Purchasable MA Additions $9.95
Ten Additional Arcs for $19.95?
No. No, no, no.
Definitely /signed.
This is something I've been discussing with a few SG mates of mine, this would definitely be a good marketing choice. As good, or even better than the additional character slots.
This would likely have to be limited to a one time purchase to upgrade ones account.
Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]
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Has this topic come up before? I didn't think saying simply "no" was a good idea unless numerous others have said "no, because..." multiple times in threads that are easily found.
Why do you say "no"?
This wouldn't sit well with me, mainly because I view the Mission Architect as a game feature, not just fluff like the costume packs. Heck, the first new boxed edition in a couple of years is called "Architect Edition."
There are lots of arcs out there already. An absurd amount. Enough that many people fear they have no chance of anyone ever finding their story amongst the masses. Quite a few of those people are right, as nearly no one is playing their arcs.
Three arcs per person is already enough content to drown out the gems, and make it truly hard to find something playable.
I really don't think we need any more, at the moment. If you want more slots, make an arc good enough to be a Dev's Choice.
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If you want more slots, make an arc good enough to be a Dev's Choice.
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I recommend you not open up that can of worms..
Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]
Let your voice be heard! Sign the petition to keep CoH alive.
I'm going to say /unsigned on this one. I'm not a big fan of the microtransactions to begin with. I feel like it's a slippery slope, and I'd really like to see it not go any further.
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There are lots of arcs out there already. An absurd amount. Enough that many people fear they have no chance of anyone ever finding their story amongst the masses. Quite a few of those people are right, as nearly no one is playing their arcs.
Three arcs per person is already enough content to drown out the gems, and make it truly hard to find something playable.
I really don't think we need any more, at the moment. If you want more slots, make an arc good enough to be a Dev's Choice.
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This is exactly how I feel on this subject. You don't need more space for arcs. You need originality and some writing chops.
I've tried several MA arcs recently that are belligerently filled with texting and leet speak, with less of a story than your average Pokemon episode. These kind of arcs will never become a Devs Choice and will definitely never be official game canon. Come on kids. It's time to grow up and learn the language.
The following is not intended for those who have taken the time to articulate yourselves beyond more than just "no":
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Has this topic come up before? I didn't think saying simply "no" was a good idea unless numerous others have said "no, because..." multiple times in threads that are easily found.
Why do you say "no"?
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I felt that it needed to be restated.
OP: While I, personally, wish that my stories could be more then 100kb and 3 published at a time. I just would not buy anything like this. I don't speak for anyone but myself. I don't know how many people would be for or against it. I just know that I'm not for it.
So: /unsigned
... but not, necessarily a bad idea.
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Why do you say "no"?
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Simply because I think the three arcs we are allowed to publish right now are too many.
In fact I'd be in favor of reducing the number of published arcs allowed to one. I know it wouldn't eliminate all the crap arcs we currently have to sort thru, but it would reduce it by two thirds.
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This is exactly how I feel on this subject. You don't need more space for arcs. You need originality and some writing chops.
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Writing is only part of the size equation. The other part is custom critters. With the current MA tools, attempting to create a group that has more than one look for each rank foe chews up a ton of space. Hopefully at some point they'll introduce the concept of variant costumes so that we can have multiple looks for custom critters.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
/unsigned
I would prefer a way that doesn't involve paying money.
What this game does NOT need is more MA's. There are tons out there already. IMO there should be a change so that there are not so many out there. I've been trying to do 3-4 MA's a day (not the farming ones) and I just can't keep up. Some of you have great stories, some..not so great but I'm trying to see the creations so many of you have put a lot of time and thought into. But of course, I can't see them all. I might be seeing 20% which is pretty low.
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This is exactly how I feel on this subject. You don't need more space for arcs. You need originality and some writing chops.
[/ QUOTE ]That's a ridiculous argument. What about the good writers, that have more than 3 stories to tell? Should they just "get better" and tell 10 stories with 3 arcs?
http://www.fimfiction.net/story/36641/My-Little-Exalt
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What's wrong with rotating the stories they have published? They could easily use 2 arcs for new material and use the third to rotate their archive of published arcs
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I would just be hazarding a guess, but, the loss of the Stars for the unpublished arcs.
Note: If I had more time to make arcs, I would be doing what Forbin sugjests. Just posting what I think others would have a problem with.
NCIS: Best gorram show in the 'verse.
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Yeah I am going to agree wth the majority, at least so far, here and say no to that idea. It;s not because I am opposed to paying extra for some things I have the Wedding Pack, Valkyre pack and the Magic pack stuff but we already have over 100000 MA Arc stories out there with people limited to just 3. While I enjot playing some of those I also enjoy the OLD game and at some point I wonder just how many of these "player" stories the servers can handle.
Also while I have purchased certain items because I saw them and liked them I am NOT that crazy about this new trend toward buying the really NEAT stuff as opposed to being given it.
I have posted here before that I think the VET rewards need a HARD look. After 3 and a half years I have so many costume changes and free respecs I will never use them all and while I was excited at the prospect frankly the two powers I have been granted sort of suck. Sands of Mu misses way more often than it hits, same with the Nemesis staff and with no way to enhance the accuracy the end up worthless attack I rarely touch.. when I am facing an AV and starting to run low on end the last thing I need to do is whiff air for a few seconds and waste END.
They gave us wings and then tunred around and gave EVERYONE wings. See what I am saying? Even the 5 year (60 month) reward got nerfed.. at one point it was supposed to allow players access to the good stuff in any pool power now its down to JUST the travel powers. Sure getting Teleport of Fly at level 6 instead of level 14 is nothing to sniff at but it's no where near what it was supposed to be originally.
The idea behind the Vet rewards was to make us feel good about being around that long and encourage us to stay. Sure its been so long so long since I paid for a costume I can't remember when I had to but I have older characters with 20+ in game free costume changes the only characters that benefits are the new ones I make. Respec? I have been around long enough now and utilze assests like Paragon Wiki before I make any new character. I think I have done a Respec trial maybe twice in three plus years because I needed a respec. I do them now for the badge and the merits. I plan out my characters build in advance and even take a good hard look after leveling before slotting enhancemnets.. Okay not everyone pays that much attention to detail but a LOT do here.
NO I can't see allowing players to just go out and BUY more story arcs. Like the man said.. you want more EARN them. Get yourself a Devs choice or a Hall of Fame and earn the right to another slot. Please please don't let this comment turn this into another FARMING debate but there are litterally thousands of FARM oriented stories out there.. WHO do you think will be first in line to buy more story slots? Although since they historically play the same mission over and over maybe not All they really need is one arc anyway.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
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What's wrong with rotating the stories they have published? They could easily use 2 arcs for new material and use the third to rotate their archive of published arcs
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I would just be hazarding a guess, but, the loss of the Stars for the unpublished arcs.
Note: If I had more time to make arcs, I would be doing what Forbin sugjests. Just posting what I think others would have a problem with.
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Ah. I'll admit I hadn't thought much on the star issue. When I find an arc I like I look for more arcs by that person. I don't really care what other people have rated them. I've run into too much crap to believe what the stars might claim.
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NO I can't see allowing players to just go out and BUY more story arcs. Like the man said.. you want more EARN them. Get yourself a Devs choice or a Hall of Fame and earn the right to another slot. Please please don't let this comment turn this into another FARMING debate but there are litterally thousands of FARM oriented stories out there.. WHO do you think will be first in line to buy more story slots? Although since they historically play the same mission over and over maybe not All they really need is one arc anyway.
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See, this is where I think you've hit the nail on the head -- the people who actually want to have more story arcs, likely are not the ones who would flood the MA with tons of either garbage or farming missions. I would, however, keep the options to get more arcs necessarily limited, e.g., you could buy 1, 2, or 3 more arcs, at reducing prices/arc. But the most you could get for arcs would be the three base, plus up to maybe three purchased, plus any rewarded ones. Any option to purchase has to be limited, in order to keep the value of the original three and any rewarded fourth or fifth worth something.
But the ability to purchase additional non-essential stuff -- and I do consider additional story arcs to be NES, just like the booster packs -- has been what has allowed the regular "free" issue updates to continue to be robust. I am a little annoyed that the majority of the new costume sets have come through the boosters or the "expansion boxes" rather than "free" updates, but I've been willing to make the trade-off to push for new content, new powersets, and such. There's probably plenty like me that have more than one account, where you have to decide if you're going to get these additional products for both, one, or neither of your accounts.
I would push a little more for better systems and processes for sorting through the dross to get to the really golden arcs, even at larger numbers of arcs in the system, rather than simply gripe that the number we have now is too much and restrict everyone, including the great storytellers, from making more. Same thing with viewing this as another round of farm missions -- deal with the issue of farm missions and arcs, and it won't matter that much how many arcs are available to individual players.
@NC Thunderbird, @Last Kid Picked
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I presume the devs want to make money, and the serious authors certainly seem to be exhibiting willingness to pay for more arc space.
Yes, there's tons of crap out there. There are also bunches of authors that I wish would write more -- but they're at their arc cap already, even if they've been Dev's Choice'd.
Also, not all of us want to write long multi-mission stories. Speaking personally, I'd much rather do a single, highly intricate mission, with lots of custom enemies, than write a long multi-mission arc.
The three arcs I've published to date have been mini-attempts to try out the tool. As I build up some more intricate stuff, I'm reluctant to pull what I've published to date, because I don't want to lose the stars, and frankly, I think the experiments hold up pretty well on their own, even though I have no delusions that they're the most brilliant thing ever.
Today, I'm largely subscribed because of the MA tool. (I recently reactivated.) I'm now out of arc slots. There's a fairly good chance that frustration with that is not going to drive me to buy another account for more slots. Instead, I'll simply drop my subscription again, having reached the end of my ability to do what I want to do, which is to create content. Effectively, the devs can either have a lot more of my money as I buy arc slots, or they can have none of my money. I doubt I'm the only player who feels that way.
Cap out at 6 published arcs, purchase one for 50 bucks, another for fifty, another for another fifty :P
This will keep it down on the server end. If you let everyone purchase ten more arcs, we'll crash something in a day.
Hard cap at 6 should include a dev choice and a HoF, thatwould discourage kneejerk buying. Would make the custoemr think "Now do I really wanta potentially throw money away?", thus keeping a soft control on your userbase.
Why do people seem to think that the MA takes up very much room?
We've been told that towards the middle/end of beta we were looking at a whole...9 gigs of arcs. Storage really isn't an issue here.
As I recall, the current limit is more a cautionary "let's not devote too much to this yet" step. The devs were actually rather unsure of how popular the MA was going to be.
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I speak from the exponential issues, only
You give your entire user base thats drooling over this the ability to purchase ten slots MORE and lets say they all max it out for arguments sakes. thats 1300K of content x userbase cross servers. Wow, that could hurt over time as technology ages. Then, there's more data to lose on a crash.
I also don't think everyone should be purchasing more arcs, and more liekly wait for a limit increase.
Nothings' more beneficial then letting your user base think thats all they get, and then taking the rug out from under them and making them rework things. > Perfect marketting and numbers planning. I wouldn't doubt this was their entire plan. It's about money in the end, sadly.
The longer you keep your user base busy, rewritting arcs, content, and complaining and arguing with farmers in broadcast, the longer they will stay subscribed. A flawless plan and I applaude them. Then, after it gets bad, the devs come in and fix things, appease the masses and lets a few more things pass through QA, thus starting more arguing and gripping, keeping them busy again, the cycle repeats
-C.A.
[u]Purchasable MA Additions[u]:
Double Arc Size $4.95
All arcs, current and future, are given an additional 100% storage space.
Three Additional Arcs $9.95
Ten Additional Arcs $19.95