Jump Kick


Basilisk

 

Posted

Am I the only one who thinks the animation for this Leaping pool power just looks... silly? I have a toon who, for thematic reasons, it would be great to stick a Jump Kick onto as a finisher, yet I can't because it just looks far too cartoonish to consider. I'd prefer just something simple, like a flying side kick. They could add on a backstep or frontflip at the beginning so the attack takes the same amount of time, and they don't have to change the damage or recharge or anything else. I just wish the animation looked better, is all.

For reference: Flying Side Kick

Does anyone else feel the same?


 

Posted

I do, of course. I wasn't expecting Jump Kick to look anything like that at all. It's more like some sort of somersault kick or flip kick.

It looks goofy, like the hero just tripped himself and tried to roll with it.


 

Posted

Yeah, I've never been able to keep jump kick on a character because of how it looks. Much like how I don't use Invulnerability redside.


 

Posted


I suppose I'll have to be the lone dissenter in the pack, and say I like Jump Kick's animation.

Change for change's sake is bad. *cough*red lightning/villain invulnerability*cough*


@Oathbound & @Oathbound Too

 

Posted

I'm not entirely sure it'd be feasible to change the animation to exactly what is being asked for, and still keep the animation time tight, and as fast-executing as it is curently. There's also some issue with positioning that gives me pause for consideration as well.

There's the leap, the connection, and then landing. All of which I'm not 100% sure would be an improvement sped to 1.5 seconds.

This is all, of course, supposition, and while the current animation is less then ideal (admittedly), I'm not sure the suggested alternative is all that much better. :/


 

Posted

[ QUOTE ]
I'm not entirely sure it'd be feasible to change the animation to exactly what is being asked for, and still keep the animation time tight, and as fast-executing as it is curently. There's also some issue with positioning that gives me pause for consideration as well.

There's the leap, the connection, and then landing. All of which I'm not 100% sure would be an improvement sped to 1.5 seconds.

This is all, of course, supposition, and while the current animation is less then ideal (admittedly), I'm not sure the suggested alternative is all that much better. :/

[/ QUOTE ]

Leap, connection, and landing would be a part of all theoretical jump kick animations, including the one currently used. This suggestion is just to change from an awkward-looking two-legged kick to a more martial artist, one-legged kick.

As far as positioning, I don't really understand the problem there either. The power as-is involves the toon rolling forward on the ground - this doesn't alter positioning as far as I can tell. Also, the video I linked displays ways of performing a flying side kick without running forward much, if at all, so there's no need for a big build up either.


 

Posted

Frankly, There's already and entire set of Martial Arts kicks.

I like Jump Kick because it's silly and cartoony.


@Oathbound & @Oathbound Too

 

Posted

[ QUOTE ]
Frankly, There's already and entire set of Martial Arts kicks.

I like Jump Kick because it's silly and cartoony.

[/ QUOTE ]

Yes, but that set is just kicks, and not much help if you just want to add one good-looking (or thematic) kick to a character using a more punchy/bashy/shooty/slashy powerset.


 

Posted

I just wish they would rename Jump Kick so people who hadn't seen it wouldn't take it expected a normal jump kick.


 

Posted

[ QUOTE ]
I just wish they would rename Jump Kick so people who hadn't seen it wouldn't take it expected a normal jump kick.

[/ QUOTE ]

This, I would like. Call it something like "Spring Kick". I know that the first time I took Jump Kick it was completely different from what I was expecting.


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Posted

Jump Kick rocks! Lay offa it! It is part of my Blapper's attack chain, and I get comments all the time from people. Some laugh, some cry, some stand aside and applaud, but all enjoy the show. That Flying Side Kick... meh! Next you'll be asking for some Crouching Tired Hidden Draggin Godly Jump Kick Travel Power as a 5th Tier Leaping Set power.

Heaven help us.


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Posted

I thought I posted this before but the Jump Kick reminds me of Mikey's Kangaroo Kick in the Manhattan Project game.


 

Posted

[ QUOTE ]
[ QUOTE ]
Frankly, There's already and entire set of Martial Arts kicks.

I like Jump Kick because it's silly and cartoony.

[/ QUOTE ]

Yes, but that set is just kicks, and not much help if you just want to add one good-looking (or thematic) kick to a character using a more punchy/bashy/shooty/slashy powerset.

[/ QUOTE ]That's what the Fighting pool is for. Which, for my money, could be a nice place to just throw in a couple more hand to hand attacks, so if somebody wanted to have more ways to combat mano a mano, they could just use that to add in melee based attacks.


 

Posted

[ QUOTE ]
[ QUOTE ]
I just wish they would rename Jump Kick so people who hadn't seen it wouldn't take it expected a normal jump kick.

[/ QUOTE ]

This, I would like. Call it something like "Spring Kick". I know that the first time I took Jump Kick it was completely different from what I was expecting.

[/ QUOTE ]This however, would be fine.


 

Posted

[ QUOTE ]

I suppose I'll have to be the lone dissenter in the pack, and say I like Jump Kick's animation.

[/ QUOTE ]

You're not alone. I love the Jump Kick animation. Sure, it's not for everyone (pick Combat Jumping instead) but that doesn't mean it should be changed.

Jump Kick is a mainstay thematic power for many of my characters (monkey, ape, frog, rabbit and acrobat themes) based solely upon the way it looks. If they were to change it simply because some people don't like it, another bunch would be pissed off because they did like it.

Leave my Jump Kick alone, thanks.


 

Posted

I like the animation, it feels acrobatty.. now I would like to see the fighting pool get a good looking kick.. that would be an improvement.


 

Posted

Ok, I have to ask. Did you make a new account to agree with you Cronocke?
I mean, to me, it just seems funny how TheMimic registered 03/28/09 at 02:41 AM. That's 9 minutes AFTER your post (03/28/09 at 02:32 AM).
If so, BAD FORM!


 

Posted

[ QUOTE ]
Ok, I have to ask. Did you make a new account to agree with you Cronocke?
I mean, to me, it just seems funny how TheMimic registered 03/28/09 at 02:41 AM. That's 9 minutes AFTER your post (03/28/09 at 02:32 AM).
If so, BAD FORM!



[/ QUOTE ]

No, he's a friend who I talked to about this before, and then linked the thread to. Just because it seems the majority disagrees with me, doesn't mean I'm so low as to register multiple accounts and talk to a mirror.

Now, as for why people like Jump Kick as it is, I can't understand, but I'm not going to throw a fuss about it.


 

Posted

Hopping on the wayback machine for a moment (I've had a busy weekend/week, much apologies):

I wasn't so much talking about the initial positioning, as I was calling into question the fact that your average jump kick (specifically the style imparted in the video, which I go into further stating is not what could be considered your average [though it is perhaps one of the more iconic] jump kick for any and all maneuvers that could be loosely applied that label) imparts a significant amount of forward momentum when it makes the connection, often carrying the offender (IE: the one delivering the kick) past and/or through the target in question.

Eagle's Claw, technically, also does in the way it's animated, and I feel the exact same way about it - it's slow, clunky, and goofy looking. I much prefer the current implementation of Jump Kick (which is more in-line with standard street fighting/brawling capability, which is exactly what I would expect for a power-pool attack that can be considered not the realm of fully trained martial-arts, and maybe even ad-hoc mixed styles like that trained in most modern militaries and modern 'fight' clubs) over another animation disaster like Eagle's Claw (I'm sorry, BaBs. I'm sure you did the best you could with it while still trying to keep it cool).

There are very few attacks in the game that directly change your actual positioning insofar as footing, even if they do imply a jump. Look at Thunder Strike and Golden Dragonfly for an example of non-kick maneuvers that do this, and Storm Kick (I think that's the one) for an actual kicking maneuver. Fire and Ice Sword Circle also don't impart an actual change in positioning.

That particular style of Jump Kick? Most certainly would to 'feel' more realistic, given the amount of momentum going into it.


 

Posted

I love the Jump Kick animation, but I agree the name is misleading about the animation. I never ever pick it because of the 2.1 second animation. I hate to be locked in animation that long. However, it IS the most damage/cycle of all the pool power attacks, it just has very lousy damage/animation time. It could be useful on a Controller.


 

Posted

>.> Jump Kick is a 1.5s animation.

Minor nitpick. :3


 

Posted

[ QUOTE ]
Hopping on the wayback machine for a moment (I've had a busy weekend/week, much apologies):

Eagle's Claw, technically, also does in the way it's animated, and I feel the exact same way about it - it's slow, clunky, and goofy looking.

[/ QUOTE ]

I agree 100%
I was on a team a while back and we had a MA/WP toon on the team. All I said to the player was: "The Martial Arts set is ok and all, I just don't like the animation for Eagle's Claw."

You'd think I'd said something negative about religion to a Christian, this player was so irrate. With his "You don't know what the *Censored* you're talking about. The damage on it is insane!! *Censored* newb!" "....ummm....wasn't talking about the damage output, but the animation there." That player went on cursing up a storm, but anyway....

Yeah, I'm not too fond of the animation of Eagle's Claw. Everything about that set -to me- seems/feels realistic (having 3 black belts) save for that ONE attack.


 

Posted

[ QUOTE ]

I agree 100%
I was on a team a while back and we had a MA/WP toon on the team. All I said to the player was: "The Martial Arts set is ok and all, I just don't like the animation for Eagle's Claw."

You'd think I'd said something negative about religion to a Christian, this player was so irrate. With his "You don't know what the *Censored* you're talking about. The damage on it is insane!! *Censored* newb!" "....ummm....wasn't talking about the damage output, but the animation there." That player went on cursing up a storm, but anyway....

[/ QUOTE ]

And doesn't the super-long animation on it make it one of the worst DPA attacks in MA? Or did that change in the last round of changes to the set?


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

I love the Jump Kick animation. Its very spidermanish. Didn't he do a jump kick in one of the movies?