VooDooMagician

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  1. I14
    1) /signed
    2) /signed
    3) /signed*
    4) /signed*
    5) eh...

    *cool but their are bigger issues.

    DOs,
    1) /signed!!!!
    2) /SIGNED!!!!! ugh, the amount of times a make a charater with an origan but decide another suits better!
  2. So basicly instead of using the travel power... i should fly? hrm.

    Fair enough on the mechanics though, i thought it might be an issue. ahh well.

    (feel free to delete this now devs!)
  3. Super Speed is the most frustrating travel power in the game, although its faster then fly its much less direct and this means it requires alot of navigation in order to get around. on top of this it's very speed makes it very difficult to control, especially in the rogue isles where the streets are rarely straight. It also makes getting to a high up objective a nightmare.

    Take this example,
    I am going from the magic shop to say, the new AE center in shark heads. so I start running through cluttered streets and finding my most direct route blocked by an expanse of water with a high wall (very common!) so I take a longer way around only to find that I’m blocked by an Arachnos wall I find a ramp around it after a bit of searching but this leads me to a dead end... ect ect.
    (and while there can be an apect of fun to finding your way somewhere, I find this wears thin very quickly)

    Its a very different story when you compare to fly or jump where it is simply, I fly, I get there. Or I jump (with a bit more navigation) I get there.


    My proposed fix is simply to [u]allow players with super speed active to run up walls.[u]

    Simple right? I also don't think it would be breaking the spirit of what super speed is either as many popular heroes with speed powers achieve this very feat!

    The biggest problem I see is the fact that it would be bringing a new technical dynamic to the game, with which the engine might not be capable of without significant changes.

    Thoughts?
  4. As i said... Nurf Domination Buff Dominators...
  5. Also for a AT with no passive defence having alot of our good attacks melee ranged just seem plain stupid. this combined with the amount of aggro we get from a simple AoE hold...
  6. [ QUOTE ]
    Personally I believe that Doms need a significant damage increase in our secondaries--even if it comes with the cost of nerfing our Domination damage bonus. Let us contribute something meaninful when we can't mez the AV or opposing player. I'm fine with our mez duration and I don't think the AT needs to be restructured, but I do believe that giving us a damage buff will at least give a fighting chance when our primary ability has gone down the drain.

    [/ QUOTE ]

    I agree, and although this is likely to get me flamed intill golden brown, i say,
    Buff Dominators Nurf Domination. i think we cant really expect to see any real improvment in our AT while domination has the ability to +% any changes made so greatly.