent.
There are a lot of cool polearms out there. Spears, tridents, glaives, halberds, naginatas and a bunch of other Asian ones. All of these would make for cool looking sets. Hell, I could even think of a worthwhile mechanic or two to make the sets unique. Scythes however are about as dumb as Pistol Scrappers.
Winston Churchill
Bec de Corbin
Bill
Ji
Lochaber axe
Ngaw
Partisan
Pike
Poleaxe
Brandistock
Ranseur
Spetum
War scythe
Fauchard
Military Fork
Glaive
Guan Do
Halberd
Naginata
Nagamaki
Voulge
Sarissa
Svardstav
Pike
Shortspear
Longspear
Awl
Awl Pike
Fauchard Fork
Guirsarme
Bill Guisarme
Glaive-guisarme
Pu dao
And a thousand other variations of 'pointy thing on the end of a stick'
Most of them have dedicated uses or even full fighting styles.
Frankly I don't think Polearms as a weapon should be used in the game. However -if- staves must be used I'd like two methods of use. Classical Quarterstaff and Chinese Longstaff.
-Rachel-
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Bec de Corbin
Bill
Ji
Lochaber axe
Ngaw
Partisan
Pike
Poleaxe
Brandistock
Ranseur
Spetum
War scythe
Fauchard
Military Fork
Glaive
Guan Do
Halberd
Naginata
Nagamaki
Voulge
Sarissa
Svardstav
Pike
Shortspear
Longspear
Awl
Awl Pike
Fauchard Fork
Guirsarme
Bill Guisarme
Glaive-guisarme
Pu dao
[/ QUOTE ]I'm feeling the sudden urge to roll a d20 again.
New powersets?
I'd go for:
Ranged Attack set: Energy Rifle (More Pew-Pew-Pew! Energy/Fire beams burning holes through ya for a -Def?)
Melee Attack set: Electric Hammer (Smash/Energy, some KD or stun, some -End?)
Melee Defensive set: Force Fields (self)(Presumably Typed, rather than Positional Defence?)
Bolded Powersets were listed in the first official powerset poll. I voted for them, but I guess more people wanted Dual Blades and Shields.
This has most of the common ones, and a few not so common ones as well!
-Rachel-
Polearms: Melee Offensive, many cones, bonus of +range (like 12ft or so)
Pistols: Ranged Offensive, ST cone mix, shorter range but fast animations.
Grenade Launcher: Ranged Offensive, highly AoE oriented with some good control, but low ST.
Minigun: Ranged Offensive, ST and cones, high damage, slow recharge and -slow component while using.
Beast Mastery: Pets Set, control beasts which are mostly melee tank types (Wolves, Bears, Dragon)
Wizards: Pets Set, control wizards which are mostly ranged magic users. (Elemental Wizards, Life/Death Wizards, Ancient Wizard [Everything])
Spines/Claws/Broad Sword/Katana/Regeneration for Brutes
Electric Melee/Energy Melee/Electric Armor/Energy Aura for Scrappers
Psychic Blast for Corrupters
Kinetics for Masterminds
To start the wheel rolling...
IF we get power customization, would love a suite of new ranged sets: Thrown Weapons and Signature Weapons (the support secondary set for Thrown Weapons) where you can pick from hatchets to shuriken to playing cards to bowling pins to top hats to hand fans to cosmic cubes and celestial spheres. I see these sets as being the ranged version of dual blades, i.e. they'd utilize the combo mechanic.
Dual Pistols most definitely.
Energy Aura and Electric sets proliferated to tanks and scrappers.
Some form of toxic or radioactive melee.
And all the work it would take to get the rigging points placed on our skeletons to permit scalable rigid back pieces. Followed by a wide ranging suite of rigid back items, including some inventable animated parts such as steam vents, jets, heat sinks, chemical tanks with bubbles, high tech military packs with blinking lights, oozing monster "vents" or blowholes, etc.
Those are the things that feel within reach I'm wanting most these days. (And yeah, I realize my first powerset want presumes power customization being implemented.)
There needs to be a natural control set, maybe but not necessarily whips. Also, a dominator secondary could easily be cobbled together from martial arts and shuriken attacks (perhaps requiring 1 or 2 new powers).
Sermon
@sermon
One of Six, Cannibal 6
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Is anybody aware of scythes ever having been used as weapons successfully in the real world?
The only examples I know, from German peasant uprisings, had their blades reforged to point forward rather than to the side. Remember that a scythe is a slashing weapon and the edge is on the inside of the curve. Properly animating a scythe would include a 1-2 second delay after every attack where you try to wiggle the blade free of your opponent.
There are a lot of cool polearms out there. Spears, tridents, glaives, halberds, naginatas and a bunch of other Asian ones. All of these would make for cool looking sets. Hell, I could even think of a worthwhile mechanic or two to make the sets unique. Scythes however are about as dumb as Pistol Scrappers.
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I agree with you completely. Scythes are a completely inane weapon (except for the weaponized ones that are more akin to polearms than the actual farming implement). I really don't understand why people want to see a Scythe set, especially since Polearms would work much better (and in the same manner I described above), but I was simply illustrating the problems in the idea outlined.
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There needs to be a natural control set, maybe but not necessarily whips. Also, a dominator secondary could easily be cobbled together from martial arts and shuriken attacks (perhaps requiring 1 or 2 new powers).
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Ah... "line control" with whips or lassos or chains (which always makes some folks giggle like a health class anatomy lesson) are a set that I've always thought would be pretty cool, fears of Betty Page and Dr. Jones clones be damned.
And the power proliferation MA secondary should also be cobbled together IMO for blasters. A couple blaster secondaries are already blaptastic. Why not have a variety of kicks (that don't cause weapon redraw--so we'd need to can Cobra Strike!) mixed with a knife or shuriken throw or three? Could work quite well and would open the field for a number of mixed range and melee type character concepts IMO.
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(that don't cause weapon redraw--so we'd need to can Cobra Strike!)
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You do realize that weapon redraw is an issue of powersets, not the limb used, right? Sets will cause weapon redraw when a power that doesn't explicitly use the same weapon is activated. To prevent redraw, the power would have to pull out either a bow or a gun (causing redraw for the other as well as anyone who doesn't use either) if a weapon isn't currently in hand.
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(that don't cause weapon redraw--so we'd need to can Cobra Strike!)
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You do realize that weapon redraw is an issue of powersets, not the limb used, right? Sets will cause weapon redraw when a power that doesn't explicitly use the same weapon is activated. To prevent redraw, the power would have to pull out either a bow or a gun (causing redraw for the other as well as anyone who doesn't use either) if a weapon isn't currently in hand.
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Admittedly, I don't fully understand how weapon redraw works under the hood. But I'd hope some of the tech they applied to shields could be ported into such a set. I'm thinking particularly about how brawl works with shields on or off. And yeah, I guess if you had pistols, a bow or an assault rifle out, cobra strike could look okay. But no, I don't get the tech stuff. But I do find it frustrating if you use any attacks outside of a weapons set other than brawl or your inherent origin attack (Magic Charm, etc.) that you lose that cool look of having your weapons out.
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You do realize that weapon redraw is an issue of powersets, not the limb used, right? Sets will cause weapon redraw when a power that doesn't explicitly use the same weapon is activated. To prevent redraw, the power would have to pull out either a bow or a gun (causing redraw for the other as well as anyone who doesn't use either) if a weapon isn't currently in hand.
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Admittedly, I don't fully understand how weapon redraw works under the hood. But I'd hope some of the tech they applied to shields could be ported into such a set. I'm thinking particularly about how brawl works with shields on or off. And yeah, I guess if you had pistols, a bow or an assault rifle out, cobra strike could look okay. But no, I don't get the tech stuff. But I do find it frustrating if you use any attacks outside of a weapons set other than brawl or your inherent origin attack (Magic Charm, etc.) that you lose that cool look of having your weapons out.
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You're misunderstanding what I'm saying. BAB has outright said that the reason that redraw exists is because the power set that summons the weapon has the character adopt the stance as part of the animation. Part of the stance is that the weapon trigger causes it to be out. Whenever you use an attack (or any click power) that is not exclusively within that set, it resets to the default stance and therefore removes the weapon.
Shields operate differently because they are not part of the power's animation or aftereffect (re: stance). The shield simply exists as a power activated animation, similar to capes in some degree. You must also realize that, if the parity you are asking for between weapons and shields were real, then the weapon would never leave the hand. If a broadsword user activated the pistol temp power, the gun would appear inside/merged with the sword.
As for brawl and the origin power, afaik, they are specially coded to be attacks within the power set (kind of...). I believe that, when you choose a power set that has a special brawl, your brawl immediately accesses a different animation. It's the same for the origin powers.
It's not really "tech" that makes shields/brawl work with weapon powersets.
It's the fact that they made a seperate animation for each power, in each set that could be paired with it. That's why Shields took so godaweful long. They had to make over 200 animations for it.
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You're misunderstanding what I'm saying. BAB has outright said that the reason that redraw exists is because the power set that summons the weapon has the character adopt the stance as part of the animation. Part of the stance is that the weapon trigger causes it to be out. Whenever you use an attack (or any click power) that is not exclusively within that set, it resets to the default stance and therefore removes the weapon.
Shields operate differently because they are not part of the power's animation or aftereffect (re: stance). The shield simply exists as a power activated animation, similar to capes in some degree. You must also realize that, if the parity you are asking for between weapons and shields were real, then the weapon would never leave the hand. If a broadsword user activated the pistol temp power, the gun would appear inside/merged with the sword.
As for brawl and the origin power, afaik, they are specially coded to be attacks within the power set (kind of...). I believe that, when you choose a power set that has a special brawl, your brawl immediately accesses a different animation. It's the same for the origin powers.
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Not misunderstanding at all actually. Simply didn't have enough background to understand your points in the first place. But thanks for taking the time and exercising the patience to elaborate. I appreciate it.
And I didn't realize how brawl works (or might work) until you explained it here.
Since what I'm asking for is such a small mostly cosmetic result, I guess the only place I should hold out hopes for it ever happening is if the devs go that long mile to implement power customization. From what I understand of that, it would require a ton of work under the hood in terms of how powers are coded. Only during such a big undertaking where similar parts of code are already getting looked at and reworked would it make sense then to add this to the list of things to do.
Anyways, thanks again for making the issues at hand a little clearer.
I was trying to build my first Science Scrapper and was dissappointed not to see a "lightsaber" type sword in the either the Broadsword or two handed weapons sets. I'm sure the term Lightsaber is probally trademarked however a "laser sword", energy sword or plasma sword with the physcial appearance of the Star Wars Icon weapon could be dueable I would think? How about it in the next update?
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I was trying to build my first Science Scrapper and was dissappointed not to see a "lightsaber" type sword in the either the Broadsword or two handed weapons sets. I'm sure the term Lightsaber is probally trademarked however a "laser sword", energy sword or plasma sword with the physcial appearance of the Star Wars Icon weapon could be dueable I would think? How about it in the next update?
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Have you looked at the Talsorian Weapons?
Granted, you have to get to L35+ and run the RWZ stuff first.
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I was trying to build my first Science Scrapper and was dissappointed not to see a "lightsaber" type sword in the either the Broadsword or two handed weapons sets. I'm sure the term Lightsaber is probally trademarked however a "laser sword", energy sword or plasma sword with the physcial appearance of the Star Wars Icon weapon could be dueable I would think? How about it in the next update?
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Have you looked at the Talsorian Weapons?
Granted, you have to get to L35+ and run the RWZ stuff first.
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I like the tech katana with a neaon green blade as a placeholder. Granted, its not see-through and glowing, but its not horrible.
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.
Radiation Melee
Atomic Assimilation (Radiation Armor)
Umbral Melee
Brilliance Aura (Light Armor focused on reducing ToHit rather than defense or resistance.)
Confusion control for MMs (yay temporarily controllable enemies!)
Things I'd like to see:
High level:
I'd like to see a new hero only zone and a new villain only zone. No more Co-op zones. Both would be level 50 zones flagged as hazard so you'd have to be 50 to enter them. It would just be a new zone with level 50+ mobs and level 50+ dev created missions and story arcs..
Low level - medium level:
Heroes has all of these under used hazard zones. Please add some contacts, trainers and missions/story arcs to them. Not just more boring repeatable crap but actual content.
Villains could use more low level content.
Seems to have a good deal of medium content but maybe add a bit more there. In addition please increase the level cap of missions in Port Oakes, and Cap Au Diable as I hardly spend any time in those zones before all of the content is out leveled. Slightly increase the level cap of Sharkhead. Level cap meaning the mobs in the zone and the missions / story arcs.
Shadowshard Geyser waypoints:
I'd like to see a toggleable blue beams of light, (kinda like the blue beams of light that currently spout from them) reach to the zones ceiling so its easier to find the Gravity Geysers.
Long term power requests - should these happen or not, I don't expect it anytime soon.
Tier 10 primary and secondary powers
A way to earn more enhancement slots or just give them to us for reaching 50
[b]More power pools and epic/patron power pools[b]
Maybe something like patrons for heroes as well. Say you wanted to work for Sister Psyche and she teaches you how to do some of her attacks.
Epics/Patrons for Kheldians
khelds have more powers than others do already to choose from but they also still have alot of holes that need to be filled in. And epics would be another bit of diversity for them.
Special khedian epic pools
Incase the above isn't that great then make a couple of epic pools just for kheldians to use.
Friends don't let friends buy an ncsoft controlled project.
So it has been a few years since the last official poll to see what players would like. Since then, we have gotten a good deal from what was on the poll. Maybe its time to ask the masses again what they would like?
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.