What would get pvp back? (Castle)
DR wasnt just for defense
Dr was just a way to drag everything down. All the extra work people put on their toons gets cut down so its closer to a normal build. That way the people who only want to PvP once a month could do so and fair better
It just didnt work, go figure
Castle doesnt read the pvp forums...
I agree that is some good ideas, would make pvp alil more like it was.
It has his name in it might read it
Issue 13 pvp has marginalized inspirations. This is a win.
with regards to the entire mez thing, I think its a wash more or less,
before issue 13, between breakfrees, SoW's, stackable CM's, status effects were marginalized anyway, the current regime IMO actually is an improvement
DR I think we all know where this came from, I think it was needed, but maybe not to the extent that it was implimented
Elustivity was definitely needed, however I think the problem they ran into, was that they were changing too many things at the same time
Heal Decay - again I can understand why they introduced this, if not the extent
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with regards to the entire mez thing, I think its a wash more or less,
before issue 13, between breakfrees, SoW's, stackable CM's, status effects were marginalized anyway, the current regime IMO actually is an improvement
DR I think we all know where this came from, I think it was needed, but maybe not to the extent that it was implimented
Elustivity was definitely needed, however I think the problem they ran into, was that they were changing too many things at the same time
Heal Decay - again I can understand why they introduced this, if not the extent
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I agree with all that was said above.
DR was needed as blasters were on their way to becoming the "dreaded" tankmage. Same with Dominators with Perma Dom and some Scrappers. However with that said, DR has gone a bit overboard with the diminishing returns on classes with already granted resistances/defense. I dont believe that a Controller or Blaster should somehow have more resistances to anything than a equal level Tank/Scrapper. I could go on but I don't see value in restating the concerns that can be found all over the forums concerning DR.
Elusivity - While I don't necessarily think it was a needed addition to PvP it sounded great on paper but the implementation completely broke PvP as we knew it. Defense is a fine line between Luck and Survivability. If you look at the premise of Defense 1 missed attack is 100% resistance (no damage taken). Look at tanks they sport around 40-60% resistance depending on the build. This does NOT translate to the necessity of Defense based builds to dodge 40-60% of attacks thrown at them, it ends up with them having 60-80% resistance based on damage mitigation sometimes even higher. Elusivity was a bad fix, the fact that it has remained in place is further proof that someone is not listening to user feedback.
Heal Decay is also something that was needed, however since the technology/code wasn't in place for the "correct" implementation we are now decayed on self heals further nerfing sets such as Regeneration, Thermal, Empathy, Radiation and Pain. This is another indicator that someone isnt reading feedback. In my opinion if you cant do something complete why implement something that is half finished that in all reality acts as a rather harsh nerf to a large percentage of the playerbase?
On a side note... the fact that using an inspiration causes movement supression sucks. Please correct this, there is no reason for my movement to be supressed because I have to hit a yellow while chasing someone with op'd elusivity only to get slowed down and have no chance of catching back up. This seems a bit overbearing.
-Kiri
Disagree on DR being needed disagree on the overall theme of elusivity needing a little tweaking.
Not getting hit >> resistance.
Not getting hit = pass on all status effects and debufss that require a hit as well as the extra HP.
Tweaking the defense sets to have a resistance component the same way the squishies got it would have been much better. Even better still would have been to add resistance components to the individual powers in pvp only.It seems like there was a "solution" lieing around and there wasn't time to properly work through the consequences.
As to DR all it did was wipe out the effectiveness of some peoples builds and make different ones more relatively effective.
OP you're wrong. The new PvP is completely 100% balanced. I like the fact that there are even less viable ATs to pvp with, inspirations are useless (particularly BFs), and it has been reduced to button mashing instead of taking skill.
I see nothing wrong with flurry being better than most melee attacks.
Dammit the pve'ers always cried about not having a street fighting set and all Castle did was try to make them happy with flurry, kick, airsup etc being strong and you pvp'ers have the audacity to come down on him.
shame on you.
just thought of this...what if DR was only applied to inspirations and team buffs?
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just thought of this...what if DR was only applied to inspirations and team buffs?
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where would that leave the free buffs everyone was given cause if you turn dr off squishies can self cap res pretty easy.
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just thought of this...what if DR was only applied to inspirations and team buffs?
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where would that leave the free buffs everyone was given cause if you turn dr off squishies can self cap res pretty easy.
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Just roll them back some. Probably, half what they are now. In the end they would be able to achieve higher res than what the current system allows, but with the help of tough and other armors.
The thing is, you don't want to penalize too heavily people who want to have a tough squishie. It just was ridiculous when one toon received multiple team buffs and was essentially, a tank mage.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
I can grief heroes with my Emp/Dark, I just scuttle around dropping heals on Regen Scrappers and watch their heal% cleave in half.
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I can grief heroes with my Emp/Dark, I just scuttle around dropping heals on Regen Scrappers and watch their heal% cleave in half.
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You do realize that external heals don't affect melee class self heals, right?
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OP you're wrong. The new PvP is completely 100% balanced. I like the fact that there are even less viable ATs to pvp with, inspirations are useless (particularly BFs), and it has been reduced to button mashing instead of taking skill.
[/ QUOTE ]Although i understand the sarcasm, your mostly right and that's the problem. Take today for instance i witnessed a defender sit toe to toe with a WP/SS tank and win. Now i'm not saying he got the best of him at range or mixed in melee, no he mashed buttons in his face until the tank fell, this is silly. I see no reason why a defenders hold is so strong he can consistently drop RTTC, sit in the tanks face and whittle his 3k hp down, not in that fashion toe to toe.
That was disturbing to watch, not to mention he was running SOW. So you give squishies as much resist or more in some cases than melee toons, then give them the ability to fight effectively at range or melee? Come on Castle!!!, then this same defender fought a lolstalker and the only thing that hurt him was AS and the stalker was em. Hold resist is a sad implementation to pvp, and heaven help you if a npc holds you.
I also have a wp tank, that's fully purpled, Hami'd, and just the best defense IO's and things money can buy. Tough, and all my shields are 6 slotted. I say all this to say, a lvl 41ish or so stalker with a SO build had me spinning in circles with my cape around my butt, while i was running SOW. (Hit with soul storm) that's just silly, what's the point of being a tank? or any melee toon if we are so easily held? This is a real mess they made here.
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
Nope, didn't know that. Good thing I'm not really doing that though because it wouldn't be very heroic of me, now would it? I was simply being snarky :P
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I see no reason why a defenders hold is so strong he can consistently drop RTTC, sit in the tanks face and whittle his 3k hp down, not in that fashion toe to toe.
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you see more reason to see a tank being able to 2 shot squishy at ease while 2 heavies are targeting him?
more reason why a blaster can still ignore almost any defense you can come with and drop a brute like if it was a squishy?
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I see no reason why a defenders hold is so strong he can consistently drop RTTC, sit in the tanks face and whittle his 3k hp down, not in that fashion toe to toe.
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you see more reason to see a tank being able to 2 shot squishy at ease while 2 heavies are targeting him?
more reason why a blaster can still ignore almost any defense you can come with and drop a brute like if it was a squishy?
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what you're saying is only true if they use flurry+kick.
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I see no reason why a defenders hold is so strong he can consistently drop RTTC, sit in the tanks face and whittle his 3k hp down, not in that fashion toe to toe.
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you see more reason to see a tank being able to 2 shot squishy at ease while 2 heavies are targeting him?
more reason why a blaster can still ignore almost any defense you can come with and drop a brute like if it was a squishy?
[/ QUOTE ]I don't recall this pvp you speak of, and i'm a avid pvp'r, even before i13 a tank two shoting someone is highly unlikely, unless you just can't pvp? Stalkers can't even two shot anymore, they even slowed ET down to extend lives.
I run squishies even my cheap 42 therm has never been two shotted by a hero save a blaster in the old days. It's this thing squishies need to become proficient at called kiting. Lets look a scenario boom oh snap.. he just total focus me i'm stunned, hmm activate bf, phase, green or heal, kite and go offensive. This was done all the time... "i did it, it was the way my daddy did it".. lol (iron man pun) but all jokes aside basic range attacks 60-80 feet basic melee attack was like 4 feet also a side note 90% of squishies also debuff key stats so your bad there if that consistently happened i can see once or twice, kiting was so prevalent they inserted the whole taunt -range deal. So try again on that one thats your fault you died, the example i gave was two ppl just standing there slugging it out, no skill being accounted for. Save finger speed maybe? And you had heavies? omg it's just so many levels of wrong there, i seen squishies hold entire teams off with just a heavy and kiting, ask anyone from triumph about morgy in his day, or helmz, or hell that defender i saw wipe that tank just yesturday lol.
But not to beat a dead horse but.., it's just of all the AT's tanks have been until just recently on the bottom of my list of things to watch for, infact the only AT that i use that i even saw them as a threat was on my fort, because they had good hold protections and i couldn't just whittle them down like most.
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
R.I.P. Focused Accuracy
Ignoring anyone is a mistake. You might miss something viral to your cause.
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where would that leave the free buffs everyone was given cause if you turn dr off squishies can self cap res pretty easy.
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you'd have roll that back, the free res and res to all...among other things....
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where would that leave the free buffs everyone was given cause if you turn dr off squishies can self cap res pretty easy.
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you'd have roll that back, the free res and res to all...among other things....
[/ QUOTE ]Actually in my rage of seeing these things, it didnt strike me until today when i logged in my cor. When the tank and the defender fought they cut off DR thus making him a tank mage. Capped res combined with debuffs and a self heal that's the most op'd thing i have seen since i have been playing. Thats a big fail on Castles part all these yeas of unexplained nerfs i have seen, in the name of quote unqoute ballance, only to create the most powerful and OP'd thing the game has seen in pvp.
A toon with unresisted debuffs, capped resist, self heal, who can attack with impunity at range and depending on the primary ..say rad for instance can floor your acc and just stand there like he did and punish foes. But Energy Transfer was OP'd, Hyber OP'd, Blaster nukes Op'd, we must nerf things for ballance hahahaha. What a joke now that i look at it, how did this even make it past testing? Tank Mage FTW
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
PvP - extra content for 7 toons (Spines/Regen, Spines/Nin, Fire/Dev, Fire/Mental, SS/WP, widows and WP/SS); frustration to everyone else.
Now honestly, it's been like this for what, 3 years now? If Devs didnt notice whats wrong with it yet, they either don't want or aren't able to do squat.
- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination
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Stalkers can't even two shot anymore, they even slowed ET down to extend lives.
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THIS IS NOT TRUE!!!!
I can 2 shot Blasters/Defenders/Controllers, and on rare occasions I've 2 shotted a few scraps too, it can happen!
No inspirations. Just Build Up. True story.
This write up, is from my perspective it's non bias and i think it alot of people will see my thinking on it. First a little side note, that will help you see how i cleared my head and was able be so non bias. I actually quit three months ago i was just that mad at pvp after i attended i13 closed beta, i felt ignored as did others, and after losing so many friends and rivals i just gave up. I went to the little ncsoft screen and cancled my account, and was playing ffxi fo the last three months.
Then like a week or so ago a irl buddy who plays, who doesn't pvp called me and begged me to get on, give him some io's. influ, and help him revamp our sg base i was head of at one point. So i paid the 15 bucks and did so. After helping him, and being american i figured i might as well get my 15 bucks worth, so i pvp'd with my old toons, farmed up a new toon for pvp and he is just a ton of fun, so i took a moment to realize why, how, what was missing before that's there now?
So here's what i came up with, ravens keys to restoring PVP:
Reduce DR I finally understand the thinking behind DR, to me it seems it was an easy solution that castle came up with to fix defense, and keep all us min max type folk from just ignoring the armor all together like we were doing before. But the problem here is DR in it's current state is just to overbearing, instead of DRing everything isolate what you want to fix specifically and leave the other stuff. Example there's no viable reason i can see that my +50 hp i managed to get through IO's needs to be DR'd, i mean really!! i run at like say 1052hp come in the zone it's 1002hp. Now it's not much of a loss, but it gives an example of how overbearing DR is, it even strikes things on the low side of the spectrum and that's just greedy imo.
Reverse how Holds work Dominaters, and trollers are not blasters, hell blasters are not blasters any more but that's another story. Everyone should not have the ability to hold you through everything in the form it's in now, it's just silly, and if you were stuck on the new way, atleast make BF's work, i mean come on!! I know you probably heard alot of crying from people getting wrecked by perma doms, but like everyone they had toons that they didnt like to fight the rock, paper, scissors deal worked. It's just some people refused to adjust, and alot used just one toon, so if say my melee guy(just an example) i use 100% of the time can't beat these horrible doms I'll cry about it to castle, and castle wouldn't have time to analyze the source of the tears, he probably would take it as we are all oppressed and make an attempt to fix it. NO Castle just NO!!! Holds and pvp had an understanding, which was at all times carry bf's, and if you got caught wrong, hope you had teammates to help you out, if not tell the dom/troller GF and go restock no biggie. but IMO hold resist is kinda lame, when i leave pvp my holds work great, and Castle it's kind of a slap in the face, because just how npc's in the zone one shot MEZ anyone, even tanks in the zone, if you did that to the pve community where every mission mob could one shot MEZ, even a granite or WP tank, the PVE'rs would light the skies with flames and that's why it's unchanged outside of pvp, and that's not right IMO.
Movement suppression is nasty This just speaks for itself everything suppresses you is just nasty nuff said, and just like holds it is not this way in pve, because it's nasty.
Heal decay I can see it on outside heals, but on a self heal that's silly imo, You give me this heal to use on myself, yet tell me if for some reason if i use any heal to often I'm penalized and really it only really hampers regens, i can recall on my regen once, i was getting ganked, i used recon, and DP came back so i used it and was penalized, that's silly it's not like that happens often because DP has a huge timer anyway.
Elustivity tone it down not kill it Just like this suggest, some things that use this do get abused, like pff as soon as your about to kill them they pff heal up and start over, this i find is annoying, you come attack me, realize you can't win, pff and gather yourself right in my face knowing i can't kill you. Solution? Maybe give pff a huge timer like T-9's. But it's had to tell is elustivity just that good? or is DR just so strong it seems to be so good? in anycase, don't nerf defense toons to crap, just tone them slightly.
All things Should NOT be created equal By this i mean, to me it was a mistake to try and make a SO'd toon try and perform, just as good as a billion dollar toon. Id rather see pvp only io's that everyone who needs can use for free, than this mess. And what we have learned from this debacle is the same people are still dying just as bad with there SO builds, and empty zones.
New Stuff Finally with the new stuff, like pvp io's dropped from kills, and arena improvements if the things mentioned above was changed or removed, i think pvp would be better off maybe even good.
Now this is just my opinion from what i have noticed, thanks for listening, and feel free to comment or add to what i might have missed or overlooked.
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com