Fix for Super Speed.


BlueBeetle_27

 

Posted

Super Speed is the most frustrating travel power in the game, although its faster then fly its much less direct and this means it requires alot of navigation in order to get around. on top of this it's very speed makes it very difficult to control, especially in the rogue isles where the streets are rarely straight. It also makes getting to a high up objective a nightmare.

Take this example,
I am going from the magic shop to say, the new AE center in shark heads. so I start running through cluttered streets and finding my most direct route blocked by an expanse of water with a high wall (very common!) so I take a longer way around only to find that I’m blocked by an Arachnos wall I find a ramp around it after a bit of searching but this leads me to a dead end... ect ect.
(and while there can be an apect of fun to finding your way somewhere, I find this wears thin very quickly)

Its a very different story when you compare to fly or jump where it is simply, I fly, I get there. Or I jump (with a bit more navigation) I get there.


My proposed fix is simply to [u]allow players with super speed active to run up walls.[u]

Simple right? I also don't think it would be breaking the spirit of what super speed is either as many popular heroes with speed powers achieve this very feat!

The biggest problem I see is the fact that it would be bringing a new technical dynamic to the game, with which the engine might not be capable of without significant changes.

Thoughts?


 

Posted

It's been suggested before, and one of the devs has said that travel powers that interact with walls (your suggestion, wall-crawling, etc) doesn't work with the game engine.

Rewriting the engine and the entire world so that walls are a surface you can travel on is a non-trivial update.

Since you complain about villain side specifically, the solution is simple: Go to Grandville, get a Raptor Pack, and when there's something in your way, go over it.


@Roderick

 

Posted

As a former SS hater Ill have to say no to your sugestion.
It does take getting used to it (much more then jump or fly)
but likely less then TP. I know have a TON of SSing toons
and were I'm a villains player much more then a heroes
one I can say it realy isnt so bad. Though I do have the
Good vs Evil jump jet, and nearly always get my raptor
pack and jump jet from mayhams.

But biggest reason for that no was said above me
the Dev have said befre its hard if not imposible to add
that kind of thing in there, and there is that grandville
fly pack.


 

Posted

So basicly instead of using the travel power... i should fly? hrm.

Fair enough on the mechanics though, i thought it might be an issue. ahh well.

(feel free to delete this now devs!)


 

Posted

[ QUOTE ]

So basicly instead of using the travel power... i should fly? hrm.


[/ QUOTE ]
I guess they mean you can superspeed, and when you bump into a wall, turn on the raptor pack to get over it, then continue to superspeed. Actually, I used to do that for some of my toons, I pick superspeed and then hover, which is quite a good combo if your character build is not tight.

I think it's a good idea to walk on the wall. Let's just put it in the wish list, rather than always no and no to suggestions. *hugs*


 

Posted

i believe the problem with "wall walking" is that they would have to re-write the entire game program and engine in order to do this. it isn't flip a switch and poof there ya go. it would require months of work if not more, then the test server and game server would have to be brought down for an unknown amount of time to implement this which we all know what would happen then.


 

Posted

[ QUOTE ]
it isn't flip a switch and poof there ya go.

[/ QUOTE ]

I think there is a middle ground that is...

When someone uses super jump near a non-vertical (sheer) wall, you can continue to rise well above your jump height...in fact, it is possible to reach the ceiling by "sliding" up leaning buildings.

so...

why not allow this mechanic for super speeders? if they are near a surface that is even slightly angled, it allows them to slide up it...it makes sense thematically and it IS possible to do with the current game engine.


 

Posted

[ QUOTE ]
I think there is a middle ground that is...

When someone uses super jump near a non-vertical (sheer) wall, you can continue to rise well above your jump height...in fact, it is possible to reach the ceiling by "sliding" up leaning buildings.

so...

why not allow this mechanic for super speeders? if they are near a surface that is even slightly angled, it allows them to slide up it...it makes sense thematically and it IS possible to do with the current game engine.

[/ QUOTE ]

That's actually an issue with jumping. In order to allow SS to do that, it would have to have a decent bit of +jump incorporated into it which means that, in order to balance it out, it would need to have its speed reduced. That's not actually an intentional ability. It's a weird little side effect of how jumping and collision work.


 

Posted

It's called a tradeoff. You want the advantages of, say, both Flight and Super Speed? Get both. Or hell, get SJ. Fast and you get height... you just can't keep it. See what they did there?


"If you're going through hell, keep going."
Winston Churchill

 

Posted

[ QUOTE ]
When someone uses super jump near a non-vertical (sheer) wall, you can continue to rise well above your jump height...in fact, it is possible to reach the ceiling by "sliding" up leaning buildings.

[/ QUOTE ]

I should slap my forehead, but THIS is one thing I really think should happen to Super Speed, even if it won't exactly solve the problems mentioned.

The reason Super Jump and Combat Jumping can slide up walls has to do with Jump Speed. Given enough Jump Speed, or lateral speed in the air, one can move into the wall faster than one moves down, thus moving UP. However, Super Speed does NOT grant any Jump Speed increase, leading to... Rather interesting effects when you run and jump, but more than that, leading to the effect that jumping while super-speeding with Combat Jumping on will KILL your forward speed, because Combat Jumping's Jump Speed is significantly slower than Super Speed's run speed.

So here's a suggestion - can we add a Jump Speed buff to Super Speed that matches at least its base run speed? Keep in mind that without a Jump HEIGHT buff, all Jump Speed does is allow you to move faster when you jump, it does NOT allow you to jump higher. This would solve several problems. It would make controlling your incredibly long jumps with Super Speed a tad easier, it would make Combat Jumping, and indeed any small-scale jump speed buffs, not interfere with the power AND it would help allow the user to slide up some walls.

What do you say?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
The reason Super Jump and Combat Jumping can slide up walls has to do with Jump Speed.

[/ QUOTE ]

Actually, I believe it has to do with Jump Height more than it does with Jump Speed. I've done the wall crawl a number of times with just Combat Jumping.


 

Posted

[ QUOTE ]
[ QUOTE ]
it isn't flip a switch and poof there ya go.

[/ QUOTE ]

I think there is a middle ground that is...

When someone uses super jump near a non-vertical (sheer) wall, you can continue to rise well above your jump height...in fact, it is possible to reach the ceiling by "sliding" up leaning buildings.

so...

why not allow this mechanic for super speeders? if they are near a surface that is even slightly angled, it allows them to slide up it...it makes sense thematically and it IS possible to do with the current game engine.

[/ QUOTE ]The problem with this is, there is no difference, as far as the game goes, between 'super speed' and regular speed. It's the same as the suggestion to have folks run over the surface of the water, it's an all or nothing proposition. It's also related to the lack of an ability to walk.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Just respec into Flight. Easiest way to solve your problem. Fly is the best Travel Power in CoX.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

[ QUOTE ]
Fly is the best Travel Power in CoX.

[/ QUOTE ] Thats a lie.


 

Posted

[ QUOTE ]
[ QUOTE ]
The reason Super Jump and Combat Jumping can slide up walls has to do with Jump Speed.

[/ QUOTE ]
Actually, I believe it has to do with Jump Height more than it does with Jump Speed. I've done the wall crawl a number of times with just Combat Jumping.

[/ QUOTE ]

I don't believe it has to do with jump height, because it's possible to scale things many times your maximum jump height, and indeed it is possible to scale infinitely. It is also possible to scale on your way down from a jump where height no longer plays a role, and it is possible to yo-yo up and down an inclined wall by holding and releasing the movement key(s) towards the wall. On the other hand, the Jump Pack, which gives infinite jump height but no jump speed, has not been as kind to me when it comes to scaling walls.

In any event, though, I primarily want to ensure that Super Speed doesn't stop being super if you combine it with a not-so-super jumping utility. It's actually more than a little funny that you cover about as much horizontal distance with or without Combat jumping active while super speeding (a fact not true when not super speeding), with Combat Jumping inching ever so slightly ahead because it takes a fraction of the second for the character to decelerate from Super Speed speed to Combat Jumping speed. It does give more air control and height, but at the cost of narly air brakes, which is unpleasant.

Plus, I think it's no less silly to have to shoot forward like an uncontrollable rocket with every jump with Super Speed on than it would be to shoot forward like an uncontrollable rocket with every jump with Super Jump. A little more control, a little more distance and a little less interference are all things I'd like to see done to help Super Speed. I won't claim that it's the worst travel power, not by a long shot, but it's certainly NOT the best overall, so I believe at least an improvement or two are in order.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
[ QUOTE ]
Fly is the best Travel Power in CoX.

[/ QUOTE ] Thats a lie.

[/ QUOTE ]

That's an opinion.

Fly's the EASIEST travel power in COX, though. Up, over, autopilot, get a sandwich.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Fly is the best Travel Power in CoX.

[/ QUOTE ] Thats a lie.

[/ QUOTE ]

That's an opinion.



[/ QUOTE ] Nope, what I said is fact.


 

Posted

Storm wasn't saying that your response was an opinion, Stormbird. She was correcting you. The initial statement (Fly is the Best Travel Power' was an opinion.

-Rachel-