Could we get an Underwater Zone??


ageone

 

Posted

Ok, I used search and couldn't seem to find anything pretaining to this idea. (If I missed it, I do apologize)

This could be a new co-op zone that takes place out of the Talos Island/Red side equivalent area. Basically, the Rikti's invasions have stirred the people of Atlantis into action and they feel that the Heroes/Villains are to blame and there for have declared war on Paragon City/Rogue Isles. This would be a good way to introduce a water themed power set for the AT's that could make use of them and some aquatic themed costume pieces as well. Perhaps even the inclusion of the spear weapon set for tankers,scrappers,stalkers/&brutes. Of course there would have to be a TF for you to obtain a cool looking Atlantian armor set offered by some Atlantian that feels there is some unseen hand involved provoking his people into this war and it would be up to the TF to find out who and defeat it. I would even go as far as to make this a lvl 20-25 TF. That way, it's obtained early on and would be a nice addition to those lvls but I suppose it could be worked in at any lvl range. The content on this could be cool if given proper thought and execution. I think the devs hold themselves back from what they can really do animation wise and design wise. So I am proposing this as an idea for something in the future. Some of you may not like it and I respect that but perhaps some ideas to buld on this could be added to see if we could convense them to think about doing something like this.


 

Posted

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Ok, I used search and couldn't seem to find anything pretaining to this idea. (If I missed it, I do apologize)

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Apology accepted. Try again.



 

Posted

Im not down with atlantis, we already are kind of dealing with atlantis with the cot and mu, but for a general water zone, then i'm with you on this. we have been sitting on the coralax storyline for about 8 issues now, Id be all for lots of underwater stuff, gimmie a water themed at, water powersets, a water zone, a glass of water..yeah all signed. people can cry ripoff of lemuria all they want, coralax predate the existance of co by quite some time. jsut lets have it be a segregated access zone, not co op, a hero instance and a vill instance, with properly flavored missions.


 

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I think the devs hold themselves back from what they can really do animation wise and design wise.

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ROLFMAO

Not for nore against the "underwater" zone. I would just like more creativity than "Atlantis". Almost all the threads I've read about wanting an underwater zone use Atlantis as its basis. And you talk about the Devs holding back.... sheesh


 

Posted

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Almost all the threads I've read about wanting an underwater zone use Atlantis as its basis.

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And why wouldn't someone?

*Thinks of an Underwater City*

Atlantis comes to mind without a thought. It's the model for all underwater cities. Infact, I can't even think of another, though I'm sure they exist.


 

Posted

One of the "upcoming" MMOs appears to have solved the 'non-Atlantis' underwater zone problem. *shrugs*

Our Devs have already 'beta tested' the concept in this game on a couple of specific maps.
Theoretically there's nothing holding this game back from having one except the will and effort to do it.


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Posted

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Almost all the threads I've read about wanting an underwater zone use Atlantis as its basis.

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*Thinks of an Underwater City*

Atlantis comes to mind without a thought. It's the model for all underwater cities. Infact, I can't even think of another, though I'm sure they exist.

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Though I hate to bring this up, but you don't think of the Gungan City in Star Wars: Ep1. The underwater city. I'm sure Atlantis is where Lucas got the idea from, but look how creative he was with it. He made it his own.
Which is what I was clearly saying about being creative. Make it your own world, why call it Atlantis? call it something else. BE CREATIVE.

With all respect, I'm sorry, you think you're being creative if/when you come up with an underwater zone and call it "Atlantis"? oooh! Way to break the mold.


 

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Atlantis comes to mind without a thought. It's the model for all underwater cities. Infact, I can't even think of another, though I'm sure they exist.

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snorks


 

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Would an underwater zone have super jumping ro flight zone wide...or would we just walk on the bottom of the ocean?


 

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With all respect, I'm sorry, you think you're being creative if/when you come up with an underwater zone and call it "Atlantis"? oooh! Way to break the mold.

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WTF are you talking about?


 

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a. Basically, the Rikti's invasions have stirred the people of Atlantis into action and they feel that the Heroes/Villains are to blame and there for have declared war on Paragon City/Rogue Isles.


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I've got to agree with the "Drop Atlantis." As well as the "We've been sitting on Coralax lore."

We know we have a sleeping, absolutely ancient (as in predating the dinosaurs) extraterrestrial "deity" in Merulina, who created (or evolved) the Coralax, led by the Shapers, and... drawing a blank now... their slave race. It was hinted at, though without those names, back in the Striga arcs when a vessel "brought something up." We have them altering humans - including Barracuda - and Mako interested in their goodies.

No need to invoke Atlantis at all. Not a sunken, lost city, but the creation of a deity that started, and still is, under the waters.


 

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Atlantis is a commonly suggested underwater zone idea, to the point that it's become stale. His remark on creativity (Breaking the Mold) was an insult through sarcasm.


 

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Atlantis For the Win!!!
Next We're going to space!

/signed


 

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people can cry ripoff of lemuria all they want, coralax predate the existance of co by quite some time.

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Umm, no. Champions ONLINE, yes. Champions has been around since 1981, much longer than the COH universe. (Hell, even Positron was a Champions character before he was a COH character.)

I'm in the Champions Online closed beta and the Lemuria zone is...interesting... I'm not quite sure I'd want to see an equivalent in COH though. Still, if it leads to greater possibilities of the lore and storyline... Well, as a writer, I'd look for any excuse to deepen a story. So, chucking Atlantis out of the equation, I'll /sign this one.


 

Posted

I like the idea of a water or space zone and having a waterhealer,troller in some ways. I would like the set up to be some form of alien object fell into the waters off talos and is causing mutations to occur underwater to the sea and plant life. The buildings could be some form of underwater science lab and facilties with connecting tubes between areas. Also sea caves could be used as mishes like you have to find and rescue person before cave fills up with water or such. I can picture mutated sharks,crabs,coral,stingrays,octopus and much more and ya maybe some mermaids and such.


 

Posted

And the concept of Lemuria is older than Champions.

Some info

SO while Champions has a specific design of Lemuria, they by no means own the rights to Lemuria in general.


 

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a. Basically, the Rikti's invasions have stirred the people of Atlantis into action and they feel that the Heroes/Villains are to blame and there for have declared war on Paragon City/Rogue Isles.


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I've got to agree with the "Drop Atlantis." As well as the "We've been sitting on Coralax lore."

We know we have a sleeping, absolutely ancient (as in predating the dinosaurs) extraterrestrial "deity" in Merulina, who created (or evolved) the Coralax, led by the Shapers, and... drawing a blank now... their slave race. It was hinted at, though without those names, back in the Striga arcs when a vessel "brought something up." We have them altering humans - including Barracuda - and Mako interested in their goodies.

No need to invoke Atlantis at all. Not a sunken, lost city, but the creation of a deity that started, and still is, under the waters.

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This, with the Leviathan as a cherry on top. I would really like to see this lore continue, as would my "mermaid" characters Aquamarine and Cornelia.


 

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Space and underwater zones are things I think a whole bunch of the playerbase would LOVE to see implemented.

And I am one of those in that bunch.

I have to admit though I too am not a fan of the whole atlantis theme, something more original yes, but fish men from atlantis nooooooo! I'd go for fish women though, mermainds . . . . hot naked ones

>_>

<_<

*Backs away and leaves quietly*


Shhh. My common sense is tingling. ~ Deadpool

 

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And the concept of Lemuria is older than Champions.
Some info
SO while Champions has a specific design of Lemuria, they by no means own the rights to Lemuria in general.

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So THAT'S where Lemur Lad is from?

Seriously, though, I'm not sure how Champions will handle the land of underwater Lemurs, but it's something I'd be interested to see. There are far (far, FAR) too many limitations in how powers interact with an underwater environment for me to see this as workable, and it's pretty much a no-win situation. Ignore the limitations and it's stupid, honour the limitations and it breaks gameplay. Even before we consider the issues of air, fire, electricity, bullets and ice underwater, there are plenty of powers that either root you to the ground, cause you to hit the ground or cause you to pick items up off the ground, which I just don't see in what I foresee as a "weightless" environment.

I've spent a good deal of time thinking about this, and I've never been able to find a good way to implement something like this. Same for space.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Yeah, the Lemuria stuff was fun to play, and for the toon I had built at least (equivalent of a lightning blaster), it worked well. Turning Flight on made her use the flight animation instead of swimming animation, and kinda just felt (and sounded) like she had turned on a jet pack underwater. And since she was lightning... Umm, yes, can you say INSANE damage? She wasn't invincible but she did feel like an EB tromping around, LOL

As for stuff that roots you to the ground (I'm thinkin Granite Armor here), I would imagine it would just slow your movement more...like a Rooted effect. And Rooted would just flat-out immobilize you :P

I'd like to see this implemented, but I'd like to see them honor both the limitations AND advantages of such a setting. Sacrificing realism in the name of balance is not always a good thing, to put it mildly. Take WoW, they're so concerned about balance that they... ugh, totally ruined death knights. When I heard one of the devs say "A death knight shouldn't be able to just totally obliterate a rogue," ummmmmmmmmmmmmmmmmmm yes they should. When you see a DK coming you should go "OH @#$% HERE COMES A DEATH KNIGHT" and not "ho hum here comes another random class that's just as equally balanced as me." Sometimes in certain situations, balance needs to be thrown out the window, if you can't handle a DK bring more people. Likewise with the water thing if you feel your powers are being "dampened" too much in an underwater setting then team up with a lightning blaster. It's just playing smart.


 

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I'm not against any creative new zone, so it's not like I'd boycott an underwater zone, but if I was voting on this it would be near the bottom of my list. I'd much rather have an Asian-themed city zone (with appropriate new enemy groups and really distinctive architecture), or a space zone, or a revamped Shadow Shard, or.... well, just about anything else.

I guess part of this is my total non-curiosity about the Coralax. I don't find them compelling or even interesting. A zone full of them? No thanks. A zone full of mythical creatures and criminals from India's or China's or Japan's folklore? Yes, please.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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I'd like to see this implemented, but I'd like to see them honor both the limitations AND advantages of such a setting. Sacrificing realism in the name of balance is not always a good thing, to put it mildly.

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If a zone is unfair in a big way, it's going to suck big time if you're one of the people who gets burned. Or not, because the other guy's fire is suffering from a debuff. Balance is there to make sure everyone is having fun, not just the lucky few who, be it through outside knowledge or dumb luck, ended up benefiting from the circumstances. That's why I find an underwater zone to be a bad idea. An entire place where you're at a distinct disadvantage thanks to something that's completely out of your hands just isn't something I can agree with.

Plus, there is the whole "sing like a stone" problem, not to mention questions such as how a Storm Cloud would operate underwater or where you would put your Acid Mortar or trip mines. Look around. You'll discover that many, MANY powers require that you be on the ground. Stupid stuff like Forcefield Generator, even.

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When I heard one of the devs say "A death knight shouldn't be able to just totally obliterate a rogue," ummmmmmmmmmmmmmmmmmm yes they should. When you see a DK coming you should go "OH @#$% HERE COMES A DEATH KNIGHT" and not "ho hum here comes another random class that's just as equally balanced as me."

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I have a friend with a level 80 Hunter and a long list of obscenities spoken who would like to disagree with the above statement. Big time.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Yeah I'm pretty much of the same mind that I wouldn't hate a new water zone but it probably wouldn't be my top choice either.

Just in terms of game graphics and implementation issues I would think that almost ANY kind of zone other than a "Waterworld" would probably be easier for our Devs to produce anyway. Heck just from a "copy-cat" perspective I think everyone would just look at it and say the only reason CoX is doing a water zone now is because CO is going to have one. *shrugs*

If we had gotten a full water zone years ago it would've been fine.
As it is now? I think the boat has sailed on the idea.


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Posted

The creation of an Underwater City environment might be cool, but I think it presents more problems than what it's worth. I doubt it will ever happen and think the devs time is best used elsewhere.


 

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You.... Do realize that if you're in the closed Beta of a game you're -not- supposed to discuss it... right?

..... Just checking.

-Rachel-