Arc Reviews 3: Three times a charm


Armsman

 

Posted

Is it Live or is it Memory X 70210
Rating 3 Stars

I ran this arc with a lvl 50 Ice/Ice Blaster on diff 3.

Overall this is a fun arc that had me downloading data into computers for various reasons and killing the enemies surrounding them. The first three missions are fast and well done, however, there are issues with the fourth mission and the last mish gets tough. Overall a very good concept. Contact dialogue and mish objectives were simple and straightforward. Custom critters looked ok, but were fun to kill.

Mission 1 is a quick simple defeat all on a small map, nice.
Mission 2 had 5th Column and Crey tanks fighting over my mish objective. Nice mish, it gave me the sense that what I was trying to do was very important, im getting wrapped into the story slowly.
Mission 3 rescue Hero and defeat all 5th Column. The story gets better.
Mission 4 Beautiful map, a little bigger than i prefer, but nice mish overall, until the end (more below on this). Too many patrols for my taste.
Mission 5 is a good map to finish an arc with, but there were too many objectives for me. It seems like there were three key objectives that made sense and then two of those were just multiplied by four (five?) to make the mish longer, i didnt like that. There is one group in there that gives bad commands ($name, $class, etc) which was odd, because throughout the arc before this they were good. Too many patrols for my taste. Ally is great. This mission is just the right difficulty, if I am very sharp I can get past the MM, but if I slack off even slightly, I go to the hosp. Before i found the ally, those MMs sent me to the hosp a couple of times, but when i ran into them all keyed up I could take them out just before dying. Once the ally is found life gets much easier.

Overall this arc was fun but the mechanical issues within mish 4 spoiled it for me. In this mish I had to rescue two hostages, after the hostages are led to the exit door another spawn and a destructable object appear to be defeated for mish complete. I rescued a Hero and the president and led them to the door (which was very far away from where I found them), then that objective disappears from the nav bar, then they both run to the door to exit. Then the president discovers the hero is an fake and attacks him. If they were going to fight they should have fought when i first found them, NOT after i led them out three floors past many patrols. They fight. I know the hero is fake and not president because only hero is targetable. However, I dont have to kill the fake hero to get mish complete, so I just ran away from him, he didnt chase me, even though he attacked me after he pawned the president, that was bad. Then the destructable object and last spawn appeared all the way in the back of the mish three floors up, where i just came from, to get mish complete. Then I exit the mish, it says 'good job for saving the president', he's dead !!!

Why not five stars? Custom critters looked ok but were all identical, I know they are robots, but they could have had slight variations between the different models. Mish 4 has serious problems. Too many patrols. Too many useless objectives.


 

Posted

Name: Flatline
Alignment: Heroic
ID: 94250
Levels: 40+
Description: Heroes have counted on the teleporter system to get them to the hospital safely, but what happens when they get sent...elsewhere?
Length: One mission on a medium sized indoor map.
Enemies: Ghosts
Notes: No EBs/AVs, Three Destructible Objects, One Ally, Four Captives.


Blue: Terra Skye, Piper McCormick, Urban Shaman, Umbral Squall, Nosila Marie, Shava, Subtronic, Invisible Osprey, Violet Vision, Master of Moonshadow

Red: S1lv3r Bull3t, Skilljack, Shamanic Steel, Mallory Madsen, Miss Mao, Lightweb, Mad Maenad, Deviant Red

Praetorian: Magnetic Mole, Ljosalfar

All on Virtue

 

Posted

I'll submit my arcs for review


Arc Name: Brass Reaver: Part 1
Arc ID: 16952
Faction: Neutral
Creator Global/Forum Name: @Turbo-Ski
Difficulty Level: Easy (Hard optional), EB/AVs are present but you are given EB/AV allies to help take them down if you need them solo.
Synopsis: A Fake Reaver has shown up and started framing the villain Project Reaver. Your job is to investigate the Nemesis plot behind all this and find out what Project Reaver might really be.
Estimated Time To Play: 5 missions - 45 to 60 minutes
Enemy Groups: Carnies, Custom, Nemesis, Reflections

Arc Name: Brass Reaver: Part 2
Arc ID: 59456
Faction: Neutral
Creator Global/Forum Name: @Turbo-Ski
Difficulty Level: Easy (Hard optional), EB/AVs are present but you are given EB/AV allies to help take them down if you need their help solo.
Synopsis: Continues where part 1 left off as you (or your team) journey into Nemesis Sol's dimension following a vengeful Project Reaver.
Estimated Time To Play: 5 missions - 45 to 60 minutes
Enemy Groups: Custom, Nemesis, Rikti


 

Posted

To Slay Sleeping Dragons 111486
Rating 5 Stars

I ran this arc with a lvl 50 Thugs/Poi MM on diff 3.

This is a great arc. Everything meshes well and it flows quickly from one mish to another. Contact dialogue is simple and straightforward. Custom critters look good and are fun to kill. Mission objectives are simple and easy to find. The story is interesting and engaging. This arc had me helping out a stranger inorder to remove a dragon from the body of a humanoid.

Mission 1 kill some custom critters, click a glowie, kill EB.
Mission 2 kill some custom critters, kill two EBs. Azure Song says $name at one point.
Mission 3 kill dragon EB.

This arc works. I know what's up, objectives are clear and simple. Custom critters look good. Neithlium and Azure Dragon looked great. Contact was well written. The pace was fast and exciting.

Great job!


 

Posted

The Once and Future King Sac 99394
Rating 4 Stars

Character: lvl 50 Thugs/Poi MM diff 3.

Overall this is a very good arc. The story is interesting and well written. The custom critters looked great. Custom critters were tough and fun to kill and had a large variety of powers. This arc had me helping out a stranger, by going into the past, to make sure a boy king did in fact, become king.

Mission 1 Custom critters look very good. Rescue hostage, I knew it was important to do so. Good mish.
Mission 2 Resue teenager, find test tubes with blood. Another good mish.
Mission 3 Killing this EB was great fun, with ally help, another good mish.
Mission 4 enemies still fun to kill, but the storyline is getting a little tired. Destroying the cloning machines on that map was a lot of fun, but I am wishing that this was the last mish at this point.
Mission 5 I have been looking forward to killing Ursekrz since mish one, before his name even came up, but this arc just feels long. Not long in a good way, long as in long. This map is way too big for a fifth mish with one objective.

Overall this is a very good arc and I had fun running it.

Why not five stars? This arc gets long in the tooth around mish four. It is a great concept and well written, but without any twists or turns in the story, it starts to feel like the same mish four times. The fifth map was too big for my taste.
SPOILERS STOP READING !!!!!!!!!!!!!! At the very end when the contact tells me Ursekrz did all that because he 'could not live up to the standards . . .' that was a big let down. I thought he was doing it because he was an evil brother, or a mentor who had been forgotten, but reading that that was the reason made me feel like I had just wasted the last hour and a half of my life.


 

Posted

The Devs Must Die 113956
Rating 4 Stars

Character: lvl 50 Ice/Ice Blaster diff 3.

This arc is very funny. The very first line of dialogue from the contact made me laugh out loud, a rare and wonderful thing. This arc is a comedic tease on our beloved Devs, I get nervous with many comedic arcs, because as the arc gets longer the jokes usually go downhill fast, the Devs Must Die does not fall into this trap. The clues in the third and fourth mish are just as funny as the jokes in the beginning. Contact dialogue was funny and short. Enemies were fun to kill. In mish dialogue was funny.

Mission 1 before going in contact Nemesis says 'tell you what it is" 'is' should be "was". Inside, good map for this story. Boss was a pain in the [censored] to kill, I believe that was Unstoppable (??) and he was untouchable for many minutes. Fortunately he was so slow he could only attack rarely.
Mission 2 Arachnos are fun to kill, rescue guy, quick simple mish.
Mission 3 clues very funny.
Mission 4 Big EB to kill. Not big as in tough, big as in big, holy cow that guy is bigger than Infernal. Again funny.

This is a very good arc because the enemies are fun to kill. I laughed a lot. The missions were fast and exciting and flowed one to another quite well.

Why not five stars? Custom critters were somewhat dull. Obviously they are hobos and meant to look ugly, but they weren't ugly really, just kind of dull looking. The custom critters were less fun to fight than the Crey and Arachnos, that's not good.

Great job!


 

Posted

Thanks for the review, Dragonslay. I've heard from some friends that it seems a little long near the end, but I intended the arc to be a bit of a mini-TF, with two of the EBs spawning as AVs for groups. But I can see how solo play can make it seem long in the tooth. I'll look into some smaller maps for the last two missions.

As for the revelation at the end, I'm sorry that you were disappointed. I thought it was a bit of a twist on the old "I hate you and must kill you" type of mentality that drives an archenemy to do evil, though definitely something that hasn't been done before. But at least it wasn't a Nemesis plot. Heh heh.

Thanks again for the review, and I'm glad that you liked the arc for the most part overall. I'll take the four stars.


 

Posted

Light of the Sun 89545
Rating 4 Stars

Character: lvl 50 Ice/Ice Blaster diff 3.

This is a great arc with some minor problems that really will be fun for teams to play. In mish dialogue was good. The custom critters are great. They are tough (but not ridiculous) and are a lot of fun to kill. CSS Roughneck looked great, the MMs were great fun to fight and the occasional Empathy made me have to think in battle. There is a very tough EB at the end, but with a strong disclaimer, it is all good. The missions are quick and flow well.

Mission 1 Freakshow die easily Boss was cool.
Mission 2 Good map, quick simple, I like it.
Mission 3 introduces custom critters, which are the highlight of this arc. Yellow text from contact dialogue going in good, I know this map, but many people have never seen it. Boss warns me of ambush before dying (thanks). Best mish in the arc.
Mission 4 MMs are fun to kill. Crey and custom critters side by side make tough opponents, I'm on my toes not to die.
Mission 5 EB pawned me first time. She is not a fan of ice patch tough. She ran at half damage; not sure if this is bad AI or intentional, if it was intentional I didnt like that.

Overall good stuff.

Why not five stars? Storyline is ok, not great. Contact dialogue needs a major rewrite IMO, there was no sense of urgency on behalf of the contact. 'Oh Snowcone, if youre not busy, if you dont mind, maybe you can sort of' no no no 'Holy crap Snowcone I need you to destroy that mainframe now before more PPs are made and destroy the Earth !!' Also there are a lot of small grammatical/spelling errors, even enough to bother my thick skin; "happened" "consciousness" are misspelt, also "your job would be" should say 'your job is to' and "From the looks of it, the Freakshow already moved in. Maybe they found anything Crey left behind." should say 'From the looks of it the Freakshow have already moved in. Maybe they have found something the Crey left behind.' and there are others.

Good job!


 

Posted

The Environmentalist Encounter 47796
Rating 2 Stars

Character: lvl 50 Thugs/Poi MM diff 3.

This was not a very good arc in the broad sense. The arc has some fun moments, however, overall I thought the storyline was pretty thin, not well written and honestly just dull. The contact was good, but there wasn't a lot going on with the story to make me want to go in. I am told there are some goodie good environmentalist I need to kill. I know something else is going on behind the scenes with the contact, but honestly I dont care. The custom critters were not that special to look at and were ok to fight. Mr. Freezie looked good, but the others were bland.

Mission 1 kill Rose EB (her info was funny).
Mission 2 Kill Piedra EB.
Mission 3 in the CoT tree map, remove bomb and Kill Helada EB. Ally was great fun, but honestly not necessary, she wasn't that tough.

Why not five stars? The storyline is thin and the custom critters are dull. The maps are mostly caves and I felt atleast one should have been outside with trees, since there are tree archers and other such critters. I knew the contact was up to something, but I didn't have any incentive to find out what.

nuff said


 

Posted

Thanks for the review

[ QUOTE ]

Mission 5 EB pawned me first time. She is not a fan of ice patch tough. She ran at half damage; not sure if this is bad AI or intentional, if it was intentional I didnt like that.

[/ QUOTE ]
Not intentional. There are no flee conditions set, so I have to blame general AI issues here. Tested it with my Scrapper (with RttC taunt aura) she didn't try to run. During a test with my Defender, she tried a little, but with her slow debuffs, it wasn't too noticeable. With my Stalker she ran for a little bit, but after a hit or two, continued fighting. Nothing I can do about that I am afraid.


[ QUOTE ]

Contact dialogue needs a major rewrite IMO, there was no sense of urgency on behalf of the contact. 'Oh Snowcone, if youre not busy, if you dont mind, maybe you can sort of' no no no 'Holy crap Snowcone I need you to destroy that mainframe now before more PPs are made and destroy the Earth !!'

[/ QUOTE ]
I have to disagree here, she made a mistake by sending the young hero in all alone, and is feeling rather bad about it, and she needs the players help badly, but she also knows that the player is a very accomplished hero, probably saved the world a few times, so that is why she talks the way she does. I see though if it can be made a bit more urgent without losing the general tone I want her to talk to the player. *shrug*

Thanks for this feedback in particular, no one mentioned this one yet.

[ QUOTE ]

Also there are a lot of small grammatical/spelling errors, even enough to bother my thick skin; "happened" "consciousness" are misspelt, also "your job would be" should say 'your job is to' and "From the looks of it, the Freakshow already moved in. Maybe they found anything Crey left behind." should say 'From the looks of it the Freakshow have already moved in. Maybe they have found something the Crey left behind.' and there are others.


[/ QUOTE ]
I'll fix those later this week. Thanks for the corrections. English isn't my first language, so some stuff is bound to be wrong and odd sounding to an english reader, I'll try to get someone to review it for spelling and grammar.

[ QUOTE ]

Good job!

[/ QUOTE ]
Thanks for taking the time to play and review it


 

Posted

Do Onto Others 120452
Rating 5 Stars

Character: lvl 50 Thugs/Poi MM diff 3.

This is a great arc. The contact is interesting, the dialogue is good. The custom critters looked great and they were fun to kill. The in mish dialogue was very good. The story was simple and straightforward. Even all the little details were good. This arc was introduced to me by a stranger who told me there were three groups out to kill me; the thornies, the electrics and the metallics. I had to go in and stop them before they take me out.

Mission 1 custom critters Thornies look good and are tough to kill. Meso thorny EB was very tough but he died eventually.
Mission 2 custom critters Electrics at the bank looked great and were fun to kill. EB fun to kill and no slouch, however, it should be noted she had no knockback resist and my bruiser tossed her all around the room like a ragdoll, she didnt look so EBish. I learn the contact is deceiving me in some way.
Mission 3 custom critters Metallics look great and are fun to kill. The heavy metal references are great and add to the feel of the critters. These guys are tough as well. Metal Mania EB dies. More enemies arrive to take me out.

This arc deserves five stars because because the action is fast and exciting and the mishes flow quickly one to another. The custom critters are great to fight, look very good and are tough but not ridiculous. This arc would get very hard on higher diff settings, but the contact tells you which inspirations you need to bring with you, which was very cool. The story is interesting, although not that deep, it kept me wanting to go back to see what was up next. The maps are small and appropriate to the story. Rock references were a nice extra touch, the electric EB is named "Ride the Lightning".

Great job!


 

Posted

Flatline 94250
Rating 3 Stars

Character: lvl 50 Invul/EM tanker diff 1.
I appologize to the author for the low diff setting, I forgot I was doing a tf earlier, but the LTs were orange anyway, so not too soft.

This is a quick one mish story about what happens when a hero dies and doesn't go straight to the hosp. The in mish dialogue was good and helpful to the story. The map was good also for the story. There are several hostages and destructable objects. Overall it was good.

Mission 1 go in kill the ghosts, save the doctor and hostages, destroy some machines, restore proper-go-to-hospital technology.

This is a three star mish. It is fun and the story is good.

Why not five stars? It really needs another mish. One mish to identify the problem and a second to fix it. I had no emotional attachment to it since its just one mish. Honestly I didnt really care if I finished it or not.


 

Posted

I would appreciate you having a look at this arc of mine...

Name: Entrusted with the Other Secret
Arc ID: 120462
Level: 35-54
Length: Long
Description: An arc to continue the Ouroboros story, with a truly time-travel based plot (as opposed to a plot that takes place only in the past or future - it changes the timeline mid arc).

It helps if you are familiar with the Ouroboros story. Contains 1EB.

Also to TheMightyEmu in case you are interested - I placed a review of your arc here


 

Posted

If you have time, could you review my arc?

Arc Name: "ASHes: The Mystery of the Rudatio Corporation"
Arc ID: 135774
Length: Very Long (5 mission)
Morality: Heroic
Author: @Molossus
Description: Uncover the plot of the shady Rudatio Corporation. Story Driven. Soloable, but can be difficult. One EB at the end.

Any feedback, good or bad, is welcome. I'm worried about the first mission, as it seems to chuck you the Idiot ball. I've tried to fix it as best as I can, but if you have any advice, let me know.


 

Posted

Thanks for the positive comments on The Devs must die. I'll see what I can do about spicing up the hobobots. I thought they were a little bland myself but I was focused more on the custom humor than the custom creatures.


Don't count your weasels before they pop dink!

 

Posted

Submitted for review...


Positron's Task Force: The Remix
Arc ID: 1945
Faction: Heroic
Creator Global/Forum Name: Interface
Difficulty Level: effortless
Synopsis: Ever since CoH launched, people have complained that Positron's task force was long, hard, boring, and unrewarding. No more! It's just a matter of time before the devs see this easy, fast and funny rewrite and replace the old one. Be among the first to baldly... er, boldly save Paragon from the Circle's latest foul plot.

This arc is playable by all levels, and should be quite suitable for lowbies (the mobs are the same as those you face on the real Posi TF, except no Vahzilok. I hate Vahzilok.) There's really no challenge at all here; it's all in the story.

Don't be fooled by the 'Very long' ranking; you can easily do this in 15 minutes. Not wasting the player's time was my top priority.


Two Chicks at Once
Arc ID: 83920
Faction: Villainous
Creator Global/Forum Name: Interface
Difficulty Level: moderate
Synopsis: Working for Lord Recluse, you discover that Longbow has launched a cunning and titillating plot to overthrow the Rogue Isles. With your help, Arachnos will strike back in kind...

This one is intended for players level 40+. The dialog assumes you are a villain. It has some challenge, one custom boss and two EBs, (AVs at the top difficulty level), however, you will have allies for them. It has a bit of naughty dialog, but nothing you wouldn't see on TV.

Again, despite being 5 missions, you should be able to cruise through in 15-20 minutes. No kill-alls, huge maps, or 'collect 20 glowies'.


 

Posted

The Brass Reaver Part 1 16952
Rating 4 Stars

character: lvl 50 Invul/EM tanker diff 3.

Overall this is a very well written storydriven arc. The EBs are very tough and this is intended for teams. The custom critters look great and they seem to naturally blend in with the stock CoX enemies. Carnies and Nemesis are always fun to fight and the custom enemies compliment them well.

Mission 1 Fake Reaver looked great, one of the best custom critters i have seen to date. He is what i have been fearing from day one a /EM with BU and Energy Transfer. This guy could one shot many of my other characters. This was an epic battle.
Mission 2 fight Fake Reaver again.
Mission 3 Dark Ring mistress dies.
Mission 4 Contact tells me i must enter Reaver's mind, that was a great twist in the storyline. The map compliments the story well. Two allies possibly too much help.
Mission 5 Kill 3 Reaver manager EBs with double ally help.

This is definitely a well written, high action arc. It is a little too long for my taste, probably intended to be a mini-TF; my incentive to continually risk my life wanes.

Why not five stars? I wanted a little more variety in the big boss battle, you do fight the same guy five times. I wanted a few more custom critters. I felt there was too much ally help mish 4 and 5. Final dialogue by contact a little discouraging, even insulting, if that is supposed to "hook" me to play the next part, it backfired.

Good job!


 

Posted

Entrusted with the Other Secret 120462
Rating 3 Stars

Character: lvl 50 Invul/EM tanker diff 3.

Overall this was a well written, somewhat long, story driven arc that lacks the excitement one expects while playing CoX. One of the Ouroboros Menders has enlisted me to fix a time stream. The story is quite interesting and honestly it made my head hurt trying to keep up with all the twists and turns one encounters while changing the past. The ally was cool and helpful. However the enemies are somewhat dull and annoying.

Mission 1 fix the time stream. Clubbor and Time Arrow both looked good, but were a little too verbose for me. What they had to say was sometimes amusing, but other times was just too corny. Then kill Time shift with ally help.
Mission 2 contact is a real smart aleck, I loved her dialogue. In mish enemy dialogue ok, but a little too much of it. Kill Time shift EB. Again.
Mission 3 rescue ally, kill 5th column guys, etc.
Mission 4 go back to map (and time) from mish one and note the changes, click some glowies, kill Time shift again, honestly Im getting sick of seeing the guy.
Mission 5 back to the 5th column map in mish three and hack the computer to restore the time stream to the way we know it.

Entrusted with the Other Secret is a very ambitious arc in that it attempts to explain how the Council won out over the 5th Column in history as we know it. In other time streams the 5th column persisted. The potential for five stars and even devs choice for this arc, is there, however, the uninteresting custom critters and the repeated battle against a bland looking EB keep it quite dull. There are also end drain critters that start to just get annoying. It was nice to see Merc MMs, but their costumes are all just too similiar for my taste.

Why not five stars? Dull custom critters. Annoying end drain. Repeated EB battle not subtly changed to stay fresh.


 

Posted

If anyone would like to review my first Arc, I would appreciate it.

Name: A Week In The Life Of A Villain
Arc ID: 153720
Level: 30 - 54
Length: Very Long - 5 Missions
Morality" Villainous
Creator: @Russian Babes

Story Driven (please read clues)... A villain becomes ensnared in an Ancient Feud over a week.
Mission 1 - EB.
Mission 2 - Boss.
Mission 3 - AV, but it is not necessary to fight him.
Mission 4 - Boss.
Mission 5 - 4 Bosses and AV.
Team recommended, but soloable. Soloed with lvl 40 Brute in testing on 3rd difficulty level.


 

Posted

I could really use feedback on my arcs. I haven't been able to get much and I really want to tweak them to make them as fun as possible.

Arc Name: A Madness of Blades
Arc ID: 98770
Faction: Custom
Creator Global/Forum Name: @GravenImageRD / Tyrant_Protocol
Difficulty Level: Easy to Moderate
Synopsis: A powerful being from another world arrives in Paragon City with the intent of recruiting an army, breaking the mandates of the Celestial Court. Stop him before it's too late!

Arc Name: Just Like Clockwork
Arc ID: 151382
Faction: Clockwork, a few Custom
Creator Global/Forum Name: @GravenImageRD / Tyrant_Protocol
Difficulty Level: Moderate-ish
Synopsis: The Clockwork are up to something. They've been stealing hardware used when working with prototype organic technology. Time to investigate!

Any feedback you could give would be greatly appreciated!


 

Posted

More feedback is always welcome

Arc Name: The New Freaks in Town Pt. 1
Arc ID: 72852
Global Name: @Initiator
Morality: Heroic
Factions: Custom, Freakshow
Level Range: 1-54

Synopsis:There is word around the city that there is a new villain group in town and are planning an attempt to overthrow the Freakshow. That's bad new for the Freakshow by far, but it could turn out bad for all of us. You must make sure this doesn't happen and prevent an all out gang war.


 

Posted

Ashes: The Mystery of the Rudatio Corp 135774
Rating 4 Stars

Character: lvl 50 Invul/EM Tanker diff 3.

This is a very good arc. I had a lot of fun running it. The story is ok, it is well written and feels like a stock CoX arc. The custom critters look very good and are fun to kill. It is five missions long, but the arc goes quickly since the first two mishes are very fast. I was recruited by a gang member to investigate another gangs relationship with a new enemy in town.

Mission 1 kill some gang members, rescue guy. Good map.
Mission 2 rescue doctor.
Mission 3 I am having a hard time believing that map is in Boomtown, it is possible sure, but it just didnt feel right. Lillith fun to kill.
Mission 4 good map for story, nice little twist in the story, Ally more of an aggro magnetic, than helpful.
Mission 5 The Auditor EB was a little disappointing. All the custom critters looked so good until this guy, he is very bland looking. He was fun to kill.

Ashes: the Mystery of the Rudatio Corp is a solid arc. The story is easy to follow. The missions are fast and simple. The custom critters look very good.

Why not five stars? This is arc feels very stock CoX. A couple of the maps seemed out of place. Final EB doesnt look as good as the rest of the CCs. Ally needed to be in mish 5, more than mish 4. Storywise ally must be in mish 4, but fighting wise he is unnecessary in mish 4 and would have been useful in mish 5.

Good job!


 

Posted

[ QUOTE ]
Entrusted with the Other Secret 120462

[/ QUOTE ]

Thanks for having a look at this.

[ QUOTE ]
repeated battle against a bland looking EB keep it quite dull

[/ QUOTE ]

I've altered this bit (possibly while you were reviewing) - the EB is now a boss, and a little less dull looking.

[ QUOTE ]

it attempts to explain how the Council won out over the 5th Column in history as we know it. In other time streams the 5th column persisted.


[/ QUOTE ]

Just for the record - that isn't at all what this arc is about. Mender Lazarus' canon arc is about this, and this arc just happens at around the same time (just in case people who have played that arc think its plagurism).

[ QUOTE ]
their costumes are all just too similiar

[/ QUOTE ]

I was going for a personal army kind of look, I'll see if I can differentiate them a bit more.

Edit: [ QUOTE ]
Annoying End Drain

[/ QUOTE ] Wow, when did transference become a standard level kinetics power, and do -50 end? I though you were unable to handle the standard/standard electric minions. The Sergeant's now have empathy instead. Sorry about that - I'm sure it wasnt like that at publish.


 

Posted

Positrons Task Force The Remix 1945
Rating 4 Stars

Character: lvl 50 Ice/Ice Blaster diff 3.

This comedic arc is both fun and fast. The missions are very easy and meant only to entertain your funny bone. A team can run this and get some laughs while the team leader recruits more members to do other arcs.

Mission 1 click the glowie.
Mission 2 get the radioactive materials.
Mission 3 rescue person, kill guys.
Mission 4 retrieve three wands.
Mission 5 destroy the juice.

Overall fun, fast and repeatable. Honestly it really takes only 15 minutes.

Why not five stars? I think you can fit a couple more jokes in there somewhere.

Good job!


 

Posted

Arc Name: The Lost Choir: Chapter One: The Old Testament.
Arc ID: 123675
Factions: Tuatha, Rikti, Rularuu, Custom group.
Creator Global/Forum Name: @MrSquid
Difficulty Level: Moderate. Contains 2 AV's, but a fair amount of help for them too
Synopsis: This is essentially a combination of Christian Mythos and the classic "cosmic horror" story. The first part is probably the most slow paced, with a lot of unanswered questions.
Level Range: Intended for 45+, but you could get away with 30 plus

Arc Name: The Lost Choir: Part Two: The New Testament.
Arc ID: 136959
Factions: Ritki, Custom Group.
Creator Global/Forum Name: @MrSquid
Difficulty Level: Moderate-easy. Only one AV this time around, and once again, I give you help with him.
Synopsis: Part two is much faster paced then part one, and most of the questions brought up in part one are answered.
Level Range: Intended for 45+, but you could get away with 30 plus

Arc Name: The Lost Choir: Chapter Three: Apocrypha.
Arc ID: 141011
Factions: A bunch, mostly customs.
Creator Global/Forum Name: @MrSquid
Difficulty Level: Hard. One AV, but its a doozy. I still give you plenty of help though.
Synopsis: Part 3 is only one mission long, mainly being the climactic final boss fight.
Level Range: Intended for 45+, but you could get away with 30 plus

Mind sending me a PM once you get around to reviewing this behemoth? I'm publicizing this arc pretty hard, and its easy for me to lose reviews.